Compare commits

...

148 Commits

Author SHA1 Message Date
stiffly 8cef422ea7 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
# Conflicts:
#	resources/Schema/Entities/CP_Rocky2.xml
2016-03-14 01:51:51 +01:00
stiffly 54a03ddc0f Hurt sound only played for local player. 2016-03-14 01:49:37 +01:00
Jace d492b54687 Added executable icon to CMakeLists 2016-03-14 01:42:14 +01:00
stiffly c1395355c6 Removed comment 2016-03-14 01:36:11 +01:00
Jace f62f8d53db Merge branch 'Setup' 2016-03-14 01:30:49 +01:00
Jace 51c7e92fce Fixed redist install 2016-03-14 01:29:11 +01:00
Teejoon c61d33ebd9 NewScorebord 2016-03-14 01:08:22 +01:00
stiffly 3994c0f7ad Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-14 00:59:32 +01:00
stiffly 1345889e62 The win sound plays on win screen 2016-03-14 00:58:53 +01:00
Adam Byléhn 50abeda99a Merge pull request #218 from teamfisk/DashEffect
Dash effect
2016-03-14 00:58:00 +01:00
Jace fe6f294986 Moved installer script to subdir 2016-03-14 00:52:03 +01:00
Jace 33ed59fc3a Added files for setup creation 2016-03-14 00:45:09 +01:00
Tleety fd482dd670 Axyz logo in menu 2016-03-14 00:37:29 +01:00
Tleety c493ebca8e Viewpunch for sidearm and defender 2016-03-14 00:23:51 +01:00
William Moberg ef9a449077 Merge branch 'master' into DashEffect 2016-03-14 00:07:45 +01:00
William Moberg 12d0c68fbf Weapon should fade on dash effect afterimage. 2016-03-13 23:57:47 +01:00
stiffly 7855cf03d2 The Endscreen now works over the network. 2016-03-13 23:33:10 +01:00
Tleety b89f68ae2f Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 23:30:26 +01:00
Tleety 36185b43ef Killfeed in overwatch camera 2016-03-13 23:30:17 +01:00
William Moberg e2686abb16 Merge branch 'master' into DashEffect 2016-03-13 23:25:38 +01:00
William Moberg be91fc5005 WIP dash effect fade weapon 2. 2016-03-13 23:23:36 +01:00
William Moberg 0084224e18 WIP, dash effect fade weapon. 2016-03-13 23:23:05 +01:00
Jace 9d2ce5af8a Player is now spawned as the correct class that they picked. 2016-03-13 23:05:52 +01:00
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
stiffly 03dab9ca9a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 22:33:23 +01:00
Jace fc7f57fd5d Merge remote-tracking branch 'origin/master'
Conflicts:
	resources/Schema/Entities/ScoreBoard_Main.xml
2016-03-13 22:27:17 +01:00
Ayumiwii c20830572c Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 22:24:59 +01:00
Ayumiwii 00d77607b4 new scoreboard 2016-03-13 22:24:27 +01:00
stiffly 1a120ef345 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 22:22:41 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
stiffly 0d823421d8 Added win sound file 2016-03-13 22:22:19 +01:00
viktorljung d587c9a692 Fixed first person strafe animation 2016-03-13 22:17:55 +01:00
viktorljung 7d32909122 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:14:11 +01:00
Tleety ce2fcd9109 Now it works 2016-03-13 22:13:37 +01:00
Jace 77bb7a0f5c Merge pull request #200 from teamfisk/UnpickableComponent
Added Unpickable component, which skips the entity in the PickingPass
2016-03-13 22:09:23 +01:00
Jace 78c7d777e3 Made player models in class select unpickable 2016-03-13 22:09:12 +01:00
viktorljung 98bd447084 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:02:45 +01:00
viktorljung fd50ea3a12 Defender friendly boost hud 2016-03-13 22:02:37 +01:00
Tleety 83ae87594f Fixed maxhealth probably 2016-03-13 22:00:48 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
Jace d9b47ddb62 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:55:03 +01:00
Jace bc3e699ddb Bumping master to latest assets 2016-03-13 21:54:50 +01:00
antc13 412c92aa7f Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 21:51:37 +01:00
antc13 b76bc74c4b Changed glow intensity on some grid walls. 2016-03-13 21:51:24 +01:00
Tobias Dahl 8c48e96ad1 Merge pull request #211 from teamfisk/MSAA
MSAA
2016-03-13 21:47:43 +01:00
Tobias Dahl fe9c5bd686 Merge pull request #217 from teamfisk/revert-216-ShadowOptimization
Revert "Shadow will actually shut itself off and delete itself now"
2016-03-13 21:36:12 +01:00
Tobias Dahl 7fa634ef7c Revert "Shadow will actually shut itself off and delete itself now" 2016-03-13 21:35:57 +01:00
Tobias Dahl 080f5ac856 Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
2016-03-13 21:32:42 +01:00
Jace 4ecbef59bf Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:29:59 +01:00
Jace 8a1217e8b5 Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height 2016-03-13 21:29:39 +01:00
Teejoon f59a9e1d2b Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
	resources/Schema/Entities/CP_Rocky2.xml
2016-03-13 21:28:38 +01:00
Teejoon 5796d07b56 PerformanceTimer will no longer run while in release 2016-03-13 21:25:32 +01:00
FakeShemp 8e150da7ff Use CommonFunctions::DeleteTexture() instead 2016-03-13 21:25:04 +01:00
viktorljung 148d60f8f8 hp really fixed? 2016-03-13 21:24:27 +01:00
viktorljung 066ca6075d hp fixed? 2016-03-13 21:19:21 +01:00
viktorljung 93f4384da6 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:10:39 +01:00
viktorljung 3a0cff7a83 boost check for defender 2016-03-13 21:10:22 +01:00
William Moberg c790b952fb Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
2016-03-13 21:01:21 +01:00
Tleety 27443d4e08 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 21:01:15 +01:00
Tleety 20e48eeb08 Killfeed should work now. 2016-03-13 21:01:04 +01:00
viktorljung e929ecab50 fix??? 2016-03-13 20:58:53 +01:00
antc13 be3d75a5cf Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 20:48:23 +01:00
antc13 b3c935c7cc Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values. 2016-03-13 20:48:05 +01:00
viktorljung ee8d7574b2 dash fix? 2016-03-13 20:46:59 +01:00
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
Jace f05b09ca7a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 19:54:22 +01:00
Jace e76740d72b Point lights child of a camera no longer visible to other cameras 2016-03-13 19:53:34 +01:00
Jace d3927de7cc Super fancy new class pick, don't overwrite plz 2016-03-13 19:51:01 +01:00
Teejoon 5aaefc6e53 Animation optimization 2016-03-13 19:01:30 +01:00
viktorljung 6bfed76e06 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 18:56:04 +01:00
viktorljung 389d27973f Assault boost check 2016-03-13 18:55:45 +01:00
stiffly fe090504cf Now listens to SetCamera event and the background music should be working properly. 2016-03-13 17:35:05 +01:00
Tleety fc5ad2d380 Small fix 2016-03-13 17:33:12 +01:00
Teejoon a9d5c5d9d2 Glow is looking good :) 2016-03-13 17:15:36 +01:00
viktorljung 0d287ad5d1 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/RayAssaultBlue.xml
2016-03-13 16:45:57 +01:00
viktorljung 3cee4e4248 defender ray fixes 2016-03-13 16:42:07 +01:00
Teejoon 5f11d1e066 fix 2016-03-13 16:38:50 +01:00
Adam Byléhn 672d6f884d Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
2016-03-13 16:33:51 +01:00
viktorljung 17007a2a41 fix fix 2016-03-13 16:28:39 +01:00
Jocke 5ea0f04b20 Added pop up for client when server timeouts. 2016-03-13 16:21:55 +01:00
FakeShemp 9b5e4c10fd Shadow will actually shut itself off and delete itself now 2016-03-13 16:19:17 +01:00
Tleety 041050ab2f Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 16:15:26 +01:00
Tleety 9f752ad3e9 Fadesystem, entities, weapon muzzles should now look good. reload for secondary 2016-03-13 16:15:06 +01:00
viktorljung 04288e5243 Merge fixes 2016-03-13 16:14:13 +01:00
stiffly fb400bb743 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:37:14 +01:00
stiffly aa2475dfd6 Stops bgm when the game is reset. 2016-03-13 15:36:56 +01:00
Jace 36c4837813 Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
2016-03-13 15:29:45 +01:00
Teejoon 741ed01930 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 15:28:00 +01:00
William Moberg 2fa3637018 Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings. 2016-03-13 15:26:35 +01:00
antc13 52e5e2527a Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 15:21:44 +01:00
antc13 36253a8afd Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls. 2016-03-13 15:21:29 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
stiffly 5c343cb254 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 15:10:52 +01:00
Adam Byléhn b73595eed0 Merge pull request #210 from teamfisk/RestartMap
Restart map
2016-03-13 15:10:01 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
Teejoon bb3a8dba6a Merge branch 'master' into MSAA 2016-03-13 15:06:02 +01:00
Teejoon f9e640ffc6 Added borders to capture points so that you can see if your inside of outside when not looking down 2016-03-13 14:59:57 +01:00
stiffly f2c7a9f27a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 14:56:00 +01:00
viktorljung 0f4f32188c assault weapon now reloading correctly 2016-03-13 14:55:29 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
antc13 d0a083a1e3 Fixed rotation/translation on some objects on CP_Rocky2. 2016-03-13 13:13:14 +01:00
antc13 d5f06fa8c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 12:20:36 +01:00
antc13 8bb8ebbea3 Fixed Splatmap Export 2016-03-13 12:20:25 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety 8d809f30f7 Muzzleflash now very nice 2016-03-13 02:25:11 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00
Teejoon ec7ab417e6 Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now 2016-03-13 01:47:37 +01:00
Tleety 13f44c2086 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 01:24:01 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
stiffly 20d46f63c8 The main menu music would not start again when you returned to the main menu. 2016-03-13 00:16:55 +01:00
Teejoon 2e89227061 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-13 00:09:07 +01:00
Teejoon 958850903a Moved ViewSpacePosition calculation from fragmenst shader to vertexshader 2016-03-13 00:08:49 +01:00
Teejoon 5146d21173 MSAA is now working 2016-03-12 22:22:53 +01:00
Jocke b7d88808e2 Redid timers. 2016-03-12 21:38:46 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00
Jocke 60df30fa59 Scoreboard is now works. 2016-03-12 19:36:12 +01:00
viktorljung c0fc36845f Defender ability HUD fixed 2016-03-12 18:43:04 +01:00
viktorljung 51b8846b3a Ammo sharing done 2016-03-12 18:29:49 +01:00
Teejoon 70b0ca8776 Merge remote-tracking branch 'origin/master' into MSAA 2016-03-12 18:04:26 +01:00
Teejoon 90d848e8d9 Made texture getters from draw finalpass from const 2016-03-12 18:04:10 +01:00
Jocke c544f349fd The logic for removing the world is working but when we send the map again the clients memory usage goes crazy. 2016-03-12 17:49:50 +01:00
viktorljung dfc30f4693 Boost fixes? 2016-03-12 17:39:50 +01:00
viktorljung 944d10f4bb Some network fixes with sidearm 2016-03-12 17:34:32 +01:00
Tleety f7363eeea4 Boost icon fix 2016-03-12 17:30:28 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Tleety 8e266984f4 Player HUD should now be ok, color of health still shit tho 2016-03-12 14:37:26 +01:00
Jocke 0c1a2d3160 WIP 2016-03-12 14:31:15 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
Teejoon 1ad087dc75 MSAA mostly working. Only merging the MS render buffer to a single texture so that others could use the AA texture easly 2016-03-11 19:05:34 +01:00
viktorljung 266aca467e Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
2016-03-11 11:25:43 +01:00
viktorljung cc127ad772 Updated defender blendtree 2016-03-10 21:31:19 +01:00
Jace 1992b6cde1 WIP Defender tracers 2016-03-10 21:15:27 +01:00
Jace c82be79bb8 Functionally working defender weapon 2016-03-10 19:26:14 +01:00
Jace 35a8d45fa4 Fixed skinned models not being able to be shielded 2016-03-10 19:20:21 +01:00
viktorljung 0d2e8c1cbe Merge branch 'master' into Movement 2016-03-10 16:31:45 +01:00
viktorljung b3ea26779a Added Unpickable component, which skips the entity in the PickingPass 2016-03-10 16:29:13 +01:00
viktorljung 59e487f9bb PlayerDefenderBlue Updated blendtree 2016-03-10 16:05:46 +01:00
157 changed files with 30064 additions and 16493 deletions
+1 -1
Submodule assets updated: bc6e7df04c...b6027bf49f
+1 -1
Submodule deps updated: ed45883a44...49ef585366
+2 -2
View File
@@ -1,5 +1,5 @@
#ifndef ECaptured_h__
#define ECaptured_h__
#ifndef Events_Captured_h__
#define Events_Captured_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
+5
View File
@@ -2,8 +2,11 @@
#define PerformanceTimer_h__
#include "../Common.h"
#ifdef DEBUG
#include <boost/timer/timer.hpp>
using boost::timer::cpu_timer;
#endif //DEBUG
class PerformanceTimer
{
@@ -17,9 +20,11 @@ public:
static void CreateExcelData();
private:
#ifdef DEBUG
static std::map<std::string, cpu_timer> timers;
static cpu_timer m_Timer;
static std::string currentTimerRunning;
#endif //DEBUG
};
#endif
+1 -1
View File
@@ -68,7 +68,7 @@ protected:
const std::string m_ComponentType;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
};
class ImpureSystem : public virtual System
@@ -166,6 +166,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = firstPersonModel;
aeb.SingleLevelBlend = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
@@ -175,6 +176,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = firstPersonModel;
aeb.SingleLevelBlend = true;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
@@ -210,14 +212,41 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
m_EventBroker->Publish(aeb);
}
}
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
if (firstPersonModel.Valid()) {
if (val > 0) { // Walk/Run
if (!m_Crouching) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = firstPersonModel;
aeb.SingleLevelBlend = true;
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
} else if (val < 0) { // Walk/run Backwards
if (!m_Crouching) {
Events::AutoAnimationBlend aeb;
aeb.Duration = 0.1;
aeb.NodeName = "Run";
aeb.RootNode = firstPersonModel;
aeb.SingleLevelBlend = true;
aeb.Start = true;
aeb.Reverse = true;
m_EventBroker->Publish(aeb);
}
}
}
}
}
}
//Animation
if (glm::length2(m_Movement) < 0.25f) {
//Blend to Idle
if (m_PlayerEntity.Valid()) {
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
if (glm::length(movementXZ) < 0.1f) {
//Blend to Idle
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
@@ -236,10 +265,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
aeb.Start = true;
m_EventBroker->Publish(aeb);
}
}
} else {
//Blend to movement
if (m_PlayerEntity.Valid()) {
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
if (playerModel.Valid()) {
Events::AutoAnimationBlend aeb;
@@ -251,8 +278,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
}
}
if (glm::length2(m_Movement) > 0) {
if (glm::length(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
//Animation
+30 -22
View File
@@ -10,28 +10,34 @@
#include <boost/asio.hpp>
#include <boost/shared_array.hpp>
#include "Network/EKillDeath.h"
#include "Core/World.h"
#include "Core/EntityFile.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerDeath.h"
#include "Core/EPlayerDamage.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EAmmoPickup.h"
#include "Game/Events/EDoubleJump.h"
#include "Game/Events/EDashAbility.h"
#include "Game/Events/EReset.h"
#include "Input/EInputCommand.h"
#include "imgui/imgui.h"
#include "Network/Network.h"
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Network/UDPClient.h"
#include "Network/TCPClient.h"
#include "Network/SnapshotDefinitions.h"
#include "Core/World.h"
#include "Core/EntityFile.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerDeath.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "../Game/Events/EDoubleJump.h"
#include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EAmmoPickup.h"
#include "Network/ESearchForServers.h"
#include "../Game/Events/EDashAbility.h"
#include "Network/EDisplayServerlist.h"
#include "Network/EConnectRequest.h"
#include "Network/EPlayerDisconnected.h"
#include "Network/ESearchForServers.h"
#include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h"
#include "Core/EWin.h"
class Client : public Network
{
public:
@@ -40,7 +46,7 @@ public:
~Client();
void Connect(std::string address, int port);
void Update() override;
void Update(double dt) override;
private:
UDPClient m_Unreliable;
TCPClient m_Reliable;
@@ -74,10 +80,10 @@ private:
// Network logic
PlayerDefinition m_PlayerDefinitions[8];
SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime;
std::clock_t m_StartPingTime;
std::clock_t m_TimeSinceSentInputs;
unsigned int m_SendInputIntervalMs;
double m_DurationOfPingTime = 0;
double m_StartPingTime = 0;
double m_TimeSinceSentInputs = 0;
double m_SendInputInterval = 0.033;
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
@@ -100,6 +106,9 @@ private:
void parseDoubleJump(Packet& packet);
void parseDashEffect(Packet& packet);
void parseAmmoPickup(Packet& packet);
void parseRemoveWorld(Packet& packet);
void parseKDEvent(Packet& packet);
void parseWin(Packet& packet);
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
@@ -109,7 +118,6 @@ private:
void sendLocalPlayerTransform();
void becomePlayer();
void displayServerlist();
void removeWorld();
void createMainMenu();
// Mapping Logic
// Returns if local EntityID exist in map
@@ -138,8 +146,8 @@ private:
UDPClient m_ServerlistRequest;
std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime;
double m_SearchingTime = 200; // Config I guess
double m_TimeSearched = 0;
double m_SearchingTime = 0.2; // Config I guess
};
#endif
+11
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@@ -10,8 +10,19 @@ namespace Events
struct KillDeath : public Event
{
int CasualtyTeam;
PlayerID Casualty = -1;
std::string CasualtyName;
//1 = assault, 2 = defender, 3 = sniper
int CasualtyClass;
int KillerTeam;
PlayerID Killer = -1;
std::string KillerName;
//1 = assault, 2 = defender, 3 = sniper
int KillerClass;
};
}
+3
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@@ -23,6 +23,9 @@ enum class MessageType
OnDashEffect,
ServerlistRequest,
AmmoPickup,
RemoveWorld,
KD,
Win,
Invalid
};
+2 -1
View File
@@ -22,7 +22,7 @@ public:
Network(World* world, EventBroker* eventBroker);
virtual ~Network() { };
virtual void Update() = 0;
virtual void Update(double dt) = 0;
protected:
World* m_World;
@@ -40,6 +40,7 @@ protected:
void saveToFile();
void updateNetworkData();
void popNetworkSegmentOfHeader(Packet& packet);
void removeWorld();
};
#endif
+16 -8
View File
@@ -11,6 +11,7 @@
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
#include "Core/EntityFile.h"
#include "Core/EventBroker.h"
#include "../Network/Network.h"
#include "Input/EInputCommand.h"
@@ -24,6 +25,8 @@
#include "Core/EPlayerDeath.h"
#include "Network/EPlayerConnected.h"
#include "Network/EKillDeath.h"
#include "Core/EWin.h"
#include "Game/Events/EReset.h"
class Server : public Network
{
@@ -31,7 +34,7 @@ public:
Server(World* world, EventBroker* eventBroker, int port);
~Server();
void Update() override;
void Update(double dt) override;
private:
// Network channels
@@ -41,6 +44,7 @@ private:
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
int m_Port = 27666;
bool m_GameIsOver = false;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
std::vector<PlayerID> m_PlayersToDisconnect;
@@ -48,14 +52,14 @@ private:
char readBuffer[BUFFERSIZE] = { 0 };
size_t bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
double previousPingMessage = 0;
double previousSnapshotMessage = 0;
double timeOutTimer = 0;
// How often we send messages (milliseconds)
float pingIntervalMs;
float snapshotInterval;
int checkTimeOutInterval = 100;
// How often we send messages (seconds)
double pingInterval = 1;
double snapshotInterval = 0.05;
double checkTimeOutInterval = 0.1;
int m_NextPlayerID = 0;
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers
@@ -71,6 +75,7 @@ private:
void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet);
void sendSnapshot();
void createWorldSnapshot(Packet& packet);
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet);
@@ -83,6 +88,7 @@ private:
void kick(PlayerID player);
PlayerID getPlayerIDFromEndpoint();
PlayerID getPlayerIDFromEntityID(EntityID entityID);
void resetMap();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
@@ -110,6 +116,8 @@ private:
bool OnAmmoPickup(const Events::AmmoPickup& e);
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::PlayerDeath& e);
EventRelay<Server, Events::Win> m_EWin;
bool OnWin(const Events::Win& e);
};
#endif
+1 -2
View File
@@ -49,9 +49,7 @@ public:
next = next->Child[0];
}
}
return next;
}
};
@@ -82,6 +80,7 @@ public:
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
EntityWrapper GetSubTreeRoot(std::string nodeName);
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
std::vector<EntityWrapper> GetEntitesByName(std::string name);
+73 -10
View File
@@ -17,7 +17,7 @@
class DrawFinalPass
{
public:
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
~DrawFinalPass();
void InitializeTextures();
void InitializeFrameBuffers();
@@ -25,17 +25,77 @@ public:
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
void ClearBuffer();
void OnWindowResize();
void setMSAA(unsigned int numberOfSamples);
//Return the texture that is used in later stages to apply the bloom effect
GLuint BloomTexture() const { return m_BloomTexture; }
GLuint BloomTexture() {
if (m_MSAA){
m_AntiAliasedFrameBuffer->Bind();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
m_AntiAliasedFrameBuffer->Unbind();
m_FinalPassFrameBuffer->Read();
glReadBuffer(GL_COLOR_ATTACHMENT1);
m_AntiAliasedFrameBuffer->Draw();
glBlitFramebuffer(
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
return m_AntiAliasedTexture;
}
return m_BloomTexture; }
//Return the texture with diffuse and lighting of the scene.
GLuint SceneTexture() const { return m_SceneTexture; }
GLuint DrawFinalPass::SceneTexture() {
if (m_MSAA) {
m_AntiAliasedFrameBuffer->Bind();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
m_AntiAliasedFrameBuffer->Unbind();
m_FinalPassFrameBuffer->Read();
glReadBuffer(GL_COLOR_ATTACHMENT0);
m_AntiAliasedFrameBuffer->Draw();
glBlitFramebuffer(
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
return m_AntiAliasedTexture;
}
return m_SceneTexture;
}
//Return the SceneTexture with the blurred HUD bits.
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
GLuint CombinedSceneTexture() {
if (m_MSAA) {
m_AntiAliasedFrameBuffer->Bind();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
m_AntiAliasedFrameBuffer->Unbind();
m_FinalPassFrameBuffer->Read();
m_AntiAliasedFrameBuffer->Draw();
glBlitFramebuffer(
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
return m_AntiAliasedTexture;
}
return m_CombinedTexture; }
//Return the blurred scene texture.
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
GLuint FullBlurredTexture() {
if (m_MSAA) {
m_AntiAliasedFrameBuffer->Bind();
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
m_AntiAliasedFrameBuffer->Unbind();
m_FinalPassFrameBuffer->Read();
m_AntiAliasedFrameBuffer->Draw();
glBlitFramebuffer(
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
return m_AntiAliasedTexture;
}
return m_FullBlurredTexture; }
//Return the framebuffer used in the scene rendering stage.
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
private:
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
@@ -56,18 +116,21 @@ private:
Texture* m_GreyTexture;
Texture* m_ErrorTexture;
FrameBuffer m_FinalPassFrameBuffer;
FrameBuffer m_ShieldDepthFrameBuffer;
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
GLuint m_BloomTexture = 0;
GLuint m_SceneTexture = 0;
GLuint m_DepthBuffer = 0;
GLuint m_ShieldBuffer = 0;
GLuint m_CubeMapTexture = 0;
GLuint m_FullBlurredTexture;
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
GLuint m_FullBlurredTexture = 0;
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
//maqke this component based i guess?
GLuint m_ShieldPixelRate = 16;
unsigned int m_MSAA = 0;
const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass;
+22 -7
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@@ -7,12 +7,13 @@
class BufferResource
{
public:
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
GLuint* m_ResourceHandle;
GLenum m_ResourceType;
GLenum m_Attachment;
GLuint m_MipMapLod = 0;
bool m_MultiSampling = false;
private:
};
@@ -21,24 +22,33 @@ template <GLenum RESOURCETYPE>
class ResourceType : public BufferResource
{
public:
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
};
class Texture2D : public ResourceType<GL_TEXTURE_2D>
{
public:
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
: ResourceType(resourceHandle, attachment, mipMapLod) { };
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
~Texture2D();
};
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
{
public:
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
~Texture2DMultiSample();
};
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
{
public:
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
: ResourceType(resourceHandle, attachment, 0)
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
: ResourceType(resourceHandle, attachment, 0, multiSampling)
{ };
~RenderBuffer();
@@ -48,12 +58,13 @@ class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
{
public:
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
: ResourceType(resourceHandle, attachment, 0)
: ResourceType(resourceHandle, attachment, 0, false)
{ };
~Texture2DArray();
};
class FrameBuffer
{
public:
@@ -65,9 +76,13 @@ public:
void Generate();
void Bind();
void Unbind();
void Read();
void Draw();
GLuint GetHandle();
bool MultiSampling() { return m_MultiSampling; };
private:
bool m_MultiSampling = true;
GLuint m_BufferHandle;
std::vector<std::shared_ptr<BufferResource>> m_Resources;
};
+7 -1
View File
@@ -104,13 +104,18 @@ struct ModelJob : RenderJob
FillPercentage = fillPercentage;
IsShielded = isShielded;
if (world->HasComponent(Entity, "Unpickable")) {
NotPickable = true;
}
if (model->IsSkinned()) {
Skeleton = Model->m_RawModel->m_Skeleton;
if (Skeleton != nullptr) {
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
}
@@ -147,6 +152,7 @@ struct ModelJob : RenderJob
float FillPercentage = 0.0;
bool IsShielded;
bool Shadow;
bool NotPickable = false;
void CalculateHash() override
{
+1
View File
@@ -71,6 +71,7 @@ private:
bool m_ResizeWindow = false;
int m_SSAO_Quality = 0;
int m_GLOW_Quality = 2;
unsigned int m_MSAA_Level = 0;
PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass;
+4 -1
View File
@@ -20,11 +20,14 @@ public:
, Parent(parent)
, Name(name)
, OffsetMatrix(offsetMatrix)
{ }
{
BindTransformMatrix = glm::inverse(offsetMatrix);
}
std::string Name;
glm::mat4 OffsetMatrix;
int ID;
glm::mat4 BindTransformMatrix;
Bone* Parent;
std::vector<Bone*> Children;
+6 -4
View File
@@ -21,7 +21,7 @@ struct SpriteJob : RenderJob
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
: RenderJob()
{
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
TextureID = 0;
@@ -29,6 +29,7 @@ struct SpriteJob : RenderJob
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
Linear = (bool)cSprite["Linear"];
ClampToBorder = (bool)cSprite["ClampToBorder"];
StartIndex = matProp.material->StartIndex;
EndIndex = matProp.material->EndIndex;
@@ -54,7 +55,7 @@ struct SpriteJob : RenderJob
if((bool)cSprite["KeepRatio"] == true) {
if(scale.y >= scale.x) {
ScaleY = (scale.x)/(scale.y);
ScaleY = (scale.y)/(scale.x);
ScaleX = 1.f;
} else {
ScaleY = 1.f;
@@ -90,9 +91,10 @@ struct SpriteJob : RenderJob
bool Pickable;
bool IsIndicator = false;
bool BlurBackground = false;
float ScaleX = 1;
float ScaleY = 1;
float ScaleX = 1.f;
float ScaleY = 1.f;
bool Linear = false;
bool ClampToBorder = false;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;
@@ -27,7 +27,7 @@ Texture* TryLoadResource(std::string path)
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps, GLint MAGFilter, GLint MINFilter);
void DeleteTexture(GLuint* texture);
};
+4 -1
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@@ -30,6 +30,7 @@
#include "../Engine/Core/EPause.h"
#include "../Engine/Core/EComponentAttached.h"
#include "../Core/EPlayerSpawned.h"
#include "../Rendering/ESetCamera.h"
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
@@ -80,6 +81,7 @@ private:
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
float getDurationSeconds(Source* source);
float getTimeOffsetSeconds(Source* source);
void setTimeOffsetSeconds(Source* source, float timeOffset);
// Specific logic
void playSound(Source* source);
@@ -91,7 +93,6 @@ private:
void matchBGMLoop();
Source* m_CurrentBGM = nullptr;
Source* m_CurrentBGMCombo = nullptr;
bool m_DrumLoopHasBeenStarted = false;
// Logic
World* m_World = nullptr;
@@ -139,6 +140,8 @@ private:
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
bool OnChangeBGM(const Events::ChangeBGM &e);
EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera& e);
};
+16
View File
@@ -0,0 +1,16 @@
#ifndef Events_Reset_h__
#define Events_Reset_h__
#include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct Reset : Event
{
};
}
#endif
+3
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@@ -6,6 +6,7 @@
#include "Core/EntityFile.h"
#include "Core/EPlayerDamage.h"
#include "Common.h"
#include "SpawnerSystem.h"
class BoostSystem : public System
{
@@ -17,5 +18,7 @@ private:
bool OnPlayerDamage(Events::PlayerDamage& e);
std::string DetermineClass(EntityWrapper player);
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
};
#endif
@@ -9,6 +9,7 @@
#include "Engine/Collision/ETrigger.h"
#include "Core/ECaptured.h"
#include "Core/EWin.h"
#include "Game/Events/EReset.h"
#include <tuple>
#include <vector>
@@ -23,6 +24,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
private:
void Init();
//methods which will take care of specific events
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
@@ -30,6 +32,8 @@ private:
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
bool CapturePointSystem::OnReset(const Events::Reset& e);
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
bool m_WinnerWasFound = false;
+21
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@@ -0,0 +1,21 @@
#ifndef EndScreenSystem_h__
#define EndScreenSystem_h__
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Rendering/ESetCamera.h"
#include "Core/EWin.h"
class EndScreenSystem : public ImpureSystem
{
public:
EndScreenSystem(SystemParams params);
virtual void Update(double dt) override;
private:
EventRelay<EndScreenSystem, Events::Win> m_EWin;
bool OnWin(const Events::Win& e);
};
#endif
+22
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@@ -0,0 +1,22 @@
#ifndef FadeSystem_h__
#define FadeSystem_h__
#include "Core/System.h"
#include "GLM.h"
class FadeSystem : public PureSystem
{
public:
FadeSystem(SystemParams params)
: System(params)
, PureSystem("Fade")
{
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
private:
};
#endif
+20 -7
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@@ -3,7 +3,7 @@
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "Core/EPlayerDeath.h"
#include "Network/EKillDeath.h"
class KillFeedSystem : public ImpureSystem
{
@@ -11,8 +11,7 @@ public:
KillFeedSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
}
virtual void Update(double dt) override;
@@ -22,16 +21,30 @@ private:
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
struct KillFeedInfo
{
std::string Content;
glm::vec4 Color;
std::string KillerName = "";
int KillerClass = 0;
int KillerID = -1;
int KillerTeam = 0;
std::string KillerColor = "";
std::string VictimName = "";
int VictimClass = 0;
int VictimID = -1;
int VictimTeam = 0;
std::string VictimColor = "";
bool redused;
float TimeToLive = 5.f;
};
std::string m_RedColor = "\\C08366D";
std::string m_BlueColor = "\\C6A1208";
std::list<KillFeedInfo> m_DeathQueue;
};
@@ -32,6 +32,8 @@ private:
glm::vec3 m_LastPosition = glm::vec3();
// Used to track afterimages for sprint effect.
float m_SprintEffectTimer;
// Used to track afterimages for dash effect.
float m_DashEffectTimer;
// The logic for making the sound play when player is moving
void playerStep(double dt, EntityWrapper player);
// Spawn a hexagon at origin of an Entity
@@ -46,4 +48,6 @@ private:
void updateMovementControllers(double dt);
void updateVelocity(EntityWrapper player, double dt);
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
};
+3 -3
View File
@@ -19,9 +19,9 @@ private:
enum class PlayerClass
{
None = 0,
Assault,
Defender,
Sniper
Assault = 1,
Defender = 2,
Sniper = 2
};
struct SpawnRequest
{
+6
View File
@@ -8,6 +8,8 @@
#include "Core/EPlayerSpawned.h"
#include "Network/EPlayerConnected.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EReset.h"
#include "Engine/Input/EInputCommand.h"
#include "GLM.h"
class ScoreScreenSystem : public PureSystem
@@ -25,6 +27,10 @@ public:
bool OnPlayerConnected(const Events::PlayerConnected& e);
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
bool OnReset(const Events::Reset& e);
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
private:
struct PlayerData {
+1
View File
@@ -18,6 +18,7 @@ public:
// will try to pick a spawn location so that the spawned entity doesn't
// collide with anything that has that component and is collidable.
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
static EntityWrapper SpawnEntityFile(const std::string& entityFilePath, EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
private:
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
@@ -4,6 +4,7 @@
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EReset.h"
class SpectatorCameraSystem : public ImpureSystem
{
@@ -15,11 +16,14 @@ public:
private:
int m_PickedTeam;
bool m_CamSetToTeamPick;
void reset();
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
bool OnDisconnect(const Events::PlayerDisconnected& e);
EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
bool OnReset(const Events::Reset& e);
};
#endif
@@ -31,12 +31,14 @@ private:
// Weapon functions
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
// Utility
//Camera cameraFromEntity(EntityWrapper camera);
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
};
#endif
@@ -6,6 +6,7 @@
#include "Core/EPlayerDamage.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnEntity.h"
#include <glm/gtx/vector_angle.hpp>
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
{
@@ -23,18 +24,24 @@ public:
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
private:
std::random_device m_RandomDevice;
std::mt19937 m_RandomEngine;
// Weapon functions
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, const std::vector<glm::vec2>& pattern);
void spawnTracers(ComponentWrapper cWeapon, WeaponInfo& wi, std::vector<glm::vec2> pattern);
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
// Utility
Camera cameraFromEntity(EntityWrapper camera);
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
};
#endif
@@ -4,6 +4,8 @@
#include "WeaponBehaviour.h"
#include "Collision/Collision.h"
#include "Core/EPlayerDamage.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Rendering/EAutoAnimationBlend.h"
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
{
@@ -18,6 +20,7 @@ public:
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
@@ -32,6 +35,16 @@ private:
// Utility
bool canFire(ComponentWrapper cWeapon);
bool playerInFirstPerson(EntityWrapper player);
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
// void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
void spawnTracer(ComponentWrapper cWeapon, WeaponInfo& wi);
void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
void RemoveFrindlyAmmoHUD(WeaponInfo& wi);
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
};
@@ -306,6 +306,8 @@ private:
wi.ThirdPersonEntity = thirdPersonWeapon;
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
player["Player"]["CurrentWeapon"] = cWeapon.Info.Name;
OnEquip(cWeapon, wi);
}
BIN
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After

Width:  |  Height:  |  Size: 49 KiB

+7 -4
View File
@@ -76,13 +76,16 @@ NumIterations=9
TextureQuality=0
[GLOW]
Quality=3
Quality=1
[GLOW1]
NumIterations=5
NumIterations=2
[GLOW2]
NumIterations=9
NumIterations=4
[GLOW3]
NumIterations=13
NumIterations=6
[MSAA]
Level = 0;
+3
View File
@@ -68,6 +68,9 @@
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
<xs:include schemaLocation="Components/ServerList.xsd"/>
<xs:include schemaLocation="Components/Unpickable.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
<xs:include schemaLocation="Components/EndScreen.xsd"/>
<xs:include schemaLocation="Components/Fade.xsd"/>
</xs:schema>
+1 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
<StrengthOfEffect>2</StrengthOfEffect>
<StrengthOfEffect>1.35</StrengthOfEffect>
</BoostAssault>
@@ -2,4 +2,5 @@
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
<RespawnTime>0.0</RespawnTime>
<MaxRespawnTime>8.0</MaxRespawnTime>
<ResetCountdown>10.0</ResetCountdown>
</CapturePointGameMode>
@@ -12,6 +12,9 @@
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
<Slot><Primary/></Slot>
<MagazineAmmo>8</MagazineAmmo>
<MagazineAmmo>9999</MagazineAmmo>
<MagazineSize>8</MagazineSize>
<Ammo>64</Ammo>
<MaxAmmo>64</MaxAmmo>
<BaseDamage>90</BaseDamage>
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
<SpreadAngle>10</SpreadAngle>
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
<NumPellets>10</NumPellets>
<NumPellets>9</NumPellets>
<RPM>120</RPM>
<ViewPunch>0.03</ViewPunch>
<ViewReturnSpeed>0.2</ViewReturnSpeed>
<ViewPunch>0.15</ViewPunch>
<ViewReturnSpeed>0.3</ViewReturnSpeed>
<ReloadTime>0.5</ReloadTime>
<TriggerHeld>false</TriggerHeld>
<FireCooldown>0</FireCooldown>
@@ -36,7 +36,7 @@
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>The spread angle radius.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<EndScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EndScreen.xsd">
</EndScreen>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="EndScreen">
<xs:annotation>
<xs:documentation>Put this on the camera that will show the final screen.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+8
View File
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Fade xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fade.xsd">
<FadeTime>1</FadeTime>
<Time>0</Time>
<Out>true</Out>
<Loop>true</Loop>
<Reverse>false</Reverse>
</Fade>
+23
View File
@@ -0,0 +1,23 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Fade">
<xs:complexType>
<xs:all>
<xs:element name="FadeTime" type="t:double" minOccurs="0"/>
<xs:element name="Time" type="t:double" minOccurs="0"/>
<xs:element name="Out" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Loop" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Reverse" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+5 -1
View File
@@ -1,2 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd">
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
<SniperFile></SniperFile>
</PlayerSpawn>
@@ -7,5 +7,12 @@
<xs:annotation>
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="AssaultFile" type="t:string" minOccurs="0"/>
<xs:element name="DefenderFile" type="t:string" minOccurs="0"/>
<xs:element name="SniperFile" type="t:string" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -6,11 +6,15 @@
<BaseDamage>20</BaseDamage>
<RPM>500</RPM>
<Automatic>false</Automatic>
<ViewPunch>0.01</ViewPunch>
<ReloadTime>0.5</ReloadTime>
<ViewPunch>0.05</ViewPunch>
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
<ViewReturnSpeed>0.2</ViewReturnSpeed>
<ReloadTime>1.0</ReloadTime>
<EquipTime>0.5</EquipTime>
<TriggerHeld>false</TriggerHeld>
<FireCooldown>0</FireCooldown>
<ReloadQueued>false</ReloadQueued>
<IsReloading>false</IsReloading>
<ReloadTimer>0</ReloadTimer>
<CurrentTravel>0</CurrentTravel>
</SidearmWeapon>
@@ -36,6 +36,12 @@
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
</xs:element>
@@ -44,8 +50,10 @@
</xs:element>
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+1
View File
@@ -10,5 +10,6 @@
<KeepRatioY>false</KeepRatioY>
<KeepRatio>false</KeepRatio>
<Linear>true</Linear>
<ClampToBorder>false</ClampToBorder>
<BlurBackground>false</BlurBackground>
</Sprite>
+3
View File
@@ -39,6 +39,9 @@
<xs:element name="Linear" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ClampToBorder" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If it should clamp to border or repeat the texture.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
</xs:element>
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Unpickable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Unpickable.xsd">
</Unpickable>
@@ -0,0 +1,11 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Unpickable">
<xs:annotation>
<xs:documentation>Makes the entity unpickable</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+94
View File
@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="RayBlue">
<Components>
<c:Transform>
<Orientation X="0" Y="0.174532995" Z="0"/>
<Scale X="0" Y="1" Z="100"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="RayBlue">
<Components>
<c:Transform>
<Scale X="0" Y="1" Z="100"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>1.2000000476837158</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="2.08100009" Y="3.37400007" Z="0"/>
<ExplosionOrigin X="0" Y="0" Z="2.91200018"/>
<TimeSinceDeath>1.2000000476837158</TimeSinceDeath>
<Speed>-1</Speed>
<ExplosionDuration>1.2000000476837158</ExplosionDuration>
<EndColor A="0.262745112" B="19.6078434" G="3.92156863" R="0"/>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<GlowIntensity>16.040000915527344</GlowIntensity>
<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
<Color A="0" B="1.96078432" G="0" R="3.92156863"/>
<Transparent>true</Transparent>
</c:Model>
<c:NetworkComponent/>
<c:Transform>
<Position X="0" Y="-0.0900000036" Z="-0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="BlueCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0.271661639" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Bottom">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>3</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.392156869" B="10" G="0.784313738" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="LowerMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>2</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025388" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.313725501" B="10" G="0.784313738" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.899999976" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="UpperMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>1</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025463" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.196078435" B="10" G="0.784313738" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.29999995" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Top">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.117647059" B="10" G="0.784313738" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.70000005" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RedCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0.271661639" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Bottom">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>3</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.392156869" B="0" G="0.235294119" R="21.9607849"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="LowerMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>2</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025388" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.313725501" B="0" G="0.235294119" R="21.9607849"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.899999976" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="UpperMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>1</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025463" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.196078435" B="0" G="0.235294119" R="21.9607849"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.29999995" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Top">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.117647059" B="0" G="0.235294119" R="21.9607849"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.70000005" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SpectatorCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="0.271661639" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Bottom">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>3</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.392156869" B="8.03921604" G="8.03921604" R="8.03921604"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="LowerMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>2</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025388" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.313725501" B="10" G="8.03921604" R="8.03921604"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.899999976" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="UpperMid">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Time>1</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0866025463" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.196078435" B="8.03921604" G="8.03921604" R="8.03921604"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.29999995" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Top">
<Components>
<c:FloatingEffect>
<Period>6</Period>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.10000000149011612</Amplitude>
</c:FloatingEffect>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
<Color A="0.117647059" B="8.03921604" G="8.03921604" R="8.03921604"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="1.70000005" Z="0"/>
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
-13
View File
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.5</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
+65 -8
View File
@@ -1,25 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Back">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Shielded/>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShield.mesh</Resource>
<Resource>Models/Characters/Defender/DefenderShieldBack.mesh</Resource>
<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
<NormalMap>false</NormalMap>
<DiffuseTexture>false</DiffuseTexture>
<SpecularMap>false</SpecularMap>
<GlowMap>false</GlowMap>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="Deploy">
<Components>
<c:Animation>
<AnimationName>ActivateDeactiveShieldF</AnimationName>
<Time>1</Time>
<Speed>1</Speed>
<AnimationName>ActivateShieldU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
@@ -28,13 +40,58 @@
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>ShieldFrontF</AnimationName>
<Speed>1</Speed>
<AnimationName>ShieldFrontU</AnimationName>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Front">
<Components>
<c:Blend>
<Pose1>Deploy</Pose1>
<Pose2>Idle</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Model>
<Resource>Models/Characters/Defender/DefenderShieldFront.mesh</Resource>
<Color A="0.219607845" B="3.92156863" G="1" R="1"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
<NormalMap>false</NormalMap>
<DiffuseTexture>false</DiffuseTexture>
<SpecularMap>false</SpecularMap>
<GlowMap>false</GlowMap>
</c:Model>
<c:Shield/>
<c:Transform/>
</Components>
<Children>
<Entity name="Deploy">
<Components>
<c:Animation>
<AnimationName>ActivateShieldU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>ShieldFrontU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+89
View File
@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="EndScreen_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="3.10000014" Z="42.9360008"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:EndScreen/>
<c:Transform/>
</Components>
<Children>
<Entity name="Sprite_Origin">
<Components>
<c:Transform>
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
</c:Transform>
</Components>
<Children>
<Entity name="SpriteRed">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SpriteBlue">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextBlue">
<Components>
<c:Text>
<Content>Blue team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextRed">
<Components>
<c:Text>
<Content>Red team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="FriendlyAmmoHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform>
<Position X="-6.26170804e-05" Y="-0.0136084575" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>88</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
</c:Text>
<c:Transform>
<Position X="1.53152232e-05" Y="0.0123614743" Z="-8.43336147e-06"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>88</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1.25490201" G="0" R="1.25490201"/>
</c:Text>
<c:Transform>
<Position X="-5.92374272e-06" Y="-0.00478126714" Z="3.26191866e-06"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="FriendlyBoostAttachment" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
@@ -0,0 +1,151 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="FriendlyBoostHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.5</Lifetime>
</c:Lifetime>
<c:Transform>
<Scale X="1.20000005" Y="1.20000005" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="BoostHUDBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BoostIcons">
<Components>
<c:Transform>
<Position X="-1.47358617e-06" Y="-0.0191892758" Z="4.05375999e-07"/>
</c:Transform>
</Components>
<Children>
<Entity name="AssaultBoost">
<Components>
<c:Transform>
<Position X="0.0120000001" Y="0.00899999961" Z="-8.43336147e-06"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children>
<Entity name="Active">
<Components>
<c:Text>
<Content>\1</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Inactive">
<Components>
<c:Text>
<Content>\1</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="-8.43336147e-06"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="DefenderBoost">
<Components>
<c:Transform>
<Position X="-0.0120000001" Y="0.00900000054" Z="-8.43336147e-06"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children>
<Entity name="Inactive">
<Components>
<c:Text>
<Content>\2</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="-8.43336147e-06"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Active">
<Components>
<c:Text>
<Content>\2</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="SniperBoost">
<Components>
<c:Transform>
<Position X="0" Y="0.0310000014" Z="-1.21438188e-05"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children>
<Entity name="Active">
<Components>
<c:Text>
<Content>\3</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="1.37254906" G="0.392156869" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Inactive">
<Components>
<c:Text>
<Content>\3</Content>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0" Z="-8.43336147e-06"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+27
View File
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<Velocity X="2" Y="2.30000019" Z="0"/>
<ExplosionDuration>1</ExplosionDuration>
<Randomness>true</Randomness>
<ExponentialAccelaration>true</ExponentialAccelaration>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="3.92156863"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
</c:Transform>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
+141 -16
View File
@@ -1,28 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
<Lifetime>0.08</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="PlaneRight">
<Entity name="Level1">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -33,7 +32,12 @@
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -42,9 +46,39 @@
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -53,10 +87,40 @@
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
@@ -66,7 +130,12 @@
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -77,7 +146,12 @@
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
<Reverse>true</Reverse>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -86,17 +160,68 @@
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
</Children>
</Entity>
<Entity name="Lights">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Light_front">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
</c:PointLight>
<c:Transform>
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light_Side">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
<Visible>false</Visible>
<Shadow>false</Shadow>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>0.40000000596046448</Radius>
</c:PointLight>
<c:Transform>
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light_front2">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
<Shadow>false</Shadow>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
</c:PointLight>
<c:Transform>
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+53 -20
View File
@@ -9,20 +9,15 @@
</Components>
<Children>
<Entity name="PlaneRight">
<Entity name="Level1">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -34,6 +29,7 @@
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -42,9 +38,31 @@
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -53,10 +71,32 @@
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
@@ -67,6 +107,7 @@
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -78,6 +119,7 @@
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -86,16 +128,7 @@
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Children>
</Entity>
</Children>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Green/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/LightBlue/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Pink/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Purple/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+54 -21
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
@@ -9,20 +9,15 @@
</Components>
<Children>
<Entity name="PlaneRight">
<Entity name="Level1">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -34,6 +29,7 @@
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -42,9 +38,31 @@
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -53,10 +71,32 @@
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
@@ -67,6 +107,7 @@
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -78,6 +119,7 @@
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
@@ -86,16 +128,7 @@
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Children>
</Entity>
</Children>
@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashBlueSidearm" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.08</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Lights">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Light_front">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
<Shadow>false</Shadow>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
</c:PointLight>
<c:Transform>
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light_Side">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
<Visible>false</Visible>
<Shadow>false</Shadow>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>0.40000000596046448</Radius>
</c:PointLight>
<c:Transform>
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Light_front2">
<Components>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Visible>false</Visible>
<Shadow>false</Shadow>
</c:Model>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
</c:PointLight>
<c:Transform>
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/White/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="Level1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level2">
<Components>
<c:Transform>
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Level3">
<Components>
<c:Transform>
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneRight">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<GlowIntensity>2</GlowIntensity>
<Resource>Models/Effects/MuzzleFlash/Yellow/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
+180 -111
View File
@@ -14,12 +14,10 @@
</c:Team>
<c:Collidable/>
<c:DashAbility/>
<c:DefenderWeapon>
<Slot>
<Secondary/>
</Slot>
</c:DefenderWeapon>
<c:DoubleJump/>
<c:SidearmWeapon>
<BaseDamage>10</BaseDamage>
</c:SidearmWeapon>
<c:Health/>
<c:NetworkComponent/>
<c:Physics>
@@ -30,7 +28,6 @@
<CurrentWeapon></CurrentWeapon>
</c:Player>
<c:Transform>
<Position X="-0.300000012" Y="0.0270000007" Z="1.88267219"/>
<Orientation X="0" Y="-0" Z="0"/>
</c:Transform>
</Components>
@@ -60,6 +57,14 @@
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children>
<Entity name="HUD">
<Components>
<c:Transform>
@@ -70,9 +75,10 @@
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
@@ -101,8 +107,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -119,8 +127,10 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -135,8 +145,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -153,8 +165,10 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -169,8 +183,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
@@ -188,8 +204,10 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -204,8 +222,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -222,8 +242,10 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -238,8 +260,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -255,8 +279,10 @@
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -283,7 +309,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -296,7 +322,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -311,7 +337,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -333,12 +359,12 @@
</c:Team>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
<Position X="0" Y="0.198665127" Z="0"/>
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
</c:Transform>
</Components>
<Children/>
@@ -357,12 +383,12 @@
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
@@ -379,8 +405,9 @@
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -400,16 +427,17 @@
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
@@ -419,16 +447,17 @@
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Position X="0.0240000002" Y="0.104000002" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
@@ -438,16 +467,17 @@
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Position X="0.0240000002" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
@@ -463,30 +493,16 @@
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Abilities/Long/Superman-01.png</DiffuseTexture>
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Cooldown">
<Components>
<c:Text>
<Content>0.0</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
<Orientation X="0" Y="0" Z="1.57099998"/>
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
<Orientation X="0" Y="0" Z="1.57000005"/>
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
</c:Transform>
</Components>
<Children/>
@@ -517,11 +533,11 @@
<Entity name="SecondaryAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
<EntityFile>Schema/Entities/WeaponSidearmAssaultBlueView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
<Weapon>SidearmWeapon</Weapon>
</c:WeaponAttachment>
</Components>
<Children/>
@@ -570,8 +586,8 @@
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
<Position X="0.128669813" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353792347" Y="-0.0854677409" Z="0.133094937"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>AssaultWeapon</Weapon>
@@ -588,11 +604,11 @@
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Spawner>
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.17052114" Y="1.03320956" Z="-0.224843055"/>
<Orientation X="-0.035638921" Y="-0.0872893855" Z="0.133119702"/>
<Position X="0.128669813" Y="1.08486295" Z="-0.361068189"/>
<Orientation X="-0.0353792347" Y="-0.0854677409" Z="0.133094937"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
@@ -659,7 +675,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.79179726223533642</Time>
<Time>0.14513013667773755</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -670,7 +686,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.719118724186119</Time>
<Time>0.072451598628520131</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -683,7 +699,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.49749270936352197</Time>
<Time>0.8508255838059231</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -696,7 +712,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>1.1707202063102131</Time>
<Time>1.5240530807526143</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -739,7 +755,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.0026473387732952602</Time>
<Time>0.35598021321569639</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -750,7 +766,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.60179430680919843</Time>
<Time>0.3084600556940007</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -774,7 +790,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.20450294221067544</Time>
<Time>0.91116869109547771</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -786,7 +802,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.28191395104664174</Time>
<Time>0.98857969993144401</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -802,7 +818,7 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>0.96819454985941356</Time>
<Time>0.85485929533452953</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -926,15 +942,15 @@
<Entity name="BlendTreeUpper">
<Components>
<c:Blend>
<Pose1>AssaultWeaponBlend</Pose1>
<Pose1>AssaultWeapon</Pose1>
<Pose2>SidearmWeapon</Pose2>
<Weight>0</Weight>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="AssaultWeaponBlend">
<Entity name="AssaultWeapon">
<Components>
<c:BlendAdditive>
<Adder>Aim</Adder>
@@ -946,7 +962,7 @@
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend</Adder>
<Adder>IdleAssault</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
@@ -985,21 +1001,11 @@
</Entity>
</Children>
</Entity>
<Entity name="MovementBlend2">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Run">
<Entity name="IdleAssault">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.6337870249215687</Time>
<Time>1.9871198993639698</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
@@ -1007,20 +1013,6 @@
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>1.6337870249215687</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Aim">
@@ -1038,6 +1030,82 @@
</Entity>
</Children>
</Entity>
<Entity name="SidearmWeapon">
<Components>
<c:BlendAdditive>
<Adder>Aim</Adder>
<Receiver>WeaponBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>IdleSidearm</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="ActionBlend">
<Components>
<c:Blend>
<Pose1>Reload</Pose1>
<Pose2>Fire</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootSecWepU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="IdleSidearm">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Aim">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
@@ -1087,9 +1155,10 @@
<Entity name="Indicator">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
File diff suppressed because it is too large Load Diff
+66 -49
View File
@@ -11,9 +11,10 @@
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
@@ -42,9 +43,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -61,9 +63,10 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -78,9 +81,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
@@ -98,9 +102,10 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -115,9 +120,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -134,9 +140,10 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -151,9 +158,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -170,9 +178,10 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -187,9 +196,10 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -205,9 +215,10 @@
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -234,7 +245,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -247,7 +258,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -262,7 +273,7 @@
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Resource>Fonts/Hind-Edited.otf,64</Resource>
<Alignment>
<Right/>
</Alignment>
@@ -284,10 +295,11 @@
</c:Team>
<c:CapturePointArrowHUD/>
<c:Model>
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.198665127" Z="0"/>
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
</c:Transform>
</Components>
@@ -307,12 +319,12 @@
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
</c:Text>
<c:HealthHUD/>
<c:Transform>
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
<Orientation X="0" Y="0" Z="1.57070696"/>
@@ -329,8 +341,9 @@
</c:Fill>
<c:HealthHUD/>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -350,16 +363,17 @@
<Entity name="Assault">
<Components>
<c:Fill>
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
</c:Transform>
@@ -369,16 +383,17 @@
<Entity name="Defender">
<Components>
<c:Fill>
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
<Position X="0.0240000002" Y="0.104000002" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
@@ -388,16 +403,17 @@
<Entity name="Sniper">
<Components>
<c:Fill>
<Color A="1" B="0.345098048" G="0" R="1"/>
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
<Position X="0.0240000002" Y="0.145000011" Z="0"/>
<Orientation X="0" Y="0" Z="3.14199996"/>
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
</c:Transform>
@@ -413,15 +429,16 @@
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Abilities/Superman-01.png</DiffuseTexture>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
</c:Sprite>
<c:Transform>
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
<Orientation X="0" Y="0" Z="3.14159203"/>
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
<Orientation X="0" Y="0" Z="1.57000005"/>
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
</c:Transform>
</Components>
<Children/>
+146 -114
View File
@@ -3,7 +3,7 @@
<Components>
<c:CapturePointGameMode>
<RespawnTime>3.6154132075906489</RespawnTime>
<RespawnTime>6.5024371606521605</RespawnTime>
</c:CapturePointGameMode>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
@@ -11,6 +11,15 @@
</Components>
<Children>
<Entity name="CamOrigin">
<Components>
<c:Camera/>
<c:Transform>
<Position X="0" Y="1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AnimationTestOrigin">
<Components>
<c:Transform>
@@ -69,15 +78,6 @@
</c:Transform>
</Components>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
@@ -85,7 +85,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="2907.64526" Z="0"/>
<Orientation X="0" Y="2974.37671" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -105,6 +105,15 @@
</Entity>
</Children>
</Entity>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -141,7 +150,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="9141.29785" Z="0"/>
<Orientation X="0" Y="9274.77051" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -194,7 +203,7 @@
</c:Model>
<c:Transform>
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
<Orientation X="4.16300011" Y="18980.4727" Z="0"/>
<Orientation X="4.16300011" Y="19113.9609" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -222,7 +231,7 @@
<Axis X="1" Y="1" Z="1"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="17570.9531" Y="17570.9531" Z="17570.9531"/>
<Orientation X="17704.4414" Y="17704.4414" Z="17704.4414"/>
</c:Transform>
</Components>
<Children>
@@ -286,7 +295,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="17366.9492" Z="0"/>
<Orientation X="0" Y="17500.4375" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -318,7 +327,7 @@
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="12702.4932" Y="18094.3594" Z="5414.53027"/>
<Orientation X="12795.8896" Y="18227.8477" Z="5454.55518"/>
</c:Transform>
</Components>
<Children>
@@ -641,6 +650,52 @@
</c:Transform>
</Components>
<Children>
<Entity name="AssetBase">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
</c:Model>
<c:Transform>
<Position X="-2.27346039" Y="-0.231354833" Z="-0.0611162409"/>
</c:Transform>
</Components>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Model>
<Resource>Models/Test/AssaultTPoseSoftEdge.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssetBase">
<Components>
<c:Model>
@@ -668,7 +723,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -715,7 +770,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -775,7 +830,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -795,52 +850,6 @@
</Entity>
</Children>
</Entity>
<Entity name="AssetBase">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
</c:Model>
<c:Transform>
<Position X="-2.27346039" Y="-0.231354833" Z="-0.0611162409"/>
</c:Transform>
</Components>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Model>
<Resource>Models/Test/AssaultTPoseSoftEdge.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssetBase">
<Components>
<c:Model>
@@ -868,7 +877,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -915,7 +924,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -962,7 +971,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1205.41614" Z="0"/>
<Orientation X="0" Y="1272.14539" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1027,7 +1036,6 @@
<Red/>
</Team>
</c:Team>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="0" G="0" R="1"/>
@@ -1037,6 +1045,7 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1073,7 +1082,6 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Team/>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1083,6 +1091,7 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1117,7 +1126,6 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Team/>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1127,6 +1135,7 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1163,7 +1172,6 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Team/>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
@@ -1173,6 +1181,7 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1217,7 +1226,6 @@
<Blue/>
</Team>
</c:Team>
<c:Trigger/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="0" R="0"/>
@@ -1227,6 +1235,7 @@
<Position X="0" Y="2" Z="0"/>
<Scale X="8" Y="4" Z="8"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
@@ -1376,19 +1385,19 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1739.14307" Z="0"/>
<Orientation X="0" Y="1805.87231" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
<TimeSinceDeath>1.3579803859829696</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
@@ -1432,7 +1441,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1739.14307" Z="0"/>
<Orientation X="0" Y="1805.87231" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1441,7 +1450,7 @@
<c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
<TimeSinceDeath>0.79164215554514783</TimeSinceDeath>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
@@ -1484,7 +1493,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1739.14307" Z="0"/>
<Orientation X="0" Y="1805.87231" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1494,12 +1503,12 @@
<AnimationName></AnimationName>
</c:Animation>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>0.85439856235552725</TimeSinceDeath>
<TimeSinceDeath>0.79164215554514783</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
@@ -1542,21 +1551,21 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1746.92322" Z="0"/>
<Orientation X="0" Y="1813.65247" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>7.5223549108000043</TimeSinceDeath>
<TimeSinceDeath>7.7876951610054306</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
@@ -1600,20 +1609,20 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="1345.03772" Z="0"/>
<Orientation X="0" Y="1411.76697" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>0.39702717854592606</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration>
<TimeSinceDeath>2.6357521906414902</TimeSinceDeath>
<ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
<ExponentialAccelaration>true</ExponentialAccelaration>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Assault.mesh</Resource>
@@ -1791,12 +1800,12 @@
<Entity name="Weapon">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>1.5712751414989441</TimeSinceDeath>
<TimeSinceDeath>1.3579803859829696</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
<ColorByDistance>true</ColorByDistance>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultWeaponRed.mesh</Resource>
@@ -1939,8 +1948,9 @@
<Entity name="Sprite1">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
</c:Sprite>
<c:Transform/>
</Components>
@@ -1949,8 +1959,9 @@
<Entity name="Sprite2">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
@@ -1970,8 +1981,9 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -1988,8 +2000,9 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2004,8 +2017,9 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2022,8 +2036,9 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2038,8 +2053,9 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
@@ -2057,8 +2073,9 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2073,8 +2090,9 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2091,8 +2109,9 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2107,8 +2126,9 @@
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2124,8 +2144,9 @@
</c:Fill>
<c:CapturePointHUD/>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
@@ -2173,7 +2194,7 @@
<Entity name="MenuOirign">
<Components>
<c:Transform>
<Position X="0" Y="0.600000024" Z="-1.86100006"/>
<Position X="-6.60000038" Y="0.600000024" Z="-1.86100006"/>
</c:Transform>
</Components>
<Children>
@@ -2203,8 +2224,9 @@
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
@@ -2215,8 +2237,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
@@ -2244,8 +2267,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
@@ -2273,8 +2297,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
@@ -2302,8 +2327,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
@@ -2331,8 +2357,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
@@ -2373,9 +2400,10 @@
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<Color A="0" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
@@ -2387,8 +2415,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
@@ -2418,8 +2447,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
@@ -2449,8 +2479,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
@@ -2478,8 +2509,9 @@
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.079999998211860657</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+14 -10
View File
@@ -3,25 +3,26 @@
<Components>
<c:Lifetime>
<Lifetime>0.10000000149011612</Lifetime>
<Lifetime>0.079999998211860657</Lifetime>
</c:Lifetime>
<c:Transform>
<Scale X="0" Y="1" Z="1"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -29,14 +30,17 @@
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0260000005" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.079999998211860657</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.08</Lifetime>
</c:Lifetime>
<c:Fade>
<FadeTime>0.08</FadeTime>
</c:Fade>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="-1.57099998" Z="0"/>
<Scale X="1" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
<KeepRatio>true</KeepRatio>
<Linear>true</Linear>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
<Scale X="1" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+353 -16
View File
@@ -2,41 +2,166 @@
<Entity name="ScoreBoard_Main_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
<c:NetworkComponent/>
<c:Transform>
<Orientation X="0" Y="4.71199989" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background_Spectator">
<Entity name="Spawner_2">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ScoreBoard_Red.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ScoreBoard_Red_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="RedSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.0862745121" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="-19" Z="0"/>
<Scale X="30" Y="12" Z="1"/>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Entity name="ScoreBoard_Red">
<Components>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Team/>
<c:Transform>
<Position X="0" Y="-15.7886772" Z="1.5"/>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Background_Main">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<GlowIntensity>0.80000019073486328</GlowIntensity>
<Resource>Models/Props/ScoreBoard/Scoreboard.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Scale X="69" Y="25" Z="1"/>
<Orientation X="0" Y="3.13400006" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Background_Spectator">
<Components>
<c:Model>
<GlowIntensity>0.70000028610229492</GlowIntensity>
<Resource>Models/Props/ScoreBoard/Spectatorboard.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="0" Y="-19" Z="0"/>
<Orientation X="0" Y="3.13300014" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -44,25 +169,237 @@
<Entity name="Spawner_1">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
<EntityFile>Schema/Entities/ScoreBoard_Blue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="16.5" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ScoreBoard_Blue_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BlueSide">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.505882382" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.5"/>
<Scale X="32" Y="23" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Spawner_2">
<Entity name="ScoreBoard_Blue">
<Components>
<c:Spawner>
<EntityFile></EntityFile>
</c:Spawner>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:ScoreScreen>
<Offset X="0" Y="-3" Z="0"/>
</c:ScoreScreen>
<c:Transform>
<Position X="-16.5" Y="0" Z="0"/>
<Position X="0" Y="7" Z="1.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="IDText">
<Components>
<c:Text>
<Content>ID</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-13" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="NameText">
<Components>
<c:Text>
<Content>Name</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-10" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KDText">
<Components>
<c:Text>
<Content>KD</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="1.28838646" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillsText">
<Components>
<c:Text>
<Content>Kills</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="4.6874299" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="DeathsText">
<Components>
<c:Text>
<Content>Deaths</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="8.9577198" Y="2.5" Z="0"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ScoreBoard_Spectators">
<Components>
<c:Team/>
<c:ScoreScreen>
<Offset X="0" Y="-2" Z="0"/>
</c:ScoreScreen>
<c:Transform>
<Position X="0" Y="-15.7886772" Z="1.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="EndScreen">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="EndScreen_Origin">
<Components>
<c:Transform>
<Position X="0" Y="3.10000014" Z="42.9360008"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:EndScreen/>
<c:Transform/>
</Components>
<Children>
<Entity name="Sprite_Origin">
<Components>
<c:Transform>
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
</c:Transform>
</Components>
<Children>
<Entity name="SpriteRed">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
<Visible>false</Visible>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="SpriteBlue">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextBlue">
<Components>
<c:Text>
<Content>Blue team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Visible>false</Visible>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TextRed">
<Components>
<c:Text>
<Content>Red team win!</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>Aim</Adder>
<Receiver>WeaponBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponBlend">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend2</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Transform/>
</Components>
<Children>
<Entity name="ActionBlend">
<Components>
<c:Blend>
<Pose1>Reload</Pose1>
<Pose2>Fire</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootSecWepU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="MovementBlend2">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>IdleSecWepU</AnimationName>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Aim">
<Components>
<c:Animation>
<AnimationName>AimSecWepA</AnimationName>
<Time>0.5</Time>
<Speed>0.10000000149011612</Speed>
<Loop>false</Loop>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,476 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="StartMenu_Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background_Map_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background_Spawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/NewMap2version5NEW.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Spectator_Camera_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Rotation_Anchor">
<Components>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="214.830872" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="RotationAnchor_Small">
<Components>
<c:RaptorCopter>
<Speed>0.20000000298023224</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="26" Z="40"/>
<Orientation X="0" Y="-346.565979" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Overview_Camera_Start_Menu">
<Components>
<c:Camera/>
<c:Transform>
<Orientation X="5.78618526" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Menu_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Menu_Spawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MainMenu.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children>
<Entity name="MainMenuOrigin">
<Components>
<c:Menu/>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="Side_Origin">
<Components>
<c:Transform>
<Position X="-0.443000019" Y="0.0400000028" Z="0"/>
<Orientation X="0" Y="0.867000043" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ButtonPos_1">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Button_1">
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>Play</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ButtonPos_3">
<Components>
<c:Transform>
<Position X="0" Y="-0.140000001" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button_3">
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Credits</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ButtonPos_2">
<Components>
<c:Transform>
<Position X="0" Y="-0.0700000003" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button_2">
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>Options</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Options</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0920000076" Y="-0.0150000006" Z="0.00499999989"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ButtonPos_4">
<Components>
<c:Transform>
<Position X="0" Y="-0.209999993" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button_4">
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Quit</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0.0920000002" Y="-0.0150000006" Z="0.00499999989"/>
<Scale X="0.0199999996" Y="0.0199999996" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Popup_Origin">
<Components>
<c:Transform>
<Position X="-0.103822395" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlaySpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ServerList.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="OptionsSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="TitleSprite">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Test/SmallDiff.png</DiffuseTexture>
<ClampToBorder>true</ClampToBorder>
</c:Sprite>
<c:Transform>
<Position X="0.0320000015" Y="0.0220000017" Z="-0.0550000034"/>
<Scale X="0.0500000007" Y="0.0150000006" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -88,26 +88,15 @@
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
<Orientation X="0.0102804415" Y="-0.00312523148" Z="0.0428143665"/>
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454584"/>
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
@@ -117,6 +106,38 @@
</Components>
<Children/>
</Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000221854658" Y="-0.000376355601" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AmmoHUD">
@@ -127,17 +148,18 @@
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Transform>
<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
<Orientation X="0.000778362213" Y="0.0774229616" Z="0.00124316185"/>
<Scale X="0.25000003" Y="0.250000238" Z="0.500000417"/>
<Position X="0.0540265888" Y="-0.0954296291" Z="-0.255526036"/>
<Orientation X="0.000777846028" Y="0.0774231106" Z="0.00124278688"/>
<Scale X="0.25000006" Y="0.250000149" Z="0.500000238"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -191,6 +213,17 @@
</Entity>
</Children>
</Entity>
<Entity name="FriendlyBoostAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -27,7 +27,7 @@
<Entity name="Shield">
<Components>
<c:Animation>
<AnimationName>ActivateDeactivateShieldF</AnimationName>
<AnimationName>ActivateShieldF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
@@ -146,60 +146,26 @@
</Entity>
</Children>
</Entity>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
<Orientation X="0.0104044285" Y="-0.00268185162" Z="0.0428444184"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AmmoHUD">
<Components>
<c:BoneAttachment>
<BoneName>R_Ammo_Joint</BoneName>
<ScaleOffset X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<InheritScale>true</InheritScale>
</c:BoneAttachment>
<c:Transform>
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
<Orientation X="0.000683821447" Y="0.0774240941" Z="-1.56960988"/>
<Scale X="0.500000179" Y="0.500000179" Z="0.499999911"/>
<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
<Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
</c:Transform>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -253,6 +219,81 @@
</Entity>
</Children>
</Entity>
<Entity name="FriendlyBoostAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.0762779638" Y="-0.04478902" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="WeaponOrigin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
</c:Transform>
</Components>
<Children>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.137428522" Y="-0.145251781" Z="-0.590083241"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0180841181" Y="0.0252480619" Z="-0.663679719"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
<Scale X="1.5" Y="1.5" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
@@ -12,7 +12,7 @@
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
<EntityFile>Schema/Entities/DefenderRayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
@@ -0,0 +1,239 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleSecF</AnimationName>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunSecF</AnimationName>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ActionBlend">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootSecF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchSecF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:BoneAttachment>
<BoneName>R_Ammo_Joint</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.109812237" Y="-0.0832184851" Z="-0.403451651"/>
<Orientation X="0.000778344634" Y="0.077423349" Z="0.0012426693"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="0" Y="-0.00600000005" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Infinity!">
<Components>
<c:Text>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FriendlyAmmoAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmoShareEffectSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="WeaponOrigin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<GlowIntensity>1.2999999523162842</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
</c:Transform>
</Components>
<Children>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0" Z="-0.155046776"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Scale X="0.5" Y="0.5" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,239 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BlendAdditive>
<Adder>MovementBlend</Adder>
<Receiver>ActionBlend</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>Idle</Pose1>
<Pose2>Run</Pose2>
<Weight>1</Weight>
<SubTreeRoot>true</SubTreeRoot>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>IdleSecF</AnimationName>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Run">
<Components>
<c:Animation>
<AnimationName>RunSecF</AnimationName>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ActionBlend">
<Components>
<c:Blend>
<Pose1>Fire</Pose1>
<Pose2>Reload</Pose2>
<Weight>0</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="Fire">
<Components>
<c:Animation>
<AnimationName>ShootSecF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Reload">
<Components>
<c:Animation>
<AnimationName>ReloadSwitchSecF</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:BoneAttachment>
<BoneName>R_Ammo_Joint</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00300000003"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>16</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:TextFieldReader>
<ParentEntityName></ParentEntityName>
<ComponentType>SidearmWeapon</ComponentType>
<Field>MagazineAmmo</Field>
</c:TextFieldReader>
<c:Transform>
<Position X="0" Y="-0.00600000005" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Infinity!">
<Components>
<c:Text>
<Content>8</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
<Orientation X="0" Y="0" Z="1.5710001"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FriendlyAmmoAttachment">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmoShareEffectSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="WeaponOrigin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="ViewModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
</c:Transform>
</Components>
<Children>
<Entity name="ReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Muzzle">
<Components>
<c:Transform>
<Position X="0.196999997" Y="-0.116999999" Z="-0.668634355"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzleFlash">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Scale X="0.5" Y="0.5" Z="0.5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzleRay">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0" Y="0" Z="-0.155000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="In">
<Components>
<c:ExplosionEffect>
<ExplosionOrigin X="0" Y="0.112999998" Z="-0.430000007"/>
<TimeSinceDeath>0.5</TimeSinceDeath>
<Delay>0.5</Delay>
<Speed>-1</Speed>
<ExplosionDuration>0.5</ExplosionDuration>
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Out">
<Components>
<c:Lifetime>
<Lifetime>0.5</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ExplosionOrigin X="0" Y="0.113000005" Z="-0.430000007"/>
<ExplosionDuration>0.5</ExplosionDuration>
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<GlowIntensity>1.5</GlowIntensity>
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>

Some files were not shown because too many files have changed in this diff Show More