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193 Commits

Author SHA1 Message Date
FakeShemp cf43817658 Final pass 2016-02-04 10:54:34 +01:00
FakeShemp 4769970715 Another pass 2016-02-03 18:03:46 +01:00
FakeShemp 3c8159220c First pass 2016-02-03 17:31:16 +01:00
Jace 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jace 192de80782 Merge pull request #75 from teamfisk/NormalSpecularMapping
Normal specular mapping
2016-02-03 10:34:22 +01:00
Tleety 51a588657e QA map change 2016-02-03 10:11:53 +01:00
Tleety 73716c28e2 pickpass fix 2016-02-02 17:40:22 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
Tleety 11025b5466 QA-map stuff 2016-02-02 17:19:58 +01:00
Tleety eba36b8492 Some QA-map fixes 2016-02-02 17:12:14 +01:00
Tleety 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 16:30:57 +01:00
Tleety 12a181c1ff Fixed a bug where normals scaled with model scale. Again. 2016-02-02 16:11:03 +01:00
Tleety b131f56f5e Made a quality assurance world that will need to be used before creating a pull request 2016-02-02 16:06:42 +01:00
Jace 24aac6a00d Merge pull request #62 from teamfisk/DoubleJump
You can now DoubleJump!
2016-02-02 15:31:03 +01:00
verysecrethero 45a92b362f DoubleJumping now in InputController instead. 2016-02-02 15:10:11 +01:00
verysecrethero 2085d9ec9e Merge remote-tracking branch 'origin/master' into DoubleJump 2016-02-02 14:22:00 +01:00
Jocke 6a3f585fb9 Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
Tleety 7b4826cb44 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 13:24:31 +01:00
Tleety 28d412f5c7 Some small changes to test world and assets 2016-02-02 13:24:18 +01:00
Jace 0e5f6da9a9 Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
Tleety 9c2e459e0c Deatheffect color now correctly calculated 2016-02-02 10:58:00 +01:00
Tleety 8299b99e2f Test world changes and some other small fixes 2016-02-01 19:08:46 +01:00
Tleety c708f1582c Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-01 18:30:30 +01:00
Tleety 782c1a388a Comment 2016-02-01 18:23:40 +01:00
Tleety a188a3f7fa Removed widget pointlight since it is now redundant 2016-02-01 18:22:36 +01:00
Tleety ed7d00c1d8 Bug where widgets did not get their ambient light now fixed. 2016-02-01 18:19:38 +01:00
Jace 9090be8acf Merge branch 'Warnings-Simon' 2016-02-01 17:53:55 +01:00
Jace a3d4eb65d5 Fixes #66 warnings 2016-02-01 17:53:01 +01:00
Jace 9b2a4be707 Merge pull request #71 from teamfisk/Warnings-Adam
Warnings adam
2016-02-01 17:52:18 +01:00
stiffly 5474a18753 #68 Fixed warning in SoundSystem.cpp 2016-02-01 17:15:51 +01:00
Tleety 53cae25eb2 WIP on widget fuckery 2016-02-01 16:56:55 +01:00
Jace 0a43f8104e Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC 2016-02-01 16:31:01 +01:00
Adam Byléhn ca8b7cbee8 Merge pull request #65 from teamfisk/EditorUsefulness
Editor usefulness
2016-02-01 16:13:37 +01:00
Jace be3cfef65f Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace 65f5bc673f Functional translation widget in global and local space 2016-02-01 15:47:56 +01:00
Jace a22bc00d46 *cough* 2016-02-01 13:37:51 +01:00
Jace 5bfcffc142 Fixed widget movement calculations going weird when world origin wasn't on screen 2016-02-01 11:56:21 +01:00
Tleety 7054822be2 SceneLight component now working 2016-02-01 11:12:03 +01:00
Jace ee92200300 Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state. 2016-02-01 10:45:37 +01:00
Jace d3b1053f21 Fixes #59 2016-02-01 10:29:59 +01:00
verysecrethero 0c97ce7a4a You can now DoubleJump! 2016-01-29 10:12:49 +01:00
Jace 13f020ddf5 Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D: 2016-01-27 18:37:43 +01:00
Tleety 8bcafc1151 WIP 2016-01-27 18:07:05 +01:00
Jace 65da634c71 File dropping into resource paths in the editor 2016-01-27 17:51:47 +01:00
Tleety 97cbc55223 Some debug features for color corrections and glow strength fix. 2016-01-27 17:21:00 +01:00
Jace c519ba2536 Component fields in the editor are now sorted in the order they're defined 2016-01-27 17:12:07 +01:00
Jace 4b7613a659 Sorted editor component dropdown and made it always be fully expanded to show as many components as possible 2016-01-27 17:07:48 +01:00
Jace 7408da401b Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
2016-01-27 16:44:10 +01:00
Tleety a63ecb8133 Some wierd shader faults and merge error fixe 2016-01-27 15:54:36 +01:00
Jace 788407b709 Made CollisionSystem aware of entities 2016-01-27 15:42:50 +01:00
Tleety 0e70dc6fa3 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Tleety 44302bb0f3 Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component 2016-01-27 15:38:54 +01:00
Jace 181017313d Made entity parser give more useful errors and fixed the errors that were while I was at it 2016-01-27 15:16:59 +01:00
Jace 6615fe9438 Enabled multithreaded build for MSVC 2016-01-27 15:09:34 +01:00
Jace 113448dbf0 Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode 2016-01-27 15:09:23 +01:00
Tleety 5c9616d4af Fixed asset name 2016-01-27 13:55:23 +01:00
Tleety a954cbbf50 Normal map support 2016-01-27 13:52:27 +01:00
Jace dec2234019 Merge branch 'Cleanup'
# Conflicts:
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Jace 0334ec3fa7 Merge remote-tracking branch 'origin/Animations'
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
Tleety 8102f3a2ea Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
2016-01-27 12:59:44 +01:00
Tleety cbb17d22d4 WIP 2016-01-27 12:10:00 +01:00
Jace 8bed5194d8 "Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective 2016-01-27 11:36:24 +01:00
Jace eb42217885 Merge pull request #38 from teamfisk/CoolDeathAnimation
Cool death animation
2016-01-27 10:51:22 +01:00
Jace 7e12d00874 Merge branch 'master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace 8866dd6054 Merge remote-tracking branch 'origin/Networking' into ShootRays 2016-01-25 11:57:44 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
viktorljung d12246833e Some further small fizes to resolution //Tobias 2016-01-25 01:26:41 +01:00
stiffly 44baa47bba Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Common.h
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
Jace b95c1fdfa4 Merge remote-tracking branch 'origin/Menu'
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
Jace 7b348379ac Quaternions are never the solution. 2016-01-25 00:22:55 +01:00
viktorljung 6aeb281249 Resolution fix in render stages //Tobias 2016-01-25 00:07:17 +01:00
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
Jace d6cc1eaac4 Merge remote-tracking branch 'origin/Animations' 2016-01-24 23:06:59 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
viktorljung 79fe7693a6 picking values fixed 2016-01-24 23:05:45 +01:00
Jace b6ba8a5bd7 Network snapshot buffer size increased, needs to be looked over later 2016-01-24 23:05:26 +01:00
viktorljung f8b9606cdf Picking animation fix 2016-01-24 22:59:53 +01:00
viktorljung 84fddf02e2 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 22:42:12 +01:00
viktorljung d03b3fb071 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-01-24 22:23:53 +01:00
viktorljung 7e92d6f53f Healthbar on player 2016-01-24 22:21:10 +01:00
Jace 47d2fb6a9b Fixed wrong drawing function used in PickingPass 2016-01-24 22:20:42 +01:00
stiffly 06f64f8fbf Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event. 2016-01-24 22:00:38 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace 382eff169f Server refactoring to remove player dependency and lots of fixes. 2016-01-24 21:20:43 +01:00
viktorljung 0c557317a9 Merge remote-tracking branch 'origin/master' into Menu 2016-01-24 21:16:05 +01:00
viktorljung a304b00038 fixed crashes 2016-01-24 21:12:41 +01:00
Tleety d4797b0808 Some entity files 2016-01-24 21:08:01 +01:00
viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
Jace 25890c8d6c Merge remote-tracking branch 'origin/Networking' 2016-01-24 19:01:15 +01:00
Jace 0fb1dbcae1 Client now has authority over its own absolute position and orientation until we have reliable input messaging 2016-01-24 19:00:50 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
viktorljung 8cf9caf7aa AnimationSystem working 2016-01-24 18:31:23 +01:00
stiffly 8d61632c26 No longer spawns a f**king sphere. 2016-01-24 17:40:43 +01:00
stiffly 2eaad2aa00 Client now responds to deleted entity and component in server 2016-01-24 17:16:26 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
viktorljung dd80323342 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 17:06:34 +01:00
viktorljung af2f017cb4 AnimationSystem base WIP 2016-01-24 17:05:34 +01:00
Viktor Ljung f80fb5eda8 Merge pull request #52 from teamfisk/Importer
Importer
2016-01-24 17:05:02 +01:00
antc13 aa115befa9 UnitRaptor is now displayed while models are being loaded in. 2016-01-24 17:04:12 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
Jace 3261e21d96 Coloring players depending on team and created a blue spawn in MovementTest 2016-01-24 15:46:01 +01:00
antc13 666f1fd878 Removed temp variables & the "forced" animation in DrawFinalPass 2016-01-24 15:30:20 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
antc13 4c5d17b203 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
#	src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
antc13 8286d052b3 Changed color values from floats to glm::vec4 2016-01-24 14:38:17 +01:00
Jace aaa11d2109 Merge remote-tracking branch 'origin/master' into PlayerMovement 2016-01-24 14:18:23 +01:00
Jace 67477ff3ae EEntityDeleted and EComponentDeleted events published by World 2016-01-24 13:49:45 +01:00
viktorljung aa3b8cd652 Fixed text color and removed debugging code 2016-01-24 13:37:07 +01:00
antc13 b5b1140f5c Custom Animations should now work. We also save color values if there's no texture. 2016-01-24 13:28:40 +01:00
Jocke 7567f47a68 Weapon system now searches parents for health component (stops at first health component). 2016-01-24 11:56:46 +01:00
Jocke 97d70f8e32 Fixed in client for shoot event. Weapon system now damages health on any target not only players. 2016-01-24 11:36:01 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
Jace 1ce9128da8 Source-like movement 2016-01-23 19:45:23 +01:00
stiffly a28748b35d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 18:42:16 +01:00
viktorljung fcba0a28b8 Merge branch 'master' into Menu 2016-01-23 18:27:48 +01:00
Viktor Ljung 132de88d28 Merge pull request #50 from teamfisk/Forward+
Forward+
2016-01-23 18:23:16 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
stiffly ecdb5ed07d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 17:51:06 +01:00
Jocke 6d2c656a04 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-23 16:41:42 +01:00
Jocke 2bf0434bcb Remade Snapshot logic from component based to entity based. 2016-01-23 16:40:38 +01:00
viktorljung aacfc47fb5 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-01-23 15:12:19 +01:00
Jace 666ef6589e Crouching! 2016-01-23 15:06:47 +01:00
Jace b83d773627 Infinite respawning for now 2016-01-23 15:06:41 +01:00
viktorljung 680a12d88f HealthMeter 2016-01-23 14:53:17 +01:00
Jace 482689fd48 fixup! Moved FirstPersonInputController implementation out of header 2016-01-23 12:16:40 +01:00
Jace 32f73201c5 Basic jumping! 2016-01-23 12:15:33 +01:00
Jace 3aeeb3cad5 Moved FirstPersonInputController implementation out of header 2016-01-23 12:15:32 +01:00
Jace 4d5cbb6057 fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 12:14:29 +01:00
Jace db0e67b9bd Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 11:44:16 +01:00
Jace 31e7340daf Ignoring interpolation and rendering for local player entities! 2016-01-23 00:40:37 +01:00
Jace 3ac3311c0c "inline" caused missing symbol when compiling in Release for some reason 2016-01-23 00:38:11 +01:00
Jace 90867b094a Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
Jace 55ee2bb3bf Player input properly separated from editor input and server 2016-01-22 21:35:31 +01:00
stiffly 406b730ef3 Sends entity names. Temporarily 2016-01-22 19:07:20 +01:00
stiffly b37b20b7d8 Didn't bulid lol. Fixed. 2016-01-22 17:57:31 +01:00
stiffly 750442d224 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-22 17:49:56 +01:00
stiffly 389e057611 EPlayerSpawned special logic added to server and client. 2016-01-22 17:49:21 +01:00
Jace 74d9bae896 Added conditional spawning based on whether the running instance is a server or not 2016-01-22 17:34:57 +01:00
viktorljung 46dff1a59c Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-22 17:02:56 +01:00
stiffly 74c95089ea Merge remote-tracking branch 'origin/PlayerMovement' into Networking 2016-01-22 16:19:35 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
stiffly 08c476e9e3 Added kick logic to the server. Also typedefed. 2016-01-22 15:42:36 +01:00
stiffly 10c3b475bf Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-01-22 13:19:51 +01:00
stiffly 08fcdb382b Used config for a lot of things 2016-01-22 13:18:53 +01:00
stiffly b1ea5429ce Used config for a lot of things 2016-01-22 11:53:04 +01:00
stiffly fcc9d64e7a Now publishes an EPlayerDisconnected event 2016-01-22 10:58:10 +01:00
stiffly 7a95880e10 Merge remote-tracking branch 'origin/master' into Networking 2016-01-22 10:36:11 +01:00
Jocke 6cd073c3c8 Added network metrics logging and reactored code. 2016-01-22 10:32:54 +01:00
Jace 1e3fc1ae2d Created EPlayerSpawned that gets published when a player spawns 2016-01-22 10:16:35 +01:00
Ayumiwii 382e00cff4 Randomness fixed
Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
antc13 c984f76b2f Importing & Reading Custom animation data. TODO: Shaders. 2016-01-20 18:36:03 +01:00
antc13 84b7cf165c Reduced the chance of crashing in Export. 2016-01-20 11:46:32 +01:00
antc13 386e76f642 Puyshing 2016-01-20 09:49:54 +01:00
antc13 a47317bb32 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
antc13 e643581971 Commit in order to pull from Master. 2016-01-19 18:21:27 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
Ayumiwii 77e1dacb6f Merge 2016-01-19 09:58:52 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
Ayumiwii 37aa1eaa18 Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-18 16:02:43 +01:00
Ayumiwii 1411964dcf hourglass assets fixed 2016-01-18 14:24:31 +01:00
Ayumiwii 35269315cc Rename the thingie 2016-01-18 13:51:32 +01:00
Ayumiwii 8f8b64f99c First pass that actually work
Not at all done, but it'll have to do for now
2016-01-18 11:50:00 +01:00
antc13 16c39df439 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RawModelAssimp.cpp
2016-01-15 18:00:30 +01:00
antc13 8437b9c734 Commit for Pull 2016-01-15 17:58:26 +01:00
antc13 6317a6092d Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into Importer 2016-01-15 16:51:10 +01:00
antc13 4e70439653 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer 2016-01-15 09:48:42 +01:00
antc13 24486c314d Reworked the Exporter. 2016-01-13 14:03:58 +01:00
FakeShemp 923589524b Fix the accelaration (possibly)
I haven't tested so I might just have destroyed everything.
2016-01-12 21:25:15 +01:00
Ayumiwii 00eeed2e20 Broken stuff, refactoring 2016-01-12 16:16:42 +01:00
antc13 7b62dc19bf Spitting out Meshes & Animation Data to file. 2016-01-12 15:39:29 +01:00
Ayumiwii 0630885d92 Many more things done 2016-01-11 19:59:45 +01:00
antc13 0e90382fd1 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into MayaExporter 2016-01-11 13:09:09 +01:00
antc13 1667358e0c We now export animations. 2016-01-08 16:47:04 +01:00
Ayumiwii 3467315aef Lots of things done 2016-01-08 16:42:59 +01:00
FakeShemp eb5fca898f Fix small bug with push_back order
Commited directly from GitHub. Blame it if something explodes.
2015-12-21 12:55:25 +01:00
antc13 c9db46564f Spitting out files WIP 2015-12-18 16:21:07 +01:00
Teejoon 509a989d3b Merge branch 'MayaExporter' of github.com:teamfisk/TacticalZ into MayaExporter
Conflicts:
	tools/MayaExporter/MayaExporter/Menu.cpp
2015-12-18 10:07:44 +01:00
Teejoon bc4cc5db54 Changed how we get skeletons. Made so that we could get the bind pose for each skeleton in the scene 2015-12-18 10:03:00 +01:00
antc13 73708ec706 You can now add/remove animation clips. 2015-12-17 14:58:46 +01:00
antc13 67017fcaf4 Stepping through the timeline. 2015-12-16 11:33:42 +01:00
antc13 498afb3a5e Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into MayaExporter
# Conflicts:
#	tools/MayaExporter/MayaExporter/Menu.h
2015-12-15 15:41:18 +01:00
antc13 4e535c1102 File Writer WIP. Rework soon™ 2015-12-15 15:24:46 +01:00
FakeShemp 1689370356 Export the skeletons
Not really tested though
2015-12-15 11:49:59 +01:00
antc13 60b3ce89b2 Skeleton/Joints WIP 2015-12-14 12:59:54 +01:00
antc13 a22d086e60 Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully). 2015-12-10 11:18:34 +01:00
FakeShemp 74c1beed20 gitignore 2015-12-09 12:03:01 +01:00
FakeShemp c8cb0ee939 Grab all materials 2015-12-09 11:58:49 +01:00
211 changed files with 9834 additions and 1615 deletions
+8
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@@ -4,3 +4,11 @@ bin/
lib/ lib/
# Because apparently nobody has any self control # Because apparently nobody has any self control
*.orig *.orig
*.suo
*.sdf
tools/MayaExporter/MayaExporter/x64/Debug/
tools/MayaExporter/x64/Debug/
tools/MayaExporter/MayaExporter/Debug/
tools/MayaExporter/MayaExporter/GeneratedFiles/
+9
View File
@@ -14,6 +14,9 @@ endif()
if(CMAKE_COMPILER_IS_GNUCXX) if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif() endif()
#set(BUILD_SHARED_LIBS FALSE) #set(BUILD_SHARED_LIBS FALSE)
@@ -34,6 +37,12 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES) endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
# DEBUG definition
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:DEBUG>
$<$<CONFIG:RelWithDebInfo>:DEBUG>
)
include(cotire) include(cotire)
add_subdirectory(src/Engine) add_subdirectory(src/Engine)
add_subdirectory(src/Game) add_subdirectory(src/Game)
+1 -1
Submodule assets updated: e8174f630f...c4898d8281
@@ -4,13 +4,14 @@
#include "../Core/System.h" #include "../Core/System.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "Collision.h" #include "Collision.h"
#include "EntityAABB.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{ {
public: public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree) CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Collidable") , PureSystem(componentType)
, m_Octree(octree) , m_Octree(octree)
{ } { }
@@ -18,7 +19,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<AABB>* m_Octree; Octree<EntityAABB>* m_Octree;
}; };
#endif #endif
+4 -3
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@@ -10,10 +10,12 @@
#include "../Core/Ray.h" #include "../Core/Ray.h"
#include "../Core/AABB.h" #include "../Core/AABB.h"
#include "../Rendering/RawModel.h" #include "Rendering/RawModelCustom.h"
//#include "Rendering/RawModelAssimp.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "../Core/Entity.h" #include "../Core/Entity.h"
#include "../Core/EntityWrapper.h" #include "../Core/EntityWrapper.h"
#include "EntityAABB.h"
class World; class World;
struct ComponentWrapper; struct ComponentWrapper;
@@ -57,10 +59,9 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision. //Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation); bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component // Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity); boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
} }
+5 -12
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@@ -7,30 +7,23 @@
#include "../Common.h" #include "../Common.h"
#include "../Core/System.h" #include "../Core/System.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "EntityAABB.h"
class CollisionSystem : public PureSystem class CollisionSystem : public PureSystem
{ {
public: public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree) CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Collidable") , PureSystem("Collidable")
, m_Octree(octree) , m_Octree(octree)
, zPress(false) { }
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<AABB>* m_Octree; Octree<EntityAABB>* m_Octree;
bool zPress; std::vector<EntityAABB> m_OctreeResult;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
}; };
#endif #endif
+7 -7
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@@ -2,7 +2,7 @@
#define Events_TriggerEnter_h__ #define Events_TriggerEnter_h__
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/Entity.h" #include "../Core/EntityWrapper.h"
namespace Events namespace Events
{ {
@@ -11,27 +11,27 @@ namespace Events
struct TriggerTouch : Event struct TriggerTouch : Event
{ {
/** The id of the entity that touches the trigger. */ /** The id of the entity that touches the trigger. */
EntityID Entity; EntityWrapper Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityID Trigger; EntityWrapper Trigger;
}; };
/** Thrown once, when an entity has completely left a trigger. */ /** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event struct TriggerLeave : Event
{ {
/** The id of the entity that left the trigger. */ /** The id of the entity that left the trigger. */
EntityID Entity; EntityWrapper Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityID Trigger; EntityWrapper Trigger;
}; };
/** Thrown once, when an entity is completely contained inside a trigger. */ /** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event struct TriggerEnter : Event
{ {
/** The id of the entity that entered the trigger. */ /** The id of the entity that entered the trigger. */
EntityID Entity; EntityWrapper Entity;
/** The id of the trigger entity. */ /** The id of the trigger entity. */
EntityID Trigger; EntityWrapper Trigger;
}; };
} }
+22
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@@ -0,0 +1,22 @@
#ifndef EntityAABB_h__
#define EntityAABB_h__
#include "../Core/AABB.h"
#include "../Core/EntityWrapper.h"
struct EntityAABB : AABB
{
EntityAABB() = default;
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: AABB(minPos, maxPos)
{ }
EntityAABB(const AABB& aabb)
: AABB(aabb)
{ }
EntityWrapper Entity;
};
#endif
+10 -8
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@@ -8,13 +8,14 @@
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/Octree.h" #include "../Core/Octree.h"
#include "ETrigger.h" #include "ETrigger.h"
#include "EntityAABB.h"
class AABB; class AABB;
class TriggerSystem : public PureSystem class TriggerSystem : public PureSystem
{ {
public: public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree) TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker) : System(world, eventBroker)
, PureSystem("Trigger") , PureSystem("Trigger")
, m_Octree(octree) , m_Octree(octree)
@@ -27,9 +28,10 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<AABB>* m_Octree; Octree<EntityAABB>* m_Octree;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger; std::vector<EntityAABB> m_OctreeOut;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger; std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later. //TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter; EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
@@ -40,13 +42,13 @@ private:
bool OnLeave(const Events::TriggerLeave &event); bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown. //True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId); bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
template<typename Event> template<typename Event>
void publish(EntityID pId, EntityID tId) void publish(EntityWrapper collider, EntityWrapper trigger)
{ {
Event e; Event e;
e.Trigger = tId; e.Trigger = trigger;
e.Entity = pId; e.Entity = collider;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
}; };
+1
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@@ -5,6 +5,7 @@
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
#include <algorithm> #include <algorithm>
#include <array>
#include "Core/Util/Logging.h" #include "Core/Util/Logging.h"
#include "Core/Util/IfDebug.h" #include "Core/Util/IfDebug.h"
-1
View File
@@ -9,7 +9,6 @@ public:
AABB() = default; AABB() = default;
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc. //No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
AABB(const glm::vec3& minPos, const glm::vec3& maxPos); AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers. //No checks are made. Size must consist of non-negative numbers.
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size); static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual ~AABB(); virtual ~AABB();
+1 -1
View File
@@ -81,7 +81,7 @@ class ComponentWrapperFactory
{ {
public: public:
ComponentWrapperFactory() = default; ComponentWrapperFactory() = default;
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0) ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
{ {
m_ComponentInfo.Name = componentTypeName; m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta->Allocation = allocation; m_ComponentInfo.Meta->Allocation = allocation;
+21
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@@ -0,0 +1,21 @@
#ifndef EComponentDeleted_h__
#define EComponentDeleted_h__
#include "../Common.h"
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct ComponentDeleted : Event
{
EntityID Entity;
std::string ComponentType;
// True if the component was deleted as a result of the entity it was attached to being deleted
bool Cascaded;
};
}
#endif
+19
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@@ -0,0 +1,19 @@
#ifndef EEntityDeleted_h__
#define EEntityDeleted_h__
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct EntityDeleted : Event
{
EntityID DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded;
};
}
#endif
+3 -3
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@@ -2,15 +2,15 @@
#define EPlayerDamage_h__ #define EPlayerDamage_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/Entity.h" #include "../Core/EntityWrapper.h"
namespace Events namespace Events
{ {
struct PlayerDamage : Event struct PlayerDamage : Event
{ {
double DamageAmount; EntityWrapper Player;
EntityID PlayerDamagedID; double Damage;
}; };
} }
+20
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@@ -0,0 +1,20 @@
#ifndef EPlayerSpawned_h__
#define EPlayerSpawned_h__
#include "Core/Event.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct PlayerSpawned : Event
{
int PlayerID;
EntityWrapper Player;
EntityWrapper Spawner;
std::string PlayerName;
};
}
#endif
+2 -4
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@@ -2,16 +2,14 @@
#define EShoot_h__ #define EShoot_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/Entity.h" #include "../Core/EntityWrapper.h"
#include "Engine/GLM.h"
namespace Events namespace Events
{ {
struct Shoot : Event struct Shoot : Event
{ {
//ID for who made the shot EntityWrapper Player;
EntityID shooter;
}; };
} }
+1 -1
View File
@@ -143,7 +143,7 @@ private:
~EntityFile(); ~EntityFile();
public: public:
static std::size_t GetTypeStride(std::string typeName); static unsigned int GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes); static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData); static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
+8 -2
View File
@@ -23,15 +23,21 @@ struct EntityWrapper
static const EntityWrapper Invalid; static const EntityWrapper Invalid;
bool HasComponent(const std::string& componentName); const std::string Name();
bool HasComponent(const std::string& componentType);
EntityWrapper Parent(); EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
EntityWrapper FirstParentWithComponent(const std::string& componentType);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid(); bool Valid();
ComponentWrapper operator[](const char* componentName); ComponentWrapper operator[](const char* componentName);
bool operator==(const EntityWrapper& e) const; bool operator==(const EntityWrapper& e) const;
bool operator!=(const EntityWrapper& e) const; bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const; explicit operator EntityID() const;
operator bool();
private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
}; };
namespace std namespace std
+1 -1
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@@ -111,7 +111,7 @@ struct Child
std::vector<ContainedObject>& m_StaticObjectsRef; std::vector<ContainedObject>& m_StaticObjectsRef;
std::vector<ContainedObject>& m_DynamicObjectsRef; std::vector<ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const; bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const; int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const; std::vector<int> childIndicesContainingBox(const AABB& box) const;
}; };
+4 -4
View File
@@ -32,10 +32,10 @@ public:
}; };
struct FailedLoadingException : public std::exception struct FailedLoadingException : public std::exception
{ {
virtual const char* what() const throw() FailedLoadingException(char const* const _Message)
{ : std::exception(_Message)
return "Resource is failed to load."; { }
} FailedLoadingException() :std::exception("Resource failed to load.") { };
}; };
// Pretend that this is a pure virtual function that you have to implement // Pretend that this is a pure virtual function that you have to implement
+7
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@@ -3,13 +3,20 @@
#include "../GLM.h" #include "../GLM.h"
#include "World.h" #include "World.h"
#include "EntityWrapper.h"
namespace Transform namespace Transform
{ {
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
glm::vec3 AbsolutePosition(EntityWrapper entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity); glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
glm::quat AbsoluteOrientation(EntityWrapper entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity); glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(EntityWrapper entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity); glm::vec3 AbsoluteScale(World* world, EntityID entity);
glm::mat4 ModelMatrix(EntityWrapper entity);
glm::mat4 ModelMatrix(EntityID entity, World* world); glm::mat4 ModelMatrix(EntityID entity, World* world);
} }
+2 -2
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@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
}; };
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); } inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); } inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
class FileWatcher::Worker class FileWatcher::Worker
{ {
@@ -54,7 +54,7 @@ public:
private: private:
struct FileInfo struct FileInfo
{ {
int Size; std::size_t Size;
std::time_t Timestamp; std::time_t Timestamp;
}; };
+6 -34
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@@ -29,41 +29,9 @@ enum _LOG_LEVEL
extern _LOG_LEVEL LOG_LEVEL; extern _LOG_LEVEL LOG_LEVEL;
const static char* _LOG_LEVEL_PREFIX[] = extern const char* _LOG_LEVEL_PREFIX[];
{
"EE: ",
"",
"WW: ",
"DD: "
};
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...) extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
{
if (logLevel > LOG_LEVEL) {
return;
}
char* message = nullptr;
va_list args;
va_start(args, format);
size_t size = vsnprintf(message, 0, format, args) + 1;
va_end(args);
va_start(args, format);
message = new char[size];
vsnprintf(message, size, format, args);
va_end(args);
if (logLevel == LOG_LEVEL_ERROR) {
std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} else {
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
delete[] message;
}
#define LOG(logLevel, format, ...) \ #define LOG(logLevel, format, ...) \
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__) _LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
@@ -77,7 +45,11 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
#define LOG_INFO(format, ...) \ #define LOG_INFO(format, ...) \
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__) LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
#ifdef DEBUG
#define LOG_DEBUG(format, ...) \ #define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__) LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#else
#define LOG_DEBUG(format, ...)
#endif
#endif // Logging_h__ #endif // Logging_h__
+6
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@@ -5,11 +5,15 @@
#include "Entity.h" #include "Entity.h"
#include "ObjectPool.h" #include "ObjectPool.h"
#include "ComponentPool.h" #include "ComponentPool.h"
#include "EventBroker.h"
class World class World
{ {
public: public:
World() = default; World() = default;
World(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
~World(); ~World();
// Create empty entity // Create empty entity
@@ -46,6 +50,7 @@ public:
std::string GetName(EntityID entity) const; std::string GetName(EntityID entity) const;
private: private:
EventBroker* m_EventBroker = nullptr;
EntityID m_CurrentEntityID = 0; EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents; std::unordered_map<EntityID, EntityID> m_EntityParents;
@@ -55,6 +60,7 @@ private:
std::unordered_map<EntityID, std::string> m_EntityNames; std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID(); EntityID generateEntityID();
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
}; };
#endif #endif
@@ -0,0 +1,115 @@
#ifndef EditorCameraInputController_h__
#define EditorCameraInputController_h__
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseScroll.h"
#include "../Core/ConfigFile.h"
template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
}
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
void Enable() { m_Enabled = true; }
void Disable() { m_Enabled = false; }
virtual bool OnCommand(const Events::InputCommand& e) override
{
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
return false;
}
if (e.Command == "Jump") {
if (e.Value > 0) {
m_Movement.y = glm::max(e.Value, 1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Crouch") {
if (e.Value > 0) {
m_Movement.y = glm::min(-e.Value, -1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Sprint") {
if (e.Value > 0) {
m_SpeedMultiplier *= 2.f;
} else {
m_SpeedMultiplier /= 2.f;
}
}
return FirstPersonInputController::OnCommand(e);
}
protected:
ConfigFile* m_Config;
bool m_Enabled = false;
double m_SpeedMultiplier = 1.f;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
{
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
LockMouse();
}
}
return true;
}
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e)
{
if (!m_Enabled) {
return false;
}
if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse();
}
return true;
}
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e)
{
if (!m_Enabled) {
return false;
}
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk();
return true;
}
};
#endif
+30
View File
@@ -7,6 +7,7 @@
#include <nativefiledialog/nfd.h> #include <nativefiledialog/nfd.h>
#include <boost/filesystem.hpp> #include <boost/filesystem.hpp>
#include <boost/any.hpp> #include <boost/any.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../Common.h" #include "../Common.h"
#include "../GLM.h" #include "../GLM.h"
#include <glm/gtx/common.hpp> #include <glm/gtx/common.hpp>
@@ -18,6 +19,8 @@
#include "../Core/ResourceManager.h" #include "../Core/ResourceManager.h"
#include "../Core/EPause.h" #include "../Core/EPause.h"
#include "../Core/EKeyDown.h" #include "../Core/EKeyDown.h"
#include "../Core/ELockMouse.h"
#include "../Core/EFileDropped.h"
#include "../Rendering/Texture.h" #include "../Rendering/Texture.h"
class EditorGUI class EditorGUI
@@ -32,6 +35,12 @@ public:
Scale Scale
}; };
enum class WidgetSpace
{
Global,
Local
};
void Draw(); void Draw();
void SelectEntity(EntityWrapper entity); void SelectEntity(EntityWrapper entity);
@@ -73,6 +82,9 @@ public:
// Called when the user selects a widget mode. // Called when the user selects a widget mode.
typedef std::function<void(WidgetMode)> OnWidgetMode_t; typedef std::function<void(WidgetMode)> OnWidgetMode_t;
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; } void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
// Called when the user selects a widget space.
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
private: private:
World* m_World; World* m_World;
@@ -93,8 +105,12 @@ private:
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid; EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
std::string m_LastErrorMessage; std::string m_LastErrorMessage;
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate; WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
std::set<std::string> m_ModalsToOpen; std::set<std::string> m_ModalsToOpen;
std::map<std::string, boost::any> m_ModalData; std::map<std::string, boost::any> m_ModalData;
std::string m_DroppedFile = "";
bool m_Paused = false;
bool m_MouseLocked = false;
// Callbacks // Callbacks
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr; OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
@@ -107,10 +123,21 @@ private:
OnComponentAttach_t m_OnComponentAttach = nullptr; OnComponentAttach_t m_OnComponentAttach = nullptr;
OnComponentDelete_t m_OnComponentDelete = nullptr; OnComponentDelete_t m_OnComponentDelete = nullptr;
OnWidgetMode_t m_OnWidgetMode = nullptr; OnWidgetMode_t m_OnWidgetMode = nullptr;
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
// Events // Events
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown; EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown& e); bool OnKeyDown(const Events::KeyDown& e);
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
EventRelay<EditorGUI, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e);
EventRelay<EditorGUI, Events::Resume> m_EResume;
bool OnResume(const Events::Resume& e);
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e);
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
bool OnUnlockMouse(const Events::UnlockMouse& e);
// Utility functions // Utility functions
boost::filesystem::path fileOpenDialog(); boost::filesystem::path fileOpenDialog();
@@ -118,6 +145,9 @@ private:
const std::string formatEntityName(EntityWrapper entity); const std::string formatEntityName(EntityWrapper entity);
GLuint tryLoadTexture(std::string filePath); GLuint tryLoadTexture(std::string filePath);
void openModal(const std::string& modal); void openModal(const std::string& modal);
void setWidgetMode(WidgetMode mode);
void toggleWidgetSpace();
static bool compareCharArray(const char* c1, const char* c2);
// Entity file handling methods // Entity file handling methods
void entityImport(World* world); void entityImport(World* world);
+17 -4
View File
@@ -1,7 +1,6 @@
#include "../Core/System.h" #include "../Core/System.h"
#include "../Rendering/IRenderer.h" #include "../Rendering/IRenderer.h"
#include "../Rendering/Camera.h" #include "../Rendering/Camera.h"
#include "../Rendering/DebugCameraInputController.h"
#include "../Rendering/ESetCamera.h" #include "../Rendering/ESetCamera.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "../Core/SystemPipeline.h" #include "../Core/SystemPipeline.h"
@@ -10,8 +9,10 @@
#include "../Core/EntityFileParser.h" #include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h" #include "../Core/EntityFileWriter.h"
#include "../Core/EMousePress.h" #include "../Core/EMousePress.h"
#include "../Input/EInputCommand.h"
#include "EditorGUI.h" #include "EditorGUI.h"
#include "EditorStats.h" #include "EditorStats.h"
#include "EditorCameraInputController.h"
class EditorSystem : public ImpureSystem class EditorSystem : public ImpureSystem
{ {
@@ -21,19 +22,26 @@ public:
void Update(double dt); void Update(double dt);
void Enable();
void Disable();
private: private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
World* m_EditorWorld; World* m_EditorWorld;
SystemPipeline* m_EditorWorldSystemPipeline; SystemPipeline* m_EditorWorldSystemPipeline;
Camera* m_EditorCamera; //Camera* m_EditorCamera;
EntityWrapper m_Camera = EntityWrapper::Invalid; EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController; EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
EditorGUI* m_EditorGUI; EditorGUI* m_EditorGUI;
EditorStats* m_EditorStats; EditorStats* m_EditorStats;
// State // State
double m_LastTime = 0.f;
bool m_Enabled = true;
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate; EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
EntityWrapper m_Widget = EntityWrapper::Invalid; EntityWrapper m_Widget = EntityWrapper::Invalid;
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid; EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
@@ -50,10 +58,15 @@ private:
void OnEntityChangeName(EntityWrapper entity, const std::string& name); void OnEntityChangeName(EntityWrapper entity, const std::string& name);
void OnComponentAttach(EntityWrapper entity, const std::string& componentType); void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
void OnComponentDelete(EntityWrapper entity, const std::string& componentType); void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
// Events // Events
EventRelay<EditorSystem, Events::MousePress> m_EMousePress; EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e); bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta; EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
bool OnWidgetDelta(const Events::WidgetDelta& e); bool OnWidgetDelta(const Events::WidgetDelta& e);
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(const Events::SetCamera& e);
}; };
+3 -1
View File
@@ -2,6 +2,7 @@
#define Events_InputCommand_h__ #define Events_InputCommand_h__
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/EntityWrapper.h"
namespace Events namespace Events
{ {
@@ -9,7 +10,8 @@ namespace Events
struct InputCommand : Event struct InputCommand : Event
{ {
/** Numerical ID of the player. */ /** Numerical ID of the player. */
unsigned int PlayerID; int PlayerID;
EntityWrapper Player;
/** The command that was sent. */ /** The command that was sent. */
std::string Command; std::string Command;
/** The value of the command. */ /** The value of the command. */
+109 -47
View File
@@ -9,62 +9,124 @@ template <typename EventContext>
class FirstPersonInputController : public InputController<EventContext> class FirstPersonInputController : public InputController<EventContext>
{ {
public: public:
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID) FirstPersonInputController(EventBroker* eventBroker, int playerID);
: InputController(eventBroker)
, m_PlayerID(playerID) virtual const glm::vec3 Movement() const { return m_Movement; }
{ virtual const glm::vec3 Rotation() const { return m_Rotation; }
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse); virtual bool Jumping() const { return m_Jumping; }
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse); virtual bool Crouching() const { return m_Crouching; }
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
} }
const glm::quat Orientation() const { return m_Orientation; } void LockMouse();
void UnlockMouse();
void LockMouse() virtual bool OnCommand(const Events::InputCommand& e) override;
{ virtual void Reset();
Events::LockMouse e;
m_EventBroker->Publish(e);
m_MouseLocked = true;
}
void UnlockMouse() protected:
{ const int m_PlayerID;
Events::UnlockMouse e; bool m_MouseLocked = false;
m_EventBroker->Publish(e); glm::vec3 m_Rotation;
m_MouseLocked = false; glm::vec3 m_Movement;
} bool m_Jumping = false;
bool m_DoubleJumping = false;
bool m_Crouching = false;
virtual bool OnCommand(const Events::InputCommand& e) override EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
{ bool OnLockMouse(const Events::LockMouse& e);
if (m_PlayerID != e.PlayerID) { EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
return false; bool OnUnlockMouse(const Events::UnlockMouse& e);
} };
if (m_MouseLocked) { template <typename EventContext>
if (e.Command == "Pitch") { FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
float val = glm::radians(e.Value); : InputController(eventBroker)
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0)); , m_PlayerID(playerID)
return true; {
} EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
}
if (e.Command == "Yaw") { template <typename EventContext>
float val = glm::radians(e.Value); void FirstPersonInputController<EventContext>::Reset()
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation; {
return true; m_Rotation = glm::vec3(0.f, 0.f, 0.f);
} m_Jumping = false;
} }
template <typename EventContext>
void FirstPersonInputController<EventContext>::LockMouse()
{
Events::LockMouse e;
m_EventBroker->Publish(e);
m_MouseLocked = true;
}
template <typename EventContext>
void FirstPersonInputController<EventContext>::UnlockMouse()
{
Events::UnlockMouse e;
m_EventBroker->Publish(e);
m_MouseLocked = false;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
{
if (m_PlayerID != e.PlayerID) {
return false; return false;
} }
protected: if (e.Command == "Pitch") {
const unsigned int m_PlayerID; float val = glm::radians(e.Value);
glm::quat m_Orientation; m_Rotation.x += -val;
bool m_MouseLocked = false; //m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
}
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; } if (e.Command == "Yaw") {
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse; float val = glm::radians(e.Value);
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; } m_Rotation.y += -val;
}; }
if (e.Command == "Forward" || e.Command == "Right") {
if (e.Command == "Forward") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.z = -val;
}
if (e.Command == "Right") {
float val = glm::clamp(e.Value, -1.f, 1.f);
m_Movement.x = val;
}
if (glm::length2(m_Movement) > 0) {
m_Movement = glm::normalize(m_Movement);
}
}
if (e.Command == "Jump") {
m_Jumping = e.Value > 0;
}
if (e.Command == "Crouch") {
m_Crouching = e.Value > 0;
}
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
{
m_MouseLocked = false;
return true;
}
template <typename EventContext>
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
{
m_MouseLocked = true;
return true;
}
#endif #endif
+20 -10
View File
@@ -20,6 +20,7 @@
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#include "Core/EPlayerSpawned.h"
class Client : public Network class Client : public Network
{ {
@@ -35,20 +36,21 @@ private:
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
// Sending message to server logic // Sending message to server logic
int bytesRead = -1; size_t bytesRead = 0;
char readBuf[INPUTSIZE] = { 0 }; char readBuf[INPUTSIZE] = { 0 };
// Packet loss logic // Packet loss logic
unsigned int m_PacketID = 0; PacketID m_PacketID = 0;
unsigned int m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
unsigned int m_SendPacketID = 0; PacketID m_SendPacketID = 0;
// Game logic // Game logic
World* m_World; World* m_World;
std::string m_PlayerName; std::string m_PlayerName;
int m_PlayerID = -1; PlayerID m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max(); EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
bool m_IsConnected = false; bool m_IsConnected = false;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Server Client Lookup map // Server Client Lookup map
// Assumes that root node for client and server is EntityID 0. // Assumes that root node for client and server is EntityID 0.
@@ -57,31 +59,36 @@ private:
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID; std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic // Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS]; PlayerDefinition m_PlayerDefinitions[8];
SnapshotDefinitions m_NextSnapshot; SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime; double m_DurationOfPingTime;
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
std::clock_t m_TimeSinceSentInputs;
unsigned int m_SendInputIntervalMs;
std::vector<Events::InputCommand> m_InputCommandBuffer; std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions // Private member functions
void readFromServer(); void readFromServer();
int receive(char* data, size_t length); size_t receive(char* data);
void send(Packet& packet); void send(Packet& packet);
void connect(); void connect();
void disconnect(); void disconnect();
void ping();
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parsePlayerConnected(Packet& packet); void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseServerPing(); void parseKick();
void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet);
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
bool hasServerTimedOut(); bool hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
void sendInputCommands(); void sendInputCommands();
void sendLocalPlayerTransform();
void becomePlayer(); void becomePlayer();
// Mapping Logic // Mapping Logic
// Returns if local EntityID exist in map // Returns if local EntityID exist in map
@@ -89,13 +96,16 @@ private:
// Returns if server EntityID exist in map // Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID); bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID); void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand; EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage; EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e); bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
}; };
#endif #endif
@@ -0,0 +1,18 @@
#ifndef Events_PlayerDisconnected
#define Events_PlayerDisconnected
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
struct PlayerDisconnected : public Event
{
unsigned int PlayerID;
EntityID Entity;
};
}
#endif
+11 -7
View File
@@ -5,16 +5,20 @@
// Used to determine what type of message was sent. // Used to determine what type of message was sent.
enum class MessageType enum class MessageType
{ {
Connect, Connect,
Disconnect, Disconnect,
ClientPing, Ping,
ServerPing, Message,
Message, Snapshot,
Snapshot,
OnInputCommand, OnInputCommand,
OnPlayerDamage, OnPlayerDamage,
PlayerConnected, PlayerConnected,
BecomePlayer BecomePlayer,
Kick,
OnPlayerSpawned,
EntityDeleted,
ComponentDeleted,
PlayerTransform
}; };
#endif #endif
+21 -3
View File
@@ -1,13 +1,20 @@
#ifndef Network_h__ #ifndef Network_h__
#define Network_h__ #define Network_h__
#include <ctime>
#include "Core/World.h" #include "Core/World.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/Packet.h" #include "Network/Packet.h"
#include "Network/NetworkData.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include <fstream>
#include <iostream>
#define MAXCONNECTIONS 8 #define INPUTSIZE 32000
#define INPUTSIZE 4097 typedef unsigned int PlayerID;
#define TIMEOUTMS 15000 typedef unsigned int PacketID;
class Network class Network
{ {
@@ -15,6 +22,17 @@ public:
virtual ~Network() { }; virtual ~Network() { };
virtual void Start(World* m_world, EventBroker *eventBroker) = 0; virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
virtual void Update() = 0; virtual void Update() = 0;
protected:
// For Debug
bool isReadingData = false;
NetworkData m_NetworkData;
unsigned int m_SaveDataIntervalMs = 1000;
std::clock_t m_SaveDataTimer;
unsigned int m_MaxConnections;
double m_TimeoutMs;
void saveToFile();
void updateNetworkData();
void initialize();
}; };
#endif #endif
+18
View File
@@ -0,0 +1,18 @@
#ifndef NetworkData_h__
#define NetworkData_h__
#include <vector>
struct NetworkData {
double TotalTime = 0;
size_t TotalDataReceived = 0;
size_t TotalDataSent = 0;
size_t AmountOfMessagesReceived = 0;
unsigned int AmountOfMessagesSent = 0;
// Interval based
size_t DataReceivedThisInterval = 0;
size_t DataSentThisInterval = 0;
// pair: first=reveived, second=send
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
};
#endif
+9 -7
View File
@@ -13,7 +13,7 @@ public:
// arg2: PacketID for identifying packet loss. // arg2: PacketID for identifying packet loss.
Packet(MessageType type, unsigned int& packetID); Packet(MessageType type, unsigned int& packetID);
// Used to create packet from already existing data buffer. // Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket); Packet(char* data, const size_t sizeOfPacket);
Packet(MessageType type); Packet(MessageType type);
~Packet(); ~Packet();
void Init(MessageType type, unsigned int& packetID); void Init(MessageType type, unsigned int& packetID);
@@ -51,16 +51,18 @@ public:
std::string ReadString(); std::string ReadString();
char* ReadData(int SizeOfData); char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID); void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; }; size_t Size() { return m_Offset; };
char* Data() { return m_Data; }; char* Data() { return m_Data; };
unsigned int DataReadSize() { return m_ReturnDataOffset; } size_t DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; } size_t MaxSize() { return m_MaxPacketSize; }
size_t HeaderSize() { return m_HeaderSize; }
private: private:
char* m_Data; char* m_Data;
unsigned int m_ReturnDataOffset = 0; size_t m_ReturnDataOffset = 0;
int m_Offset = 0; size_t m_Offset = 0;
unsigned int m_MaxPacketSize = 512; size_t m_MaxPacketSize = 512;
size_t m_HeaderSize = 0;
void resizeData(); void resizeData();
}; };
+2 -1
View File
@@ -1,9 +1,10 @@
#ifndef PlayerDefinition_h__ #ifndef PlayerDefinition_h__
#define PlayerDefinition_h__ #define PlayerDefinition_h__
#include <string> #include <string>
#include "../Core/Entity.h"
struct PlayerDefinition { struct PlayerDefinition {
int EntityID = -1; ::EntityID EntityID = EntityID_Invalid;
std::string Name = ""; std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint; boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID; unsigned int PacketID;
+26 -13
View File
@@ -14,6 +14,10 @@
#include "../Network/Network.h" #include "../Network/Network.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network class Server : public Network
{ {
@@ -29,18 +33,19 @@ private:
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
// Sending messages to client logic // Sending messages to client logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS]; std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
std::vector<PlayerDefinition> m_ConnectedUsers; // HACK: Fix INPUTSIZE
char readBuffer[INPUTSIZE] = { 0 }; char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0; size_t bytesRead = 0;
// time for previouse message // time for previouse message
std::clock_t previousePingMessage = std::clock(); std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock(); std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock(); std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds) // How often we send messages (milliseconds)
int intervalMs = 1000; float pingIntervalMs;
int snapshotInterval = 50; float snapshotInterval;
int checkTimeOutInterval = 100; int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
@@ -50,32 +55,40 @@ private:
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
// Packet loss logic // Packet loss logic
unsigned int m_PacketID = 0; PacketID m_PacketID = 0;
unsigned int m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
// Private member functions // Private member functions
int receive(char* data, size_t length); size_t receive(char* data);
void readFromClients(); void readFromClients();
void send(Packet& packet, int playerID); void send(PlayerID player, Packet& packet);
void send(Packet& packet); void send(Packet& packet);
void broadcast(Packet& packet); void broadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing(); void sendPing();
void checkForTimeOuts(); void checkForTimeOuts();
void disconnect(int i); void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet); void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet); void parseConnect(Packet& packet);
void parseDisconnect(); void parseDisconnect();
void parseClientPing(); void parseClientPing();
void parseServerPing(); void parsePing();
void identifyPacketLoss(); void identifyPacketLoss();
void createPlayer(); void kick(PlayerID player);
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint); PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event // Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand; EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
}; };
#endif #endif
@@ -0,0 +1,29 @@
#ifndef AnimationSystem_h__
#define AnimationSystem_h__
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/Skeleton.h"
class AnimationSystem : public PureSystem
{
public:
AnimationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Animation")
{
}
~AnimationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
private:
};
#endif
@@ -1,84 +0,0 @@
#ifndef DebugCameraInputController_h__
#define DebugCameraInputController_h__
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
template <typename EventContext>
class DebugCameraInputController : public FirstPersonInputController<EventContext>
{
public:
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
}
void SetPosition(const glm::vec3 position) { m_Position = position; }
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
const glm::vec3 Position() const { return m_Position; }
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
virtual bool OnCommand(const Events::InputCommand& e) override
{
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureKeyboard) {
if (e.Command == "Right") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.x = value;
}
if (e.Command == "Forward") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.z = -value;
}
if (e.Command == "Sprint") {
if (e.Value > 0.f) {
m_Speed = m_BaseSpeed * 2.f * (e.Value);
} else {
m_Speed = m_BaseSpeed;
}
}
}
return FirstPersonInputController::OnCommand(e);
}
void Update(double dt)
{
if (glm::length2(m_Velocity) > 0) {
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
}
}
protected:
glm::vec3 m_Position = glm::vec3(0, 0, 0);
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
float m_BaseSpeed = 2.0f;
float m_Speed = m_BaseSpeed;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
LockMouse();
}
}
return true;
}
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse();
}
return true;
}
};
#endif
@@ -7,6 +7,7 @@
#include "ShaderProgram.h" #include "ShaderProgram.h"
//#include "Util/UnorderedMapVec2.h" //#include "Util/UnorderedMapVec2.h"
#include "Texture.h" #include "Texture.h"
#include "imgui/imgui.h"
class DrawColorCorrectionPass class DrawColorCorrectionPass
{ {
@@ -16,14 +17,13 @@ public:
void InitializeFrameBuffers(); void InitializeFrameBuffers();
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(GLuint sceneTexture, GLuint bloomTexture); void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
private: private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
ShaderProgram* m_ColorCorrectionProgram; ShaderProgram* m_ColorCorrectionProgram;
Model* m_ScreenQuad; Model* m_ScreenQuad;
GLfloat m_Exposure;
}; };
#endif #endif
+10
View File
@@ -30,9 +30,18 @@ public:
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const; void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
void BindModelTextures(std::shared_ptr<ModelJob>& job);
Texture* m_WhiteTexture; Texture* m_WhiteTexture;
Texture* m_BlackTexture; Texture* m_BlackTexture;
Texture* m_NeutralNormalTexture;
Texture* m_GreyTexture;
FrameBuffer m_FinalPassFrameBuffer; FrameBuffer m_FinalPassFrameBuffer;
GLuint m_BloomTexture; GLuint m_BloomTexture;
@@ -43,6 +52,7 @@ private:
const LightCullingPass* m_LightCullingPass; const LightCullingPass* m_LightCullingPass;
ShaderProgram* m_ForwardPlusProgram; ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram;
}; };
#endif #endif
@@ -0,0 +1,18 @@
#ifndef Events_AnimationComplete_h__
#define Events_AnimationComplete_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AnimationComplete : Event
{
EntityWrapper Entity;
std::string Name;
};
}
#endif
@@ -0,0 +1,106 @@
#ifndef ExplosionEffectJob_h__
#define ExplosionEffectJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "Texture.h"
#include "Model.h"
#include "RenderJob.h"
#include "../Core/ResourceManager.h"
#include "Camera.h"
#include "../Core/World.h"
struct ExplosionEffectJob : ModelJob
{
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
{
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
Randomness = (bool)explosionEffectComponent["Randomness"];
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
};
glm::vec3 ExplosionOrigin;
double TimeSinceDeath = 0.f; //Seconds
double ExplosionDuration = 2.f;
//bool Gravity = true;
//double GravityForce = 1.f; // Speed
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
glm::vec4 EndColor;
bool Randomness = false;
float RandomnessScalar = 1.f;
glm::vec2 Velocity;
bool ColorByDistance = false;
//bool ReverseAnimation = false;
//bool Wireframe = false;
bool ExponentialAccelaration = false;
std::array<float, 50> RandomNumbers = {
0.3257552917701f,
0.07601508315467f,
0.57408909014151f,
0.0f,
0.8618231368539f,
0.074957156588769f,
0.39413607511396f,
0.54579346698979f,
0.83222648353885f,
0.83635707285086f,
0.34473986148124f,
0.98092448710507f,
0.46346380070944f,
0.7308761201477f,
0.70832470371776f,
0.28268750909841f,
0.26291620883295f,
0.07685032816457f,
0.30760929515008f,
0.2781575388639f ,
0.016950582161988f ,
0.25787915254844f ,
0.76293767279151f ,
0.67730279903733f ,
0.49042877018937f ,
0.13002237823327f ,
0.62803373841012f ,
0.94525353747665f ,
0.32893980076953f ,
0.95952951719962f ,
0.056386206790985f ,
0.012030893476694f ,
0.93090049220757f,
0.83579883064879f,
0.79733513938139f,
0.8796381046435f ,
0.94160434600972f ,
0.76901855588379f ,
0.50253688101775f ,
0.82457069578793f ,
0.80157403359263f ,
0.87291810189975f ,
0.64679548919517f ,
0.42664138899494f ,
0.77171308303797f ,
0.75567959237643f ,
0.45190826265696f ,
0.59844922628181f ,
0.56534937655802f ,
0.195656257307f};
void CalculateHash() override
{
Hash = 0;
}
};
#endif
+7 -5
View File
@@ -25,21 +25,23 @@ class IRenderer
{ {
public: public:
GLFWwindow* Window() const { return m_Window; } GLFWwindow* Window() const { return m_Window; }
//Returns screen size including window border and header
Rectangle Resolution() const { return m_Resolution; } Rectangle Resolution() const { return m_Resolution; }
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; } virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
bool Fullscreen() { return m_Fullscreen; } bool Fullscreen() { return m_Fullscreen; }
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; } virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; } bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; } virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
//Returns screen size excluding window border and header
Rectangle GetViewportSize() const { return m_ViewportSize; }
virtual void Initialize() = 0; virtual void Initialize() = 0;
virtual void Update(double dt) = 0; virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0; virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0; virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected: protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720); Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false; bool m_Fullscreen = false;
bool m_VSYNC = false; bool m_VSYNC = false;
int m_GLVersion[2]; int m_GLVersion[2];
+4 -4
View File
@@ -1,7 +1,8 @@
#ifndef Model_h__ #ifndef Model_h__
#define Model_h__ #define Model_h__
#include "RawModel.h" #include "Rendering/RawModelCustom.h"
//#include "Rendering/RawModelAssimp.h"
#include "../OpenGL.h" #include "../OpenGL.h"
class Model : public ThreadUnsafeResource class Model : public ThreadUnsafeResource
@@ -19,12 +20,11 @@ public:
GLuint VAO; GLuint VAO;
GLuint ElementBuffer; GLuint ElementBuffer;
RawModel* m_RawModel;
private: private:
RawModel* m_RawModel;
GLuint VertexBuffer; GLuint VertexBuffer;
GLuint DiffuseVertexColorBuffer;
GLuint SpecularVertexColorBuffer;
GLuint NormalBuffer; GLuint NormalBuffer;
GLuint TangentNormalsBuffer; GLuint TangentNormalsBuffer;
GLuint BiTangentNormalsBuffer; GLuint BiTangentNormalsBuffer;
+47 -4
View File
@@ -13,17 +13,38 @@
#include "Camera.h" #include "Camera.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "Skeleton.h"
struct ModelJob : RenderJob struct ModelJob : RenderJob
{ {
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world) ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
: RenderJob() : RenderJob()
{ {
Model = model; Model = model;
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0; TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
DiffuseTexture = matGroup.Texture.get(); if (modelComponent["DiffuseTexture"]) {
NormalTexture = matGroup.NormalMap.get(); DiffuseTexture = matGroup.Texture.get();
SpecularTexture = matGroup.SpecularMap.get(); } else {
DiffuseTexture = nullptr;
}
if (modelComponent["NormalMap"]) {
NormalTexture = matGroup.NormalMap.get();
} else {
NormalTexture = nullptr;
}
if (modelComponent["SpecularMap"]) {
SpecularTexture = matGroup.SpecularMap.get();
} else {
SpecularTexture = nullptr;
}
if (modelComponent["GlowMap"]) {
IncandescenceTexture = matGroup.IncandescenceMap.get();
} else {
IncandescenceTexture = nullptr;
}
DiffuseColor = matGroup.DiffuseColor;
SpecularColor = matGroup.SpecularColor;
IncandescenceColor = matGroup.IncandescenceColor;
StartIndex = matGroup.StartIndex; StartIndex = matGroup.StartIndex;
EndIndex = matGroup.EndIndex; EndIndex = matGroup.EndIndex;
Matrix = matrix; Matrix = matrix;
@@ -33,6 +54,16 @@ struct ModelJob : RenderJob
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1)); glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
Depth = worldpos.z; Depth = worldpos.z;
World = world; World = world;
FillColor = fillColor;
FillPercentage = fillPercentage;
Skeleton = Model->m_RawModel->m_Skeleton;
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
auto animationComponent = world->GetComponent(Entity, "Animation");
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
AnimationTime = (double)animationComponent["Time"];
}
}; };
unsigned int TextureID; unsigned int TextureID;
@@ -43,13 +74,25 @@ struct ModelJob : RenderJob
const Texture* DiffuseTexture; const Texture* DiffuseTexture;
const Texture* NormalTexture; const Texture* NormalTexture;
const Texture* SpecularTexture; const Texture* SpecularTexture;
const Texture* IncandescenceTexture;
float Shininess = 0.f; float Shininess = 0.f;
glm::vec4 Color; glm::vec4 Color;
const ::Model* Model = nullptr; const ::Model* Model = nullptr;
::Skeleton* Skeleton = nullptr;
const ::Skeleton::Animation* Animation = nullptr;
float AnimationTime = 0.f;
glm::vec4 DiffuseColor;
glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor;
unsigned int StartIndex = 0; unsigned int StartIndex = 0;
unsigned int EndIndex = 0; unsigned int EndIndex = 0;
World* World; World* World;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;
void CalculateHash() override void CalculateHash() override
{ {
Hash = TextureID; Hash = TextureID;
+1 -4
View File
@@ -1,8 +1,6 @@
#ifndef PickingPass_h__ #ifndef PickingPass_h__
#define PickingPass_h__ #define PickingPass_h__
#include "IRenderer.h" #include "IRenderer.h"
#include "PickingPassState.h" #include "PickingPassState.h"
#include "FrameBuffer.h" #include "FrameBuffer.h"
@@ -10,8 +8,7 @@
#include "Util/UnorderedMapiVec2.h" #include "Util/UnorderedMapiVec2.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "../Core/World.h" #include "../Core/World.h"
#include "Rendering/Skeleton.h"
class PickingPass class PickingPass
{ {
@@ -1,5 +1,7 @@
#ifndef RawModel_h__ #ifndef RawModelAssimp_h__
#define RawModel_h__ #define RawModelAssimp_h__
#ifdef USING_ASSIMP_AS_IMPORTER
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
@@ -18,29 +20,27 @@
#include "Texture.h" #include "Texture.h"
#include "Skeleton.h" #include "Skeleton.h"
class RawModel : public Resource #define RawModel RawModelAssimp
class RawModelAssimp : public Resource
{ {
friend class ResourceManager; friend class ResourceManager;
protected: protected:
RawModel(std::string fileName); RawModelAssimp(std::string fileName);
public: public:
~RawModel(); ~RawModelAssimp();
struct Vertex struct Vertex
{ {
glm::vec3 Position; glm::vec3 Position;
glm::vec3 Normal; glm::vec3 Normal;
glm::vec3 Tangent; glm::vec3 Tangent;
glm::vec3 BiTangent; glm::vec3 BiNormal;
glm::vec2 TextureCoords; glm::vec2 TextureCoords;
glm::vec4 DiffuseVertexColor; glm::vec4 BoneIndices;
glm::vec4 SpecularVertexColor; glm::vec4 BoneWeights;
glm::vec4 BoneIndices1;
glm::vec4 BoneIndices2;
glm::vec4 BoneWeights1;
glm::vec4 BoneWeights2;
}; };
struct MaterialGroup struct MaterialGroup
@@ -68,8 +68,6 @@ private:
std::vector<glm::ivec2> BoneIndices; std::vector<glm::ivec2> BoneIndices;
std::vector<glm::vec2> BoneWeights; std::vector<glm::vec2> BoneWeights;
std::vector<glm::vec3> Normals; std::vector<glm::vec3> Normals;
std::vector<glm::vec4> DiffuseVertexColor;
std::vector<glm::vec4> SpecularVertexColor;
std::vector<glm::vec3> TangentNormals; std::vector<glm::vec3> TangentNormals;
std::vector<glm::vec3> BiTangentNormals; std::vector<glm::vec3> BiTangentNormals;
std::vector<glm::vec2> TextureCoords; std::vector<glm::vec2> TextureCoords;
@@ -78,3 +76,4 @@ private:
}; };
#endif #endif
#endif
+102
View File
@@ -0,0 +1,102 @@
#ifndef RawModelCustom_h__
#define RawModelCustom_h__
#ifndef USING_ASSIMP_AS_IMPORTER
#define RawModel RawModelCustom
#include <fstream>
#include <iostream>
#include <sstream>
#include <cstdlib>
#include <stack>
#include <boost/filesystem/path.hpp>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ResourceManager.h"
#include "Texture.h"
#include "Skeleton.h"
#include "boost\endian\buffers.hpp"
class RawModelCustom : public Resource
{
friend class ResourceManager;
protected:
RawModelCustom(std::string fileName);
public:
~RawModelCustom();
struct Vertex
{
glm::vec3 Position;
glm::vec3 Normal;
glm::vec3 Tangent;
glm::vec3 BiNormal;
glm::vec2 TextureCoords;
glm::vec4 BoneIndices;
glm::vec4 BoneWeights;
};
struct MaterialGroup
{
float SpecularExponent;
float ReflectionFactor;
glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
unsigned int StartIndex;
unsigned int EndIndex;
//float Transparency;
std::string TexturePath;
std::shared_ptr<::Texture> Texture;
std::string NormalMapPath;
std::shared_ptr<::Texture> NormalMap;
std::string SpecularMapPath;
std::shared_ptr<::Texture> SpecularMap;
std::string IncandescenceMapPath;
std::shared_ptr<::Texture> IncandescenceMap;
};
std::vector<MaterialGroup> MaterialGroups;
std::vector<Vertex> m_Vertices;
std::vector<unsigned int> m_Indices;
Skeleton* m_Skeleton = nullptr;
glm::mat4 m_Matrix;
private:
void ReadMeshFile(std::string filePath);
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialFile(std::string filePath);
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationFile(std::string filePath);
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
};
#else
#include "RawModelAssimp.h"
#endif
#endif
+9 -2
View File
@@ -14,20 +14,24 @@
#include "TextJob.h" #include "TextJob.h"
#include "PointLightJob.h" #include "PointLightJob.h"
#include "DirectionalLightJob.h" #include "DirectionalLightJob.h"
#include "ExplosionEffectJob.h"
struct RenderScene struct RenderScene
{ {
::Camera* Camera = nullptr; ::Camera* Camera = nullptr;
std::list<std::shared_ptr<RenderJob>> ForwardJobs; std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
std::list<std::shared_ptr<RenderJob>> PointLightJobs; std::list<std::shared_ptr<RenderJob>> PointLightJobs;
std::list<std::shared_ptr<RenderJob>> TextJobs; std::list<std::shared_ptr<RenderJob>> TextJobs;
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs; std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
Rectangle Viewport; Rectangle Viewport;
bool ClearDepth = false; bool ClearDepth = false;
glm::vec4 AmbientColor;
void Clear() void Clear()
{ {
ForwardJobs.clear(); OpaqueObjects.clear();
TransparentObjects.clear();
PointLightJobs.clear(); PointLightJobs.clear();
TextJobs.clear(); TextJobs.clear();
DirectionalLightJobs.clear(); DirectionalLightJobs.clear();
@@ -37,6 +41,9 @@ struct RenderScene
struct RenderFrame struct RenderFrame
{ {
public: public:
//TODO: Getters
GLfloat Gamma = 2.2f;
GLfloat Exposure = 1.f;
void Add(RenderScene &scene) void Add(RenderScene &scene)
{ {
+12 -5
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@@ -15,7 +15,7 @@
#include "Renderer.h" #include "Renderer.h"
#include "PointLightJob.h" #include "PointLightJob.h"
#include "../Core/Transform.h" #include "../Core/Transform.h"
#include "DebugCameraInputController.h" #include "../Core/EPlayerSpawned.h"
class RenderSystem : public ImpureSystem class RenderSystem : public ImpureSystem
{ {
@@ -29,18 +29,25 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
Camera* m_Camera; Camera* m_Camera;
World* m_World;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid; EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera; EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera &event); bool OnSetCamera(Events::SetCamera &event);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world); void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world); void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world); void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs); void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
bool isChildOfACamera(EntityWrapper entity);
bool isChildOfCurrentCamera(EntityWrapper entity);
}; };
#endif #endif
+2
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@@ -73,6 +73,8 @@ private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type); void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------// //--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram; ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_ExplosionEffectProgram;
}; };
#endif #endif
+2 -1
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@@ -4,6 +4,7 @@
#include <sstream> #include <sstream>
#include "Common.h" #include "Common.h"
#include "../GLM.h" #include "../GLM.h"
#include <glm/gtx/matrix_decompose.hpp>
//struct Bone //struct Bone
//{ //{
@@ -38,9 +39,9 @@ public:
, OffsetMatrix(offsetMatrix) , OffsetMatrix(offsetMatrix)
{ } { }
int ID;
std::string Name; std::string Name;
glm::mat4 OffsetMatrix; glm::mat4 OffsetMatrix;
int ID;
Bone* Parent; Bone* Parent;
std::vector<Bone*> Children; std::vector<Bone*> Children;
+1 -1
View File
@@ -9,7 +9,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
GLenum error = glGetError(); GLenum error = glGetError();
if (error != GL_NO_ERROR) if (error != GL_NO_ERROR)
{ {
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s, %i, %s", info, error, gluErrorString(error)); _LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s\nError code: %i, %s\n", info, error, gluErrorString(error));
return true; return true;
} }
+24
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@@ -0,0 +1,24 @@
#include "Common.h"
#include "Core/System.h"
class ExplosionEffectSystem : public PureSystem
{
public:
ExplosionEffectSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("ExplosionEffect")
{ }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
(double)component["TimeSinceDeath"] = 0.f;
}
(double&)component["TimeSinceDeath"] += dt;
//if ((bool)Component["Gravity"] == true) {
// (bool)Component["ExponentialAccelaration"] = false;
//}
}
};
+5 -2
View File
@@ -14,6 +14,7 @@
#include "Core/EKeyDown.h" #include "Core/EKeyDown.h"
#include "Core/EntityFilePreprocessor.h" #include "Core/EntityFilePreprocessor.h"
#include "Core/SystemPipeline.h" #include "Core/SystemPipeline.h"
#include "ExplosionEffectSystem.h"
#include "Editor/EditorSystem.h" #include "Editor/EditorSystem.h"
#include "Core/EntityFile.h" #include "Core/EntityFile.h"
#include "Rendering/RenderSystem.h" #include "Rendering/RenderSystem.h"
@@ -21,6 +22,7 @@
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Rendering/Font.h" #include "Rendering/Font.h"
#include "Systems/InterpolationSystem.h" #include "Systems/InterpolationSystem.h"
#include "Collision/EntityAABB.h"
// Network // Network
#include <boost/thread.hpp> #include <boost/thread.hpp>
#include "Network/Network.h" #include "Network/Network.h"
@@ -48,8 +50,9 @@ private:
InputProxy* m_InputProxy; InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack; GUI::Frame* m_FrameStack;
World* m_World; World* m_World;
Octree<AABB>* m_OctreeCollision; Octree<EntityAABB>* m_OctreeCollision;
Octree<AABB>* m_OctreeFrustrumCulling; Octree<EntityAABB>* m_OctreeTrigger;
Octree<EntityAABB>* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline; SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame; RenderFrame* m_RenderFrame;
// Network variables // Network variables
+3 -3
View File
@@ -40,7 +40,7 @@ private:
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint; int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
int m_NumberOfCapturePoints = 0; int m_NumberOfCapturePoints = 0;
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap; std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
//std::vector<ComponentWrapper> //std::vector<ComponentWrapper>
@@ -48,8 +48,8 @@ private:
bool m_ResetTimers = false; bool m_ResetTimers = false;
//vectors which will keep track of enter/leave changes //vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector; std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector; std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector;
}; };
#endif #endif
+1 -1
View File
@@ -24,7 +24,7 @@ public:
private: private:
//methods which will take care of specific events //methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e); bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup; EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e); bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
+10 -10
View File
@@ -10,11 +10,12 @@
#include "Common.h" #include "Common.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#define SNAPSHOTINTERVAL 0.05f
class InterpolationSystem : public PureSystem class InterpolationSystem : public PureSystem
{ {
struct Transform struct Transform
@@ -22,32 +23,31 @@ class InterpolationSystem : public PureSystem
glm::vec3 Position; glm::vec3 Position;
glm::vec3 Scale; glm::vec3 Scale;
glm::quat Orientation; glm::quat Orientation;
double interpolationTime; float interpolationTime;
}; };
public: public:
InterpolationSystem(World* world, EventBroker* eventBroker) InterpolationSystem(World* world, EventBroker* eventBroker);
: System(world, eventBroker)
, PureSystem("Transform")
{
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
}
~InterpolationSystem() { } ~InterpolationSystem() { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
private: private:
std::unordered_map<EntityID, Transform> m_NextTransform; std::unordered_map<EntityID, Transform> m_NextTransform;
std::unordered_map<EntityID, Transform> m_LastReceivedTransform; std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime); //glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
template <typename T> template <typename T>
T vectorInterpolation(T prev, T next, double currentTime) T vectorInterpolation(T prev, T next, double currentTime)
{ {
T difference = next - prev; T difference = next - prev;
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime); T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
return vector; return vector;
} }
float m_SnapshotInterval;
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate; EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e); bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
}; };
#endif #endif
+21
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@@ -0,0 +1,21 @@
#ifndef LifetimeSystem_h__
#define LifetimeSystem_h__
#include "Core/System.h"
class LifetimeSystem : public ImpureSystem, PureSystem
{
public:
LifetimeSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Lifetime")
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
private:
std::vector<EntityWrapper> m_Deletions;
};
#endif
+23
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@@ -0,0 +1,23 @@
#ifndef PlayerHUD_h__
#define PlayerHUD_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "../../Engine/Rendering/ESetCamera.h"
#include <imgui/imgui.h>
class PlayerHUD : public ImpureSystem
{
public:
PlayerHUD(World* world, EventBroker* eventBrokerer);
~PlayerHUD();
virtual void Update(double dt) override;
private:
World* m_World;
EventBroker* m_EventBroker;
};
#endif
+14 -5
View File
@@ -1,14 +1,23 @@
#include "Common.h" #include "Common.h"
#include "GLM.h" #include "GLM.h"
#include "Core/System.h" #include "Core/System.h"
#include "Core/EPlayerSpawned.h"
#include "Input/FirstPersonInputController.h"
#include <imgui/imgui.h>
class PlayerMovementSystem : public PureSystem class PlayerMovementSystem : public ImpureSystem, PureSystem
{ {
public: public:
PlayerMovementSystem(World* world, EventBroker* eventBroker) PlayerMovementSystem(World* world, EventBroker* eventBroker);
: System(world, eventBroker) ~PlayerMovementSystem();
, PureSystem("Player")
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt); virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
private:
// State
std::unordered_map<EntityWrapper, FirstPersonInputController<PlayerMovementSystem>*> m_PlayerInputControllers;
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
}; };
+15 -2
View File
@@ -2,6 +2,9 @@
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h" #include "Events/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
class PlayerSpawnSystem : public ImpureSystem class PlayerSpawnSystem : public ImpureSystem
{ {
@@ -11,8 +14,18 @@ public:
virtual void Update(double dt) override; virtual void Update(double dt) override;
private: private:
struct SpawnRequest
{
int PlayerID;
ComponentInfo::EnumType Team;
};
bool m_NetworkEnabled = false;
std::vector<SpawnRequest> m_SpawnRequests;
std::map<int, EntityWrapper> m_PlayerEntities;
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand; EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
std::vector<int> m_SpawnRequests; bool OnPlayerSpawned(Events::PlayerSpawned& e);
}; };
+13 -8
View File
@@ -9,7 +9,10 @@
#include "Core/System.h" #include "Core/System.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EShoot.h" #include "Core/EShoot.h"
#include "Core/EPlayerSpawned.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Core/EntityFile.h"
#include "Core/EntityFileParser.h"
#include <tuple> #include <tuple>
#include <vector> #include <vector>
@@ -23,16 +26,18 @@ public:
virtual void Update(double dt) override; virtual void Update(double dt) override;
private: private:
//methods which will take care of specific events
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(const Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
IRenderer* m_Renderer; IRenderer* m_Renderer;
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector; // State
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Events
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
}; };
#endif #endif
+8 -1
View File
@@ -1,11 +1,13 @@
[Debug] [Debug]
LogLevel=1 LogLevel=1
LoadMap= LoadMap=
EditorEnabled=false
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. ; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
; if false -> Use pool allocation. ; if false -> Use pool allocation.
DisableMemoryPool=false DisableMemoryPool=false
[Editor]
CameraSpeed=3
[Video] [Video]
Fullscreen=false Fullscreen=false
VSYNC=false VSYNC=false
@@ -19,6 +21,11 @@ IsServer=false
Name=Bob Name=Bob
Address=127.0.0.1 Address=127.0.0.1
Port=13 Port=13
MaxConnections=8
SnapshotInterval=0.05
SendInputIntervalMs=33
PingIntervalMs= 1000
TimeoutMs=15000
[Multithreading] [Multithreading]
ResourceLoading=true ResourceLoading=true
+2 -5
View File
@@ -15,10 +15,7 @@ Space=Jump
LeftControl=Crouch LeftControl=Crouch
LeftShift=Sprint LeftShift=Sprint
F1=ToggleEditor F1=ToggleEditor
1=EditorToolMove
2=EditorToolRotate
3=EditorToolScale
X=EditorToggleTransformSpace
C=ConnectToServer C=ConnectToServer
N=SwitchToServer N=SwitchToServer
M=SwitchToClient M=SwitchToClient
P=SwitchToPlayer
+7
View File
@@ -11,7 +11,9 @@
<xs:include schemaLocation="Components/AABB.xsd"/> <xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/PointLight.xsd"/> <xs:include schemaLocation="Components/PointLight.xsd"/>
<xs:include schemaLocation="Components/DirectionalLight.xsd"/> <xs:include schemaLocation="Components/DirectionalLight.xsd"/>
<xs:include schemaLocation="Components/SceneLight.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/> <xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/ExplosionEffect.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/> <xs:include schemaLocation="Components/Health.xsd"/>
<xs:include schemaLocation="Components/CapturePoint.xsd"/> <xs:include schemaLocation="Components/CapturePoint.xsd"/>
<xs:include schemaLocation="Components/Listener.xsd"/> <xs:include schemaLocation="Components/Listener.xsd"/>
@@ -23,4 +25,9 @@
<xs:include schemaLocation="Components/Team.xsd"/> <xs:include schemaLocation="Components/Team.xsd"/>
<xs:include schemaLocation="Components/UniformScale.xsd"/> <xs:include schemaLocation="Components/UniformScale.xsd"/>
<xs:include schemaLocation="Components/EditorWidget.xsd"/> <xs:include schemaLocation="Components/EditorWidget.xsd"/>
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
<xs:include schemaLocation="Components/Animation.xsd"/>
<xs:include schemaLocation="Components/Fill.xsd"/>
<xs:include schemaLocation="Components/Lifetime.xsd"/>
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
</xs:schema> </xs:schema>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
<Name></Name>
<Time>0</Time>
<Speed>0</Speed>
<Loop>true</Loop>
</Animation>
+16
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@@ -0,0 +1,16 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Animation">
<xs:complexType>
<xs:all>
<xs:element name="Name" type="t:string" minOccurs="0"/>
<xs:element name="Time" type="t:double" minOccurs="0"/>
<xs:element name="Speed" type="t:double" minOccurs="0"/>
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+2 -13
View File
@@ -2,22 +2,11 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/> <xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
<xs:complexType name="TeamEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="CapturePoint"> <xs:element name="CapturePoint">
<xs:annotation> <xs:annotation>
<xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation> <xs:documentation>A Capture Point. Make sure to update the HomePoint,CapturePointNumber,Team for each</xs:documentation>
</xs:annotation> </xs:annotation>
<xs:complexType> <xs:complexType>
<xs:all> <xs:all>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>2</ExplosionDuration>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
<EndColor R="0" G="0" B="0" A="0"/>
<Randomness>0</Randomness>
<RandomnessScalar>1</RandomnessScalar>
<Velocity X="2" Y="2"/>
<ColorByDistance>0</ColorByDistance>
<!--<ReverseAnimation>0</ReverseAnimation>-->
<!--<Wireframe>0</Wireframe>-->
<ExponentialAccelaration>0</ExponentialAccelaration>
</ExplosionEffect>
@@ -0,0 +1,57 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ExplosionEffect">
<xs:annotation>
<xs:documentation>A component that trigger the death effect</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="ExplosionOrigin" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>The position in which to spawn the component</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="TimeSinceDeath" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Seconds since death</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="GravityForce" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The force of the gravity</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="ObjectRadius" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Object radius (TO BE REMOVED AND AUTOMATED)</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="EndColor" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>The tint the polys end with</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Randomness" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Add some randomness to the explosion</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="RandomnessScalar" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Alter the power of the randomness</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
<xs:annotation><xs:documentation>The velocity factors (start/end)</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+5
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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
<Percentage>0.0</Percentage>
<Color R="1" G="1" B="1" A="1"/>
</Fill>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Fill">
<xs:complexType>
<xs:all>
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
<xs:element name="Color" type="t:Color" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HealthHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthHUD.xsd"/>
@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HealthHUD">
</xs:element>
</xs:schema>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HiddenForLocalPlayer xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HiddenForLocalPlayer.xsd"/>
@@ -0,0 +1,11 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="HiddenForLocalPlayer">
<xs:annotation>
<xs:documentation>Used to make the entity invisible if it's parented to the current local player entity (for first person player model and such)</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Lifetime.xsd">
<Lifetime>0</Lifetime>
</Lifetime>
+13
View File
@@ -0,0 +1,13 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Lifetime">
<xs:complexType>
<xs:all>
<xs:element name="Lifetime" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+5
View File
@@ -2,5 +2,10 @@
<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd"> <Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
<Resource></Resource> <Resource></Resource>
<Color R="1" G="1" B="1" A="1"/> <Color R="1" G="1" B="1" A="1"/>
<Transparent>false</Transparent>
<Visible>true</Visible> <Visible>true</Visible>
<DiffuseTexture>true</DiffuseTexture>
<NormalMap>true</NormalMap>
<SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap>
</Model> </Model>
+16 -1
View File
@@ -15,8 +15,23 @@
<xs:element name="Color" type="t:Color" minOccurs="0"> <xs:element name="Color" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Transparent" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the model is transparent or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0"> <xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="DiffuseTexture" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Diffuse texture or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="NormalMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Normalmap or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="SpecularMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Specularmap or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
</xs:element> </xs:element>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
+2 -5
View File
@@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd"> <Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
<Velocity X="0" Y="0" Z="0"/> <MovementSpeed>3</MovementSpeed>
<Forward>false</Forward> <CrouchSpeed>1.5</CrouchSpeed>
<Left>false</Left>
<Back>false</Back>
<Right>false</Right>
</Player> </Player>
+2 -5
View File
@@ -9,11 +9,8 @@
</xs:annotation> </xs:annotation>
<xs:complexType> <xs:complexType>
<xs:all> <xs:all>
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/> <xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
<xs:element name="Forward" type="t:bool" minOccurs="0"/> <xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
<xs:element name="Left" type="t:bool" minOccurs="0"/>
<xs:element name="Back" type="t:bool" minOccurs="0"/>
<xs:element name="Right" type="t:bool" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<SceneLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SceneLight.xsd">
<AmbientColor R="0.2" G="0.2" B="0.2" A="1"/>
<Visible>true</Visible>
<Gamma>2.2</Gamma>
<Exposure>1</Exposure>
</SceneLight>
@@ -0,0 +1,25 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="SceneLight">
<xs:annotation>
<xs:documentation>Some settings for the scene lighting</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="AmbientColor" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color of the ambient light</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the ambient light should be applied or not</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Gamma" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Gamma correction for the scene</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Exposure" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The exposure of the camera</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1 -12
View File
@@ -2,18 +2,7 @@
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types"> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/> <xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
<xs:complexType name="TeamEnum" mixed="true">
<xs:complexContent>
<xs:extension base="t:enum">
<xs:choice>
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
</xs:choice>
</xs:extension>
</xs:complexContent>
</xs:complexType>
<xs:element name="Team"> <xs:element name="Team">
<xs:annotation> <xs:annotation>
+273
View File
@@ -0,0 +1,273 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Camera/>
<c:Listener/>
<c:Transform>
<Position X="4.52910185" Y="5.50171423" Z="7.69566345"/>
<Orientation X="-0.453785568" Y="0.436270237" Z="-1.03594937e-06"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/AnimTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.0966923237" Y="1.2939688" Z="0.399702221"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/AnimTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1.31816244" Z="1.1888907"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/AnimTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.708824873" Y="1.30000007" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/AnimTest.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="1.36948848" Y="1.20000005" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:DirectionalLight>
<Intensity>0.13000047206878662</Intensity>
</c:DirectionalLight>
<c:Transform>
<Position X="0" Y="2.77622533" Z="0"/>
<Orientation X="0" Y="1.30900002" Z="1.73600006"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="5" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="117.03714" Y="3023.50244" Z="3.03297734"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="1" Z="1.29999995"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="1" R="0"/>
<Radius>5</Radius>
<Intensity>0.80000001192092896</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="1" Z="-1.29999995"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0" R="0.478431374"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-1.30000007" Y="1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="1" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="1.29999995" Y="1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:RaptorCopter>
<Speed>0.50999981164932251</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="-0.100000001" Z="0"/>
<Orientation X="0" Y="191.457993" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.301960796" G="0.0901960805" R="0.247058824"/>
<Radius>5</Radius>
<Intensity>5</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="5"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.960784316" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="-7.66608238"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.00784313772" G="1" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-3.47176075" Y="3" Z="-8.09415054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-9.50536728" Y="2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="4.40877533"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.431372553" G="0.0745098069" R="1"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="5.83008432" Y="3" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0.623529434" R="0.929411769"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="3.72500014" Y="3" Z="-4.26100016"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="0" Y="3" Z="-7.50000048"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.192156866" G="1" R="0"/>
<Radius>5</Radius>
</c:PointLight>
<c:Transform>
<Position X="-5.90153885" Y="3" Z="-5.40681458"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AssetBase" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
</c:Model>
<c:Transform>
<Position X="0" Y="-0.231354833" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="28.7916641" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="1" Z="0"/>
<Orientation X="0.524000049" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB/>
<c:CapturePoint/>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model>
<c:Team/>
<c:Transform/>
<c:Trigger/>
</Components>
<Children/>
</Entity>
+7 -7
View File
@@ -9,7 +9,7 @@
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam> <HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -81,7 +81,7 @@
<CapturePointNumber>2</CapturePointNumber> <CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -102,7 +102,7 @@
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -120,7 +120,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -138,7 +138,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -9,7 +9,7 @@
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -42,7 +42,7 @@
<CaptureTimer>6.9158446328696002</CaptureTimer> <CaptureTimer>6.9158446328696002</CaptureTimer>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -63,7 +63,7 @@
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -83,7 +83,7 @@
<CapturePointNumber>2</CapturePointNumber> <CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -104,7 +104,7 @@
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -122,7 +122,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -140,7 +140,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -9,7 +9,7 @@
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam> <HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -79,7 +79,7 @@
<CapturePointNumber>2</CapturePointNumber> <CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -98,7 +98,7 @@
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -116,7 +116,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -134,7 +134,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
+10 -10
View File
@@ -9,7 +9,7 @@
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam> <HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -81,7 +81,7 @@
<CapturePointNumber>2</CapturePointNumber> <CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -101,7 +101,7 @@
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -122,7 +122,7 @@
<CapturePointNumber>4</CapturePointNumber> <CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -140,7 +140,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -158,7 +158,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -176,7 +176,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -194,7 +194,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
+10 -10
View File
@@ -9,7 +9,7 @@
<Entity> <Entity>
<Components> <Components>
<c:Model> <c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam> <HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="1" B="1" G="1" R="0"/>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -79,7 +79,7 @@
<CapturePointNumber>2</CapturePointNumber> <CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
<c:Transform> <c:Transform>
@@ -96,7 +96,7 @@
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/> <Color A="1" B="0" G="1" R="1"/>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -115,7 +115,7 @@
<CapturePointNumber>4</CapturePointNumber> <CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/> <Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -133,7 +133,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -151,7 +151,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/> <Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -169,7 +169,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -187,7 +187,7 @@
<c:Health/> <c:Health/>
<c:AABB/> <c:AABB/>
<c:Model> <c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/> <Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model> </c:Model>
<c:Player/> <c:Player/>
@@ -0,0 +1,173 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0.340887427" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<HomePointForTeam>
<Red/>
</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="6.60000038" Y="0" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team/>
<c:Transform>
<Position X="4.46673203" Y="0" Z="3.50259304"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="3.00000024" Y="0" Z="0.113596022"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="1.75382805" Y="0" Z="0.0895374417"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<HomePointForTeam>
<Blue/>
</HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="0.56674248" Y="0" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:Health/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Player/>
<c:Team>
<Team>
<Blue/>
</Team>
</c:Team>
<c:Transform>
<Position X="4.29100037" Y="-0.08556436" Z="1.29717529"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:Health/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Player/>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="5.43557501" Y="0.888866663" Z="1.55849135"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.600000024" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB/>
<c:Collidable/>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
+1 -1
View File
@@ -24,7 +24,7 @@
<Static>false</Static> <Static>false</Static>
</c:Collidable> </c:Collidable>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="1" R="0"/> <Color A="1" B="0" G="1" R="0"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
@@ -6,7 +6,7 @@
<Orientation X="0" Y="0" Z="0"/> <Orientation X="0" Y="0" Z="0"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/DummyScene.obj</Resource> <Resource>Models/Test/DummyScene.mesh</Resource>
</c:Model> </c:Model>
</Components> </Components>
<Children> <Children>
@@ -17,7 +17,7 @@
<Scale X="1" Y="1" Z="1"/> <Scale X="1" Y="1" Z="1"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitSphere.obj</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model> </c:Model>
</Components> </Components>
</Entity> </Entity>
@@ -28,7 +28,7 @@
<Scale X="2" Y="2" Z="2"/> <Scale X="2" Y="2" Z="2"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/RotationWidgetX.obj</Resource> <Resource>Models/Widgets/Rotate/RotationWidgetX.mesh</Resource>
</c:Model> </c:Model>
<c:Trigger> <c:Trigger>
</c:Trigger> </c:Trigger>
@@ -43,7 +43,7 @@
<Position X="2.5"/> <Position X="2.5"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model> </c:Model>
<c:AABB> <c:AABB>
</c:AABB> </c:AABB>
@@ -69,7 +69,7 @@
<Orientation X="0.0" Y="0" Z="1.0"/> <Orientation X="0.0" Y="0" Z="1.0"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource> <Resource>Models/Core/UnitRaptor.mesh</Resource>
<Color R="1" G="0.4" B="0.8"/> <Color R="1" G="0.4" B="0.8"/>
</c:Model> </c:Model>
</Components> </Components>
@@ -94,7 +94,7 @@
<Orientation X="0" Y="0" Z="0"/> <Orientation X="0" Y="0" Z="0"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color R="1" G="0.4" B="0.8"/> <Color R="1" G="0.4" B="0.8"/>
</c:Model> </c:Model>
</Components> </Components>
@@ -107,7 +107,7 @@
<Orientation X="0" Y="1.57" Z="0"/> <Orientation X="0" Y="1.57" Z="0"/>
</c:Transform> </c:Transform>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.obj</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color R="1" G="0.4" B="0.8"/> <Color R="1" G="0.4" B="0.8"/>
</c:Model> </c:Model>
</Components> </Components>

Some files were not shown because too many files have changed in this diff Show More