Stiffly
2545cef90f
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
Stiffly
706e720ae8
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 21:39:48 +02:00
viktorljung
d5e7481866
Fixed spelling error
2015-10-08 20:19:57 +02:00
viktorljung
a0d6f01ac2
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung
52ab09d0b1
Added brick models and Lifebuoy balance changes
2015-10-08 20:08:42 +02:00
PlatinumSkink
3793515968
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-08 20:08:10 +02:00
PlatinumSkink
5c2844c137
InkBlaster functions as intended! It just needs ink!
2015-10-08 20:02:51 +02:00
Stiffly
143bff2d9e
Added two new particle sprites.
2015-10-08 18:19:15 +02:00
viktorljung
87fd73f249
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung
b93013fcd8
Lifebuoy working
2015-10-08 17:22:19 +02:00
PlatinumSkink
3ac6fdce5f
Fixes smaller problems
2015-10-08 16:53:51 +02:00
PlatinumSkink
210c6a003b
Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again.
2015-10-08 16:11:47 +02:00
PlatinumSkink
6669d91a90
Sticky works except graphics. Temporarily colored odd bricks.
2015-10-08 15:42:13 +02:00
viktorljung
f147778d4d
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Physics/PhysicsSystem.cpp
2015-10-08 14:29:29 +02:00
viktorljung
c57181fb83
working on Lifebuoy
2015-10-08 14:25:20 +02:00
PlatinumSkink
566b440d80
Lifebuoy added. Incomplete, but it appears.
2015-10-08 14:00:26 +02:00
Stiffly
bb314898ba
Fixing vs build fail
2015-10-08 12:12:21 +02:00
PlatinumSkink
1a49e9d1b0
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
2015-10-08 11:52:32 +02:00
PlatinumSkink
b5ae490b23
Prepared for Lifebuoy PowerUp.
2015-10-08 11:51:13 +02:00
viktorljung
33ecbaaab3
density added in physics Component
2015-10-08 11:37:13 +02:00
Stiffly
3f0f45f509
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:16:31 +02:00
Stiffly
66feadfd04
Fixed physics wrong error message
2015-10-08 11:04:35 +02:00
Jace
7bf1d7cf24
Moved game GUI to its own subfolder
2015-10-08 10:46:28 +02:00
PlatinumSkink
07e59bd0e2
Scroll to next stage works!
2015-10-07 19:19:55 +02:00
Stiffly
ef5882ffbf
Vattnet fungerar nu igen.
2015-10-07 19:18:49 +02:00
Stiffly
1a1b94477e
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
include/Sound/SoundSystem.h
src/game/Physics/PhysicsSystem.cpp
src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly
db2d6ad6e4
Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3
2015-10-07 17:22:45 +02:00
PlatinumSkink
9bb50067fc
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-07 17:13:05 +02:00
PlatinumSkink
3814c25931
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
2015-10-07 17:09:55 +02:00
viktorljung
71fe786b04
even more bug fixes
2015-10-07 15:45:50 +02:00
viktorljung
562a5fa269
fixed more bugs
2015-10-07 15:40:04 +02:00
Stiffly
8b12c1036d
Partycles.
2015-10-06 21:42:54 +02:00
PlatinumSkink
b7696b8776
Merge branch 'LevelSystemAndSuch', and adjusted ball size.
2015-10-06 20:35:44 +02:00
viktorljung
b036357e3b
Merge branch 'Physics'
...
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink
902098a72d
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
2015-10-06 19:41:24 +02:00
viktorljung
65c01f9b8e
Improved collisions with multiple objects in the same frame
2015-10-06 19:41:00 +02:00
viktorljung
a2dc76051f
Bodies are now removed properly
2015-10-06 18:32:22 +02:00
viktorljung
fb8d6f210a
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
...
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
PlatinumSkink
5b425f27ae
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
2015-10-06 15:31:48 +02:00
viktorljung
791c3ce69c
Some fixes to the brick models
2015-10-06 15:30:11 +02:00
Jace
7173fdf396
MSVC12 compiler compability fixes
2015-10-06 15:27:11 +02:00
Stiffly
ca810743b2
Angle and spread on particle system. Need to make them not collide.
2015-10-06 13:38:40 +02:00
viktorljung
43e0a5b699
Rectangle shape now has the size of the rigidbody, not scale
2015-10-06 13:31:23 +02:00
PlatinumSkink
a8219e2129
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
2015-10-05 17:55:02 +02:00
viktorljung
1d42e107de
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00
PlatinumSkink
56086d6061
Implemented GetNextLevel function with hard-coded levels.
2015-10-05 16:35:37 +02:00
viktorljung
005fd40167
Added IceBrick and started to remove the scale dependency for physics bodies
2015-10-05 16:25:00 +02:00
Jace
371d21cb35
Buttons are now not clickable when they're hidden
2015-10-05 14:27:27 +02:00
PlatinumSkink
b2399243e3
Merge branch 'master' into LevelSystemAndSuch
2015-10-05 13:26:51 +02:00
Jace
a8b0631379
Improved FPS counter with averaging
2015-10-02 19:01:08 +02:00