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+1
-1
Submodule assets updated: 52ea74c5d5...bc6e7df04c
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/AABB.h"
|
#include "../Core/AABB.h"
|
||||||
#include "Rendering/RawModelCustom.h"
|
#include "Rendering/RawModelCustom.h"
|
||||||
//#include "Rendering/RawModelAssimp.h"
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/EntityWrapper.h"
|
||||||
#include "EntityAABB.h"
|
#include "EntityAABB.h"
|
||||||
@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
|
|||||||
bool trueOnNegativeDistance = false);
|
bool trueOnNegativeDistance = false);
|
||||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix);
|
const glm::mat4& modelMatrix);
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
glm::vec3& outHitPosition);
|
glm::vec3& outHitPosition);
|
||||||
@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
|
|||||||
//Also returns the distance from the ray origin to the closest
|
//Also returns the distance from the ray origin to the closest
|
||||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
float& outDistance,
|
float& outDistance,
|
||||||
@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
|
|||||||
float& outVCoord);
|
float& outVCoord);
|
||||||
|
|
||||||
bool AABBvsTriangles(const AABB& box,
|
bool AABBvsTriangles(const AABB& box,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
glm::vec3& boxVelocity,
|
glm::vec3& boxVelocity,
|
||||||
@@ -80,7 +80,19 @@ bool AABBvsTriangles(const AABB& box,
|
|||||||
|
|
||||||
//Detects collision, but does not resolve.
|
//Detects collision, but does not resolve.
|
||||||
bool AABBvsTriangles(const AABB& box,
|
bool AABBvsTriangles(const AABB& box,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
|
enum Output
|
||||||
|
{
|
||||||
|
OutContained,
|
||||||
|
OutSeparated,
|
||||||
|
OutIntersecting
|
||||||
|
};
|
||||||
|
//Detects intersection and containment.
|
||||||
|
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||||
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix);
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "Entity.h"
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
|||||||
{
|
{
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::string Type;
|
std::string Type;
|
||||||
|
unsigned char Index;
|
||||||
unsigned int Offset;
|
unsigned int Offset;
|
||||||
unsigned int Stride;
|
unsigned int Stride;
|
||||||
};
|
};
|
||||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
|||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
boost::shared_array<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
|
|
||||||
|
std::size_t GetHeaderSize() const
|
||||||
|
{
|
||||||
|
std::size_t size = 0;
|
||||||
|
|
||||||
|
// A component block starts with an entity ID
|
||||||
|
size += sizeof(EntityID);
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -5,16 +5,15 @@
|
|||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ComponentPool;
|
||||||
class ComponentPoolForwardIterator
|
class ComponentPoolForwardIterator
|
||||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||||
: m_ComponentInfo(componentInfo)
|
|
||||||
, m_MemoryPoolIterator(begin)
|
|
||||||
, m_MemoryPoolEnd(end)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||||
@@ -27,6 +26,7 @@ public:
|
|||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
ComponentPool* m_ComponentPool;
|
||||||
const ComponentInfo& m_ComponentInfo;
|
const ComponentInfo& m_ComponentInfo;
|
||||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||||
@@ -34,6 +34,7 @@ private:
|
|||||||
|
|
||||||
class ComponentPool
|
class ComponentPool
|
||||||
{
|
{
|
||||||
|
friend class ComponentPoolForwardIterator;
|
||||||
public:
|
public:
|
||||||
typedef ComponentPoolForwardIterator iterator;
|
typedef ComponentPoolForwardIterator iterator;
|
||||||
typedef ptrdiff_t difference_type;
|
typedef ptrdiff_t difference_type;
|
||||||
@@ -42,9 +43,10 @@ public:
|
|||||||
typedef ComponentWrapper* pointer;
|
typedef ComponentWrapper* pointer;
|
||||||
typedef ComponentWrapper& reference;
|
typedef ComponentWrapper& reference;
|
||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||||
|
, m_World(world)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
~ComponentPool();
|
||||||
ComponentPool(const ComponentPool& other);
|
ComponentPool(const ComponentPool& other);
|
||||||
@@ -61,8 +63,8 @@ public:
|
|||||||
// Delete a component and free its memory
|
// Delete a component and free its memory
|
||||||
void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
|
||||||
|
|
||||||
iterator begin() const;
|
iterator begin();
|
||||||
iterator end() const;
|
iterator end();
|
||||||
size_t size() const;
|
size_t size() const;
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
@@ -80,6 +82,8 @@ private:
|
|||||||
::ComponentInfo m_ComponentInfo;
|
::ComponentInfo m_ComponentInfo;
|
||||||
MemoryPool<char> m_Pool;
|
MemoryPool<char> m_Pool;
|
||||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||||
|
DirtySet m_DirtySet;
|
||||||
|
World* m_World;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,46 +4,32 @@
|
|||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
#include <boost/any.hpp>
|
#include <boost/any.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
class World;
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||||
: Info(componentInfo)
|
|
||||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
|
||||||
, Data(data + sizeof(::EntityID))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
World* m_World;
|
||||||
const ComponentInfo& Info;
|
const ComponentInfo& Info;
|
||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
::DirtyBitField* DirtyBitField = nullptr;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||||
{
|
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||||
}
|
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||||
|
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
T& Field(const std::string& name)
|
||||||
{
|
{
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
if (sizeof(T) > field.Stride) {
|
if (sizeof(T) > field.Stride) {
|
||||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
void SetField(const std::string& name, const T& value)
|
||||||
//template <typename T>
|
{
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
Field<T>(name) = value;
|
||||||
|
SetAllDirty(name);
|
||||||
|
}
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
|||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
private:
|
|
||||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
public:
|
||||||
|
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
: m_Component(component)
|
: m_Component(component)
|
||||||
, m_PropertyName(propertyName)
|
, m_FieldName(fieldName)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
ComponentWrapper* m_Component;
|
ComponentWrapper* m_Component;
|
||||||
std::string m_PropertyName;
|
std::string m_FieldName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
// Return the integer value of an enum type key for this field
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||||
|
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||||
|
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||||
|
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||||
|
|
||||||
template <typename T>
|
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||||
|
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||||
|
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||||
|
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||||
|
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||||
|
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||||
|
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||||
|
|
||||||
|
// Don't allow non-const references
|
||||||
|
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||||
|
template <
|
||||||
|
typename T,
|
||||||
|
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||||
|
>
|
||||||
|
//operator T&() = delete;
|
||||||
|
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||||
|
|
||||||
|
// Value assignment
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
|
||||||
//template <typename T>
|
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FIELDLOL { }; // lol
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct FieldBase : FIELDLOL
|
||||||
|
{
|
||||||
|
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||||
|
: Proxy(Proxy)
|
||||||
|
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||||
|
|
||||||
|
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||||
|
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
T operator+() const { return +Data; }
|
||||||
|
T operator-() const { return -Data; }
|
||||||
|
T operator~() const { return ~Data; }
|
||||||
|
|
||||||
|
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||||
|
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||||
|
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||||
|
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||||
|
|
||||||
|
operator const T&() const { return Data; }
|
||||||
|
const T& operator*() const { return operator const T&(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ComponentWrapper::SubscriptProxy Proxy;
|
||||||
|
T& Data;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct Field : FieldBase<T>
|
||||||
|
{
|
||||||
|
using FieldBase<T>::FieldBase;
|
||||||
|
using FieldBase<T>::operator=;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||||
|
{
|
||||||
|
using FieldBase<glm::vec3>::FieldBase;
|
||||||
|
using FieldBase<glm::vec3>::operator=;
|
||||||
|
|
||||||
|
glm::vec3::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||||
|
{
|
||||||
|
//Field(glm::vec4& Data)
|
||||||
|
// : FieldBase(Data)
|
||||||
|
//{ }
|
||||||
|
using FieldBase<glm::vec4>::FieldBase;
|
||||||
|
using FieldBase<glm::vec4>::operator=;
|
||||||
|
|
||||||
|
glm::vec4::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type w() const { return Data.w; }
|
||||||
|
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef DirtySet_h__
|
||||||
|
#define DirtySet_h__
|
||||||
|
|
||||||
|
#include <set>
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
enum class DirtySetType
|
||||||
|
{
|
||||||
|
Transform,
|
||||||
|
Network
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||||
|
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "Entity.h"
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityID DeletedEntity;
|
EntityWrapper DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ struct EntityWrapper
|
|||||||
|
|
||||||
static const EntityWrapper Invalid;
|
static const EntityWrapper Invalid;
|
||||||
|
|
||||||
const std::string Name();
|
const std::string Name() const;
|
||||||
bool HasComponent(const std::string& componentType);
|
bool HasComponent(const std::string& componentType);
|
||||||
void AttachComponent(const char* componentName);
|
void AttachComponent(const char* componentName);
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
|
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||||
|
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
|
virtual ~Resource() = default;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "System.h"
|
||||||
|
#include "EEntityDeleted.h"
|
||||||
|
|
||||||
|
class TransformSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TransformSystem(SystemParams params);
|
||||||
|
|
||||||
|
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
static int RecalculatedPositions;
|
||||||
|
static int RecalculatedOrientations;
|
||||||
|
static int RecalculatedScales;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||||
|
|
||||||
|
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ private:
|
|||||||
// Utility functions
|
// Utility functions
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
|
bool isAnyParentMissingTransform(EntityID entityID);
|
||||||
|
|
||||||
// GUI callbacks
|
// GUI callbacks
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
|
|||||||
@@ -1,33 +0,0 @@
|
|||||||
#ifndef MainMenuSystem_h__
|
|
||||||
#define MainMenuSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
|
|
||||||
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenuSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
|
||||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
|
||||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
#include "Rendering/ESetBlendWeight.h"
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
@@ -18,6 +19,7 @@ public:
|
|||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
|
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
m_DoubleJumping = isDoubleJumping;
|
m_DoubleJumping = isDoubleJumping;
|
||||||
@@ -28,7 +30,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||||
@@ -43,9 +45,9 @@ protected:
|
|||||||
bool m_Jumping = false;
|
bool m_Jumping = false;
|
||||||
bool m_DoubleJumping = false;
|
bool m_DoubleJumping = false;
|
||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
|
bool m_CrouchingLastFrame = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
double m_DashEffectResetTimer = 0.0;
|
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -82,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
|||||||
{
|
{
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
|
m_CrouchingLastFrame = m_Crouching;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
@@ -110,7 +113,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Pitch") {
|
if (e.Command == "Pitch") {
|
||||||
float val = glm::radians(e.Value);
|
float val = glm::radians(e.Value);
|
||||||
m_Rotation.x += -val;
|
m_Rotation.x += -val;
|
||||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
if (e.Command == "Yaw") {
|
||||||
@@ -123,22 +125,11 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.z = -val;
|
m_Movement.z = -val;
|
||||||
|
|
||||||
|
//Animation
|
||||||
if (m_PlayerEntity.Valid()) {
|
if (m_PlayerEntity.Valid()) {
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
if (val > 0) {
|
if (val > 0) { // Walk/Run
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
|
|
||||||
if(m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
if (m_Crouching) {
|
if (m_Crouching) {
|
||||||
@@ -148,10 +139,46 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
}
|
}
|
||||||
aeb.RootNode = playerModel;
|
aeb.RootNode = playerModel;
|
||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else if (val < 0) { // Walk/run Backwards
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
if (m_Crouching) {
|
||||||
|
aeb.NodeName = "Walk";
|
||||||
|
} else {
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
}
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Reverse = true;
|
aeb.Reverse = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
} else {
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||||
|
if (firstPersonModel.Valid()) {
|
||||||
|
if (val > 0) { // Walk/Run
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
} else if (val < 0) { // Walk/run Backwards
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Reverse = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -160,48 +187,91 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.x = val;
|
m_Movement.x = val;
|
||||||
|
|
||||||
|
|
||||||
|
//Animation
|
||||||
if (m_PlayerEntity.Valid()) {
|
if (m_PlayerEntity.Valid()) {
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
if (playerModel.Valid()) { //Right Strafe
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) {
|
if (val > 0) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Right";
|
aeb.NodeName = "Right";
|
||||||
aeb.RootNode = playerModel;
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
} else if (val < 0) {
|
} else if (val < 0) { //LeftStrafe
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Left";
|
aeb.NodeName = "Left";
|
||||||
aeb.RootNode = playerModel;
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
} else {
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
//Animation
|
||||||
if (glm::length2(m_Movement) > 0) {
|
if (glm::length2(m_Movement) < 0.25f) {
|
||||||
m_Movement = glm::normalize(m_Movement);
|
//Blend to Idle
|
||||||
} else {
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
if (m_PlayerEntity.Valid()) {
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Idle";
|
aeb.NodeName = "Idle";
|
||||||
aeb.RootNode = playerModel;
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||||
|
if (firstPersonModel.Valid()) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Idle";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//Blend to movement
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "DirectionBlend";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (glm::length2(m_Movement) > 0) {
|
||||||
|
m_Movement = glm::normalize(m_Movement);
|
||||||
|
|
||||||
|
//Animation
|
||||||
|
// movement direction blend
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
||||||
|
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
||||||
|
Events::SetBlendWeight sbw;
|
||||||
|
sbw.NodeName = "DirectionBlend";
|
||||||
|
sbw.Weight = weight;
|
||||||
|
sbw.RootNode = playerModel;
|
||||||
|
m_EventBroker->Publish(sbw);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
if (e.Command == "Forward" || e.Command == "Right") {
|
||||||
if (e.Value != 0) {
|
if (e.Value != 0) {
|
||||||
@@ -235,6 +305,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Crouch") {
|
if (e.Command == "Crouch") {
|
||||||
m_Crouching = e.Value > 0;
|
m_Crouching = e.Value > 0;
|
||||||
|
|
||||||
|
|
||||||
|
//Animation
|
||||||
if (m_PlayerEntity.Valid()) {
|
if (m_PlayerEntity.Valid()) {
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
@@ -286,19 +358,12 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
m_DashEffectResetTimer += dt;
|
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
if (m_DashEffectResetTimer > 0.05) {
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_DashEffectResetTimer = 0.0;
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
@@ -310,6 +375,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
e.Player = playerID;
|
e.Player = playerID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
void LoadBindings(std::string file);
|
void LoadBindings(std::string file);
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
void Process();
|
void Process(bool suppressNewEvents = false);
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddHandler();
|
void AddHandler();
|
||||||
void Publish(const Events::InputCommand& e);
|
void Publish(const Events::InputCommand& e);
|
||||||
|
|||||||
@@ -17,6 +17,7 @@
|
|||||||
#include "Network/TCPClient.h"
|
#include "Network/TCPClient.h"
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
@@ -29,19 +30,8 @@
|
|||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Network/ESearchForServers.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "Network/EDisplayServerlist.h"
|
||||||
struct ServerInfo
|
#include "Network/EConnectRequest.h"
|
||||||
{
|
|
||||||
ServerInfo(std::string a, int b, std::string c, int d)
|
|
||||||
{
|
|
||||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -52,7 +42,7 @@ public:
|
|||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update() override;
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
@@ -119,6 +109,8 @@ private:
|
|||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
void displayServerlist();
|
||||||
|
void removeWorld();
|
||||||
|
void createMainMenu();
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
@@ -139,13 +131,15 @@ private:
|
|||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
bool OnDoubleJump(Events::DoubleJump & e);
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
bool OnDashAbility(const Events::DashAbility& e);
|
||||||
|
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
||||||
|
bool OnConnectRequest(const Events::ConnectRequest& e);
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
bool m_SearchingForServers = false;
|
bool m_SearchingForServers = false;
|
||||||
std::clock_t m_StartSearchTime;
|
std::clock_t m_StartSearchTime;
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
double m_SearchingTime = 200; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ConnectRequest_h__
|
||||||
|
#define Events_ConnectRequest_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ConnectRequest : public Event
|
||||||
|
{
|
||||||
|
std::string IP = "";
|
||||||
|
int Port = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef Events_DisplayServerlist_h__
|
||||||
|
#define Events_DisplayServerlist_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
struct ServerInfo
|
||||||
|
{
|
||||||
|
ServerInfo(std::string address, int port, std::string name, int players)
|
||||||
|
{
|
||||||
|
Address = address; Port = port; Name = name; PlayersConnected = players;
|
||||||
|
}
|
||||||
|
std::string Address = "";
|
||||||
|
int Port = 0;
|
||||||
|
std::string Name = "";
|
||||||
|
int PlayersConnected = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct DisplayServerlist : public Event
|
||||||
|
{
|
||||||
|
std::vector<ServerInfo> Serverlist;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -39,6 +39,7 @@ protected:
|
|||||||
void logReceivedData(int bytesReceived);
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
|
void popNetworkSegmentOfHeader(Packet& packet);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -11,7 +11,7 @@ class NetworkClient
|
|||||||
public:
|
public:
|
||||||
NetworkClient();
|
NetworkClient();
|
||||||
virtual ~NetworkClient();
|
virtual ~NetworkClient();
|
||||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
virtual void Disconnect() = 0;
|
virtual void Disconnect() = 0;
|
||||||
virtual void Receive(Packet& packet) = 0;
|
virtual void Receive(Packet& packet) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
|
|||||||
@@ -16,7 +16,9 @@ public:
|
|||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
void Init(MessageType type, unsigned int& packetID,
|
||||||
|
int groupIndex, int groupSize,
|
||||||
|
int packetGroup);
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -25,7 +27,8 @@ public:
|
|||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
// This will spam couse 8 players are over 100 000 bytes
|
||||||
|
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
}
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
@@ -57,13 +60,19 @@ public:
|
|||||||
void UpdateSize();
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
|
void ChangeGroupIndex(int groupIndex);
|
||||||
|
void ChangeGroupSize(int groupSize);
|
||||||
|
void ChangeGroup(int group);
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
MessageType GetMessageType();
|
||||||
|
size_t Group();
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
|
size_t GroupIndex();
|
||||||
|
size_t GroupSize();
|
||||||
|
size_t PacketID();
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
size_t m_ReturnDataOffset = 0;
|
||||||
@@ -72,6 +81,13 @@ private:
|
|||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
void resizeData(int size);
|
||||||
|
|
||||||
|
size_t packetSizeOffset = 0;
|
||||||
|
size_t groupOffset = 0;
|
||||||
|
size_t groupIndexOffset = 0;
|
||||||
|
size_t groupSizeOffset = 0;
|
||||||
|
size_t messageTypeOffset = 0;
|
||||||
|
size_t packetIDOffset = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
|||||||
unsigned short TCPPort;
|
unsigned short TCPPort;
|
||||||
// use for tcp connections
|
// use for tcp connections
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
|
int PacketGroup = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
//UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
UDPServer m_ServerlistRequest;
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
@@ -60,6 +60,7 @@ private:
|
|||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
|
std::string m_ServerName = "";
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
TCPClient();
|
TCPClient();
|
||||||
~TCPClient();
|
~TCPClient();
|
||||||
|
|
||||||
void Connect(std::string playerName, std::string address, int port);
|
bool Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#ifndef UDPClient_h__
|
#ifndef UDPClient_h__
|
||||||
#define UDPClient_h__
|
#define UDPClient_h__
|
||||||
|
#include <map>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include "Network/NetworkClient.h"
|
#include "Network/NetworkClient.h"
|
||||||
@@ -10,19 +12,30 @@ public:
|
|||||||
UDPClient();
|
UDPClient();
|
||||||
~UDPClient();
|
~UDPClient();
|
||||||
|
|
||||||
void Connect(std::string playerName, std::string address, int port);
|
bool Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void ReceivePackets();
|
||||||
|
void Send(Packet& packet);
|
||||||
void Broadcast(Packet& packet, int port);
|
void Broadcast(Packet& packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
|
// Returns false if no packets are available
|
||||||
|
bool GetNextPacket(Packet& packet);
|
||||||
private:
|
private:
|
||||||
|
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
int m_LastReceivedSnapshotGroup = 0;
|
||||||
int readBuffer();
|
int readBuffer();
|
||||||
|
void readPartOfPacket();
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
|
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||||
|
PacketMap m_PacketSegmentMap;
|
||||||
|
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||||
|
// 2^19
|
||||||
|
const int m_SizeOfSocketBuffer = 524288;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "NetworkServer.h"
|
#include "NetworkServer.h"
|
||||||
#include <boost/asio/ip/udp.hpp>
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
#define MAXPACKETSIZE 64000
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
class UDPServer : public NetworkServer
|
||||||
{
|
{
|
||||||
@@ -13,6 +14,7 @@ public:
|
|||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||||
void Broadcast(Packet & packet, int port);
|
void Broadcast(Packet & packet, int port);
|
||||||
|
|||||||
@@ -13,6 +13,8 @@
|
|||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/EntityWrapper.h"
|
||||||
#include "Rendering/AutoBlendQueue.h"
|
#include "Rendering/AutoBlendQueue.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
|
#include "../Core/EEntityDeleted.h"
|
||||||
|
#include "Rendering/ESetBlendWeight.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
|
|
||||||
class AnimationSystem : public ImpureSystem
|
class AnimationSystem : public ImpureSystem
|
||||||
@@ -28,6 +30,13 @@ private:
|
|||||||
|
|
||||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||||
|
|
||||||
|
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||||
|
|
||||||
|
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||||
|
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,8 @@ public:
|
|||||||
std::shared_ptr<BlendTree> GetBlendTree();
|
std::shared_ptr<BlendTree> GetBlendTree();
|
||||||
|
|
||||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||||
|
|
||||||
|
bool Empty() { return m_BlendQueue.empty(); }
|
||||||
private:
|
private:
|
||||||
std::list<AutoblendNode> m_BlendQueue;
|
std::list<AutoblendNode> m_BlendQueue;
|
||||||
|
|
||||||
|
|||||||
@@ -75,7 +75,6 @@ public:
|
|||||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||||
glm::mat4 GetBoneTransform(int boneID);
|
glm::mat4 GetBoneTransform(int boneID);
|
||||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||||
|
|
||||||
void PrintTree();
|
void PrintTree();
|
||||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||||
|
|
||||||
@@ -84,16 +83,20 @@ public:
|
|||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||||
|
|
||||||
|
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||||
|
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||||
|
|
||||||
|
void SetWeightByName(std::string name, double weight);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Skeleton* m_Skeleton = nullptr;
|
Skeleton* m_Skeleton = nullptr;
|
||||||
Node* m_Root = nullptr;
|
Node* m_Root = nullptr;
|
||||||
|
|
||||||
std::vector<glm::mat4> m_FinalPose;
|
std::vector<glm::mat4> m_FinalPose;
|
||||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||||
|
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||||
std::vector<glm::mat4> AccumulateFinalPose();
|
std::vector<glm::mat4> AccumulateFinalPose();
|
||||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
|
||||||
|
|
||||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
#ifndef BlurHUD_h__
|
||||||
|
#define BlurHUD_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "DrawBloomPassState.h"
|
||||||
|
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
//#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
|
class BlurHUD
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BlurHUD(IRenderer* renderer);
|
||||||
|
~BlurHUD() { }
|
||||||
|
void InitializeTextures();
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
void InitializeBuffers();
|
||||||
|
void ClearBuffer();
|
||||||
|
|
||||||
|
void FillGaussianBuffer(FrameBuffer* fb);
|
||||||
|
|
||||||
|
GLuint Draw(GLuint texture, RenderScene& scene);
|
||||||
|
|
||||||
|
void OnWindowResize();
|
||||||
|
void FillStencil(RenderScene& scene);
|
||||||
|
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
||||||
|
|
||||||
|
//Getters
|
||||||
|
//Return the blurred result of the texture that was sent into draw
|
||||||
|
GLuint GaussianTexture() const {
|
||||||
|
if (m_Quality == 0) {
|
||||||
|
return m_BlackTexture->m_Texture;
|
||||||
|
} else {
|
||||||
|
return m_GaussianTexture_vert;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
Texture* m_BlackTexture;
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
ConfigFile* m_Config;
|
||||||
|
//const LightCullingPass* m_LightCullingPass
|
||||||
|
int m_Iterations = 3;
|
||||||
|
int m_Quality = 0;
|
||||||
|
float m_BlurQuality = 4.f;
|
||||||
|
|
||||||
|
GLuint m_GaussianTexture_horiz = 0;
|
||||||
|
GLuint m_GaussianTexture_vert = 0;
|
||||||
|
GLuint m_DepthStencil_horiz = 0;
|
||||||
|
GLuint m_DepthStencil_vert = 0;
|
||||||
|
GLuint m_CombinedTexture = 0;
|
||||||
|
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
|
FrameBuffer m_CombinedTextureBuffer;
|
||||||
|
|
||||||
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
|
ShaderProgram* m_FillDepthStencilProgram;
|
||||||
|
ShaderProgram* m_CombineTexturesProgram;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
#include "PNG.h"
|
||||||
|
|
||||||
class CubeMapPass
|
class CubeMapPass
|
||||||
{
|
{
|
||||||
@@ -15,13 +16,13 @@ public:
|
|||||||
void GenerateCubeMapTexture();
|
void GenerateCubeMapTexture();
|
||||||
|
|
||||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||||
GLuint m_CubeMapTexture = -1;
|
GLuint m_CubeMapTexture = 0;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
std::string m_PreviusCubeMapTexture;
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
std::vector<std::string> m_CubeMapTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ class DrawBloomPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||||
~DrawBloomPass() { }
|
~DrawBloomPass();
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
@@ -33,12 +33,14 @@ public:
|
|||||||
if (m_Quality == 0) {
|
if (m_Quality == 0) {
|
||||||
return m_BlackTexture->m_Texture;
|
return m_BlackTexture->m_Texture;
|
||||||
} else {
|
} else {
|
||||||
return m_GaussianTexture_vert;
|
return m_FinalGaussianTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||||
|
void CombineGaussianBlur();
|
||||||
Texture* m_BlackTexture;
|
Texture* m_BlackTexture;
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
@@ -47,15 +49,19 @@ private:
|
|||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
int m_Iterations;
|
int m_Iterations;
|
||||||
int m_Quality = 0;
|
int m_Quality = 0;
|
||||||
|
int m_BloomLod = 5;
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
GLuint m_GaussianTexture_horiz = 0;
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
GLuint m_GaussianTexture_vert = 0;
|
||||||
|
GLuint m_FinalGaussianTexture = 0;
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||||
|
FrameBuffer m_GaussianCombineBuffer;
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
|
ShaderProgram* m_GaussianCombineProgram;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -11,16 +11,18 @@
|
|||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
|
#include "ShadowPass.h"
|
||||||
|
#include "BlurHUD.h"
|
||||||
|
|
||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
|
||||||
~DrawFinalPass() { }
|
~DrawFinalPass();
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void OnWindowResize();
|
void OnWindowResize();
|
||||||
|
|
||||||
@@ -28,6 +30,10 @@ public:
|
|||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
|
//Return the SceneTexture with the blurred HUD bits.
|
||||||
|
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
|
||||||
|
//Return the blurred scene texture.
|
||||||
|
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
|
||||||
@@ -52,11 +58,13 @@ private:
|
|||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||||
GLuint m_BloomTexture;
|
GLuint m_BloomTexture = 0;
|
||||||
GLuint m_SceneTexture;
|
GLuint m_SceneTexture = 0;
|
||||||
GLuint m_DepthBuffer;
|
GLuint m_DepthBuffer = 0;
|
||||||
GLuint m_ShieldBuffer;
|
GLuint m_ShieldBuffer = 0;
|
||||||
GLuint m_CubeMapTexture;
|
GLuint m_CubeMapTexture = 0;
|
||||||
|
GLuint m_FullBlurredTexture;
|
||||||
|
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
@@ -65,6 +73,7 @@ private:
|
|||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
const CubeMapPass* m_CubeMapPass;
|
const CubeMapPass* m_CubeMapPass;
|
||||||
const SSAOPass* m_SSAOPass;
|
const SSAOPass* m_SSAOPass;
|
||||||
|
const ShadowPass* m_ShadowPass;
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ struct AutoAnimationBlend : Event
|
|||||||
bool Reverse = false;
|
bool Reverse = false;
|
||||||
bool Restart = false;
|
bool Restart = false;
|
||||||
bool SingleLevelBlend = false;
|
bool SingleLevelBlend = false;
|
||||||
|
|
||||||
double Weight = -1.0;
|
double Weight = -1.0;
|
||||||
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef EResolutionChanged_h__
|
||||||
|
#define EResolutionChanged_h__
|
||||||
|
|
||||||
|
#include "../Core/Event.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
// Fired when the framebuffer size changes
|
||||||
|
struct ResolutionChanged : Event
|
||||||
|
{
|
||||||
|
Rectangle OldResolution;
|
||||||
|
Rectangle NewResolution;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_SetBlendWeight_h__
|
||||||
|
#define Events_SetBlendWeight_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
//Sets the blend weight for all nodes with "NodeName"
|
||||||
|
struct SetBlendWeight : Event
|
||||||
|
{
|
||||||
|
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||||
|
std::string NodeName;
|
||||||
|
double Weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -15,18 +15,20 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
|
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||||
|
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
glm::vec4 EndColor;
|
glm::vec4 EndColor;
|
||||||
bool Randomness = false;
|
bool Randomness = false;
|
||||||
|
|
||||||
float RandomnessScalar = 1.f;
|
double RandomnessScalar = 1.f;
|
||||||
glm::vec2 Velocity;
|
glm::vec2 Velocity;
|
||||||
bool ColorByDistance = false;
|
bool ColorByDistance = false;
|
||||||
//bool ReverseAnimation = false;
|
//bool ReverseAnimation = false;
|
||||||
//bool Wireframe = false;
|
//bool Wireframe = false;
|
||||||
bool ExponentialAccelaration = false;
|
bool ExponentialAccelaration = false;
|
||||||
|
bool Reverse = false;
|
||||||
|
double ColorDistanceScalar = 1.f;
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
std::array<float, 50> RandomNumbers = {
|
||||||
0.3257552917701f,
|
0.3257552917701f,
|
||||||
|
|||||||
@@ -7,11 +7,12 @@
|
|||||||
class BufferResource
|
class BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
|
||||||
|
|
||||||
GLuint* m_ResourceHandle;
|
GLuint* m_ResourceHandle;
|
||||||
GLenum m_ResourceType;
|
GLenum m_ResourceType;
|
||||||
GLenum m_Attachment;
|
GLenum m_Attachment;
|
||||||
|
GLuint m_MipMapLod = 0;
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -20,15 +21,15 @@ template <GLenum RESOURCETYPE>
|
|||||||
class ResourceType : public BufferResource
|
class ResourceType : public BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
|
||||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||||
: ResourceType(resourceHandle, attachment) { };
|
: ResourceType(resourceHandle, attachment, mipMapLod) { };
|
||||||
|
|
||||||
~Texture2D();
|
~Texture2D();
|
||||||
};
|
};
|
||||||
@@ -37,12 +38,22 @@ class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment)
|
: ResourceType(resourceHandle, attachment, 0)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~RenderBuffer();
|
~RenderBuffer();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||||
|
: ResourceType(resourceHandle, attachment, 0)
|
||||||
|
{ };
|
||||||
|
|
||||||
|
~Texture2DArray();
|
||||||
|
};
|
||||||
|
|
||||||
class FrameBuffer
|
class FrameBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
|
virtual ~Image() = default;
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ private:
|
|||||||
struct Frustum {
|
struct Frustum {
|
||||||
Plane Planes[4];
|
Plane Planes[4];
|
||||||
};
|
};
|
||||||
Frustum* m_Frustums;
|
Frustum* m_Frustums = nullptr;
|
||||||
|
|
||||||
//This should be a component
|
//This should be a component
|
||||||
struct LightSource {
|
struct LightSource {
|
||||||
@@ -74,11 +74,11 @@ private:
|
|||||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||||
};
|
};
|
||||||
|
|
||||||
LightGrid* m_LightGrid;
|
LightGrid* m_LightGrid = nullptr;
|
||||||
|
|
||||||
int m_LightOffset = 0;
|
int m_LightOffset = 0;
|
||||||
|
|
||||||
float* m_LightIndex;
|
float* m_LightIndex = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -16,15 +16,18 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
~Model();
|
~Model();
|
||||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
|
||||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
//const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
|
||||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
|
||||||
const AABB& Box() const { return m_Box; }
|
const AABB& Box() const { return m_Box; }
|
||||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
bool IsSkinned() const { return m_IsSkinned; }
|
||||||
GLuint VAO;
|
GLuint VAO;
|
||||||
GLuint ElementBuffer;
|
GLuint ElementBuffer;
|
||||||
RawModel* m_RawModel;
|
//RawModel* m_RawModel;
|
||||||
|
|
||||||
|
Skeleton* m_Skeleton = nullptr;
|
||||||
|
std::vector<glm::vec3> m_Vertices;
|
||||||
|
std::vector<unsigned int> m_Indices;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
AABB m_Box;
|
AABB m_Box;
|
||||||
@@ -34,6 +37,9 @@ private:
|
|||||||
GLuint TangentNormalsBuffer;
|
GLuint TangentNormalsBuffer;
|
||||||
GLuint BiTangentNormalsBuffer;
|
GLuint BiTangentNormalsBuffer;
|
||||||
GLuint TextureCoordBuffer;
|
GLuint TextureCoordBuffer;
|
||||||
|
|
||||||
|
std::vector<RawModel::MaterialProperties> m_Materials;
|
||||||
|
bool m_IsSkinned;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -12,38 +12,27 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
#include "BlendTree.h"
|
||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
ModelID = model->ResourceID;
|
ModelID = model->ResourceID;
|
||||||
Type = matProp.type;
|
Type = matProp.type;
|
||||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||||
|
ShaderID = matProp.ShaderID;
|
||||||
switch(matProp.type){
|
switch(matProp.type){
|
||||||
case ::RawModel::MaterialType::Basic:
|
case ::RawModel::MaterialType::Basic:
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SingleTextures:
|
case ::RawModel::MaterialType::SingleTextures:
|
||||||
{
|
{
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||||
if (modelComponent["DiffuseTexture"]) {
|
if (modelComponent["DiffuseTexture"]) {
|
||||||
@@ -65,12 +54,6 @@ struct ModelJob : RenderJob
|
|||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SplatMapping:
|
case ::RawModel::MaterialType::SplatMapping:
|
||||||
{
|
{
|
||||||
if (Model->IsSkinned()) {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
|
||||||
}
|
|
||||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||||
|
|
||||||
SplatMap = &SplatTextures->SplatMap;
|
SplatMap = &SplatTextures->SplatMap;
|
||||||
@@ -111,17 +94,18 @@ struct ModelJob : RenderJob
|
|||||||
Color = modelComponent["Color"];
|
Color = modelComponent["Color"];
|
||||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||||
Entity = modelComponent.EntityID;
|
Entity = modelComponent.EntityID;
|
||||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
||||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||||
Depth = worldpos.z;
|
Depth = worldpos.z;
|
||||||
World = world;
|
World = world;
|
||||||
|
Shadow = shadow;
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
IsShielded = isShielded;
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
|
|
||||||
@@ -162,9 +146,13 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
bool IsShielded;
|
||||||
|
bool Shadow;
|
||||||
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
Hash = TextureID;
|
||||||
|
Hash += ModelID << 10;
|
||||||
|
Hash += ShaderID << 20;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -52,8 +52,8 @@ private:
|
|||||||
|
|
||||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||||
|
|
||||||
GLuint m_PickingTexture;
|
GLuint m_PickingTexture = 0;
|
||||||
GLuint m_DepthBuffer;
|
GLuint m_DepthBuffer = 0;
|
||||||
|
|
||||||
FrameBuffer m_PickingBuffer;
|
FrameBuffer m_PickingBuffer;
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -13,20 +13,18 @@
|
|||||||
|
|
||||||
#include <boost/filesystem/path.hpp>
|
#include <boost/filesystem/path.hpp>
|
||||||
|
|
||||||
|
#include <boost/endian/buffers.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
#include "boost\endian\buffers.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class RawModelCustom : public Resource
|
class RawModelCustom : public Resource
|
||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
friend class Model;
|
||||||
protected:
|
protected:
|
||||||
RawModelCustom(std::string fileName);
|
RawModelCustom(std::string fileName);
|
||||||
|
|
||||||
@@ -87,6 +85,7 @@ public:
|
|||||||
struct MaterialProperties {
|
struct MaterialProperties {
|
||||||
MaterialType type;
|
MaterialType type;
|
||||||
MaterialBasic* material;
|
MaterialBasic* material;
|
||||||
|
unsigned int ShaderID = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
const Vertex* Vertices() const {
|
const Vertex* Vertices() const {
|
||||||
|
|||||||
@@ -16,16 +16,15 @@ struct RenderJob
|
|||||||
public:
|
public:
|
||||||
float Depth;
|
float Depth;
|
||||||
|
|
||||||
protected:
|
|
||||||
uint64_t Hash;
|
|
||||||
|
|
||||||
virtual void CalculateHash() = 0;
|
|
||||||
|
|
||||||
bool operator<(const RenderJob& rhs)
|
bool operator<(const RenderJob& rhs)
|
||||||
{
|
{
|
||||||
return this->Hash < rhs.Hash;
|
return this->Hash < rhs.Hash;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
uint64_t Hash;
|
||||||
|
|
||||||
|
virtual void CalculateHash() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -33,6 +33,7 @@ struct RenderScene
|
|||||||
|
|
||||||
Rectangle Viewport;
|
Rectangle Viewport;
|
||||||
bool ClearDepth = false;
|
bool ClearDepth = false;
|
||||||
|
bool ShouldBlur = false;
|
||||||
glm::vec4 AmbientColor;
|
glm::vec4 AmbientColor;
|
||||||
|
|
||||||
void Clear()
|
void Clear()
|
||||||
|
|||||||
@@ -14,11 +14,12 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
|
#include "EResolutionChanged.h"
|
||||||
|
|
||||||
class RenderSystem : public ImpureSystem
|
class RenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -36,6 +37,8 @@ private:
|
|||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
|
||||||
|
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
||||||
|
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
||||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnSetCamera(Events::SetCamera &event);
|
bool OnSetCamera(Events::SetCamera &event);
|
||||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
|||||||
@@ -18,24 +18,31 @@
|
|||||||
#include "DrawColorCorrectionPass.h"
|
#include "DrawColorCorrectionPass.h"
|
||||||
#include "SSAOPass.h"
|
#include "SSAOPass.h"
|
||||||
#include "CubeMapPass.h"
|
#include "CubeMapPass.h"
|
||||||
|
#include "BlurHUD.h"
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Core/PerformanceTimer.h"
|
#include "Core/PerformanceTimer.h"
|
||||||
|
#include "ShadowPass.h"
|
||||||
|
#include "EResolutionChanged.h"
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||||
|
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
, m_Config(config)
|
, m_Config(config)
|
||||||
{ }
|
{ }
|
||||||
|
~Renderer();
|
||||||
|
|
||||||
|
virtual void SetResolution(const Rectangle& resolution) override;
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -43,7 +50,6 @@ public:
|
|||||||
|
|
||||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
@@ -75,6 +81,8 @@ private:
|
|||||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||||
SSAOPass* m_SSAOPass;
|
SSAOPass* m_SSAOPass;
|
||||||
CubeMapPass* m_CubeMapPass;
|
CubeMapPass* m_CubeMapPass;
|
||||||
|
ShadowPass* m_ShadowPass;
|
||||||
|
BlurHUD* m_BlurHUDPass;
|
||||||
|
|
||||||
//----------------------Functions----------------------//
|
//----------------------Functions----------------------//
|
||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
@@ -85,10 +93,13 @@ private:
|
|||||||
void InputUpdate(double dt);
|
void InputUpdate(double dt);
|
||||||
//void PickingPass(RenderQueueCollection& rq);
|
//void PickingPass(RenderQueueCollection& rq);
|
||||||
//void DrawScreenQuad(GLuint textureToDraw);
|
//void DrawScreenQuad(GLuint textureToDraw);
|
||||||
|
void setWindowSize(Rectangle size);
|
||||||
|
void updateFramebufferSize();
|
||||||
|
|
||||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||||
void SortRenderJobsByDepth(RenderScene &scene);
|
void SortRenderJobsByDepth(RenderScene &scene);
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
|
|
||||||
//--------------------ShaderPrograms-------------------//
|
//--------------------ShaderPrograms-------------------//
|
||||||
ShaderProgram* m_BasicForwardProgram;
|
ShaderProgram* m_BasicForwardProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ class SSAOPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||||
~SSAOPass() { };
|
~SSAOPass();
|
||||||
|
|
||||||
void ChangeQuality(int quality);
|
void ChangeQuality(int quality);
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ public:
|
|||||||
std::string GetFileName() const;
|
std::string GetFileName() const;
|
||||||
GLuint GetHandle() const;
|
GLuint GetHandle() const;
|
||||||
bool IsCompiled() const;
|
bool IsCompiled() const;
|
||||||
|
static std::string ReadFile(std::string fileName);
|
||||||
|
private:
|
||||||
protected:
|
protected:
|
||||||
GLenum m_ShaderType;
|
GLenum m_ShaderType;
|
||||||
std::string m_FileName;
|
std::string m_FileName;
|
||||||
|
|||||||
@@ -0,0 +1,88 @@
|
|||||||
|
#ifndef ShadowPass_h__
|
||||||
|
#define ShadowPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
#include "ShadowPassState.h"
|
||||||
|
#include "imgui/imgui.h"
|
||||||
|
|
||||||
|
#define MAX_SPLITS 4
|
||||||
|
|
||||||
|
enum NearFar { NEAR = 0, FAR = 1 };
|
||||||
|
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
||||||
|
|
||||||
|
struct ShadowFrustum
|
||||||
|
{
|
||||||
|
float NearClip;
|
||||||
|
float FarClip;
|
||||||
|
float FOV;
|
||||||
|
float AspectRatio;
|
||||||
|
glm::vec3 MiddlePoint;
|
||||||
|
float Radius;
|
||||||
|
std::array<float, 4> LRBT;
|
||||||
|
std::array<glm::vec3, 8> CornerPoint;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShadowPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ShadowPass(IRenderer* renderer);
|
||||||
|
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
||||||
|
~ShadowPass();
|
||||||
|
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
void ClearBuffer();
|
||||||
|
void Draw(RenderScene& scene);
|
||||||
|
|
||||||
|
void DebugGUI();
|
||||||
|
|
||||||
|
GLuint DepthMap() const { return m_DepthMap; }
|
||||||
|
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
||||||
|
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||||
|
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||||
|
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||||
|
|
||||||
|
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||||
|
private:
|
||||||
|
void InitializeCameras(RenderScene & scene);
|
||||||
|
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
||||||
|
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
||||||
|
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
||||||
|
|
||||||
|
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
||||||
|
|
||||||
|
float FindRadius(ShadowFrustum& frustum);
|
||||||
|
void RadiusToLightspace(ShadowFrustum& frustum);
|
||||||
|
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
GLuint m_DepthMap;
|
||||||
|
FrameBuffer m_DepthBuffer;
|
||||||
|
ShaderProgram* m_ShadowProgram;
|
||||||
|
ShaderProgram* m_ShadowProgramSkinned;
|
||||||
|
|
||||||
|
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||||
|
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||||
|
|
||||||
|
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
||||||
|
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
||||||
|
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
||||||
|
|
||||||
|
bool m_TransparentObjects = false;
|
||||||
|
bool m_TexturedShadows = false;
|
||||||
|
bool m_EnableShadows = true;
|
||||||
|
|
||||||
|
int m_CurrentNrOfSplits = 4;
|
||||||
|
float m_SplitWeight = 0.962f;
|
||||||
|
|
||||||
|
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
||||||
|
|
||||||
|
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef ShadowPassState_h_
|
||||||
|
#define ShadowPassState_h_
|
||||||
|
|
||||||
|
#include "Rendering/RenderState.h"
|
||||||
|
|
||||||
|
class ShadowPassState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ShadowPassState(GLuint frameBuffer);
|
||||||
|
~ShadowPassState();
|
||||||
|
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -7,12 +7,13 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
|
#include "TextureSprite.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
@@ -20,20 +21,23 @@ struct SpriteJob : RenderJob
|
|||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||||
|
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||||
|
|
||||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
Linear = (bool)cSprite["Linear"];
|
||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = cSprite["Color"];
|
Color = cSprite["Color"];
|
||||||
|
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
@@ -45,6 +49,26 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
|
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||||
|
|
||||||
|
if((bool)cSprite["KeepRatio"] == true) {
|
||||||
|
if(scale.y >= scale.x) {
|
||||||
|
ScaleY = (scale.x)/(scale.y);
|
||||||
|
ScaleX = 1.f;
|
||||||
|
} else {
|
||||||
|
ScaleY = 1.f;
|
||||||
|
ScaleX = (scale.x)/(scale.y);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if ((bool)cSprite["KeepRatioX"] == true) {
|
||||||
|
ScaleX = scale.x;
|
||||||
|
}
|
||||||
|
if ((bool)cSprite["KeepRatioY"] == true) {
|
||||||
|
ScaleY = scale.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -65,6 +89,10 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
bool Pickable;
|
bool Pickable;
|
||||||
bool IsIndicator = false;
|
bool IsIndicator = false;
|
||||||
|
bool BlurBackground = false;
|
||||||
|
float ScaleX = 1;
|
||||||
|
float ScaleY = 1;
|
||||||
|
bool Linear = false;
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (glm::vec4)textComponent["Color"];
|
Color = (const glm::vec4&)textComponent["Color"];
|
||||||
Content = (std::string)textComponent["Content"];
|
Content = (const std::string&)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
|
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ class Texture : public BaseTexture
|
|||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
Texture(std::string path);
|
Texture(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#ifndef TextureSprite_h__
|
||||||
|
#define TextureSprite_h__
|
||||||
|
|
||||||
|
#include "../OpenGL.h"
|
||||||
|
#include "BaseTexture.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
#include "PNG.h"
|
||||||
|
|
||||||
|
class TextureSprite : public Texture
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
TextureSprite(std::string path);
|
||||||
|
|
||||||
|
public:
|
||||||
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
|
GLuint m_Texture = 0;
|
||||||
|
unsigned char* Data = nullptr;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -8,7 +8,23 @@
|
|||||||
|
|
||||||
namespace CommonFunctions
|
namespace CommonFunctions
|
||||||
{
|
{
|
||||||
Texture* LoadTexture(std::string path, bool threaded);
|
|
||||||
|
//Loads Texture/SpriteTexture and return null if it fails
|
||||||
|
template <typename T, bool threaded>
|
||||||
|
Texture* TryLoadResource(std::string path)
|
||||||
|
{
|
||||||
|
Texture* img;
|
||||||
|
try {
|
||||||
|
img = ResourceManager::Load<T, threaded>(path);
|
||||||
|
} catch (const Resource::StillLoadingException&) {
|
||||||
|
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
|
||||||
|
} catch (const std::exception&) {
|
||||||
|
img = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return img;
|
||||||
|
}
|
||||||
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||||
|
|||||||
@@ -16,7 +16,11 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
#define GLERROR(function) \
|
#define GLERROR(function) \
|
||||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||||
|
#else
|
||||||
|
#define GLERROR(function) false
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ChangeBGM_h__
|
||||||
|
#define Events_ChangeBGM_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ChangeBGM : Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // Events_ChangeBGM_h__
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PlayAnnouncerVoice_h__
|
||||||
|
#define Events_PlayAnnouncerVoice_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayAnonuncerVoice : public Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,7 +12,8 @@ namespace Events
|
|||||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
struct PlaySoundOnEntity : public Event
|
struct PlaySoundOnEntity : public Event
|
||||||
{
|
{
|
||||||
EntityID EmitterID = 0;
|
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||||
|
float Gain = 1.f;
|
||||||
std::string FilePath = "";
|
std::string FilePath = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_SetAnnouncerGain_h__
|
||||||
|
#define Events_SetAnnouncerGain_h__
|
||||||
|
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SetAnnouncerGain : public Event
|
||||||
|
{
|
||||||
|
float Gain = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //
|
||||||
@@ -9,32 +9,35 @@
|
|||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
#include "imgui/imgui.h"
|
#include "../Engine/Core/World.h"
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
#include "../Engine/Core/ConfigFile.h"
|
#include "../Engine/Core/ConfigFile.h"
|
||||||
#include "Core/Transform.h" // Absolute transform
|
#include "../Engine/Core/TransformSystem.h"
|
||||||
#include "Sound/Sound.h"
|
#include "../Engine/Sound/Sound.h"
|
||||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnPosition.h"
|
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||||
#include "Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
#include "Sound/EPauseSound.h"
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "Sound/EContinueSound.h"
|
#include "../Engine/Sound/EPauseSound.h"
|
||||||
#include "Sound/EStopSound.h"
|
#include "../Engine/Sound/EContinueSound.h"
|
||||||
#include "Sound/ESetBGMGain.h"
|
#include "../Engine/Sound/EStopSound.h"
|
||||||
#include "Sound/ESetSFXGain.h"
|
#include "../Engine/Sound/ESetBGMGain.h"
|
||||||
#include "Core/EPause.h"
|
#include "../Engine/Sound/ESetSFXGain.h"
|
||||||
#include "Core/EComponentAttached.h"
|
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
#include "../Engine/Core/EPause.h"
|
||||||
|
#include "../Engine/Core/EComponentAttached.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
|
|
||||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||||
|
|
||||||
enum class SoundType {
|
enum class SoundType {
|
||||||
SFX,
|
SFX,
|
||||||
BGM
|
BGM,
|
||||||
|
Announcer
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
@@ -43,6 +46,7 @@ struct Source
|
|||||||
Sound* SoundResource = nullptr;
|
Sound* SoundResource = nullptr;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
SoundType Type;
|
SoundType Type;
|
||||||
|
float Duration;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
@@ -74,14 +78,20 @@ private:
|
|||||||
ALenum getSourceState(ALuint source);
|
ALenum getSourceState(ALuint source);
|
||||||
void setGain(Source* source, float gain);
|
void setGain(Source* source, float gain);
|
||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||||
|
float getDurationSeconds(Source* source);
|
||||||
|
float getTimeOffsetSeconds(Source* source);
|
||||||
|
|
||||||
// Specific logic
|
// Specific logic
|
||||||
void playSound(Source* source);
|
void playSound(Source* source);
|
||||||
// Need to be the same format (sample rate etc)
|
// Needs to be the same format (sample rate etc)
|
||||||
void playQueue(QueuedBuffers qb);
|
void playQueue(QueuedBuffers qb);
|
||||||
void stopSound(Source* source);
|
void stopSound(Source* source);
|
||||||
Source* createSource(std::string filePath);
|
Source* createSource(std::string filePath);
|
||||||
std::unordered_map<EntityID, Source*> m_Sources;
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
|
void matchBGMLoop();
|
||||||
|
Source* m_CurrentBGM = nullptr;
|
||||||
|
Source* m_CurrentBGMCombo = nullptr;
|
||||||
|
bool m_DrumLoopHasBeenStarted = false;
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
@@ -93,6 +103,7 @@ private:
|
|||||||
|
|
||||||
float m_BGMVolumeChannel = 1.0f;
|
float m_BGMVolumeChannel = 1.0f;
|
||||||
float m_SFXVolumeChannel = 1.0f;
|
float m_SFXVolumeChannel = 1.0f;
|
||||||
|
float m_AnnouncerVolumeChannel = 1.0f;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@@ -102,6 +113,8 @@ private:
|
|||||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||||
|
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||||
|
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||||
bool OnPauseSound(const Events::PauseSound &e);
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||||
@@ -112,6 +125,8 @@ private:
|
|||||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||||
|
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||||
|
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||||
@@ -122,6 +137,8 @@ private:
|
|||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||||
|
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||||
|
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define AmmoPickupSystem_h__
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
@@ -40,5 +40,17 @@ private:
|
|||||||
};
|
};
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
|
//class
|
||||||
|
enum class PlayerClass {
|
||||||
|
Assault,
|
||||||
|
Defender,
|
||||||
|
Sniper,
|
||||||
|
None
|
||||||
|
};
|
||||||
|
//helper methods
|
||||||
|
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
|
||||||
|
PlayerClass DetermineClass(EntityWrapper &player);
|
||||||
|
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
|
||||||
|
int GetPlayerMaxAmmo(EntityWrapper &player);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ private:
|
|||||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||||
|
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||||
|
|
||||||
bool m_WinnerWasFound = false;
|
bool m_WinnerWasFound = false;
|
||||||
//need to track these variables for the captureSystem to work as per design!
|
//need to track these variables for the captureSystem to work as per design!
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define DamageIndicatorSystem_h__
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
@@ -15,6 +15,7 @@
|
|||||||
|
|
||||||
#include "Rendering/Util/CommonFunctions.h"
|
#include "Rendering/Util/CommonFunctions.h"
|
||||||
//#define INDICATOR_TEST
|
//#define INDICATOR_TEST
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
|
||||||
class DamageIndicatorSystem : public ImpureSystem
|
class DamageIndicatorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -40,6 +41,8 @@ private:
|
|||||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||||
|
|
||||||
|
bool m_NetworkEnabled;
|
||||||
|
|
||||||
//for tests
|
//for tests
|
||||||
#ifdef INDICATOR_TEST
|
#ifdef INDICATOR_TEST
|
||||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
class ExplosionEffectSystem : public PureSystem
|
class ExplosionEffectSystem : public PureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(double&)component["Time"] += dt;
|
(Field<double>)component["Time"] += dt;
|
||||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#ifndef MainMenuSystem_h__
|
||||||
|
#define MainMenuSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Rendering/IRenderer.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/Event.h"
|
||||||
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
|
||||||
|
#include "GUI/EButtonClicked.h"
|
||||||
|
#include "GUI/EButtonPressed.h"
|
||||||
|
#include "GUI/EButtonReleased.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "Network/EConnectRequest.h"
|
||||||
|
|
||||||
|
|
||||||
|
class MainMenuSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
void OpenSubMenu(const Events::InputCommand& e);
|
||||||
|
void OpenDropDown(const Events::InputCommand& e);
|
||||||
|
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||||
|
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||||
|
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
|
||||||
|
std::string m_CurrentCommand = "";
|
||||||
|
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define PickupSpawnSystem_h__
|
#define PickupSpawnSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -24,7 +24,10 @@ private:
|
|||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||||
|
EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
|
|
||||||
|
void setSpectatorCamera();
|
||||||
void createDeathEffect(EntityWrapper player);
|
void createDeathEffect(EntityWrapper player);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ private:
|
|||||||
// Used to track afterimages for sprint effect.
|
// Used to track afterimages for sprint effect.
|
||||||
float m_SprintEffectTimer;
|
float m_SprintEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt, EntityWrapper player);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
void spawnHexagon(EntityWrapper target);
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
|
|||||||
@@ -15,10 +15,19 @@ public:
|
|||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
// This enum must correspond to the command values for PickTeam buttons.
|
||||||
|
enum class PlayerClass
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Assault,
|
||||||
|
Defender,
|
||||||
|
Sniper
|
||||||
|
};
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
int PlayerID;
|
int PlayerID;
|
||||||
ComponentInfo::EnumType Team;
|
ComponentInfo::EnumType Team;
|
||||||
|
PlayerClass Class;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool m_NetworkEnabled = false;
|
bool m_NetworkEnabled = false;
|
||||||
|
|||||||
@@ -1,6 +1,25 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//struct FSubscriptProxy
|
||||||
|
// {
|
||||||
|
// friend struct ComponentWrapper;
|
||||||
|
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
|
// : m_Component(component)
|
||||||
|
// , m_FieldName(fieldName)
|
||||||
|
// { }
|
||||||
|
|
||||||
|
// ComponentWrapper* m_Component;
|
||||||
|
// std::string m_FieldName;
|
||||||
|
|
||||||
|
// public:
|
||||||
|
// template <typename T>
|
||||||
|
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||||
|
|
||||||
|
// };
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -9,9 +28,11 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& cTransform = entity["Transform"];
|
||||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||||
|
//Field<glm::vec3> orientation = subOri;
|
||||||
|
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef ServerListSystem_h__
|
||||||
|
#define ServerListSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Rendering/IRenderer.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/Event.h"
|
||||||
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "Network/EDisplayServerlist.h"
|
||||||
|
|
||||||
|
class ServerListSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ServerListSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
|
||||||
|
|
||||||
|
void RefreshList();
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
|
||||||
|
bool OnServerListRecieved(const Events::DisplayServerlist& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Systems_SoundSystem_h__
|
#define Systems_SoundSystem_h__
|
||||||
|
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
#include "../Engine/Core/System.h"
|
#include "../Engine/Core/System.h"
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
@@ -20,9 +21,10 @@
|
|||||||
#include "../Engine/Collision/ETrigger.h"
|
#include "../Engine/Collision/ETrigger.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
|
||||||
class SoundSystem : public PureSystem, ImpureSystem
|
class SoundSystem : public PureSystem, ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -33,14 +35,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::string m_Announcer = "";
|
std::string m_Announcer = "";
|
||||||
// Logic for playing a sound when a player jumps
|
// Logic for playing a sound when a player jumps
|
||||||
void playerJumps();
|
void playerJumps(EntityWrapper player);
|
||||||
|
|
||||||
// Temporary solution for play test.
|
std::default_random_engine m_RandomGenerator;
|
||||||
bool m_DrumsIsPlaying = false;
|
std::uniform_int_distribution<int> m_RandIntDistribution;
|
||||||
double m_DrumTimer = 0.0;
|
|
||||||
bool drumTimer(double dt);
|
|
||||||
|
|
||||||
std::default_random_engine generator;
|
|
||||||
|
|
||||||
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
@@ -48,10 +46,6 @@ private:
|
|||||||
bool OnInputCommand(const Events::InputCommand &e);
|
bool OnInputCommand(const Events::InputCommand &e);
|
||||||
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(const Events::DoubleJump &e);
|
bool OnDoubleJump(const Events::DoubleJump &e);
|
||||||
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility &e);
|
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
|
||||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||||
bool OnCaptured(const Events::Captured &e);
|
bool OnCaptured(const Events::Captured &e);
|
||||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
|||||||
@@ -6,8 +6,9 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Rendering/Model.h"
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef SpectatorCameraSystem_h__
|
||||||
|
#define SpectatorCameraSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
|
||||||
|
class SpectatorCameraSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SpectatorCameraSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int m_PickedTeam;
|
||||||
|
bool m_CamSetToTeamPick;
|
||||||
|
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||||
|
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#ifndef StartSystem_h__
|
||||||
|
#define StartSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/Event.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
|
||||||
|
class StartSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
StartSystem(SystemParams params);
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityWrapper m_ActiveCamera = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
EventRelay<StartSystem, Events::SetCamera> m_ECameraActivated;
|
||||||
|
bool OnCameraActivated(const Events::SetCamera& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -32,11 +32,10 @@ public:
|
|||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
||||||
{
|
{
|
||||||
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
/* EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
||||||
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
||||||
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
||||||
if (m_ActiveWeapons.count(entity) == 0) {
|
if (m_ActiveWeapons.count(entity) == 0) {
|
||||||
|
|
||||||
WeaponInfo& wi = m_ActiveWeapons[entity];
|
WeaponInfo& wi = m_ActiveWeapons[entity];
|
||||||
wi.Player = entity;
|
wi.Player = entity;
|
||||||
wi.WeaponEntity = entity;
|
wi.WeaponEntity = entity;
|
||||||
@@ -45,7 +44,7 @@ public:
|
|||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
OnEquip(cWeapon, wi);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
auto weapon = getActiveWeapon(entity);
|
auto weapon = getActiveWeapon(entity);
|
||||||
if (!weapon) {
|
if (!weapon) {
|
||||||
@@ -61,7 +60,9 @@ protected:
|
|||||||
EntityWrapper Player;
|
EntityWrapper Player;
|
||||||
EntityWrapper WeaponEntity;
|
EntityWrapper WeaponEntity;
|
||||||
EntityWrapper FirstPersonEntity;
|
EntityWrapper FirstPersonEntity;
|
||||||
|
EntityWrapper FirstPersonPlayerModel;
|
||||||
EntityWrapper ThirdPersonEntity;
|
EntityWrapper ThirdPersonEntity;
|
||||||
|
EntityWrapper ThirdPersonPlayerModel;
|
||||||
};
|
};
|
||||||
|
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
@@ -89,7 +90,7 @@ protected:
|
|||||||
|
|
||||||
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
||||||
// if the player is in first person mode or not.
|
// if the player is in first person mode or not.
|
||||||
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
EntityWrapper getRelevantWeaponEntity(WeaponInfo& wi)
|
||||||
{
|
{
|
||||||
if (isPlayerInFirstPerson(wi.Player)) {
|
if (isPlayerInFirstPerson(wi.Player)) {
|
||||||
return wi.FirstPersonEntity;
|
return wi.FirstPersonEntity;
|
||||||
@@ -137,7 +138,7 @@ protected:
|
|||||||
|
|
||||||
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
||||||
{
|
{
|
||||||
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
EntityWrapper root = weaponModelEntity;
|
||||||
if (!root.Valid()) {
|
if (!root.Valid()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -254,9 +255,9 @@ private:
|
|||||||
|
|
||||||
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||||
{
|
{
|
||||||
if (!IsServer) {
|
//if (!IsServer) {
|
||||||
return;
|
// return;
|
||||||
}
|
//}
|
||||||
|
|
||||||
// Don't reselect weapon if it's already active
|
// Don't reselect weapon if it's already active
|
||||||
if (getActiveWeapon(player)) {
|
if (getActiveWeapon(player)) {
|
||||||
@@ -269,7 +270,8 @@ private:
|
|||||||
EntityWrapper thirdPersonAttachment;
|
EntityWrapper thirdPersonAttachment;
|
||||||
for (auto& attachment : weaponAttachments) {
|
for (auto& attachment : weaponAttachments) {
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||||
|
if (*weaponType == m_ComponentType) {
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
firstPersonAttachment = attachment;
|
firstPersonAttachment = attachment;
|
||||||
@@ -287,11 +289,11 @@ private:
|
|||||||
// Spawn the weapon(s)
|
// Spawn the weapon(s)
|
||||||
EntityWrapper firstPersonWeapon;
|
EntityWrapper firstPersonWeapon;
|
||||||
EntityWrapper thirdPersonWeapon;
|
EntityWrapper thirdPersonWeapon;
|
||||||
//if (IsClient) {
|
if (IsClient) {
|
||||||
if (firstPersonAttachment.Valid()) {
|
if (firstPersonAttachment.Valid()) {
|
||||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||||
}
|
}
|
||||||
//}
|
}
|
||||||
if (thirdPersonAttachment.Valid()) {
|
if (thirdPersonAttachment.Valid()) {
|
||||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||||
}
|
}
|
||||||
@@ -300,7 +302,9 @@ private:
|
|||||||
wi.Player = player;
|
wi.Player = player;
|
||||||
wi.WeaponEntity = player;
|
wi.WeaponEntity = player;
|
||||||
wi.FirstPersonEntity = firstPersonWeapon;
|
wi.FirstPersonEntity = firstPersonWeapon;
|
||||||
|
wi.FirstPersonPlayerModel = firstPersonWeapon;
|
||||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||||
|
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
OnEquip(cWeapon, wi);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ ResourceLoading=true
|
|||||||
[Sound]
|
[Sound]
|
||||||
BGMVolume=1.0
|
BGMVolume=1.0
|
||||||
SFXVolume=1.0
|
SFXVolume=1.0
|
||||||
|
AnnouncerVolume=1.0
|
||||||
Announcer=female
|
Announcer=female
|
||||||
|
|
||||||
[SSAO]
|
[SSAO]
|
||||||
|
|||||||
@@ -28,4 +28,7 @@ P=SwitchToPlayer
|
|||||||
K=TakeDamage,1500
|
K=TakeDamage,1500
|
||||||
F2=PerformanceTimingResetAllTimers
|
F2=PerformanceTimingResetAllTimers
|
||||||
F3=PerformanceTimingCreateExcelData
|
F3=PerformanceTimingCreateExcelData
|
||||||
F4=SwapToClassPick
|
Comma=SwapToClassPick
|
||||||
|
Period=SwapToTeamPick
|
||||||
|
Enter=PickClass,1
|
||||||
|
F5=DisconnectFromServer
|
||||||
@@ -65,4 +65,9 @@
|
|||||||
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
|
<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
|
<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
|
<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
<Time>0</Time>
|
<Time>0</Time>
|
||||||
<Play>false</Play>
|
<Play>false</Play>
|
||||||
<Reverse>false</Reverse>
|
<Reverse>false</Reverse>
|
||||||
<Speed>0</Speed>
|
<Speed>1</Speed>
|
||||||
<Loop>true</Loop>
|
<Loop>true</Loop>
|
||||||
<Additive>false</Additive>
|
<Additive>false</Additive>
|
||||||
</Animation>
|
</Animation>
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||||
<FOV>45</FOV>
|
<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
|
||||||
<NearClip>0.01</NearClip>
|
<NearClip>0.01</NearClip>
|
||||||
<FarClip>5000</FarClip>
|
<FarClip>5000</FarClip>
|
||||||
</Camera>
|
</Camera>
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnFloat>
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="ConfigBtnFloat">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Header" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Field" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnResolution>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="ConfigBtnResolution">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Width" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Height" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,17 +1,21 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
||||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||||
<TimeSinceDeath>0</TimeSinceDeath>
|
<TimeSinceDeath>0.0</TimeSinceDeath>
|
||||||
<ExplosionDuration>2</ExplosionDuration>
|
<ExplosionDuration>2.0</ExplosionDuration>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Delay>0</Delay>
|
||||||
<!--<Gravity>1</Gravity>-->
|
<!--<Gravity>1</Gravity>-->
|
||||||
<!--<GravityForce>1</GravityForce>-->
|
<!--<GravityForce>1</GravityForce>-->
|
||||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||||
<EndColor R="0" G="0" B="0" A="0"/>
|
<EndColor R="0" G="0" B="0" A="0"/>
|
||||||
<Randomness>0</Randomness>
|
<Randomness>false</Randomness>
|
||||||
<RandomnessScalar>1</RandomnessScalar>
|
<RandomnessScalar>1.0</RandomnessScalar>
|
||||||
<Velocity X="2" Y="2"/>
|
<Velocity X="2" Y="2"/>
|
||||||
<ColorByDistance>0</ColorByDistance>
|
<ColorByDistance>false</ColorByDistance>
|
||||||
<!--<ReverseAnimation>0</ReverseAnimation>-->
|
|
||||||
<!--<Wireframe>0</Wireframe>-->
|
<!--<Wireframe>0</Wireframe>-->
|
||||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
<ExponentialAccelaration>false</ExponentialAccelaration>
|
||||||
|
<Pulsate>false</Pulsate>
|
||||||
|
<Reverse>false</Reverse>
|
||||||
|
<ColorDistanceScalar>1.0</ColorDistanceScalar>
|
||||||
</ExplosionEffect>
|
</ExplosionEffect>
|
||||||
@@ -18,6 +18,8 @@
|
|||||||
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
|
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Delay" type="t:double" minOccurs="0"/>
|
||||||
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
|
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
|
||||||
</xs:element>-->
|
</xs:element>-->
|
||||||
@@ -42,15 +44,21 @@
|
|||||||
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>-->
|
|
||||||
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
||||||
</xs:element>-->
|
</xs:element>-->
|
||||||
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="Pulsate" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Reverse" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -8,5 +8,6 @@
|
|||||||
<NormalMap>true</NormalMap>
|
<NormalMap>true</NormalMap>
|
||||||
<SpecularMap>true</SpecularMap>
|
<SpecularMap>true</SpecularMap>
|
||||||
<GlowMap>true</GlowMap>
|
<GlowMap>true</GlowMap>
|
||||||
<GlowIntensity>3.0</GlowIntensity>
|
<Shadow>true</Shadow>
|
||||||
|
<GlowIntensity>1.0</GlowIntensity>
|
||||||
</Model>
|
</Model>
|
||||||
@@ -36,6 +36,9 @@
|
|||||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="Shadow" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Whether the object cast/recieve shadows or not</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user