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+1
-1
Submodule assets updated: 078e014f3d...10a611659d
@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
|
||||
bool& isOnGround,
|
||||
glm::vec3& outResolutionVector);
|
||||
|
||||
//Detects collision, but does not resolve.
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
|
||||
// Calculates an absolute AABB from an entity AABB component
|
||||
// Calculates an absolute AABB from an entity AABB component or Model component.
|
||||
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
|
||||
// if takeModelBox is false, the AABB component will be prefered, if it exists.
|
||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
||||
|
||||
@@ -15,15 +15,16 @@ class CollisionSystem : public PureSystem
|
||||
public:
|
||||
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||
: System(params)
|
||||
, PureSystem("Collidable")
|
||||
, PureSystem("Physics")
|
||||
, m_Octree(octree)
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
{
|
||||
@@ -27,8 +28,9 @@ struct ComponentInfo
|
||||
std::string Name;
|
||||
std::unordered_map<std::string, Field_t> Fields;
|
||||
std::vector<std::string> FieldsInOrder;
|
||||
std::vector<std::string> StringFields;
|
||||
unsigned int Stride = 0;
|
||||
std::shared_ptr<char> Defaults = nullptr;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef ComponentPool_h__
|
||||
#define ComponentPool_h__
|
||||
|
||||
#include <set>
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
@@ -45,7 +46,8 @@ public:
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
{ }
|
||||
ComponentPool(const ComponentPool& other) = delete;
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
ComponentPool(const ComponentPool&& other) = delete;
|
||||
|
||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||
@@ -63,6 +65,8 @@ public:
|
||||
iterator end() const;
|
||||
size_t size() const;
|
||||
|
||||
std::size_t MemoryUsage() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||
//Interpret the data in the memory as InterpretType.
|
||||
|
||||
@@ -2,11 +2,29 @@
|
||||
#define ComponentWrapper_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
@@ -47,7 +65,31 @@ struct ComponentWrapper
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
memcpy(destination.Data, this->Data, Info.Stride);
|
||||
// Copy trivial data
|
||||
memcpy(destination.Data, Data, Info.Stride);
|
||||
// Duplicate strings
|
||||
SolidifyStrings(destination);
|
||||
}
|
||||
|
||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
||||
static void SolidifyStrings(ComponentWrapper& component)
|
||||
{
|
||||
for (auto& name : component.Info.StringFields) {
|
||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
||||
new (component.Data + offset) std::string(value);
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be called to properly free component data, because strings.
|
||||
static void Destroy(ComponentInfo info, char* data)
|
||||
{
|
||||
// Call std::string destructors
|
||||
for (auto& name : info.StringFields) {
|
||||
std::size_t offset = info.Fields.at(name).Offset;
|
||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||
field->~basic_string();
|
||||
}
|
||||
}
|
||||
|
||||
struct SubscriptProxy
|
||||
@@ -102,26 +144,38 @@ public:
|
||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
||||
field.Name = fieldName;
|
||||
field.Type = typeid(T).name();
|
||||
field.Offset = m_ComponentInfo.Stride;
|
||||
field.Stride = sizeof(T);
|
||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
||||
if (field.Type == typeid(std::string).name()) {
|
||||
field.Type = "string";
|
||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
||||
}
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
||||
}
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& val : m_DefaultValues) {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
offset += val.Size;
|
||||
for (auto& pair : m_DefaultValues) {
|
||||
if (pair.first.Type == "string") {
|
||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
||||
} else {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||
}
|
||||
offset += pair.second.Size;
|
||||
}
|
||||
|
||||
return m_ComponentInfo;
|
||||
@@ -131,7 +185,7 @@ public:
|
||||
|
||||
private:
|
||||
ComponentInfo m_ComponentInfo;
|
||||
std::vector<Any> m_DefaultValues;
|
||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,8 +27,10 @@ struct EntityWrapper
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper BaseParent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
|
||||
@@ -39,6 +41,7 @@ struct EntityWrapper
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -66,9 +66,25 @@ public:
|
||||
, m_LowestAllocatedSlot(m_NumSlots)
|
||||
{ }
|
||||
|
||||
//We may get problems with memory being released
|
||||
//prematurely, etc. if we allow copies.
|
||||
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||
MemoryPool(const MemoryPool<T>& other)
|
||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
||||
, m_ExtraMemory()
|
||||
, m_NumSlots(other.m_NumSlots)
|
||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
||||
, m_Stride(other.m_Stride)
|
||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||
{
|
||||
// Copy statically allocated pool
|
||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||
// Copy dynamically allocated memory
|
||||
for (char* otherAddr : other.m_ExtraMemory) {
|
||||
char* addr = (char*)malloc(m_Stride);
|
||||
memcpy(addr, otherAddr, m_Stride);
|
||||
m_ExtraMemory.push_back(addr);
|
||||
}
|
||||
}
|
||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||
|
||||
//Free all memory that has been allocated.
|
||||
@@ -78,8 +94,9 @@ public:
|
||||
delete[] m_StartAddress;
|
||||
m_StartAddress = nullptr;
|
||||
}
|
||||
for (char* addr : m_ExtraMemory)
|
||||
free(addr);
|
||||
for (char* addr : m_ExtraMemory) {
|
||||
free(addr);
|
||||
}
|
||||
m_ExtraMemory.clear();
|
||||
}
|
||||
|
||||
@@ -177,6 +194,11 @@ public:
|
||||
return m_ExtraMemory.size();
|
||||
}
|
||||
|
||||
std::size_t MemoryUsage() const
|
||||
{
|
||||
return size() * m_Stride;
|
||||
}
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||
//Interpret the data in the memory as InterpretType.
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PerformanceTimer_h__
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
public:
|
||||
static void StartTimer(std::string nameOfTimer);
|
||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||
static void StopTimer(std::string nameOfTimer);
|
||||
static void SetFrameNumber(int frameNumber);
|
||||
|
||||
static void ResetAllTimers();
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
#include "PerformanceTimer.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
@@ -72,7 +73,10 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->Update(dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
@@ -83,7 +87,10 @@ public:
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Util_Any_h__
|
||||
|
||||
#include <memory>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct Any
|
||||
{
|
||||
@@ -10,7 +11,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(const T& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -18,7 +19,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(T&& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -35,7 +36,7 @@ struct Any
|
||||
return Any(value);
|
||||
}
|
||||
|
||||
std::shared_ptr<char> Data = nullptr;
|
||||
boost::shared_array<char> Data = nullptr;
|
||||
std::size_t Size = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -15,9 +15,10 @@ public:
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
// Check if an entity exists
|
||||
@@ -39,7 +40,7 @@ public:
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
@@ -49,6 +50,9 @@ public:
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
|
||||
// Get an approximate number for component pool memory usage
|
||||
std::size_t MemoryUsage() const;
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
|
||||
@@ -73,6 +73,12 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -85,7 +91,13 @@ public:
|
||||
// Called when the user selects a widget space.
|
||||
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
||||
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
||||
|
||||
// Called when anything is modified making the world dirty
|
||||
// @param EntityWrapper The entity that was changed and marked as dirty
|
||||
typedef std::function<void(EntityWrapper)> OnDirty_t;
|
||||
void SetDirtyCallback(OnDirty_t f) { m_OnDirty = f; }
|
||||
// Called when the user wishes to undo
|
||||
typedef std::function<void()> OnUndo_t;
|
||||
void SetUndoCallback(OnUndo_t f) { m_OnUndo = f; }
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
@@ -111,6 +123,7 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -124,6 +137,9 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
OnDirty_t m_OnDirty = nullptr;
|
||||
OnUndo_t m_OnUndo = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -36,6 +36,7 @@ private:
|
||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
std::vector<World> m_UndoLevels;
|
||||
|
||||
// State
|
||||
double m_LastTime = 0.f;
|
||||
@@ -44,6 +45,7 @@ private:
|
||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
bool m_SaveUndoLevel = false; // Only save undo state once per update
|
||||
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
@@ -56,9 +58,12 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
void OnDirty(EntityWrapper entity);
|
||||
void OnUndo();
|
||||
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
#ifndef GUI_BUTTON_H__
|
||||
#define GUI_BUTTON_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "GUI/EButtonEnter.h"
|
||||
#include "GUI/EButtonLeave.h"
|
||||
#include "GUI/EButtonPress.h"
|
||||
#include "GUI/EButtonRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Button : public TextureFrame
|
||||
{
|
||||
public:
|
||||
Button(Frame* parent, std::string name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetTextureHover(std::string resourceName)
|
||||
{
|
||||
m_TextureHover = resourceName;
|
||||
}
|
||||
void SetTextureReleased(std::string resourceName)
|
||||
{
|
||||
m_TextureReleased = resourceName;
|
||||
SetTexture(resourceName);
|
||||
}
|
||||
void SetTexturePressed(std::string resourceName)
|
||||
{
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
|
||||
TextureFrame::Draw(rq);
|
||||
}
|
||||
|
||||
virtual void OnEnter() { }
|
||||
virtual void OnLeave() { }
|
||||
virtual void OnPress() { }
|
||||
virtual void OnRelease() { }
|
||||
|
||||
protected:
|
||||
bool m_MouseIsOver = false;
|
||||
bool m_IsDown = false;
|
||||
|
||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (isOver && !m_MouseIsOver) { // Enter
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
}
|
||||
OnEnter();
|
||||
Events::ButtonEnter e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound soundEvent;
|
||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||
EventBroker->Publish(soundEvent);
|
||||
|
||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
OnLeave();
|
||||
Events::ButtonLeave e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_MouseIsOver = isOver;
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_TexturePressed.empty()) {
|
||||
SetTexture(m_TexturePressed);
|
||||
}
|
||||
|
||||
m_IsDown = true;
|
||||
OnPress();
|
||||
Events::ButtonPress e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (!isOver && !m_IsDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseIsOver) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
} else {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
|
||||
m_IsDown = false;
|
||||
OnRelease();
|
||||
Events::ButtonRelease e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||
|
||||
std::string m_TextureHover;
|
||||
std::string m_TexturePressed;
|
||||
std::string m_TextureReleased;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef ButtonSystem_h__
|
||||
#define ButtonSystem_h__
|
||||
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Rendering/PickingPass.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "EButtonClicked.h"
|
||||
|
||||
|
||||
class ButtonSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
bool m_MouseIsLocked = false;
|
||||
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
|
||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||
bool OnMouseLock(const Events::LockMouse& e);
|
||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||
|
||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonClicked_h__
|
||||
#define Events_ButtonClicked_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonClicked : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonEnter_h__
|
||||
#define Events_ButtonEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonEnter : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonLeave_h__
|
||||
#define Events_ButtonLeave_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonLeave : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonPress_h__
|
||||
#define Events_ButtonPress_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button press. */
|
||||
struct ButtonPress : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonPressed_h__
|
||||
#define Events_ButtonPressed_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonPressed : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonRelease_h__
|
||||
#define Events_ButtonRelease_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button release. */
|
||||
struct ButtonRelease : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonReleased_h__
|
||||
#define Events_ButtonReleased_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonReleased : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,261 +0,0 @@
|
||||
#ifndef GUI_Frame_h__
|
||||
#define GUI_Frame_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Rendering/RenderQueue.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame : public Rectangle
|
||||
{
|
||||
public:
|
||||
enum class Anchor
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
static const int BaseWidth = 1280;
|
||||
static const int BaseHeight = 720;
|
||||
|
||||
// Set up a base frame with an event broker
|
||||
Frame(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, BaseFrame(this)
|
||||
, m_Name("UIParent")
|
||||
, Rectangle() { }
|
||||
|
||||
// Create a frame as a child
|
||||
Frame(Frame* parent, std::string name)
|
||||
: m_Name(name)
|
||||
{
|
||||
SetParent(parent);
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||
}
|
||||
|
||||
~Frame()
|
||||
{
|
||||
/*for (auto layer : m_Children)
|
||||
{
|
||||
for (auto child : layer.second)
|
||||
{
|
||||
delete child.second;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent)
|
||||
{
|
||||
m_Parent->RemoveChild(this);
|
||||
}*/
|
||||
}
|
||||
|
||||
Frame* Parent() const { return m_Parent; }
|
||||
|
||||
void SetParent(Frame* parent)
|
||||
{
|
||||
if (parent == nullptr) {
|
||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Layer = parent->Layer() + 1;
|
||||
parent->AddChild(this);
|
||||
m_Parent = parent;
|
||||
m_EventBroker = parent->m_EventBroker;
|
||||
BaseFrame = parent->BaseFrame;
|
||||
}
|
||||
|
||||
void AddChild(Frame* child)
|
||||
{
|
||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||
if (m_Parent) {
|
||||
m_Parent->AddChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveChild(Frame* child)
|
||||
{
|
||||
auto it = m_Children.find(child->m_Layer);
|
||||
if (it != m_Children.end()) {
|
||||
m_Children.erase(it);
|
||||
}
|
||||
|
||||
if (m_Parent) {
|
||||
m_Parent->RemoveChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Name() const { return m_Name; }
|
||||
void SetName(std::string val) { m_Name = val; }
|
||||
|
||||
int Layer() const { return m_Layer; }
|
||||
|
||||
bool Hidden() const
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Hidden() || m_Hidden;
|
||||
else
|
||||
return m_Hidden;
|
||||
}
|
||||
bool Visible() const
|
||||
{
|
||||
return !Hidden();
|
||||
}
|
||||
|
||||
virtual void Hide() { m_Hidden = true; }
|
||||
virtual void Show() { m_Hidden = false; }
|
||||
|
||||
int Left() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Left() + X;
|
||||
else
|
||||
return X;
|
||||
}
|
||||
void SetLeft(int absLeft) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absLeft - m_Parent->Left();
|
||||
} else {
|
||||
X = absLeft;
|
||||
}
|
||||
}
|
||||
int Right() const override
|
||||
{
|
||||
return Left() + Width;
|
||||
}
|
||||
void SetRight(int absRight) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absRight - Width - m_Parent->Left();
|
||||
} else {
|
||||
X = absRight - Width;
|
||||
}
|
||||
}
|
||||
int Top() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Top() + Y;
|
||||
else
|
||||
return Y;
|
||||
}
|
||||
void SetTop(int absTop) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absTop - m_Parent->Top();
|
||||
} else {
|
||||
Y = absTop;
|
||||
}
|
||||
}
|
||||
int Bottom() const override
|
||||
{
|
||||
return Top() + Height;
|
||||
}
|
||||
void SetBottom(int absBottom) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absBottom - Height - m_Parent->Top();
|
||||
} else {
|
||||
Y = absBottom - Height;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec2 Scale()
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Scale();
|
||||
else
|
||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||
}
|
||||
|
||||
Rectangle AbsoluteRectangle()
|
||||
{
|
||||
int left = Left();
|
||||
if (m_Parent)
|
||||
left = std::max(left, m_Parent->Left());
|
||||
int top = Top();
|
||||
if (m_Parent)
|
||||
top = std::max(top, m_Parent->Top());
|
||||
int width = Right() - left;
|
||||
int height = Bottom() - top;
|
||||
return Rectangle(left, top, width, height);
|
||||
}
|
||||
|
||||
void UpdateLayered(double dt)
|
||||
{
|
||||
// Update ourselves
|
||||
this->Update(dt);
|
||||
|
||||
// Update children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
child->Update(dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
|
||||
// Draw ourselves
|
||||
this->Draw(rq);
|
||||
|
||||
// Draw children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
if (child->Hidden())
|
||||
continue;
|
||||
child->Draw(rq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
Frame* BaseFrame = nullptr;
|
||||
|
||||
std::string m_Name = "Unnamed";
|
||||
int m_Layer = 0;
|
||||
bool m_Hidden = false;
|
||||
|
||||
Frame* m_Parent = nullptr;
|
||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||
|
||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef GUI_TextureFrame_h__
|
||||
#define GUI_TextureFrame_h__
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Rendering/Util/CommonFunctions.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class TextureFrame : public Frame
|
||||
{
|
||||
public:
|
||||
TextureFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name) { }
|
||||
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
// Texture while fading
|
||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_FadeTexture->ResourceID;
|
||||
job.DiffuseTexture = m_FadeTexture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
|
||||
// Main texture
|
||||
{
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_Texture->ResourceID;
|
||||
job.DiffuseTexture = m_Texture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Texture() const { return m_TextureName; }
|
||||
|
||||
void SetTexture(std::string resourceName)
|
||||
{
|
||||
if (resourceName.empty()) {
|
||||
m_Texture = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
}
|
||||
|
||||
void SizeToTexture()
|
||||
{
|
||||
if (m_Texture != nullptr) {
|
||||
this->Width = m_Texture->Width;
|
||||
this->Height = m_Texture->Height;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToTexture(std::string resourceName, double duration)
|
||||
{
|
||||
m_FadeTexture = m_Texture;
|
||||
SetTexture(resourceName);
|
||||
m_FadeDuration = duration;
|
||||
m_CurrentFade = 0.f;
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_CurrentFade < 1) {
|
||||
m_CurrentFade += dt / m_FadeDuration;
|
||||
if (m_CurrentFade > 1) {
|
||||
m_FadeTexture = nullptr;
|
||||
m_CurrentFade = 1;
|
||||
m_FadeDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec4 Color() const { return m_Color; }
|
||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||
|
||||
protected:
|
||||
bool m_ScissorEnabled = true;
|
||||
Texture* m_Texture = nullptr;
|
||||
std::string m_TextureName;
|
||||
Texture* m_FadeTexture = nullptr;
|
||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
float m_FadeDuration = 0.f;
|
||||
float m_CurrentFade = 1.f;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
|
||||
@@ -19,11 +19,26 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string a, int b, std::string c, int d)
|
||||
{
|
||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -34,7 +49,9 @@ public:
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
@@ -82,10 +99,13 @@ public:
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerlist(Packet& packet);
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
@@ -94,6 +114,7 @@ public:
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -109,10 +130,15 @@ public:
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef Events_SearchForServers_h__
|
||||
#define Events_SearchForServers_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SearchForServers : public Event { };
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef HybridClient_h__
|
||||
#define HybridClient_h__
|
||||
|
||||
class HybridClient
|
||||
{
|
||||
public:
|
||||
HybridClient();
|
||||
~HybridClient();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef HybridServer_h__
|
||||
#define HybridServer_h__
|
||||
|
||||
class HybridServer
|
||||
{
|
||||
public:
|
||||
HybridServer();
|
||||
~HybridServer();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,6 +19,8 @@ enum class MessageType
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
ServerlistRequest,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
|
||||
@@ -32,6 +33,7 @@ private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
@@ -64,6 +66,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
@@ -78,9 +81,11 @@ private:
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
@@ -16,16 +16,22 @@ public:
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
int Port() { return m_Port; }
|
||||
std::string Address() { return m_Address; }
|
||||
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
std::string m_Address = "";
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,13 +14,14 @@ public:
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
UDPServer(int port);
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
|
||||
void Draw(GLuint texture);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
@@ -13,13 +14,14 @@
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void Draw(RenderScene& scene, GLuint SSAOTexture);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
@@ -31,13 +33,12 @@ public:
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
@@ -62,12 +63,14 @@ private:
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
GLuint m_CubeMapTexture;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
void OnWindowResize();
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
|
||||
@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
@@ -183,7 +184,7 @@ struct ModelJob : RenderJob
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -22,6 +22,8 @@ public:
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
@@ -40,7 +42,7 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
#include "DrawScreenQuadPass.h"
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -23,9 +25,12 @@
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
@@ -37,8 +42,12 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
@@ -50,6 +59,14 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
int m_CubeMapTexture = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
float m_SSAO_Radius = 1.0f;
|
||||
float m_SSAO_Bias = 0.05f;
|
||||
float m_SSAO_Contrast = 1.5f;
|
||||
float m_SSAO_IntensityScale = 1.0f;
|
||||
int m_SSAO_NumOfSamples = 24;
|
||||
int m_SSAO_NumOfTurns = 7;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -58,6 +75,8 @@ private:
|
||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
#ifndef SSAOPass_h__
|
||||
#define SSAOPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "SSAOPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "DrawBloomPass.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* rendere);
|
||||
~SSAOPass() {
|
||||
delete m_DrawBloomPass;
|
||||
};
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
void InitializeFrameBuffer();
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
float m_Contrast;
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
|
||||
GLuint m_SSAOTexture;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef SSAOPassState_h__
|
||||
#define SSAOPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class SSAOPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
SSAOPassState();
|
||||
~SSAOPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
@@ -40,6 +40,8 @@ struct SpriteJob : RenderJob
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
IsIndicator = isIndicator;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
@@ -61,6 +63,9 @@ struct SpriteJob : RenderJob
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Events
|
||||
|
||||
struct DoubleJump : public Event
|
||||
{
|
||||
|
||||
EntityID entityID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
+3
-2
@@ -8,7 +8,6 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Core/InputManager.h"
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
@@ -35,6 +34,9 @@
|
||||
#include "Sound/SoundManager.h"
|
||||
#include "Systems/SoundSystem.h"
|
||||
|
||||
//Performance
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
@@ -53,7 +55,6 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef MiniDump_h__
|
||||
#define MiniDump_h__
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
|
||||
|
||||
#endif
|
||||
@@ -26,6 +26,7 @@ private:
|
||||
double AmmoGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -14,11 +14,13 @@
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
|
||||
class DamageIndicatorSystem : public System
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
DamageIndicatorSystem(SystemParams params);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
@@ -28,6 +30,20 @@ private:
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
EntityID m_CurrentCamera = -1;
|
||||
struct DamageIndicatorStruct {
|
||||
EntityWrapper spriteEntity;
|
||||
glm::vec3 enemyPosition;
|
||||
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
||||
: spriteEntity(sprite)
|
||||
, enemyPosition(pos) {}
|
||||
};
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
int m_TestVar = 0;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "../Engine/Input/EInputCommand.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -24,7 +25,9 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
// methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
@@ -34,7 +37,6 @@ private:
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef KillFeedSystem_h__
|
||||
#define KillFeedSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
|
||||
class KillFeedSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
KillFeedSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
||||
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
|
||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
||||
|
||||
struct KillFeedInfo
|
||||
{
|
||||
std::string Content;
|
||||
glm::vec4 Color;
|
||||
float TimeToLive = 5.f;
|
||||
};
|
||||
|
||||
std::list<KillFeedInfo> m_DeathQueue;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -27,6 +27,7 @@ private:
|
||||
double HealthGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -34,10 +34,14 @@ private:
|
||||
glm::vec3 m_LastPosition = glm::vec3();
|
||||
// The logic for making the sound play when player is moving
|
||||
void playerStep(double dt);
|
||||
// Spawn a hexagon at origin of an Entity
|
||||
void spawnHexagon(EntityWrapper target);
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(double dt);
|
||||
void updateVelocity(EntityWrapper player, double dt);
|
||||
};
|
||||
@@ -15,11 +15,16 @@ class SpawnerSystem : public System
|
||||
public:
|
||||
SpawnerSystem(SystemParams params);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
||||
// will try to pick a spawn location so that the spawned entity doesn't
|
||||
// collide with anything that has that component and is collidable.
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
|
||||
private:
|
||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
||||
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
|
||||
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||
{
|
||||
public:
|
||||
@@ -36,7 +37,8 @@ private:
|
||||
void fireRound();
|
||||
void spawnTracer();
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
void playSound();
|
||||
void playFireSound();
|
||||
void playEmptySound();
|
||||
void viewPunch();
|
||||
void finishReload();
|
||||
void playShootAnimation();
|
||||
|
||||
@@ -26,3 +26,5 @@ N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
P=SwitchToPlayer
|
||||
K=TakeDamage,1500
|
||||
F2=PerformanceTimingResetAllTimers
|
||||
F3=PerformanceTimingCreateExcelData
|
||||
@@ -41,4 +41,9 @@
|
||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
|
||||
</Button>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Button">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Makes sprites klickable.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
|
||||
</KillFeed>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="KillFeed">
|
||||
<xs:annotation>
|
||||
<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
|
||||
</Menu>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Menu">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
<GlowIntensity>3.0</GlowIntensity>
|
||||
</Model>
|
||||
@@ -33,6 +33,9 @@
|
||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
|
||||
<ID>0</ID>
|
||||
</Page>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Page">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="ID" type="t:int" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
|
||||
<MinScale>10</MinScale>
|
||||
<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
|
||||
</SpriteIndicator>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SpriteIndicator">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MinScale" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content>Text</Content>
|
||||
<Content></Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
|
||||
@@ -2,13 +2,18 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>8</Speed>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="0"/>
|
||||
<Position X="0" Y="2.36784196" Z="0"/>
|
||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||
<Orientation X="0" Y="18717.9453" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Button" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,255 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
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<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
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<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
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<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
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<Orientation X="0" Y="0.594000041" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.28963486380924053</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
|
||||
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.42156525436696768</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
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||||
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
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<Scale X="1" Y="1.60000002" Z="1"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,20 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="57.7363472" Y="2.38900018" Z="79.5"/>
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<Position X="57.7363472" Y="4.98900032" Z="79.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -206,14 +206,16 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/>
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<Position X="-60.2567062" Y="9.40000057" Z="-78.1000061"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.10000014" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
|
||||
@@ -2,13 +2,18 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>8</Speed>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="0"/>
|
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<Position X="0" Y="2.36784196" Z="0"/>
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<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
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<Orientation X="0" Y="18767.0273" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Highground5.mesh</Resource>
|
||||
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -99,6 +100,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Highground6.mesh</Resource>
|
||||
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -368,7 +370,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="55.0098839" Y="0" Z="80.7891693"/>
|
||||
@@ -381,7 +383,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-57.6669235" Y="-0.0117412386" Z="-84.8278427"/>
|
||||
@@ -591,7 +593,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="56.3723755" Y="-0.458255291" Z="53.1675453"/>
|
||||
<Position X="57.2414131" Y="-0.458255291" Z="53.1675453"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -724,7 +726,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.87285304" Y="0" Z="0.0110195652"/>
|
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<Position X="-3.20842171" Y="0" Z="0.0110195652"/>
|
||||
<Scale X="1" Y="0.800000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -737,7 +739,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.9002583" Y="0" Z="-0.00627081469"/>
|
||||
<Position X="3.16696811" Y="0" Z="-0.00627081469"/>
|
||||
<Scale X="1" Y="0.800000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -1289,7 +1291,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="42.3930092" Y="-0.436794043" Z="53.3168259"/>
|
||||
<Position X="42.6762505" Y="-0.436794043" Z="53.3168259"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1300,7 +1302,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.79896975" Y="0" Z="0"/>
|
||||
<Position X="3.02606034" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1312,7 +1314,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="5.67178059" Y="0" Z="0"/>
|
||||
<Position X="6.20324564" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1324,7 +1326,7 @@
|
||||
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="8.55263519" Y="0" Z="0"/>
|
||||
<Position X="9.40820885" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -1515,6 +1517,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
|
||||
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-37.5227966" Y="-0.41070056" Z="38.790432"/>
|
||||
@@ -1885,7 +1888,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="45.3988762" Y="6.10456753" Z="-73.9011993"/>
|
||||
@@ -2004,7 +2007,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-41.0066338" Y="6.08244133" Z="75.8575821"/>
|
||||
@@ -2138,7 +2141,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-47.6850471" Y="7.0585866" Z="38.1646194"/>
|
||||
@@ -2151,7 +2154,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-25.9571095" Y="6.43997049" Z="41.7452164"/>
|
||||
@@ -2178,7 +2181,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="46.3167992" Y="6.36057663" Z="-37.5957794"/>
|
||||
@@ -2191,7 +2194,7 @@
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
|
||||
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="25.2147388" Y="6.4451251" Z="-41.7257042"/>
|
||||
@@ -2730,6 +2733,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
|
||||
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="36.8391495" Y="0.354240507" Z="-36.1228752"/>
|
||||
@@ -2948,6 +2952,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
|
||||
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-15.8430891" Y="2.84977508" Z="55.3108711"/>
|
||||
@@ -3061,6 +3066,7 @@
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
|
||||
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="16.3593407" Y="4.03186893" Z="-54.4961166"/>
|
||||
@@ -3304,6 +3310,60 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.85156512" Y="-1.23010564" Z="-1.48294902"/>
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<Scale X="1.50000012" Y="1" Z="1.4000001"/>
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</c:Transform>
|
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</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/MediumStone2.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-8.1107378" Y="1.61279738" Z="6.04347277"/>
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<Scale X="2.70000005" Y="2.20000005" Z="2.4000001"/>
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<Orientation X="1.02200007" Y="1.27200007" Z="0"/>
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</c:Transform>
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||||
</Components>
|
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<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-12.3116245" Y="3.30153632" Z="2.33947349"/>
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<Orientation X="0" Y="3.46600008" Z="0"/>
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</c:Transform>
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||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
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<c:Transform>
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<Position X="2.7208035" Y="0.631672204" Z="1.97706997"/>
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<Orientation X="0" Y="0" Z="5.86300039"/>
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</c:Transform>
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</Components>
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<Children/>
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
@@ -3313,7 +3373,7 @@
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
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||||
<Position X="-32.077774" Y="1.78250229" Z="-52.9675865"/>
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<Position X="-32.141304" Y="1.78250229" Z="-52.9675865"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -3343,6 +3403,46 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="13.3016024" Y="-1.04082656" Z="-2.06582665"/>
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||||
<Orientation X="0" Y="1.17200005" Z="6.28300047"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="7.52924776" Y="0.407071143" Z="-2.09290624"/>
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<Scale X="3.4000001" Y="5.70000029" Z="3.70000029"/>
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||||
<Orientation X="0" Y="1.7700001" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-5.73053885" Y="-0.909733951" Z="4.32710028"/>
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||||
<Orientation X="0" Y="3.46600008" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
@@ -3692,7 +3792,7 @@
|
||||
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="17.9978104" Y="0.729522109" Z="64.9478226"/>
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||||
<Position X="17.9978104" Y="0.729522109" Z="65.3742523"/>
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||||
<Scale X="3" Y="3" Z="3"/>
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||||
<Orientation X="2.68900013" Y="3.5940001" Z="0"/>
|
||||
</c:Transform>
|
||||
@@ -3942,7 +4042,7 @@
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-40.5458374" Y="-0.729142785" Z="-45.7907982"/>
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||||
<Orientation X="4.93700027" Y="3.5" Z="1.37700009"/>
|
||||
<Orientation X="4.93700027" Y="4.81200027" Z="1.37700009"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -4058,21 +4158,7 @@
|
||||
<Orientation X="0" Y="1.93500006" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.53721571" Z="0"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
@@ -4679,6 +4765,7 @@
|
||||
<HomePointForTeam>
|
||||
<Blue/>
|
||||
</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
@@ -4714,7 +4801,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
@@ -4779,7 +4866,7 @@
|
||||
<Components>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>1.5498908015879351</CaptureTimer>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
@@ -4814,7 +4901,6 @@
|
||||
<HomePointForTeam>
|
||||
<Red/>
|
||||
</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
@@ -4933,7 +5019,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="6.69097853" Z="0"/>
|
||||
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -4942,9 +5028,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1" Y="0" Z="0"/>
|
||||
<Position X="9.3347702" Y="2.70210314" Z="2.33294678"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -4954,9 +5041,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1" Y="0" Z="0"/>
|
||||
<Position X="5.59104443" Y="2.14147282" Z="6.07936668"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -4966,9 +5054,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1"/>
|
||||
<Position X="-2.2788806" Y="0" Z="3.17202592"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -4978,9 +5067,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
<Position X="1.14053249" Y="0" Z="-1.67306876"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -4999,7 +5089,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-4.2177043" Y="5.59916019" Z="0"/>
|
||||
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -5008,9 +5098,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1" Y="0" Z="0"/>
|
||||
<Position X="2.02889442" Y="0.194165871" Z="-1.17950201"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -5020,9 +5111,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1" Y="0" Z="0"/>
|
||||
<Position X="-9.04242706" Y="1.82531989" Z="-0.421615779"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -5032,9 +5124,10 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1"/>
|
||||
<Position X="1.64179754" Y="0.634559035" Z="4.27690458"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -5044,15 +5137,175 @@
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
<Position X="-6.58577824" Y="1.97348273" Z="-2.86768818"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="HealthPickups">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="75.6124268" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="72.2667694" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="69.8748016" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="70.1887283" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
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<Orientation X="0" Y="69.6374512" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
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<Orientation X="0" Y="67.7666702" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
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<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="66.8154602" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.10000000149011612</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="64.0265808" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -35,20 +35,6 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
@@ -74,6 +60,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
@@ -106,7 +93,7 @@
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.392156869" B="1" G="0" R="0"/>
|
||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||
@@ -120,10 +107,11 @@
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.196078435" B="1" G="0" R="0"/>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HealthHUD/>
|
||||
@@ -149,6 +137,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -166,6 +155,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -181,6 +171,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -199,6 +190,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -214,6 +206,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -231,6 +224,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -246,6 +240,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -263,6 +258,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -278,6 +274,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -293,6 +290,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -305,6 +303,59 @@
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity> <Entity name="KillFeed">
|
||||
<Components>
|
||||
<c:KillFeed/>
|
||||
<c:Transform>
|
||||
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -312,12 +363,14 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.1719161089749548</Time1>
|
||||
<Time1>0.97725610639912475</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -329,11 +382,10 @@
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430604" Y="-0.229735136" Z="-0.181454614"/>
|
||||
<Orientation X="0.0104046864" Y="-0.00268157595" Z="0.0428441279"/>
|
||||
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
|
||||
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -370,6 +422,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -439,8 +492,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8038469763698401</Time1>
|
||||
<Time1>0.87583812735846323</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
@@ -450,7 +505,6 @@
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -464,8 +518,8 @@
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.158596605" Y="1.02875519" Z="-0.215406924"/>
|
||||
<Orientation X="-0.0626692027" Y="-0.0361935981" Z="0.120094992"/>
|
||||
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
|
||||
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -520,6 +574,41 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Insert name here</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -23,9 +23,7 @@
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5519.44287" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
@@ -37,20 +35,6 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
@@ -71,30 +55,12 @@
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
@@ -112,18 +78,300 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthHUD">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthText">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||
<Orientation X="0" Y="0.410000026" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HealthHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.190541431" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Percentage>0.80222018197612788</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="KillFeed">
|
||||
<Components>
|
||||
<c:KillFeed/>
|
||||
<c:Transform>
|
||||
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.1719161089749548</Time1>
|
||||
<Time1>1.2667383999985162</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -135,11 +383,10 @@
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.1204307" Y="-0.228431284" Z="-0.181454539"/>
|
||||
<Orientation X="0.0104045458" Y="-0.00268182717" Z="0.0428440496"/>
|
||||
<Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
|
||||
<Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -157,12 +404,71 @@
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
@@ -187,8 +493,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8038469763698401</Time1>
|
||||
<Time1>0.26532318661337229</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
@@ -197,7 +505,7 @@
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -211,8 +519,8 @@
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.139178902" Y="0.782200813" Z="-0.246610582"/>
|
||||
<Orientation X="-0.228463098" Y="0.0975924358" Z="0.182726845"/>
|
||||
<Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/>
|
||||
<Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -230,7 +538,7 @@
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -267,6 +575,41 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Insert name here</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84000003" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="7364.79053" Z="0"/>
|
||||
<Orientation X="0" Y="8433.37305" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -77,18 +77,6 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ListenerText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sound Test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.31600022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
@@ -105,7 +93,7 @@
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||
<Orientation X="4.16300011" Y="17199.7988" Z="0"/>
|
||||
<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -180,7 +168,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="2019.28589" Z="0"/>
|
||||
<Orientation X="0" Y="2553.63574" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -225,7 +213,7 @@
|
||||
<Axis X="1" Y="1" Z="1"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="15792.2051" Y="15792.2051" Z="15792.2051"/>
|
||||
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -289,7 +277,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="15589.2383" Z="0"/>
|
||||
<Orientation X="0" Y="16658.3906" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -321,7 +309,7 @@
|
||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="11456.2695" Y="16313.6973" Z="4881.66504"/>
|
||||
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -671,7 +659,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -718,7 +706,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -778,7 +766,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -825,7 +813,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -871,7 +859,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -918,7 +906,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -965,7 +953,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="316.505432" Z="0"/>
|
||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1027,7 +1015,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="0" G="0.200000003" R="1"/>
|
||||
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -1077,7 +1065,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="0" G="1" R="1"/>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -1167,7 +1155,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="1" R="0"/>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -1217,7 +1205,7 @@
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.300000012" B="1" G="0.200000003" R="0"/>
|
||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -1379,7 +1367,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="850.207886" Z="0"/>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1388,7 +1376,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||
<TimeSinceDeath>0.75205058136495551</TimeSinceDeath>
|
||||
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1435,7 +1423,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="850.207886" Z="0"/>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1444,7 +1432,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0.5" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||
<TimeSinceDeath>1.2019563319790627</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||
@@ -1487,7 +1475,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="850.207886" Z="0"/>
|
||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1498,7 +1486,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||
<TimeSinceDeath>0.68540211563899389</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
@@ -1543,7 +1531,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="857.984314" Z="0"/>
|
||||
<Orientation X="0" Y="1392.89258" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1553,7 +1541,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||
<TimeSinceDeath>0.95150063648635763</TimeSinceDeath>
|
||||
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
|
||||
<ExplosionDuration>10</ExplosionDuration>
|
||||
<EndColor A="1" B="0" G="0" R="1"/>
|
||||
<RandomnessScalar>3</RandomnessScalar>
|
||||
@@ -1601,7 +1589,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="456.136078" Z="0"/>
|
||||
<Orientation X="0" Y="991.007263" Z="0"/>
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</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -1611,7 +1599,7 @@
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="6" Y="0.100000001" Z="0"/>
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<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||
<TimeSinceDeath>1.3515288978624223</TimeSinceDeath>
|
||||
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
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||||
<ExponentialAccelaration>true</ExponentialAccelaration>
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||||
<ExplosionDuration>5</ExplosionDuration>
|
||||
<Randomness>true</Randomness>
|
||||
@@ -1678,10 +1666,10 @@
|
||||
</Entity>
|
||||
<Entity name="ShieldedCube">
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Shielded/>
|
||||
<c:Transform>
|
||||
<Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/>
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||||
</c:Transform>
|
||||
@@ -1792,7 +1780,7 @@
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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||||
<TimeSinceDeath>1.3682019578975679</TimeSinceDeath>
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<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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||||
<Randomness>true</Randomness>
|
||||
@@ -1836,12 +1824,12 @@
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultAnimated.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Shielded/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -2095,7 +2083,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
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||||
</c:Sprite>
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||||
<c:Transform>
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||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
@@ -2107,7 +2095,7 @@
|
||||
<c:CapturePointHUD/>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
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||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
@@ -2145,6 +2133,355 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MenuOirign">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MenuCenterPoint">
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Page0">
|
||||
<Components>
|
||||
<c:Page/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Play">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
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<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
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||||
</c:Text>
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<c:Transform>
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<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
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<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Host">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
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||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
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<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Host</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
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||||
</c:Text>
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<c:Transform>
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<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
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<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Connecting">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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||||
</c:Sprite>
|
||||
<c:Transform>
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||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
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<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Connect</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
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||||
</c:Text>
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||||
<c:Transform>
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<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
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<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Settings">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Settings</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Quit">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Page1">
|
||||
<Components>
|
||||
<c:Page>
|
||||
<ID>1</ID>
|
||||
</c:Page>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.989000022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Res1080">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>1920x1080</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Res720">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>1280x720</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Res480">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>854x480</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FullScreen">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>FullScreen</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Menu test area</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.22317314" Z="0"/>
|
||||
<Orientation X="0" Y="1.68700004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ListenerText">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Sound Test</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.31600022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="1" G="1" R="19.6078434"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -10,11 +10,12 @@
|
||||
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
|
||||
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="1" G="1" R="19.6078434"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,299 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="MenuOirign" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MenuCenterPoint">
|
||||
<Components>
|
||||
<c:Menu/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Page0">
|
||||
<Components>
|
||||
<c:Page/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Play</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Host</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Connect</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Settings</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Quit</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Page1">
|
||||
<Components>
|
||||
<c:Page>
|
||||
<ID>1</ID>
|
||||
</c:Page>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.989000022" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MenuBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Resolution</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Option2</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Button">
|
||||
<Components>
|
||||
<c:Button/>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Butts</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="1" G="0.847058833" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
|
||||
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -44,8 +44,12 @@
|
||||
<xs:element ref="c:Shielded" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePointHUD" minOccurs="0"/>
|
||||
<xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
|
||||
<xs:element ref="c:KillFeed" minOccurs="0"/>
|
||||
<xs:element ref="c:Sprite" minOccurs="0"/>
|
||||
<xs:element ref="c:AnimationOffset" minOccurs="0"/>
|
||||
<xs:element ref="c:Menu" minOccurs="0"/>
|
||||
<xs:element ref="c:Page" minOccurs="0"/>
|
||||
<xs:element ref="c:Button" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -19,6 +19,8 @@ void main()
|
||||
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
|
||||
vec4 hdrColorLowRes = texture(SceneTextureLowRes, Input.TextureCoordinate);
|
||||
vec4 bloomColorLowRes = texture(BloomTextureLowRes, Input.TextureCoordinate);
|
||||
|
||||
//hdrColor = hdrColor * SSAO;
|
||||
hdrColor += bloomColor;
|
||||
hdrColorLowRes;
|
||||
|
||||
@@ -33,7 +35,6 @@ void main()
|
||||
|
||||
//gamme correction
|
||||
result = pow(result, vec3(1.0 / Gamma));
|
||||
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
//fragmentColor = hdrColor;
|
||||
//fragmentColor = bloomColor;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -9,15 +11,19 @@ uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform float FillPercentage;
|
||||
uniform float GlowIntensity = 10;
|
||||
uniform vec3 CameraPosition;
|
||||
|
||||
uniform vec2 DiffuseUVRepeat;
|
||||
uniform vec2 NormalUVRepeat;
|
||||
uniform vec2 SpecularUVRepeat;
|
||||
uniform vec2 GlowUVRepeat;
|
||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 1) uniform sampler2D NormalMapTexture;
|
||||
layout (binding = 2) uniform sampler2D SpecularMapTexture;
|
||||
layout (binding = 3) uniform sampler2D GlowMapTexture;
|
||||
layout (binding = 0) uniform sampler2D AOTexture;
|
||||
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 2) uniform sampler2D NormalMapTexture;
|
||||
layout (binding = 3) uniform sampler2D SpecularMapTexture;
|
||||
layout (binding = 4) uniform sampler2D GlowMapTexture;
|
||||
layout (binding = 5) uniform samplerCube CubeMap;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -72,7 +78,7 @@ struct LightResult {
|
||||
};
|
||||
|
||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
||||
return 1.0 - smoothstep(radius * 0.3, radius, dist);
|
||||
return 1.0 - smoothstep(radius * falloff, radius, dist);
|
||||
}
|
||||
|
||||
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
|
||||
@@ -119,6 +125,8 @@ vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textu
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy), 0).r;
|
||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
||||
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
|
||||
@@ -127,13 +135,17 @@ void main()
|
||||
normal = normalize(normal);
|
||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
vec4 viewVec = normalize(-position);
|
||||
vec3 I = normalize(vec3(M * vec4(Input.Position, 1.0)) - CameraPosition);
|
||||
vec3 R = reflect(-I, Input.Normal);
|
||||
//R = vec3(P * vec4(R, 1.0));
|
||||
vec4 reflectionColor = texture(CubeMap, R);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = vec4(AmbientColor.rgb, 1.0);
|
||||
totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
|
||||
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
@@ -151,12 +163,14 @@ void main()
|
||||
} else if (light.Type == 2) { //Directional
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += light_result.Diffuse;
|
||||
totalLighting.Specular += light_result.Specular;
|
||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
||||
}
|
||||
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||
color_result = color_result * clamp(1/specularTexel, 0, 1)*2 + reflectionColor * clamp(specularTexel, 0, 1)/2;
|
||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||
|
||||
|
||||
@@ -166,9 +180,10 @@ void main()
|
||||
color_result += FillColor;
|
||||
}
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
color_result += glowTexel*3;
|
||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||
color_result += glowTexel*GlowIntensity;
|
||||
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), clamp(color_result.a, 0, 1));
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
|
||||
@@ -23,12 +23,12 @@ out VertexData{
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
|
||||
mat4 TIM = transpose(inverse(M));
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
Output.Tangent = vec3(M * vec4(Tangent, 0.0));
|
||||
Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
|
||||
Output.Normal = vec3(TIM * vec4(Normal, 0.0));
|
||||
Output.Tangent = vec3(TIM * vec4(Tangent, 0.0));
|
||||
Output.BiTangent = vec3(TIM * vec4(BiTangent, 0.0));
|
||||
Output.ExplosionColor = vec4(1.0);
|
||||
Output.ExplosionPercentageElapsed = 0.0;
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
#version 430
|
||||
|
||||
#define MIN_AMBIENT_LIGHT 0.3
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
@@ -23,19 +25,20 @@ uniform vec2 SpecularUVRepeat3;
|
||||
uniform vec2 GlowUVRepeat1;
|
||||
uniform vec2 GlowUVRepeat2;
|
||||
uniform vec2 GlowUVRepeat3;
|
||||
layout (binding = 0) uniform sampler2D SplatMapTexture;
|
||||
layout (binding = 1) uniform sampler2D DiffuseTexture1;
|
||||
layout (binding = 2) uniform sampler2D DiffuseTexture2;
|
||||
layout (binding = 3) uniform sampler2D DiffuseTexture3;
|
||||
layout (binding = 4) uniform sampler2D NormalMapTexture1;
|
||||
layout (binding = 5) uniform sampler2D NormalMapTexture2;
|
||||
layout (binding = 6) uniform sampler2D NormalMapTexture3;
|
||||
layout (binding = 7) uniform sampler2D SpecularMapTexture1;
|
||||
layout (binding = 8) uniform sampler2D SpecularMapTexture2;
|
||||
layout (binding = 9) uniform sampler2D SpecularMapTexture3;
|
||||
layout (binding = 10) uniform sampler2D GlowMapTexture1;
|
||||
layout (binding = 11) uniform sampler2D GlowMapTexture2;
|
||||
layout (binding = 12) uniform sampler2D GlowMapTexture3;
|
||||
layout (binding = 0) uniform sampler2D AOTexture;
|
||||
layout (binding = 1) uniform sampler2D SplatMapTexture;
|
||||
layout (binding = 2) uniform sampler2D DiffuseTexture1;
|
||||
layout (binding = 3) uniform sampler2D DiffuseTexture2;
|
||||
layout (binding = 4) uniform sampler2D DiffuseTexture3;
|
||||
layout (binding = 5) uniform sampler2D NormalMapTexture1;
|
||||
layout (binding = 6) uniform sampler2D NormalMapTexture2;
|
||||
layout (binding = 7) uniform sampler2D NormalMapTexture3;
|
||||
layout (binding = 8) uniform sampler2D SpecularMapTexture1;
|
||||
layout (binding = 9) uniform sampler2D SpecularMapTexture2;
|
||||
layout (binding = 10) uniform sampler2D SpecularMapTexture3;
|
||||
layout (binding = 11) uniform sampler2D GlowMapTexture1;
|
||||
layout (binding = 12) uniform sampler2D GlowMapTexture2;
|
||||
layout (binding = 13) uniform sampler2D GlowMapTexture3;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -174,6 +177,9 @@ vec4 CalcBlendedNormal(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy), 0).r;
|
||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
||||
|
||||
vec4 splatTexel = texture2D(SplatMapTexture, Input.TextureCoordinate);
|
||||
|
||||
vec4 diffuseTexel = CalcBlendedTexel(splatTexel, DiffuseTexture1, DiffuseTexture2, DiffuseTexture3,
|
||||
@@ -195,7 +201,7 @@ void main()
|
||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = vec4(AmbientColor.rgb, 1.0);
|
||||
totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
|
||||
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
@@ -213,8 +219,8 @@ void main()
|
||||
} else if (light.Type == 2) { //Directional
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += light_result.Diffuse;
|
||||
totalLighting.Specular += light_result.Specular;
|
||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
||||
}
|
||||
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
#version 430
|
||||
|
||||
//Number of samples per pixel
|
||||
uniform int uNumOfSamples;
|
||||
//#define NUM_SAMPLES (11)
|
||||
|
||||
//Number of turns around the cirle
|
||||
uniform int uNumOfTurns;
|
||||
//#define NUM_TURNS (7)
|
||||
|
||||
layout (binding = 0) uniform sampler2D ViewSpaceZ;
|
||||
|
||||
uniform vec4 uProjInfo;
|
||||
|
||||
uniform float uProjScale;
|
||||
//#define ProjScale 500
|
||||
|
||||
uniform float uRadius;
|
||||
//#define Radius 1.0f
|
||||
|
||||
uniform float uBias;
|
||||
//#define Bias 0.012f
|
||||
|
||||
uniform float uContrast;
|
||||
//#define IntensityDivR6 1
|
||||
|
||||
uniform float uIntensityScale;
|
||||
|
||||
out float AO;
|
||||
|
||||
vec3 getVSPosition(ivec2 ScreenSpaceCoord) {
|
||||
float z = texelFetch(ViewSpaceZ, ScreenSpaceCoord, 0).r;
|
||||
//Get the xy view space coordinates and add the z value from ViewSpaceZ buffer.
|
||||
return vec3((uProjInfo[0] + (ScreenSpaceCoord.x * uProjInfo[1])) * z, (uProjInfo[2] + (ScreenSpaceCoord.y * uProjInfo[3])) * z, z);
|
||||
}
|
||||
|
||||
vec3 getVSFaceNormal(vec3 ViewSpacePosition) {
|
||||
// Get tangets vector for the plane and ViewSpacePositin... don't ask how this functions works. It's pure magic.
|
||||
// They do this and it just works... I would guess that they approximate the function of a plane from pixels close to the pixel were on now.
|
||||
return normalize(cross(dFdx(ViewSpacePosition), dFdy(ViewSpacePosition)));
|
||||
}
|
||||
|
||||
|
||||
vec3 getSampleViewSpacePos(ivec2 ScreenSpaceCoord, int SampleIndex, float RotationAngle, float ScreenSpaceSampleRadius){
|
||||
// Pure Magic...
|
||||
float alpha = float(SampleIndex) * (1.0 / uNumOfSamples);
|
||||
|
||||
// Angle to where to sample
|
||||
float angle = alpha * (uNumOfTurns * 6.28) + RotationAngle;
|
||||
|
||||
//Lenght to were to sample
|
||||
ScreenSpaceSampleRadius = ScreenSpaceSampleRadius * alpha;
|
||||
|
||||
vec2 screenSpaceSampleOffsetVecor = vec2(cos(angle), sin(angle));
|
||||
|
||||
// Get texel coordinate on where to sample by going screenSpaceSampleOffsetVecor direction in ScreenSpaceSampleRadius units from ScreenSpaceCoord (the point being shaded);
|
||||
ivec2 screenSpaceSampleTexel = ivec2(ScreenSpaceSampleRadius * screenSpaceSampleOffsetVecor) + ScreenSpaceCoord;
|
||||
|
||||
return getVSPosition(screenSpaceSampleTexel);
|
||||
}
|
||||
|
||||
|
||||
|
||||
float sampleAO(ivec2 ScreenSpaceCoord, vec3 Origin, vec3 OriginNormal, float ScreenSpaceSampleRadius, int SampleIndex, float RotationAngle, float Radius) {
|
||||
float radius2 = Radius * Radius;
|
||||
vec3 sampleViewSpacePosition = getSampleViewSpacePos(ScreenSpaceCoord, SampleIndex, RotationAngle, ScreenSpaceSampleRadius);
|
||||
|
||||
vec3 sampleVector = Origin - sampleViewSpacePosition;
|
||||
|
||||
// vv = sampleVectorLenght ^ 2
|
||||
float vv = dot(sampleVector, sampleVector);
|
||||
// vn = angle between sampleVector and Normal
|
||||
float vn = dot(sampleVector, OriginNormal);
|
||||
|
||||
const float epsilon = 0.0001f;
|
||||
|
||||
// vv < radius2 if the vector is shorter then the radius;
|
||||
// vn - bias, offset the angle to reduse self occlusion.
|
||||
// epsilon is here to make divison by 0 impossible.
|
||||
return float(vv < radius2) * max((vn - uBias) / (epsilon + vv), 0.0);
|
||||
//float f = max(radius2 - vv, 0.0);
|
||||
//return f * f * f * max((vn - uBias) / (epsilon + vv), 0.0);
|
||||
}
|
||||
|
||||
|
||||
void main() {
|
||||
ivec2 originScreenCoord = ivec2(gl_FragCoord.xy);
|
||||
|
||||
vec3 origin = getVSPosition(originScreenCoord);
|
||||
|
||||
float radius;
|
||||
if(origin.z < uRadius){
|
||||
radius = origin.z;
|
||||
} else {
|
||||
radius = uRadius;
|
||||
}
|
||||
|
||||
|
||||
vec3 originNormal = getVSFaceNormal(origin);
|
||||
|
||||
float screenSpaceSampleRadius = -uProjScale * radius / origin.z;
|
||||
|
||||
float rotationAngleOffset = 30 * originScreenCoord.x ^ originScreenCoord.y + 10 * originScreenCoord.x * originScreenCoord.y;
|
||||
|
||||
float sum = 0.0;
|
||||
for (int i = 0; i < uNumOfSamples; i++) {
|
||||
sum += sampleAO(originScreenCoord, origin, originNormal, screenSpaceSampleRadius, i, rotationAngleOffset, radius);
|
||||
}
|
||||
|
||||
//float A = max(0.0, 1.0 - sum * (2.0f / uNumOfSamples));
|
||||
float A = 1.0 - sum * (2.0f * uIntensityScale / float(uNumOfSamples));
|
||||
AO = clamp(pow(A, uContrast), 0.0f, 1.0f);
|
||||
//AO = vec4(originNormal, 1.0f);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D DepthBuffer;
|
||||
uniform vec3 ClipInfo;
|
||||
|
||||
out float depthLinear;
|
||||
//Just for Debug, should be depthLinear
|
||||
//out vec4 fragmentColor;
|
||||
void main() {
|
||||
float depthSample = texelFetch(DepthBuffer, ivec2(gl_FragCoord.xy), 0).r;
|
||||
depthLinear = ClipInfo[0] / (ClipInfo[1] * depthSample + ClipInfo[2]);
|
||||
//float depthLinear = (NearClip) / ( -depthSample + 1.0f);
|
||||
//fragmentColor = vec4(depthLinear, depthLinear, depthLinear, 1.0f);
|
||||
}
|
||||
@@ -7,8 +7,8 @@ uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
|
||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 1) uniform sampler2D GlowMapTexture;
|
||||
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 2) uniform sampler2D GlowMapTexture;
|
||||
|
||||
|
||||
in VertexData{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user