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+1
-1
Submodule assets updated: 3af64d8b1f...504752c949
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/AABB.h"
|
#include "../Core/AABB.h"
|
||||||
#include "Rendering/RawModelCustom.h"
|
#include "Rendering/RawModelCustom.h"
|
||||||
//#include "Rendering/RawModelAssimp.h"
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/EntityWrapper.h"
|
||||||
#include "EntityAABB.h"
|
#include "EntityAABB.h"
|
||||||
@@ -84,6 +84,18 @@ bool AABBvsTriangles(const AABB& box,
|
|||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix);
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
|
enum Output
|
||||||
|
{
|
||||||
|
OutContained,
|
||||||
|
OutSeparated,
|
||||||
|
OutIntersecting
|
||||||
|
};
|
||||||
|
//Detects intersection and containment.
|
||||||
|
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||||
|
const RawModel::Vertex* modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "Entity.h"
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
|||||||
{
|
{
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::string Type;
|
std::string Type;
|
||||||
|
unsigned char Index;
|
||||||
unsigned int Offset;
|
unsigned int Offset;
|
||||||
unsigned int Stride;
|
unsigned int Stride;
|
||||||
};
|
};
|
||||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
|||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
boost::shared_array<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
|
|
||||||
|
std::size_t GetHeaderSize() const
|
||||||
|
{
|
||||||
|
std::size_t size = 0;
|
||||||
|
|
||||||
|
// A component block starts with an entity ID
|
||||||
|
size += sizeof(EntityID);
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -5,16 +5,15 @@
|
|||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ComponentPool;
|
||||||
class ComponentPoolForwardIterator
|
class ComponentPoolForwardIterator
|
||||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||||
: m_ComponentInfo(componentInfo)
|
|
||||||
, m_MemoryPoolIterator(begin)
|
|
||||||
, m_MemoryPoolEnd(end)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||||
@@ -27,6 +26,7 @@ public:
|
|||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
ComponentPool* m_ComponentPool;
|
||||||
const ComponentInfo& m_ComponentInfo;
|
const ComponentInfo& m_ComponentInfo;
|
||||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||||
@@ -34,6 +34,7 @@ private:
|
|||||||
|
|
||||||
class ComponentPool
|
class ComponentPool
|
||||||
{
|
{
|
||||||
|
friend class ComponentPoolForwardIterator;
|
||||||
public:
|
public:
|
||||||
typedef ComponentPoolForwardIterator iterator;
|
typedef ComponentPoolForwardIterator iterator;
|
||||||
typedef ptrdiff_t difference_type;
|
typedef ptrdiff_t difference_type;
|
||||||
@@ -42,9 +43,10 @@ public:
|
|||||||
typedef ComponentWrapper* pointer;
|
typedef ComponentWrapper* pointer;
|
||||||
typedef ComponentWrapper& reference;
|
typedef ComponentWrapper& reference;
|
||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||||
|
, m_World(world)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
~ComponentPool();
|
||||||
ComponentPool(const ComponentPool& other);
|
ComponentPool(const ComponentPool& other);
|
||||||
@@ -61,8 +63,8 @@ public:
|
|||||||
// Delete a component and free its memory
|
// Delete a component and free its memory
|
||||||
void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
|
||||||
|
|
||||||
iterator begin() const;
|
iterator begin();
|
||||||
iterator end() const;
|
iterator end();
|
||||||
size_t size() const;
|
size_t size() const;
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
@@ -80,6 +82,8 @@ private:
|
|||||||
::ComponentInfo m_ComponentInfo;
|
::ComponentInfo m_ComponentInfo;
|
||||||
MemoryPool<char> m_Pool;
|
MemoryPool<char> m_Pool;
|
||||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||||
|
DirtySet m_DirtySet;
|
||||||
|
World* m_World;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,46 +4,32 @@
|
|||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
#include <boost/any.hpp>
|
#include <boost/any.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
class World;
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||||
: Info(componentInfo)
|
|
||||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
|
||||||
, Data(data + sizeof(::EntityID))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
World* m_World;
|
||||||
const ComponentInfo& Info;
|
const ComponentInfo& Info;
|
||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
::DirtyBitField* DirtyBitField = nullptr;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||||
{
|
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||||
}
|
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||||
|
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
T& Field(const std::string& name)
|
||||||
{
|
{
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
if (sizeof(T) > field.Stride) {
|
if (sizeof(T) > field.Stride) {
|
||||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
void SetField(const std::string& name, const T& value)
|
||||||
//template <typename T>
|
{
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
Field<T>(name) = value;
|
||||||
|
SetAllDirty(name);
|
||||||
|
}
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
|||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
private:
|
|
||||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
public:
|
||||||
|
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
: m_Component(component)
|
: m_Component(component)
|
||||||
, m_PropertyName(propertyName)
|
, m_FieldName(fieldName)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
ComponentWrapper* m_Component;
|
ComponentWrapper* m_Component;
|
||||||
std::string m_PropertyName;
|
std::string m_FieldName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
// Return the integer value of an enum type key for this field
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||||
|
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||||
|
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||||
|
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||||
|
|
||||||
template <typename T>
|
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||||
|
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||||
|
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||||
|
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||||
|
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||||
|
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||||
|
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||||
|
|
||||||
|
// Don't allow non-const references
|
||||||
|
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||||
|
template <
|
||||||
|
typename T,
|
||||||
|
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||||
|
>
|
||||||
|
//operator T&() = delete;
|
||||||
|
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||||
|
|
||||||
|
// Value assignment
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
|
||||||
//template <typename T>
|
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FIELDLOL { }; // lol
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct FieldBase : FIELDLOL
|
||||||
|
{
|
||||||
|
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||||
|
: Proxy(Proxy)
|
||||||
|
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||||
|
|
||||||
|
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||||
|
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
T operator+() const { return +Data; }
|
||||||
|
T operator-() const { return -Data; }
|
||||||
|
T operator~() const { return ~Data; }
|
||||||
|
|
||||||
|
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||||
|
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||||
|
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||||
|
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||||
|
|
||||||
|
operator const T&() const { return Data; }
|
||||||
|
const T& operator*() const { return operator const T&(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ComponentWrapper::SubscriptProxy Proxy;
|
||||||
|
T& Data;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct Field : FieldBase<T>
|
||||||
|
{
|
||||||
|
using FieldBase<T>::FieldBase;
|
||||||
|
using FieldBase<T>::operator=;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||||
|
{
|
||||||
|
using FieldBase<glm::vec3>::FieldBase;
|
||||||
|
using FieldBase<glm::vec3>::operator=;
|
||||||
|
|
||||||
|
glm::vec3::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||||
|
{
|
||||||
|
//Field(glm::vec4& Data)
|
||||||
|
// : FieldBase(Data)
|
||||||
|
//{ }
|
||||||
|
using FieldBase<glm::vec4>::FieldBase;
|
||||||
|
using FieldBase<glm::vec4>::operator=;
|
||||||
|
|
||||||
|
glm::vec4::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type w() const { return Data.w; }
|
||||||
|
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef DirtySet_h__
|
||||||
|
#define DirtySet_h__
|
||||||
|
|
||||||
|
#include <set>
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
enum class DirtySetType
|
||||||
|
{
|
||||||
|
Transform,
|
||||||
|
Network
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||||
|
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef ECaptured_h__
|
#ifndef Events_Captured_h__
|
||||||
#define ECaptured_h__
|
#define Events_Captured_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "Entity.h"
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityID DeletedEntity;
|
EntityWrapper DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
|
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||||
|
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
|
virtual ~Resource() = default;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "System.h"
|
||||||
|
#include "EEntityDeleted.h"
|
||||||
|
|
||||||
|
class TransformSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TransformSystem(SystemParams params);
|
||||||
|
|
||||||
|
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
static int RecalculatedPositions;
|
||||||
|
static int RecalculatedOrientations;
|
||||||
|
static int RecalculatedScales;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||||
|
|
||||||
|
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ private:
|
|||||||
// Utility functions
|
// Utility functions
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
|
bool isAnyParentMissingTransform(EntityID entityID);
|
||||||
|
|
||||||
// GUI callbacks
|
// GUI callbacks
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public:
|
|||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
|
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
m_DoubleJumping = isDoubleJumping;
|
m_DoubleJumping = isDoubleJumping;
|
||||||
@@ -29,7 +30,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||||
@@ -44,6 +45,7 @@ protected:
|
|||||||
bool m_Jumping = false;
|
bool m_Jumping = false;
|
||||||
bool m_DoubleJumping = false;
|
bool m_DoubleJumping = false;
|
||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
|
bool m_CrouchingLastFrame = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
@@ -82,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
|||||||
{
|
{
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
|
m_CrouchingLastFrame = m_Crouching;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
@@ -355,7 +358,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
|
|||||||
@@ -32,6 +32,9 @@
|
|||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "Network/EDisplayServerlist.h"
|
#include "Network/EDisplayServerlist.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Network/EConnectRequest.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -40,9 +43,9 @@ public:
|
|||||||
~Client();
|
~Client();
|
||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
@@ -74,14 +77,14 @@ private:
|
|||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime;
|
double m_DurationOfPingTime = 0;
|
||||||
std::clock_t m_StartPingTime;
|
double m_StartPingTime = 0;
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
double m_TimeSinceSentInputs = 0;
|
||||||
unsigned int m_SendInputIntervalMs;
|
double m_SendInputInterval = 0.033;
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
size_t receive(char* data);
|
||||||
void disconnect();
|
void disconnect();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
@@ -100,6 +103,7 @@ private:
|
|||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
void parseDashEffect(Packet& packet);
|
||||||
void parseAmmoPickup(Packet& packet);
|
void parseAmmoPickup(Packet& packet);
|
||||||
|
void parseRemoveWorld(Packet& packet);
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
@@ -109,7 +113,6 @@ private:
|
|||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
void displayServerlist();
|
||||||
void removeWorld();
|
|
||||||
void createMainMenu();
|
void createMainMenu();
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
@@ -138,8 +141,8 @@ private:
|
|||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
bool m_SearchingForServers = false;
|
bool m_SearchingForServers = false;
|
||||||
std::clock_t m_StartSearchTime;
|
double m_TimeSearched = 0;
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
double m_SearchingTime = 0.2; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ enum class MessageType
|
|||||||
OnDashEffect,
|
OnDashEffect,
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
AmmoPickup,
|
||||||
|
RemoveWorld,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
Network(World* world, EventBroker* eventBroker);
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
|
||||||
virtual void Update() = 0;
|
virtual void Update(double dt) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -39,6 +39,8 @@ protected:
|
|||||||
void logReceivedData(int bytesReceived);
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
|
void popNetworkSegmentOfHeader(Packet& packet);
|
||||||
|
void removeWorld();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -16,7 +16,9 @@ public:
|
|||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
void Init(MessageType type, unsigned int& packetID,
|
||||||
|
int groupIndex, int groupSize,
|
||||||
|
int packetGroup);
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -25,7 +27,8 @@ public:
|
|||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
// This will spam couse 8 players are over 100 000 bytes
|
||||||
|
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
}
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
@@ -57,13 +60,19 @@ public:
|
|||||||
void UpdateSize();
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
|
void ChangeGroupIndex(int groupIndex);
|
||||||
|
void ChangeGroupSize(int groupSize);
|
||||||
|
void ChangeGroup(int group);
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
MessageType GetMessageType();
|
||||||
|
size_t Group();
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
|
size_t GroupIndex();
|
||||||
|
size_t GroupSize();
|
||||||
|
size_t PacketID();
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
size_t m_ReturnDataOffset = 0;
|
||||||
@@ -72,6 +81,13 @@ private:
|
|||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
void resizeData(int size);
|
||||||
|
|
||||||
|
size_t packetSizeOffset = 0;
|
||||||
|
size_t groupOffset = 0;
|
||||||
|
size_t groupIndexOffset = 0;
|
||||||
|
size_t groupSizeOffset = 0;
|
||||||
|
size_t messageTypeOffset = 0;
|
||||||
|
size_t packetIDOffset = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
|||||||
unsigned short TCPPort;
|
unsigned short TCPPort;
|
||||||
// use for tcp connections
|
// use for tcp connections
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
|
int PacketGroup = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
@@ -24,6 +25,8 @@
|
|||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EKillDeath.h"
|
#include "Network/EKillDeath.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -31,16 +34,17 @@ public:
|
|||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
//UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
UDPServer m_ServerlistRequest;
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
|
bool m_GameIsOver = false;
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
@@ -48,14 +52,14 @@ private:
|
|||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
double previousPingMessage = 0;
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
double previousSnapshotMessage = 0;
|
||||||
std::clock_t timOutTimer = std::clock();
|
double timeOutTimer = 0;
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (seconds)
|
||||||
float pingIntervalMs;
|
double pingInterval = 1;
|
||||||
float snapshotInterval;
|
double snapshotInterval = 0.05;
|
||||||
int checkTimeOutInterval = 100;
|
double checkTimeOutInterval = 0.1;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
@@ -71,6 +75,7 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
|
void createWorldSnapshot(Packet& packet);
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
@@ -83,6 +88,7 @@ private:
|
|||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID getPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||||
|
void resetMap();
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
@@ -110,6 +116,8 @@ private:
|
|||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||||
|
EventRelay<Server, Events::Win> m_EWin;
|
||||||
|
bool OnWin(const Events::Win& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#ifndef UDPClient_h__
|
#ifndef UDPClient_h__
|
||||||
#define UDPClient_h__
|
#define UDPClient_h__
|
||||||
|
#include <map>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include "Network/NetworkClient.h"
|
#include "Network/NetworkClient.h"
|
||||||
@@ -13,16 +15,27 @@ public:
|
|||||||
bool Connect(std::string playerName, std::string address, int port);
|
bool Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void ReceivePackets();
|
||||||
|
void Send(Packet& packet);
|
||||||
void Broadcast(Packet& packet, int port);
|
void Broadcast(Packet& packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
|
// Returns false if no packets are available
|
||||||
|
bool GetNextPacket(Packet& packet);
|
||||||
private:
|
private:
|
||||||
|
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
int m_LastReceivedSnapshotGroup = 0;
|
||||||
int readBuffer();
|
int readBuffer();
|
||||||
|
void readPartOfPacket();
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
|
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||||
|
PacketMap m_PacketSegmentMap;
|
||||||
|
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||||
|
// 2^19
|
||||||
|
const int m_SizeOfSocketBuffer = 524288;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "NetworkServer.h"
|
#include "NetworkServer.h"
|
||||||
#include <boost/asio/ip/udp.hpp>
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
#define MAXPACKETSIZE 64000
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
class UDPServer : public NetworkServer
|
||||||
{
|
{
|
||||||
@@ -13,6 +14,7 @@ public:
|
|||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||||
void Broadcast(Packet & packet, int port);
|
void Broadcast(Packet & packet, int port);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
#include "PNG.h"
|
||||||
|
|
||||||
class CubeMapPass
|
class CubeMapPass
|
||||||
{
|
{
|
||||||
@@ -21,7 +22,7 @@ private:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
std::string m_PreviusCubeMapTexture;
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
std::vector<std::string> m_CubeMapTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -33,12 +33,14 @@ public:
|
|||||||
if (m_Quality == 0) {
|
if (m_Quality == 0) {
|
||||||
return m_BlackTexture->m_Texture;
|
return m_BlackTexture->m_Texture;
|
||||||
} else {
|
} else {
|
||||||
return m_GaussianTexture_vert;
|
return m_FinalGaussianTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||||
|
void CombineGaussianBlur();
|
||||||
Texture* m_BlackTexture;
|
Texture* m_BlackTexture;
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
@@ -47,15 +49,19 @@ private:
|
|||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
int m_Iterations;
|
int m_Iterations;
|
||||||
int m_Quality = 0;
|
int m_Quality = 0;
|
||||||
|
int m_BloomLod = 5;
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
GLuint m_GaussianTexture_horiz = 0;
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
GLuint m_GaussianTexture_vert = 0;
|
||||||
|
GLuint m_FinalGaussianTexture = 0;
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||||
|
FrameBuffer m_GaussianCombineBuffer;
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
|
ShaderProgram* m_GaussianCombineProgram;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -76,6 +76,7 @@ private:
|
|||||||
const ShadowPass* m_ShadowPass;
|
const ShadowPass* m_ShadowPass;
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusNoShadowsProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef EResolutionChanged_h__
|
||||||
|
#define EResolutionChanged_h__
|
||||||
|
|
||||||
|
#include "../Core/Event.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
// Fired when the framebuffer size changes
|
||||||
|
struct ResolutionChanged : Event
|
||||||
|
{
|
||||||
|
Rectangle OldResolution;
|
||||||
|
Rectangle NewResolution;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -18,17 +18,17 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
Reverse = (bool)explosionEffectComponent["Reverse"];
|
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||||
ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
|
|||||||
@@ -7,11 +7,12 @@
|
|||||||
class BufferResource
|
class BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
|
||||||
|
|
||||||
GLuint* m_ResourceHandle;
|
GLuint* m_ResourceHandle;
|
||||||
GLenum m_ResourceType;
|
GLenum m_ResourceType;
|
||||||
GLenum m_Attachment;
|
GLenum m_Attachment;
|
||||||
|
GLuint m_MipMapLod = 0;
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -20,15 +21,15 @@ template <GLenum RESOURCETYPE>
|
|||||||
class ResourceType : public BufferResource
|
class ResourceType : public BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
|
||||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||||
: ResourceType(resourceHandle, attachment) { };
|
: ResourceType(resourceHandle, attachment, mipMapLod) { };
|
||||||
|
|
||||||
~Texture2D();
|
~Texture2D();
|
||||||
};
|
};
|
||||||
@@ -37,7 +38,7 @@ class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment)
|
: ResourceType(resourceHandle, attachment, 0)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~RenderBuffer();
|
~RenderBuffer();
|
||||||
@@ -47,7 +48,7 @@ class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment)
|
: ResourceType(resourceHandle, attachment, 0)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~Texture2DArray();
|
~Texture2DArray();
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
|
virtual ~Image() = default;
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ private:
|
|||||||
struct Frustum {
|
struct Frustum {
|
||||||
Plane Planes[4];
|
Plane Planes[4];
|
||||||
};
|
};
|
||||||
Frustum* m_Frustums;
|
Frustum* m_Frustums = nullptr;
|
||||||
|
|
||||||
//This should be a component
|
//This should be a component
|
||||||
struct LightSource {
|
struct LightSource {
|
||||||
@@ -74,11 +74,11 @@ private:
|
|||||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||||
};
|
};
|
||||||
|
|
||||||
LightGrid* m_LightGrid;
|
LightGrid* m_LightGrid = nullptr;
|
||||||
|
|
||||||
int m_LightOffset = 0;
|
int m_LightOffset = 0;
|
||||||
|
|
||||||
float* m_LightIndex;
|
float* m_LightIndex = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
#include "BlendTree.h"
|
||||||
@@ -26,24 +26,13 @@ struct ModelJob : RenderJob
|
|||||||
ModelID = model->ResourceID;
|
ModelID = model->ResourceID;
|
||||||
Type = matProp.type;
|
Type = matProp.type;
|
||||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||||
|
ShaderID = matProp.ShaderID;
|
||||||
switch(matProp.type){
|
switch(matProp.type){
|
||||||
case ::RawModel::MaterialType::Basic:
|
case ::RawModel::MaterialType::Basic:
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SingleTextures:
|
case ::RawModel::MaterialType::SingleTextures:
|
||||||
{
|
{
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||||
if (modelComponent["DiffuseTexture"]) {
|
if (modelComponent["DiffuseTexture"]) {
|
||||||
@@ -65,12 +54,6 @@ struct ModelJob : RenderJob
|
|||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SplatMapping:
|
case ::RawModel::MaterialType::SplatMapping:
|
||||||
{
|
{
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||||
|
|
||||||
SplatMap = &SplatTextures->SplatMap;
|
SplatMap = &SplatTextures->SplatMap;
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
|
||||||
#include "boost\endian\buffers.hpp"
|
#include "boost\endian\buffers.hpp"
|
||||||
|
|
||||||
@@ -87,6 +88,7 @@ public:
|
|||||||
struct MaterialProperties {
|
struct MaterialProperties {
|
||||||
MaterialType type;
|
MaterialType type;
|
||||||
MaterialBasic* material;
|
MaterialBasic* material;
|
||||||
|
unsigned int ShaderID = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
const Vertex* Vertices() const {
|
const Vertex* Vertices() const {
|
||||||
|
|||||||
@@ -14,11 +14,12 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
|
#include "EResolutionChanged.h"
|
||||||
|
|
||||||
class RenderSystem : public ImpureSystem
|
class RenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -36,6 +37,8 @@ private:
|
|||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
|
||||||
|
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
||||||
|
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
||||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnSetCamera(Events::SetCamera &event);
|
bool OnSetCamera(Events::SetCamera &event);
|
||||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
|||||||
@@ -22,16 +22,18 @@
|
|||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Core/PerformanceTimer.h"
|
#include "Core/PerformanceTimer.h"
|
||||||
#include "ShadowPass.h"
|
#include "ShadowPass.h"
|
||||||
|
#include "EResolutionChanged.h"
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||||
|
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||||
@@ -40,13 +42,14 @@ public:
|
|||||||
{ }
|
{ }
|
||||||
~Renderer();
|
~Renderer();
|
||||||
|
|
||||||
|
virtual void SetResolution(const Rectangle& resolution) override;
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
virtual void Draw(RenderFrame& frame) override;
|
virtual void Draw(RenderFrame& frame) override;
|
||||||
|
|
||||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
@@ -68,6 +71,7 @@ private:
|
|||||||
bool m_ResizeWindow = false;
|
bool m_ResizeWindow = false;
|
||||||
int m_SSAO_Quality = 0;
|
int m_SSAO_Quality = 0;
|
||||||
int m_GLOW_Quality = 2;
|
int m_GLOW_Quality = 2;
|
||||||
|
bool m_Shadow_Enabled = true;
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
@@ -90,11 +94,14 @@ private:
|
|||||||
void InputUpdate(double dt);
|
void InputUpdate(double dt);
|
||||||
//void PickingPass(RenderQueueCollection& rq);
|
//void PickingPass(RenderQueueCollection& rq);
|
||||||
//void DrawScreenQuad(GLuint textureToDraw);
|
//void DrawScreenQuad(GLuint textureToDraw);
|
||||||
|
void setWindowSize(Rectangle size);
|
||||||
|
void updateFramebufferSize();
|
||||||
|
|
||||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||||
void SortRenderJobsByDepth(RenderScene &scene);
|
void SortRenderJobsByDepth(RenderScene &scene);
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
//--------------------ShaderPrograms-------------------//
|
|
||||||
|
//--------------------ShaderPrograms-------------------//
|
||||||
ShaderProgram* m_BasicForwardProgram;
|
ShaderProgram* m_BasicForwardProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|
||||||
|
|||||||
@@ -38,6 +38,8 @@ public:
|
|||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
|
|
||||||
|
void CheckStatus(bool status);
|
||||||
|
|
||||||
void DebugGUI();
|
void DebugGUI();
|
||||||
|
|
||||||
GLuint DepthMap() const { return m_DepthMap; }
|
GLuint DepthMap() const { return m_DepthMap; }
|
||||||
@@ -45,6 +47,7 @@ public:
|
|||||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||||
|
bool EnableShadows() const { return m_EnableShadows; }
|
||||||
|
|
||||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||||
private:
|
private:
|
||||||
@@ -63,8 +66,8 @@ private:
|
|||||||
|
|
||||||
GLuint m_DepthMap;
|
GLuint m_DepthMap;
|
||||||
FrameBuffer m_DepthBuffer;
|
FrameBuffer m_DepthBuffer;
|
||||||
ShaderProgram* m_ShadowProgram;
|
ShaderProgram* m_ShadowProgram;
|
||||||
ShaderProgram* m_ShadowProgramSkinned;
|
ShaderProgram* m_ShadowProgramSkinned;
|
||||||
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||||
@@ -75,7 +78,7 @@ private:
|
|||||||
|
|
||||||
bool m_TransparentObjects = false;
|
bool m_TransparentObjects = false;
|
||||||
bool m_TexturedShadows = false;
|
bool m_TexturedShadows = false;
|
||||||
bool m_EnableShadows = true;
|
bool m_EnableShadows = false;
|
||||||
|
|
||||||
int m_CurrentNrOfSplits = 4;
|
int m_CurrentNrOfSplits = 4;
|
||||||
float m_SplitWeight = 0.962f;
|
float m_SplitWeight = 0.962f;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
@@ -21,14 +21,15 @@ struct SpriteJob : RenderJob
|
|||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||||
|
|
||||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||||
|
|
||||||
|
Linear = (bool)cSprite["Linear"];
|
||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
@@ -36,7 +37,7 @@ struct SpriteJob : RenderJob
|
|||||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
@@ -48,6 +49,26 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
|
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||||
|
|
||||||
|
if((bool)cSprite["KeepRatio"] == true) {
|
||||||
|
if(scale.y >= scale.x) {
|
||||||
|
ScaleY = (scale.x)/(scale.y);
|
||||||
|
ScaleX = 1.f;
|
||||||
|
} else {
|
||||||
|
ScaleY = 1.f;
|
||||||
|
ScaleX = (scale.x)/(scale.y);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if ((bool)cSprite["KeepRatioX"] == true) {
|
||||||
|
ScaleX = scale.x;
|
||||||
|
}
|
||||||
|
if ((bool)cSprite["KeepRatioY"] == true) {
|
||||||
|
ScaleY = scale.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -69,6 +90,9 @@ struct SpriteJob : RenderJob
|
|||||||
bool Pickable;
|
bool Pickable;
|
||||||
bool IsIndicator = false;
|
bool IsIndicator = false;
|
||||||
bool BlurBackground = false;
|
bool BlurBackground = false;
|
||||||
|
float ScaleX = 1;
|
||||||
|
float ScaleY = 1;
|
||||||
|
bool Linear = false;
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (glm::vec4)textComponent["Color"];
|
Color = (const glm::vec4&)textComponent["Color"];
|
||||||
Content = (std::string)textComponent["Content"];
|
Content = (const std::string&)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
|
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -14,8 +14,6 @@ protected:
|
|||||||
TextureSprite(std::string path);
|
TextureSprite(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TextureSprite();
|
|
||||||
|
|
||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
|
|||||||
@@ -16,7 +16,11 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
#define GLERROR(function) \
|
#define GLERROR(function) \
|
||||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||||
|
#else
|
||||||
|
#define GLERROR(function) false
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ChangeBGM_h__
|
||||||
|
#define Events_ChangeBGM_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ChangeBGM : Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // Events_ChangeBGM_h__
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PlayAnnouncerVoice_h__
|
||||||
|
#define Events_PlayAnnouncerVoice_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayAnonuncerVoice : public Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,7 +12,8 @@ namespace Events
|
|||||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
struct PlaySoundOnEntity : public Event
|
struct PlaySoundOnEntity : public Event
|
||||||
{
|
{
|
||||||
EntityID EmitterID = 0;
|
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||||
|
float Gain = 1.f;
|
||||||
std::string FilePath = "";
|
std::string FilePath = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_SetAnnouncerGain_h__
|
||||||
|
#define Events_SetAnnouncerGain_h__
|
||||||
|
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SetAnnouncerGain : public Event
|
||||||
|
{
|
||||||
|
float Gain = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //
|
||||||
@@ -9,32 +9,35 @@
|
|||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
#include "imgui/imgui.h"
|
#include "../Engine/Core/World.h"
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
#include "../Engine/Core/ConfigFile.h"
|
#include "../Engine/Core/ConfigFile.h"
|
||||||
#include "Core/Transform.h" // Absolute transform
|
#include "../Engine/Core/TransformSystem.h"
|
||||||
#include "Sound/Sound.h"
|
#include "../Engine/Sound/Sound.h"
|
||||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnPosition.h"
|
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||||
#include "Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
#include "Sound/EPauseSound.h"
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "Sound/EContinueSound.h"
|
#include "../Engine/Sound/EPauseSound.h"
|
||||||
#include "Sound/EStopSound.h"
|
#include "../Engine/Sound/EContinueSound.h"
|
||||||
#include "Sound/ESetBGMGain.h"
|
#include "../Engine/Sound/EStopSound.h"
|
||||||
#include "Sound/ESetSFXGain.h"
|
#include "../Engine/Sound/ESetBGMGain.h"
|
||||||
#include "Core/EPause.h"
|
#include "../Engine/Sound/ESetSFXGain.h"
|
||||||
#include "Core/EComponentAttached.h"
|
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
#include "../Engine/Core/EPause.h"
|
||||||
|
#include "../Engine/Core/EComponentAttached.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
|
|
||||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||||
|
|
||||||
enum class SoundType {
|
enum class SoundType {
|
||||||
SFX,
|
SFX,
|
||||||
BGM
|
BGM,
|
||||||
|
Announcer
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
@@ -43,6 +46,7 @@ struct Source
|
|||||||
Sound* SoundResource = nullptr;
|
Sound* SoundResource = nullptr;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
SoundType Type;
|
SoundType Type;
|
||||||
|
float Duration;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
@@ -74,14 +78,20 @@ private:
|
|||||||
ALenum getSourceState(ALuint source);
|
ALenum getSourceState(ALuint source);
|
||||||
void setGain(Source* source, float gain);
|
void setGain(Source* source, float gain);
|
||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||||
|
float getDurationSeconds(Source* source);
|
||||||
|
float getTimeOffsetSeconds(Source* source);
|
||||||
|
|
||||||
// Specific logic
|
// Specific logic
|
||||||
void playSound(Source* source);
|
void playSound(Source* source);
|
||||||
// Need to be the same format (sample rate etc)
|
// Needs to be the same format (sample rate etc)
|
||||||
void playQueue(QueuedBuffers qb);
|
void playQueue(QueuedBuffers qb);
|
||||||
void stopSound(Source* source);
|
void stopSound(Source* source);
|
||||||
Source* createSource(std::string filePath);
|
Source* createSource(std::string filePath);
|
||||||
std::unordered_map<EntityID, Source*> m_Sources;
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
|
void matchBGMLoop();
|
||||||
|
Source* m_CurrentBGM = nullptr;
|
||||||
|
Source* m_CurrentBGMCombo = nullptr;
|
||||||
|
bool m_DrumLoopHasBeenStarted = false;
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
@@ -93,6 +103,7 @@ private:
|
|||||||
|
|
||||||
float m_BGMVolumeChannel = 1.0f;
|
float m_BGMVolumeChannel = 1.0f;
|
||||||
float m_SFXVolumeChannel = 1.0f;
|
float m_SFXVolumeChannel = 1.0f;
|
||||||
|
float m_AnnouncerVolumeChannel = 1.0f;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@@ -102,6 +113,8 @@ private:
|
|||||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||||
|
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||||
|
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||||
bool OnPauseSound(const Events::PauseSound &e);
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||||
@@ -112,6 +125,8 @@ private:
|
|||||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||||
|
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||||
|
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||||
@@ -122,6 +137,8 @@ private:
|
|||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||||
|
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||||
|
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_Reset_h__
|
||||||
|
#define Events_Reset_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Reset : Event
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define AmmoPickupSystem_h__
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
#include "Core/EWin.h"
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -23,6 +24,7 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void Init();
|
||||||
//methods which will take care of specific events
|
//methods which will take care of specific events
|
||||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||||
@@ -30,6 +32,9 @@ private:
|
|||||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||||
|
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
||||||
|
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
||||||
|
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||||
|
|
||||||
bool m_WinnerWasFound = false;
|
bool m_WinnerWasFound = false;
|
||||||
//need to track these variables for the captureSystem to work as per design!
|
//need to track these variables for the captureSystem to work as per design!
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define DamageIndicatorSystem_h__
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(double&)component["Time"] += dt;
|
(Field<double>)component["Time"] += dt;
|
||||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
#include "Core/Event.h"
|
#include "Core/Event.h"
|
||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
|
||||||
|
|
||||||
#include "GUI/EButtonClicked.h"
|
#include "GUI/EButtonClicked.h"
|
||||||
#include "GUI/EButtonPressed.h"
|
#include "GUI/EButtonPressed.h"
|
||||||
#include "GUI/EButtonReleased.h"
|
#include "GUI/EButtonReleased.h"
|
||||||
@@ -24,6 +23,8 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
|
void OpenSubMenu(const Events::InputCommand& e);
|
||||||
|
void OpenDropDown(const Events::InputCommand& e);
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
@@ -36,6 +37,7 @@ private:
|
|||||||
|
|
||||||
std::string m_CurrentCommand = "";
|
std::string m_CurrentCommand = "";
|
||||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define PickupSpawnSystem_h__
|
#define PickupSpawnSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ private:
|
|||||||
// Used to track afterimages for sprint effect.
|
// Used to track afterimages for sprint effect.
|
||||||
float m_SprintEffectTimer;
|
float m_SprintEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt, EntityWrapper player);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
void spawnHexagon(EntityWrapper target);
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,25 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//struct FSubscriptProxy
|
||||||
|
// {
|
||||||
|
// friend struct ComponentWrapper;
|
||||||
|
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
|
// : m_Component(component)
|
||||||
|
// , m_FieldName(fieldName)
|
||||||
|
// { }
|
||||||
|
|
||||||
|
// ComponentWrapper* m_Component;
|
||||||
|
// std::string m_FieldName;
|
||||||
|
|
||||||
|
// public:
|
||||||
|
// template <typename T>
|
||||||
|
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||||
|
|
||||||
|
// };
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -9,9 +28,11 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& cTransform = entity["Transform"];
|
||||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||||
|
//Field<glm::vec3> orientation = subOri;
|
||||||
|
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -8,6 +8,8 @@
|
|||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
#include "Engine/Input/EInputCommand.h"
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
class ScoreScreenSystem : public PureSystem
|
class ScoreScreenSystem : public PureSystem
|
||||||
@@ -25,6 +27,10 @@ public:
|
|||||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct PlayerData {
|
struct PlayerData {
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Systems_SoundSystem_h__
|
#define Systems_SoundSystem_h__
|
||||||
|
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
#include "../Engine/Core/System.h"
|
#include "../Engine/Core/System.h"
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
@@ -20,9 +21,10 @@
|
|||||||
#include "../Engine/Collision/ETrigger.h"
|
#include "../Engine/Collision/ETrigger.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
|
||||||
class SoundSystem : public PureSystem, ImpureSystem
|
class SoundSystem : public PureSystem, ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -33,14 +35,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::string m_Announcer = "";
|
std::string m_Announcer = "";
|
||||||
// Logic for playing a sound when a player jumps
|
// Logic for playing a sound when a player jumps
|
||||||
void playerJumps();
|
void playerJumps(EntityWrapper player);
|
||||||
|
|
||||||
// Temporary solution for play test.
|
|
||||||
bool m_DrumsIsPlaying = false;
|
|
||||||
double m_DrumTimer = 0.0;
|
|
||||||
bool drumTimer(double dt);
|
|
||||||
|
|
||||||
std::default_random_engine generator;
|
std::default_random_engine m_RandomGenerator;
|
||||||
|
std::uniform_int_distribution<int> m_RandIntDistribution;
|
||||||
|
|
||||||
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
@@ -48,10 +46,6 @@ private:
|
|||||||
bool OnInputCommand(const Events::InputCommand &e);
|
bool OnInputCommand(const Events::InputCommand &e);
|
||||||
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(const Events::DoubleJump &e);
|
bool OnDoubleJump(const Events::DoubleJump &e);
|
||||||
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility &e);
|
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
|
||||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||||
bool OnCaptured(const Events::Captured &e);
|
bool OnCaptured(const Events::Captured &e);
|
||||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class SpectatorCameraSystem : public ImpureSystem
|
class SpectatorCameraSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -14,9 +16,14 @@ public:
|
|||||||
private:
|
private:
|
||||||
int m_PickedTeam;
|
int m_PickedTeam;
|
||||||
bool m_CamSetToTeamPick;
|
bool m_CamSetToTeamPick;
|
||||||
|
void reset();
|
||||||
|
|
||||||
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||||
|
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -270,7 +270,8 @@ private:
|
|||||||
EntityWrapper thirdPersonAttachment;
|
EntityWrapper thirdPersonAttachment;
|
||||||
for (auto& attachment : weaponAttachments) {
|
for (auto& attachment : weaponAttachments) {
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||||
|
if (*weaponType == m_ComponentType) {
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
firstPersonAttachment = attachment;
|
firstPersonAttachment = attachment;
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ ResourceLoading=true
|
|||||||
[Sound]
|
[Sound]
|
||||||
BGMVolume=1.0
|
BGMVolume=1.0
|
||||||
SFXVolume=1.0
|
SFXVolume=1.0
|
||||||
|
AnnouncerVolume=1.0
|
||||||
Announcer=female
|
Announcer=female
|
||||||
|
|
||||||
[SSAO]
|
[SSAO]
|
||||||
|
|||||||
@@ -29,4 +29,6 @@ K=TakeDamage,1500
|
|||||||
F2=PerformanceTimingResetAllTimers
|
F2=PerformanceTimingResetAllTimers
|
||||||
F3=PerformanceTimingCreateExcelData
|
F3=PerformanceTimingCreateExcelData
|
||||||
Comma=SwapToClassPick
|
Comma=SwapToClassPick
|
||||||
Period=SwapToTeamPick
|
Period=SwapToTeamPick
|
||||||
|
Enter=PickClass,1
|
||||||
|
F5=DisconnectFromServer
|
||||||
@@ -68,4 +68,6 @@
|
|||||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||||
<FOV>45</FOV>
|
<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
|
||||||
<NearClip>0.01</NearClip>
|
<NearClip>0.01</NearClip>
|
||||||
<FarClip>5000</FarClip>
|
<FarClip>5000</FarClip>
|
||||||
</Camera>
|
</Camera>
|
||||||
@@ -2,4 +2,5 @@
|
|||||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||||
<RespawnTime>0.0</RespawnTime>
|
<RespawnTime>0.0</RespawnTime>
|
||||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||||
|
<ResetCountdown>10.0</ResetCountdown>
|
||||||
</CapturePointGameMode>
|
</CapturePointGameMode>
|
||||||
@@ -12,6 +12,9 @@
|
|||||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnFloat>
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="ConfigBtnFloat">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Header" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Field" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnResolution>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="ConfigBtnResolution">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Width" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Height" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -9,5 +9,5 @@
|
|||||||
<SpecularMap>true</SpecularMap>
|
<SpecularMap>true</SpecularMap>
|
||||||
<GlowMap>true</GlowMap>
|
<GlowMap>true</GlowMap>
|
||||||
<Shadow>true</Shadow>
|
<Shadow>true</Shadow>
|
||||||
<GlowIntensity>3.0</GlowIntensity>
|
<GlowIntensity>1.0</GlowIntensity>
|
||||||
</Model>
|
</Model>
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
<Gain>1.0</Gain>
|
<Gain>1.0</Gain>
|
||||||
<Pitch>1.0</Pitch>
|
<Pitch>1.0</Pitch>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
<MaxDistance>20.0</MaxDistance>
|
<MaxDistance>220.0</MaxDistance>
|
||||||
<RollOffFactor>1.0</RollOffFactor>
|
<RollOffFactor>10</RollOffFactor>
|
||||||
<ReferenceDistance>1.0</ReferenceDistance>
|
<ReferenceDistance>1.0</ReferenceDistance>
|
||||||
</SoundEmitter>
|
</SoundEmitter>
|
||||||
@@ -1,9 +1,14 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
|
<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<DiffuseTexture></DiffuseTexture>
|
<DiffuseTexture></DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color R="1" G="1" B="1" A="1"/>
|
<Color R="1" G="1" B="1" A="1"/>
|
||||||
<Visible>true</Visible>
|
<Visible>true</Visible>
|
||||||
<DepthSort>true</DepthSort>
|
<DepthSort>true</DepthSort>
|
||||||
|
<KeepRatioX>false</KeepRatioX>
|
||||||
|
<KeepRatioY>false</KeepRatioY>
|
||||||
|
<KeepRatio>false</KeepRatio>
|
||||||
|
<Linear>true</Linear>
|
||||||
<BlurBackground>false</BlurBackground>
|
<BlurBackground>false</BlurBackground>
|
||||||
</Sprite>
|
</Sprite>
|
||||||
|
|||||||
@@ -9,14 +9,17 @@
|
|||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
|
<xs:element name="Model" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
|
<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="GlowMap" type="t:string" minOccurs="0">
|
<xs:element name="GlowMap" type="t:string" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
|
||||||
@@ -24,6 +27,18 @@
|
|||||||
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
|
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="KeepRatioX" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Wether the sprite should repeat in x instead of stretch when scaled.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Linear" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
|
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -2,21 +2,26 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:NetworkComponent/>
|
|
||||||
<c:AmmoPickup/>
|
<c:AmmoPickup/>
|
||||||
<c:Model>
|
<c:Trigger/>
|
||||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>8</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="0.0823529437" R="1"/>
|
||||||
|
<Radius>1.5</Radius>
|
||||||
|
<Intensity>3</Intensity>
|
||||||
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.36784196" Z="0"/>
|
<Position X="0" Y="2.36784196" Z="-0.0281207096"/>
|
||||||
|
<Orientation X="0" Y="18843.5469" Z="0"/>
|
||||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
<Orientation X="0" Y="18717.9453" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+11287
-6301
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="BlueCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="UpperMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>1</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025463" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.196078435" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.29999995" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Top">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.117647059" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.70000005" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="RedCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="UpperMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>1</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025463" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.196078435" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.29999995" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Top">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.117647059" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.70000005" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SpectatorCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="8.03921604" G="8.03921604" R="8.03921604"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="10" G="8.03921604" R="8.03921604"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="UpperMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>1</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025463" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
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|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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<c:FloatingEffect>
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||||||
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<Period>6</Period>
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<Amplitude>0.10000000149011612</Amplitude>
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||||||
|
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||||||
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|
||||||
|
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||||||
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||||||
|
<Color A="0.117647059" B="8.03921604" G="8.03921604" R="8.03921604"/>
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||||||
|
<Transparent>true</Transparent>
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|
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||||||
|
</Children>
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|
||||||
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@@ -0,0 +1,169 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
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<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||||
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<Amplitude>3.5</Amplitude>
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<Position X="0" Y="1.47803104" Z="0"/>
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||||||
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<Entity>
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||||||
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<Components>
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<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
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||||||
|
<Color A="1" B="1" G="0.392156869" R="0"/>
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||||||
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<Shadow>false</Shadow>
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<Speed>0.5</Speed>
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||||||
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||||||
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||||||
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<Shadow>false</Shadow>
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<Amplitude>0.5</Amplitude>
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<Shadow>false</Shadow>
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<Color A="1" B="1" G="0.588235319" R="0"/>
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<c:PointLight>
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<Color A="1" B="1" G="0.588235319" R="0"/>
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<Radius>4.5</Radius>
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<Falloff>0.5</Falloff>
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@@ -0,0 +1,174 @@
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|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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|
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="Anchor1">
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<c:RaptorCopter>
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|
<Speed>0.30000001192092896</Speed>
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<Axis X="0" Y="1" Z="0"/>
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<c:FloatingEffect>
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|
<Period>30</Period>
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<Amplitude>3.5</Amplitude>
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<Entity>
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<Components>
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|
<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
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||||||
|
<Color A="1" B="2" G="0.784313738" R="0"/>
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||||||
|
<Shadow>false</Shadow>
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|
<Transparent>true</Transparent>
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||||||
|
</c:Model>
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|
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|
</Entity>
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<Entity name="Anchor2">
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|
<c:RaptorCopter>
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|
<Speed>0.5</Speed>
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|
<Axis X="0" Y="1" Z="0"/>
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|
</c:RaptorCopter>
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|
<c:FloatingEffect>
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|
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||||||
|
<Time>1231.9108979534806</Time>
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|
<Amplitude>3</Amplitude>
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|
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<Entity>
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|
<Components>
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|
<c:Model>
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|
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
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||||||
|
<Color A="1" B="2" G="0.784313738" R="0"/>
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||||||
|
<Shadow>false</Shadow>
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|
<Transparent>true</Transparent>
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|
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|
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<Entity name="Anchor0">
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<c:RaptorCopter>
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|
<Speed>0.10000000149011612</Speed>
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<Axis X="0" Y="-1" Z="0"/>
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|
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|
<Period>10</Period>
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||||||
|
<Time>1278.4275441408811</Time>
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|
<Axis X="0" Y="1" Z="0"/>
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|
<Amplitude>0.5</Amplitude>
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<Entity>
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|
<Components>
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|
<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
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||||||
|
<Color A="1" B="2" G="0.784313738" R="0"/>
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||||||
|
<Shadow>false</Shadow>
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|
<Transparent>true</Transparent>
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||||||
|
</c:Model>
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|
<c:Transform/>
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||||||
|
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|
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|
<Entity name="LightOrigin1">
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|
<Components>
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|
<c:RaptorCopter>
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||||||
|
<Speed>1</Speed>
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|
<Axis X="0.400000006" Y="1" Z="0"/>
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|
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|
<c:PointLight>
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|
<Color A="1" B="1" G="0.588235319" R="0"/>
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|
<Radius>4.5</Radius>
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|
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|
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|
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|
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|
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|
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<Color A="1" B="1" G="0.588235319" R="0"/>
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|
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|
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<Color A="1" B="1" G="0.588235319" R="0"/>
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<Radius>4.5</Radius>
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|
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<Entity>
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<c:PointLight>
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|
<Color A="1" B="1" G="0.588235319" R="0"/>
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|
<Radius>4.5</Radius>
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|
<Falloff>0.5</Falloff>
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|
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<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
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|
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|
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|
</Children>
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|
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||||||
|
</Entity>
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@@ -0,0 +1,173 @@
|
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
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<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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|
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<Components>
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<c:Transform>
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<Position X="0" Y="14.8518229" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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||||||
|
<Entity name="Anchor1">
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<Components>
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||||||
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<c:RaptorCopter>
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<Speed>0.30000001192092896</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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||||||
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<c:FloatingEffect>
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||||||
|
<Period>30</Period>
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||||||
|
<Time>1816.9423460293749</Time>
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||||||
|
<Axis X="0" Y="1" Z="0"/>
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||||||
|
<Amplitude>3.5</Amplitude>
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||||||
|
</c:FloatingEffect>
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||||||
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<c:Transform>
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<Position X="-0" Y="-1.38488328" Z="-0"/>
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<Orientation X="0" Y="662.475891" Z="0"/>
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</c:Transform>
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</Components>
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||||||
|
<Children>
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||||||
|
<Entity>
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||||||
|
<Components>
|
||||||
|
<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
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||||||
|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
|
||||||
|
<Shadow>false</Shadow>
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|
</c:Model>
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|
<c:Transform/>
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|
</Components>
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|
<Children/>
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||||||
|
</Entity>
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||||||
|
</Children>
|
||||||
|
</Entity>
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||||||
|
<Entity name="Anchor2">
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||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>20</Period>
|
||||||
|
<Time>1922.875333135117</Time>
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||||||
|
<Axis X="0" Y="1" Z="0"/>
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||||||
|
<Amplitude>3</Amplitude>
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||||||
|
</c:FloatingEffect>
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<c:Transform>
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<Position X="0" Y="2.35616231" Z="0"/>
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<Orientation X="0" Y="1097.71094" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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||||||
|
<Entity>
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||||||
|
<Components>
|
||||||
|
<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
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||||||
|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
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||||||
|
<Shadow>false</Shadow>
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||||||
|
</c:Model>
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||||||
|
<c:Transform/>
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||||||
|
</Components>
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||||||
|
<Children/>
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||||||
|
</Entity>
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||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor0">
|
||||||
|
<Components>
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||||||
|
<c:RaptorCopter>
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||||||
|
<Speed>0.10000000149011612</Speed>
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||||||
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<Axis X="0" Y="-1" Z="0"/>
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||||||
|
</c:RaptorCopter>
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||||||
|
<c:FloatingEffect>
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||||||
|
<Period>10</Period>
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||||||
|
<Time>1969.3919793225175</Time>
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||||||
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<Axis X="0" Y="1" Z="0"/>
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||||||
|
<Amplitude>0.5</Amplitude>
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||||||
|
</c:FloatingEffect>
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<c:Transform>
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<Position X="-0" Y="-0.186382934" Z="-0"/>
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<Orientation X="0" Y="-216.374603" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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||||||
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<Entity>
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<Components>
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||||||
|
<c:Model>
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||||||
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<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
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||||||
|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
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||||||
|
<Shadow>false</Shadow>
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||||||
|
</c:Model>
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||||||
|
<c:Transform>
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|
<Position X="-0" Y="-0" Z="-0"/>
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</c:Transform>
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</Components>
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||||||
|
<Children/>
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|
</Entity>
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||||||
|
<Entity name="LightOrigin1">
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||||||
|
<Components>
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||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0.400000006" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
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||||||
|
<c:Transform>
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||||||
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<Orientation X="606.394653" Y="1515.97461" Z="0"/>
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||||||
|
</c:Transform>
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||||||
|
</Components>
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||||||
|
<Children>
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||||||
|
<Entity>
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||||||
|
<Components>
|
||||||
|
<c:PointLight>
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|
<Color A="1" B="0" G="0" R="1"/>
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|
<Radius>4.5</Radius>
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||||||
|
<Falloff>0.5</Falloff>
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||||||
|
</c:PointLight>
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||||||
|
<c:Transform>
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<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
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|
</c:Transform>
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|
</Components>
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||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
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|
</c:Transform>
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|
</Components>
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|
<Children/>
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||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
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||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
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|
</c:PointLight>
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|
<c:Transform>
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|
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
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|
</c:Transform>
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|
</Components>
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|
<Children/>
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|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
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||||||
|
</c:Transform>
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|
</Components>
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|
<Children/>
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||||||
|
</Entity>
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||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
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||||||
|
<Position X="0" Y="14.8518229" Z="0"/>
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|
</c:Transform>
|
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|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Anchor1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.30000001192092896</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>30</Period>
|
||||||
|
<Time>1622.3711487379048</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.66753078" Z="0"/>
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<Orientation X="0" Y="604.103943" Z="0"/>
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</c:Transform>
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||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor2">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>20</Period>
|
||||||
|
<Time>1728.3041358436469</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
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|
<Position X="0" Y="1.5237397" Z="0"/>
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<Orientation X="0" Y="1000.42615" Z="0"/>
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|
</c:Transform>
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|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor0">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.10000000149011612</Speed>
|
||||||
|
<Axis X="0" Y="-1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>10</Period>
|
||||||
|
<Time>1774.8207820310474</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
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|
<Position X="0" Y="0.0561612286" Z="0"/>
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<Orientation X="0" Y="-196.917053" Z="0"/>
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|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-0" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LightOrigin1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0.400000006" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="528.564453" Y="1321.40454" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="7.3052454" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Anchor0">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.20000000298023224</Speed>
|
||||||
|
<Axis X="0" Y="-1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>10</Period>
|
||||||
|
<Time>1323.7395571102679</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.355862439" Z="0"/>
|
||||||
|
<Orientation X="0" Y="-363.932587" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CenterCrystalBlue.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LightOrigin1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0.400000006" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="348.130463" Y="870.325134" Z="0"/>
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||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>30</Period>
|
||||||
|
<Time>1171.2899238171258</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.93411696" Z="0"/>
|
||||||
|
<Orientation X="0" Y="1483.0957" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1Blue.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor2">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>20</Period>
|
||||||
|
<Time>1277.2229109228683</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-2.29767179" Z="-0"/>
|
||||||
|
<Orientation X="0" Y="2074.16089" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer2Blue.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -2,21 +2,26 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:NetworkComponent/>
|
|
||||||
<c:HealthPickup/>
|
<c:HealthPickup/>
|
||||||
<c:Model>
|
<c:Trigger/>
|
||||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>8</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="1" R="1"/>
|
||||||
|
<Radius>1.5</Radius>
|
||||||
|
<Intensity>3</Intensity>
|
||||||
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.36784196" Z="0"/>
|
<Position X="0" Y="2.36800003" Z="0"/>
|
||||||
|
<Orientation X="0" Y="19005.3867" Z="0"/>
|
||||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
<Orientation X="0" Y="18767.0273" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
@@ -0,0 +1,102 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashGay" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,102 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="MuzzleFlashRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.039999999105930328</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="PlaneRight">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone1Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Outside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Cone2Inside">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneUp">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneDown">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlaneLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
+8977
-6217
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,141 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.196078435" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.300000012" Y="0.5" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Title_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="UnderLine">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Options</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.131999999" Y="0.202000007" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.0320000015" Y="0.0310000014" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Buttons_anchor">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.168000013" Z="0.0199999996"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Resolution">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Sprite">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>Resolution</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="2.5999999" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextAndCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Resolution</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.180000007" Y="-0.116000004" Z="0.00500000035"/>
|
||||||
|
<Scale X="0.219000012" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ResolutionSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/Resolution_Options.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-4" Z="0"/>
|
<Position X="0" Y="-4" Z="0"/>
|
||||||
<Orientation X="0" Y="55.3495064" Z="0"/>
|
<Orientation X="0" Y="58.3794823" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
@@ -34,13 +34,49 @@
|
|||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
|
<Entity name="AssaultClassPick">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Classes/Assault-01.png</DiffuseTexture>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>PickClass</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||||
|
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="AssaultText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Assault</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.800000012" Z="0"/>
|
||||||
|
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
<Entity name="DefenderClassPick">
|
<Entity name="DefenderClassPick">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Classes/Defender-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Classes/Defender-01.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
<Command>PickClass</Command>
|
<Command>PickClass</Command>
|
||||||
@@ -72,9 +108,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Icons/Classes/Sniper-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Icons/Classes/Sniper-01.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
<Command>PickClass</Command>
|
<Command>PickClass</Command>
|
||||||
@@ -102,40 +139,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AssaultClassPick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Icons/Classes/Assault-01.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickClass</Command>
|
|
||||||
<PressValue>1</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="AssaultText">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>Assault</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.800000012" Z="0"/>
|
|
||||||
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="ClassPickText">
|
<Entity name="ClassPickText">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
@@ -154,9 +157,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
@@ -232,9 +236,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
@@ -266,10 +271,11 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
|
<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
<Command>PickTeam</Command>
|
<Command>PickTeam</Command>
|
||||||
@@ -300,10 +306,12 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
|
<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
<Command>PickTeam</Command>
|
<Command>PickTeam</Command>
|
||||||
@@ -334,9 +342,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
@@ -422,9 +431,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -441,9 +451,10 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -458,9 +469,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -477,9 +489,10 @@
|
|||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -494,9 +507,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -513,9 +527,10 @@
|
|||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -530,9 +545,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -550,9 +566,10 @@
|
|||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -567,9 +584,10 @@
|
|||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -584,9 +602,10 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -604,9 +623,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
@@ -651,9 +671,10 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="1" B="0" G="1" R="0.509803951"/>
|
<Color A="1" B="0" G="1" R="0.509803951"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:InputCmdButton>
|
<c:InputCmdButton>
|
||||||
|
|||||||
@@ -0,0 +1,128 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Res1080">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1920</Width>
|
||||||
|
<Height>1080</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1920x1080</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res768">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1366</Width>
|
||||||
|
<Height>768</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1366x768</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res720">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1280</Width>
|
||||||
|
<Height>720</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1280x720</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.0180000011"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="0.117647059" G="0.117647059" R="0.117647059"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.00700000022" Y="-0.0310000014" Z="-0.0270000007"/>
|
||||||
|
<Scale X="0.292000026" Y="0.064000003" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res1080">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1920</Width>
|
||||||
|
<Height>1080</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1920x1080</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res768">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1366</Width>
|
||||||
|
<Height>768</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1366x768</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res720">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1280</Width>
|
||||||
|
<Height>720</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1280x720</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user