stiffly
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1345889e62
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The win sound plays on win screen
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2016-03-14 00:58:53 +01:00 |
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stiffly
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fe090504cf
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Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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stiffly
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aa2475dfd6
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Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
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stiffly
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f2c7a9f27a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 14:56:00 +01:00 |
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Jace
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95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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stiffly
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20d46f63c8
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The main menu music would not start again when you returned to the main menu.
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2016-03-13 00:16:55 +01:00 |
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stiffly
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66d0f9fa47
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Added menu music
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2016-03-11 20:28:09 +01:00 |
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stiffly
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3613d66d32
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The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
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2016-03-03 20:24:48 +01:00 |
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stiffly
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4fd578c764
|
Removed logic that's no longer needed.
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2016-02-29 16:26:09 +01:00 |
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stiffly
|
67dffafe5a
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Drumloop will now play when a team is about to win
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2016-02-26 16:44:08 +01:00 |
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stiffly
|
7dbb9e452b
|
Added a announcer volume channel.
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2016-02-24 15:08:39 +01:00 |
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stiffly
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9783f9c650
|
Added an event to change the background music.
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2016-02-24 14:18:42 +01:00 |
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stiffly
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f72dea3852
|
Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants.
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2016-02-24 11:51:06 +01:00 |
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stiffly
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94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
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2016-02-10 11:15:49 +01:00 |
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stiffly
|
2c64ffc3d1
|
No longer using a variable to see if we're in editor mode.
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2016-02-08 16:52:35 +01:00 |
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stiffly
|
aa5878d6df
|
Used config for soundsystem properties.
|
2016-02-08 16:40:13 +01:00 |
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stiffly
|
3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
|
2016-02-08 14:01:32 +01:00 |
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stiffly
|
12c05d5a1c
|
Added an Queue event for sound emitters.
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2016-02-08 13:59:35 +01:00 |
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stiffly
|
becb197feb
|
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
|
2016-02-05 17:46:27 +01:00 |
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stiffly
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454eef8225
|
WIP. Improving player walk logic.
|
2016-02-05 17:21:48 +01:00 |
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stiffly
|
fbdaf92953
|
Started refactoring. Put player walk logic in a designated sound system.
|
2016-02-05 16:39:23 +01:00 |
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stiffly
|
71a86cab11
|
removed event that's not being used
|
2016-02-05 10:07:56 +01:00 |
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stiffly
|
d50caa1763
|
Gain events tested. works as intended
|
2016-02-04 16:14:50 +01:00 |
|
stiffly
|
0a8ee1623f
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
|
2016-02-04 10:47:30 +01:00 |
|
stiffly
|
938caa6ba2
|
Now uses OnComponentAttached event. Can now queue sound on a source.
|
2016-02-03 15:48:25 +01:00 |
|
stiffly
|
a64d227cab
|
Assured the volume channels were working. Playing around with drumloop
|
2016-02-03 10:17:53 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
|
2016-02-02 13:25:25 +01:00 |
|
stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
stiffly
|
25b3c02d29
|
Adding sounds for: jump, walk, shoot
|
2016-02-01 14:35:23 +01:00 |
|
stiffly
|
63704b2e6b
|
Now calculating the velocity for the listener correctly.
|
2016-01-15 15:43:20 +01:00 |
|
stiffly
|
3e2cb33bc0
|
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
|
2016-01-15 11:23:29 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
stiffly
|
cca64dca24
|
Refactoring and commenting.
|
2016-01-14 13:54:38 +01:00 |
|
stiffly
|
c9f11f62d2
|
Does not delete emitters that are paused and has not yet been played.
|
2016-01-12 15:37:10 +01:00 |
|
stiffly
|
976033c2f6
|
Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
|
2016-01-12 14:03:00 +01:00 |
|
stiffly
|
f80ad1377b
|
Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
|
2016-01-11 17:52:27 +01:00 |
|
stiffly
|
3cce9f8075
|
Using absolute transform
|
2016-01-08 15:29:20 +01:00 |
|
stiffly
|
da6e50dc7e
|
Correct orientation. Need to clean this up.
|
2016-01-07 17:04:43 +01:00 |
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stiffly
|
2838446072
|
In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick.
|
2016-01-07 16:03:33 +01:00 |
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stiffly
|
d8c4c6e5ff
|
Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
|
2016-01-07 15:22:46 +01:00 |
|
sippeangelo
|
63674946ca
|
Initial directory structure
|
2015-11-20 15:01:37 +01:00 |
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