237 Commits

Author SHA1 Message Date
PlatinumSkink 58407203fc Refinements in Niklas code 2015-10-05 13:09:02 +02:00
PlatinumSkink 06c7245421 Removed my unnecessary RemoveComponents. 2015-10-02 14:28:35 +02:00
PlatinumSkink 0cffdadd33 Removed some couts. 2015-10-02 14:20:53 +02:00
PlatinumSkink 754356da1d Commit to enable pulling. 2015-10-02 13:06:44 +02:00
PlatinumSkink cf6f9866e7 Merge branch 'bugfix' of https://github.com/teamfisk/AgileBreakOut into bugfix 2015-10-01 15:47:12 +02:00
PlatinumSkink f45908647c Quick-Fix for Score Error when additional frames appeared 2015-10-01 15:46:58 +02:00
viktorljung a1e49d75fb Merge branch 'Physics' into bugfix
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-01 15:15:10 +02:00
Jace 0743d882b9 Merge branch 'gui' into bugfix 2015-10-01 14:42:39 +02:00
PlatinumSkink 4c7714dd21 Merge branch 'LevelSystemAndSuch' into bugfix 2015-10-01 14:41:58 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
Jace 45f1d882ad Adding these two additional frames make the event broker break 2015-10-01 14:41:55 +02:00
PlatinumSkink e120b09b84 Merge branch 'master' into LevelSystemAndSuch 2015-10-01 14:36:12 +02:00
PlatinumSkink a4065f734b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:26:25 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00
tleety 52dec86925 Particle system up and running, but with bugged rendering 2015-10-01 14:14:51 +02:00
PlatinumSkink 074c53a82b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:14:36 +02:00
PlatinumSkink 4d3428f125 HitLag has types in strings to send along to affect what systems lag. 2015-10-01 14:14:07 +02:00
viktorljung 39f4215c2b Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Physics/PhysicsSystem.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-01 14:13:51 +02:00
viktorljung cbaca42a3c Changed SquidModel 2015-10-01 14:04:21 +02:00
Jace ff27eafccf WORKING number frame 2015-10-01 13:09:27 +02:00
Jace b42a09fce1 Semi-working number frame 2015-10-01 11:01:33 +02:00
Jace d1dde9459f Added FPS counter 2015-10-01 11:01:18 +02:00
Jace cc1bc25914 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-01 10:55:04 +02:00
Jace e1ff3825ee Fixed type error in sound loading 2015-10-01 12:51:29 +02:00
Jace 842a112be8 Added Frame tests 2015-10-01 10:53:46 +02:00
Jace ba67f6ea37 Tests fixed into working order 2015-10-01 10:53:29 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
PlatinumSkink 2fb16357fa Moved pad-creation to PadSystem. Pad now stops at sides. 2015-09-30 10:32:17 +02:00
tleety 2491dd8b74 Fixed some things, code up to styleguide 2015-09-30 10:29:56 +02:00
PlatinumSkink 45e68c51a3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-29 14:44:50 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
viktorljung 7733a44d53 Refactoring and starting to write test for PhysicsSystem 2015-09-29 12:08:13 +02:00
Stiffly cb70cdfc5d Merge remote-tracking branch 'origin/master' into Sound 2015-09-29 12:04:52 +02:00
PlatinumSkink 94fc7c1ce6 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-09-29 11:21:35 +02:00
tleety a1c709a2db Removed wierd glow on water 2015-09-29 11:10:08 +02:00
Stiffly 3ab6c0c5ba Sound channel volume not overriding individual volume for sounds. 2015-09-29 11:09:43 +02:00
tleety 38d3a8c990 Fixed a bug where you could not have more than one particle group 2015-09-29 10:27:57 +02:00
Jace 5e7e5ec8bb Fixed precision loss in physics accumulator 2015-09-28 22:55:39 +02:00
Jace 5e0b0f920a Fixed your asset loading fuckups 2015-09-28 22:46:35 +02:00
Jace d472e2ae88 Added ignore rule for .orig files, since nobody seem to be able to look at what they commit... 2015-09-28 21:56:11 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
Stiffly a97dae542d Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
PlatinumSkink 7b7277509e CreateBall clones the original ball rather than create new balls. 2015-09-28 18:09:55 +02:00
Stiffly f10749d220 Refactoring SoundSystem and its events, components 2015-09-28 17:59:57 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00
viktorljung 22c7663cc5 Merge branch 'master' into Physics 2015-09-28 17:21:08 +02:00
viktorljung 1a0201ee98 Style guide fixes 2015-09-28 17:20:23 +02:00
Jace 2d7703afad Header definitions added to style guide 2015-09-28 17:17:24 +02:00
PlatinumSkink 90424b8d68 Merge branch 'master' into LevelSystemAndSuch 2015-09-28 15:06:37 +02:00
Jace 7d9e3e00a4 Fixed out-of-range error in NumberFrame 2015-09-25 08:23:41 +02:00
Jace be60464bb5 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 05:47:37 +02:00
Jace 17f8905696 Removed the HUD from the menu screen 2015-09-25 05:47:20 +02:00
viktorljung c459560bfa Fixed score not accumulating correctly 2015-09-25 05:39:09 +02:00
viktorljung ad299ad2e5 Merge remote-tracking branch 'origin/master' into Physics 2015-09-25 05:34:00 +02:00
viktorljung cb48b881b7 cool fixes and stuff 2015-09-25 05:33:10 +02:00
Jace 7b47385674 Working NumberFrame and score indicator 2015-09-25 05:30:59 +02:00
viktorljung a730a1ce16 Merge remote-tracking branch 'origin/master' into Physics 2015-09-25 05:16:58 +02:00
viktorljung 96511c63b1 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-25 05:16:32 +02:00
tleety 2af9567722 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 04:40:51 +02:00
viktorljung cfb6d1e4b5 Falling bricks and collision filters 2015-09-25 04:28:46 +02:00
tleety b77c357990 Changed some lighting and the background pipe scale 2015-09-25 03:33:30 +02:00
Jace 186e06bc22 Fixed bug where render queue wouldn't get cleared if the world wasn't running 2015-09-25 03:23:42 +02:00
Jace c0f77dd32a fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 03:10:47 +02:00
Jace 8b3d9eb842 WIP HUD 2015-09-25 03:04:37 +02:00
Jace ecfa666a22 Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
#	include/Core/Engine.h
2015-09-25 03:04:13 +02:00
Stiffly b0c19c74f2 Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
	include/Core/Engine.h
2015-09-25 02:49:50 +02:00
Stiffly 650c7ec47c EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart. 2015-09-25 02:43:34 +02:00
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
Jace c9854d2b83 Working volume sliders! 2015-09-25 02:19:37 +02:00
tleety f79d5ec68b Merge remote-tracking branch 'origin/water' 2015-09-25 01:51:33 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace b83de44715 Working GUI Button 2015-09-25 01:29:14 +02:00
Jace 8e00b76036 Error texture for texture frames when texture is missing 2015-09-25 01:29:13 +02:00
Jace e0b1747ca9 EventBroker::Clear renamed to Swap to cause less confusion 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
Stiffly 0e6fcfb2ba Merge remote-tracking branch 'origin/master' into Sound 2015-09-25 01:03:28 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
viktorljung d2301594ce Gravity scale per entity 2015-09-25 00:01:24 +02:00
Stiffly 181ac60bd0 MasterVolume now working due to previous refactoring.
TODO: Make it depend on individual volume value.
2015-09-24 23:41:41 +02:00
PlatinumSkink 118c0b3a24 Merge branch 'LevelSystemAndSuch' of https://github.com/teamfisk/AgileBreakOut into LevelSystemAndSuch 2015-09-24 23:23:48 +02:00
Stiffly 0d521cdcc9 Refactoring. Splitting up storage and handling into SFX- and BGM sources. 2015-09-24 23:21:55 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
Stiffly e867722d9a Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
2015-09-24 22:55:24 +02:00
Stiffly 1f73201943 Merge remote-tracking branch 'origin/master' into Sound 2015-09-24 21:03:57 +02:00
viktorljung bc6b037923 Added submarine pad 2015-09-24 20:54:57 +02:00
viktorljung e7806165b4 Merged Master into Sound. 2015-09-24 20:54:32 +02:00
viktorljung 72413dc0a9 Added submarine model and texture files 2015-09-24 20:31:47 +02:00
PlatinumSkink 8bf10d4517 Removed Stage Reset and Life Display. 2015-09-24 18:58:34 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
tleety ef3591ba46 Water threshhold added, now it's actually waterlike 2015-09-24 16:23:57 +02:00
tleety a1215d71e9 Water now blurred and looking kinda water like 2015-09-24 16:10:13 +02:00
PlatinumSkink 62b17e3dbf Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge. 2015-09-23 20:46:57 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
PlatinumSkink bbec676683 Merged master into LevelSystemAndSuch. Now let's see if it works. 2015-09-23 16:05:07 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
viktorljung 4e429bc48c Fixed remove ball bug 2015-09-23 15:55:50 +02:00
viktorljung af22c84066 removed the test box 2015-09-23 15:24:41 +02:00
viktorljung 56549cdf0a Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:21:28 +02:00
Stiffly e8e74eb506 Added pitch 2015-09-23 15:15:43 +02:00
viktorljung 08d653b0b0 Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:14:16 +02:00
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
PlatinumSkink 1b0d87e862 Adjusted Power-Up Code 2015-09-23 14:23:41 +02:00
Stiffly 346ee13dd5 Stop sound event up and running. 2015-09-23 14:14:11 +02:00
Stiffly 4f341250d7 Updated playsound events. 2015-09-23 12:08:05 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00
Stiffly a010a8be77 Clean-up sources. 2015-09-22 17:44:40 +02:00
Stiffly 5b6556e9fb Fixed OpenAL Clean-up device. Added playBGM-event. 2015-09-22 16:56:53 +02:00
tleety 94401a10ee Water working, might not work for several bodies 2015-09-22 16:06:47 +02:00
PlatinumSkink 2797a0f6c3 Merge branch 'master' into LevelSystemAndSuch 2015-09-22 14:49:50 +02:00
Stiffly 3f4ede4b7d OpenAL fixed. CMake path set correctly. 2015-09-22 14:32:04 +02:00
tleety 1e70e151ee Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it. 2015-09-21 16:00:20 +02:00
Stiffly 7e9e19039c removing unnecessary print 2015-09-21 14:49:47 +02:00
PlatinumSkink dbb04c83af Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-21 13:27:54 +02:00
PlatinumSkink 460c7042bf MultiBalls appear depending on pad's position 2015-09-21 13:25:20 +02:00
PlatinumSkink 761631c4a6 m-button is MultiBall powerup. Still needs fine-tuning. 2015-09-17 18:09:22 +02:00
Stiffly 2a4c7c8b1a Resourcing working on sounds. Added class Sound resource. 2015-09-17 17:50:00 +02:00
tleety b32934dba6 Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
#	include/Core/Engine.h
#	include/Physics/PhysicsSystem.h
#	src/game/Game/PadSystem.cpp
#	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:37:58 +02:00
tleety b69413d9c9 Base water set up 2015-09-17 17:35:17 +02:00
viktorljung 8ca01ae9c7 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:11:37 +02:00
viktorljung c0155b7900 collisions remade 2015-09-17 16:52:43 +02:00
Stiffly 587b712f49 Merge remote-tracking branch 'origin/master' into Sound 2015-09-17 15:41:36 +02:00
Stiffly 4dd8ac8445 Added Component to bricks to emitt sound. Improved code for playing a sound 2015-09-17 15:41:08 +02:00
viktorljung 442554812d Collisions kind of working 2015-09-17 14:11:09 +01:00
Stiffly 6671136a08 Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
2015-09-17 14:42:33 +02:00
tleety 692e0ca9df Fixed a bug where models normal and specular maps is not loaded. 2015-09-17 14:37:00 +02:00
Stiffly 250e70ff50 removing some heavy sound files for you guys 2015-09-17 13:27:31 +02:00
Stiffly 953be0cda9 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	include/Core/Engine.h
2015-09-17 13:18:56 +02:00
Stiffly 13de4bd1cb Added sound files. Listens to collision events -> play sound. 2015-09-16 16:54:02 +02:00
PlatinumSkink bc5a5e5e92 Adjusted model and position of displayed lives. 2015-09-16 16:49:52 +02:00
PlatinumSkink bdba34e8e1 Reset ball is also octopus. 2015-09-16 16:35:41 +02:00
PlatinumSkink 30ee6c2430 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 16:29:57 +02:00
tleety c311408346 Ball size fix 2015-09-16 16:23:59 +02:00
tleety a5ffce8db8 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 16:17:39 +02:00
tleety 12273f66af Ball size fix 2015-09-16 16:17:02 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
PlatinumSkink 8f513e3281 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 15:49:36 +02:00
Jace 12dc837f51 Tests for entity cloning 2015-09-16 15:26:40 +02:00
Jace 9396f9391f Tests for EventBroker 2015-09-16 15:26:30 +02:00
tleety 20fc1232d6 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 14:42:38 +02:00
Jace 4cfa0ef624 Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed 2015-09-16 12:54:34 +02:00
PlatinumSkink 5ee5400a28 StyleGuide Fix 2015-09-15 18:48:26 +02:00
tleety 5e39ac3629 Added a low poly brick model and changed their ingame scale 2015-09-15 18:20:26 +02:00
Stiffly 450a73f498 added a PlaySound Event. 2015-09-15 18:16:32 +02:00
tleety 4891a4d939 Bricks are now models. Warning: Laggy 2015-09-15 17:56:23 +02:00
tleety ef9f6a296b Renderer working and some test blocks in the world 2015-09-15 17:38:16 +02:00
PlatinumSkink 990f31d120 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-15 17:32:34 +02:00
PlatinumSkink 0f96baedfa Merge branch 'master' into LevelSystemAndSuch 2015-09-15 17:31:53 +02:00
PlatinumSkink c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. 2015-09-15 17:31:22 +02:00
Jace e31f5e054e Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-15 17:11:35 +02:00
Jace 884fee9f13 Updated style guide 2015-09-15 17:11:18 +02:00
tleety f19f7bf56a Added a few models and removed ortho camera perspectiv. 2015-09-15 17:05:47 +02:00
Stiffly aec694359c Merge remote-tracking branch 'origin/master' into Sound 2015-09-15 16:09:42 +02:00
Stiffly 5695a8c068 Sound in game! Using OpenAL. NOWHERE TO RUN 2015-09-15 16:08:52 +02:00
viktorljung 8963e94cd6 pad moving with physics velocity 2015-09-15 14:27:35 +01:00
PlatinumSkink 4cb1a780c5 Merge branch 'LevelSystemAndSuch'
Conflicts:
	include/Core/Engine.h
2015-09-15 15:04:40 +02:00
PlatinumSkink b340cf97bb I forgot to stage in my last commit. 2015-09-15 15:00:47 +02:00
PlatinumSkink d06cd54c2a Created ELifeLost event. It works. 2015-09-15 15:00:12 +02:00
tleety 376ff34694 Merged into master and uncommented ball 2015-09-15 14:59:48 +02:00
tleety eeca9ed50a Merge branch 'GLrenderer' 2015-09-15 14:54:45 +02:00
PlatinumSkink c6c3602aae Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-15 14:36:41 +02:00
PlatinumSkink d3d24876bb Something. 2015-09-15 14:32:42 +02:00
Jace b58cdc813d Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
2015-09-15 14:31:10 +02:00
PlatinumSkink ce878ac1db Lives kind of work, and so does the demo! 2015-09-15 13:35:04 +02:00
tleety c5bbcec5dc Transparancy now working for forward rendering 2015-09-15 13:20:01 +02:00
PlatinumSkink 9db15aa898 This is a safety commit on a working point because what I do next might crash everything. 2015-09-15 12:41:57 +02:00
PlatinumSkink 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. 2015-09-15 12:40:23 +02:00
Stiffly ff00e2bf9c nothing works 2015-09-14 17:07:25 +02:00
viktorljung 2d7b32b7a3 impulse list and velocity for physics 2015-09-14 16:06:48 +01:00
tleety b9eda67a2a Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button. 2015-09-14 16:53:14 +02:00
viktorljung dfef1ec774 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-09-14 15:37:38 +01:00
viktorljung c7704f62e9 fixed timestep working 2015-09-14 14:59:39 +01:00
PlatinumSkink 157fa36f68 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-14 15:41:04 +02:00
PlatinumSkink 8d1ad184a6 Modified the pad-and-ball collision code a bit. Hopefully for the better. 2015-09-14 15:39:39 +02:00
Stiffly 760574f454 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	include/Core/Engine.h
	src/game/CMakeLists.txt
2015-09-14 14:54:41 +02:00
Stiffly ed5881ec54 Linking OpenAL. 2015-09-14 14:45:44 +02:00
PlatinumSkink 1b9da2de1b Put back the out-commented line that broke it all. 2015-09-14 14:38:18 +02:00
tleety 7b984c7cc3 Merge into master 2015-09-11 15:17:49 +02:00
tleety 748f61883b Added some textures and fixed camera perspective 2015-09-11 15:07:48 +02:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
viktorljung 586f8d438c changed box size/scale 2015-09-11 11:04:22 +01:00
viktorljung 6932a22d7a Rotation right this time 2015-09-11 10:48:15 +01:00
tleety 9382acdb52 Added a few brick textures 2015-09-11 11:16:43 +02:00
PlatinumSkink ead7c6c754 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-11 10:51:52 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
viktorljung d0549403ab Probably removes bodies safely 2015-09-10 23:10:25 +01:00
PlatinumSkink 7e945c85d3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-10 23:52:07 +02:00
tleety c4c1158364 Working lights and deferred rendering 2015-09-10 23:48:45 +02:00
viktorljung 068028c005 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 22:44:36 +01:00
viktorljung 71cdd1f795 SetImpulse event 2015-09-10 22:43:25 +01:00
viktorljung 32d7693662 Merge remote-tracking branch 'origin/master' into Physics 2015-09-10 22:24:43 +01:00
viktorljung 963e492f9c CircleShape 2015-09-10 22:24:19 +01:00
PlatinumSkink 62d9ba1422 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-10 22:57:20 +02:00
PlatinumSkink e0bc28092a Adjusted size to new scale. 2015-09-10 22:56:23 +02:00
PlatinumSkink 9867327f7f Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
	include/Core/Engine.h
2015-09-10 22:44:44 +02:00
PlatinumSkink 3e04ff2e34 Gusp. 2015-09-10 22:40:18 +02:00
tleety 8065f6d389 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-10 22:39:23 +02:00
tleety f97112bb20 Backbone to deferred rendering started 2015-09-10 22:39:03 +02:00
Jace c3f3df3d9f Fixed unit quad with texture coordinates 2015-09-10 22:38:44 +02:00
PlatinumSkink 4890b74f37 Random Commit to get Viktor's stuff 2015-09-10 22:32:09 +02:00
viktorljung 4853c67520 Merge branch 'Physics' 2015-09-10 21:28:39 +01:00
viktorljung d77146de11 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 21:27:39 +01:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00
tleety 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
#	include/Core/Engine.h
2015-09-10 22:16:15 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
Jace 5bd9ab3320 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 22:09:53 +02:00
Jace de0b960353 Added unit quad to core assets 2015-09-10 22:09:42 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00
PlatinumSkink a047e46fe9 Kod för boll mot bricka kollision 2015-09-10 21:30:39 +02:00
tleety f2209466ef Added some textures for rendering testing 2015-09-10 21:08:56 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
PlatinumSkink 6a81751e56 WIP Level System + Pad 2015-09-10 20:28:48 +02:00
viktorljung 72bb710448 Merge remote-tracking branch 'origin/master' into Physics 2015-09-10 18:34:15 +01:00
viktorljung da0e80b167 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 18:16:09 +01:00
viktorljung 0983d76444 Working rotations and positions 2015-09-10 18:12:15 +01:00
tleety 1e67bfb103 Sprite ACTUALLY rendered as unitquad now. 2015-09-10 18:32:50 +02:00
viktorljung 7132412f80 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 16:51:12 +01:00
tleety 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads 2015-09-10 17:45:26 +02:00
viktorljung a98806d551 Make box on entity commit 2015-09-10 16:27:14 +01:00
PlatinumSkink 193720e883 Mergade min branch för att få grafik. 2015-09-10 16:52:13 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00
Jace 54bed28327 Working sprite rendering. Removed bone transforms for now. 2015-09-10 16:23:24 +02:00
PlatinumSkink 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. 2015-09-10 14:08:16 +02:00
viktorljung ce342f695f Base PhysicsSystem. 2015-09-09 20:46:04 +01:00
tleety 61efddb52e Removed rendering of lights 2015-09-09 21:31:54 +02:00
tleety 4aef84e7c8 GL renderer working again, bgfx still here but not used. 2015-09-09 21:19:37 +02:00
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
viktorljung 0535d35628 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-09 18:04:35 +01:00
viktorljung 67f7a30ca6 Liquidfun links 2015-09-09 18:04:17 +01:00
Stiffly 49a2100d4e Merge remote-tracking branch 'origin/master' into Sound 2015-09-09 18:45:12 +02:00
Stiffly fbeb1fb9a6 Simple HelloWorld Event for understanding. 2015-09-09 18:42:08 +02:00
Jace ec137acb38 Added style guide 2015-09-09 16:38:14 +02:00
Jace 1ce46cc06b Added 'Game' subfolder for gameplay related source files 2015-09-09 16:36:55 +02:00
Stiffly 80d98470e9 Skeleton for Sound system 2015-09-09 15:49:53 +02:00
Jace 8833377855 Semi-working Linux build 2015-09-08 21:47:10 +02:00
398 changed files with 135608 additions and 475 deletions
+2 -1
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@@ -2,4 +2,5 @@
/bin/
/lib/
# CLion
.idea/
.idea/
.orig
+5 -3
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@@ -16,11 +16,13 @@ endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fpermissive")
# Needed to link with debug version of bgfx
#set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
if(UNIX)
# Needed to link with debug version of bgfx on linux
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ldl")
endif()
endif()
set(BUILD_SHARED_LIBS OFF)
set(BUILD_SHARED_LIBS FALSE)
include_directories(${PROJECT_SOURCE_DIR}/include)
#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
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map_Ks Test/Brick_Specular.png
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# www.blender.org
mtllib Halfpipe.mtl
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newmtl Material
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# Material Count: 1
newmtl Material
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# Material Count: 2
newmtl Material.001
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# Material Count: 2
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newmtl Material
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Ks 0.500000 0.500000 0.500000
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map_Ks Brick_s.png
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# www.blender.org
mtllib Brick.mtl
o Cube
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