Compare commits

...

322 Commits

Author SHA1 Message Date
Jace 3678bf6d18 Entity parenting on parse 2016-01-12 12:50:31 +01:00
Jace 39b9b3c2a7 Semi-working entity references (no editor support) 2016-01-12 11:35:52 +01:00
William Moberg 84818f6fcb Merge pull request #28 from teamfisk/ecs
New entity loading and saving
2016-01-11 16:49:40 +01:00
Jace 349fa9d7fa Fixed crash when creating new entities 2016-01-11 16:47:30 +01:00
Jace 2a5e0420c8 Added template entity "Empty.xml" for use as root entity when creating a new map. 2016-01-11 16:40:26 +01:00
Jace 4a516a4d86 Added ComponentInfo::FieldsInOrder to be able to loop through component fields in a consistent order based on the component XSD definition 2016-01-11 14:56:53 +01:00
Jace 21aea6f31d Added World::ValidEntity for checking if an entity exists or not 2016-01-11 14:35:41 +01:00
Jace 297a3fb493 Support for "name" attribute on entities 2016-01-11 14:35:41 +01:00
Jace c47ef61ddc Temporary fix for widgets being annoying entities in the editor 2016-01-11 14:35:41 +01:00
Jace e8e93587e9 Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place) 2016-01-11 14:35:41 +01:00
Jace 39dd27726d MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace 6adc98eea5 Now writes entities to file instead of stdout... 2016-01-11 14:35:41 +01:00
Jace ad4e723677 Added nativefiledialog to README 2016-01-11 14:35:41 +01:00
Jace 11d547cde8 Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier. 2016-01-11 14:35:41 +01:00
Jace 24b9e951c2 Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it. 2016-01-11 14:35:41 +01:00
Jace 81024b4a1d First work on EntityFileWriter for saving levels 2016-01-11 14:35:41 +01:00
Jace 23e78c4947 Cleaned up code 2016-01-11 14:35:15 +01:00
Jace 3e7f27e1fe Added error handler for DOM parsers 2016-01-11 14:35:15 +01:00
Jace ee83394678 Unified some previously duplicated code 2016-01-11 14:35:15 +01:00
Jace 03456ad731 EntityFileParser 2016-01-11 14:35:15 +01:00
Jace 0bcbcda8b8 EntityFilePreprocessor
WIP

WIP

EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
Jace c6655ce0d3 Merge pull request #26 from teamfisk/revert-25-Forward+
Revert "Forward+"
2016-01-11 13:49:02 +01:00
Jace b908a9f9c6 Revert "Forward+" 2016-01-11 13:48:55 +01:00
Jace dc7ed2e0ba Merge pull request #25 from teamfisk/Forward+
Forward+
2016-01-11 12:43:43 +01:00
Tleety f71bfca142 Fixed cullLights into CullLights 2016-01-11 10:23:22 +01:00
Tleety dbb44fb4e4 Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked. 2016-01-11 10:22:56 +01:00
Tleety 6e6460a000 Commented out the bugged models 2016-01-08 16:15:18 +01:00
Tleety 9f871bbe7c Lights now use the absolute position instead of it's local position. 2016-01-08 14:31:44 +01:00
Tleety 2bd60be741 Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-01-08 14:14:43 +01:00
Tleety dab4ba2164 Pointlights are now using the pointlight component and the Light renderqueue to draw. 2016-01-08 14:12:09 +01:00
Tleety 25a99a04c5 Added Visable bool and a better description to Pointlight component. 2016-01-08 14:11:35 +01:00
William Moberg 13ade6d7f2 Merge pull request #24 from teamfisk/HealthSystem
Fixed so the PlayerDeath event doesn't get spammed while the player i…
2016-01-08 11:54:11 +01:00
verysecrethero 592776e783 Fixed so the PlayerDeath event doesn't get spammed while the player is dead. Also made sure that any remaining healthDeltas are cleared when dead. 2016-01-08 11:37:51 +01:00
verysecrethero ff44dccb33 Merge pull request #23 from teamfisk/OrderedSystemPipeline
Ordered system pipeline approved
2016-01-08 10:32:58 +01:00
William Moberg ef9ce7932a New small fix. 2016-01-07 17:40:47 +01:00
William Moberg beb0967c3b Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
#	src/Game/Game.cpp
2016-01-07 16:49:20 +01:00
verysecrethero 0e0a361a38 HotFix: Updated the CMakeList.txt in src/Game so it has the HealthSystem.cpp. This is needed otherwise the solution cant find that file 2016-01-07 16:36:18 +01:00
William Moberg 6ebc4fc784 Merge pull request #22 from teamfisk/HealthSystem
Health system
2016-01-07 16:17:17 +01:00
William Moberg 7fb71f17b2 Destruct all systems properly in the pipeline. 2016-01-07 16:13:52 +01:00
verysecrethero e52c0c9633 Now using the easier/cleaner way of getting/setting the HealthProperties 2016-01-07 15:27:39 +01:00
verysecrethero 578ca13f79 Merge remote-tracking branch 'origin/master' into HealthSystem 2016-01-07 15:19:32 +01:00
William Moberg 4048ce6bd4 Small fix. 2016-01-07 15:18:35 +01:00
William Moberg c4642cc530 Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
#	include/Engine/Core/SystemPipeline.h
2016-01-07 15:07:16 +01:00
William Moberg 32ebc061b4 Merge pull request #21 from teamfisk/AndersTest
Pull request approved.
2016-01-07 14:57:12 +01:00
verysecrethero a1ed79dfbf HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes 2016-01-07 14:53:31 +01:00
verysecrethero 638c236ceb HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass 2016-01-07 14:53:31 +01:00
verysecrethero f67f22c82d Added Healthrelated events and start of HealthSystem, also reverted the crash "fix" 2016-01-07 14:53:31 +01:00
verysecrethero f3ff433bf7 Merge remote-tracking branch 'origin/master' into AndersTest 2016-01-07 14:51:08 +01:00
verysecrethero 85ff86a2fe Revert "Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point"
This reverts commit 0ae6c42df8.
2016-01-07 14:50:13 +01:00
William Moberg fa8775a72e Renamed vars and added some comments. 2016-01-07 10:28:18 +01:00
Jace 49884d7e60 Fix for crash when unsubscription during event processing (untested) 2016-01-06 13:47:02 +01:00
Tleety e7bb8954bf Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	src/Engine/Rendering/Renderer.cpp
2016-01-06 11:35:55 +01:00
Tleety e510f2b88c Forward plus render pass now removed from Renderer.cpp to it's own class. 2016-01-06 11:32:42 +01:00
Jace 34cbbb3eb1 Fixed exit crash(es) 2016-01-06 11:20:16 +01:00
verysecrethero 0ae6c42df8 Exit Crash has been dealt with. There is no need to unsubscribe game since m_ContextRelays has already been destroyed at that point 2016-01-05 15:22:16 +01:00
verysecrethero 3678cceb1c Merge remote-tracking branch 'origin/master' into AndersTest 2016-01-05 14:48:16 +01:00
William Moberg de8461e257 SystemPipeline should update systems in order depending on input update priority in AddSystem. 2015-12-18 15:33:25 +01:00
Tleety eb69e03e82 Merge branch 'Forward+' of github.com:teamfisk/TacticalZ into Forward+ 2015-12-18 15:28:25 +01:00
Tleety d38f58165f Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/RenderState.cpp
#	src/Engine/Rendering/Renderer.cpp
2015-12-18 15:27:47 +01:00
Viktor Ljung c133223bac Merge pull request #19 from teamfisk/Networking
Networking
2015-12-18 14:54:11 +01:00
verysecrethero 2f6d4fcd0b Adjusted some of the corefiles back to the original in preparation for the Pull Request 2015-12-18 14:49:35 +01:00
Tleety 069a6756b9 LightcullingPass for forward+ is now separate from Renderer.cpp. 2015-12-18 14:31:16 +01:00
stiffly a550b6077e Re-enabled InputCommand debugging info in console 2015-12-18 14:25:55 +01:00
verysecrethero e0cc25dbac Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again 2015-12-18 14:22:57 +01:00
stiffly 00bc55370d Added error check in Collision.cpp 2015-12-18 14:19:28 +01:00
stiffly 330f08b926 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	include/Game/PlayerSystem.h
#	src/Game/Game.cpp
#	src/Game/PlayerSystem.cpp
2015-12-18 14:18:53 +01:00
stiffly a0255f1b31 Now uses config file to determine if client or server should be started. 2015-12-18 13:34:21 +01:00
viktorljung ef4cbfece8 Added PointLight Component in XML files 2015-12-18 13:20:55 +01:00
Tleety ab6af30a28 Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums. 2015-12-18 12:02:02 +01:00
stiffly a858dab8b6 Network not longer threaded 2015-12-18 12:00:14 +01:00
verysecrethero b1ae96f737 Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
#	include/Game/Game.h
#	src/Engine/Core/OctTree.cpp
#	src/Game/Game.cpp
#	src/Tests/CMakeLists.txt
#	src/Tests/OctTreeTest.cpp
#	src/Tests/WorldTest.cpp
2015-12-18 11:57:21 +01:00
Jace 7dcd75fccc Merge pull request #18 from teamfisk/OctTree
CollisionSystem, TriggerSystem and Octree
2015-12-18 11:42:44 +01:00
verysecrethero 1e5e24a036 The tests seems to work under boost 1.59 but test explorer window is broken in 1.60. also changed ResourceManagerTest.cpp 2015-12-18 11:37:02 +01:00
viktorljung 3636ad45af Changed to correct branch 2015-12-18 11:29:11 +01:00
stiffly 6d649e4d35 Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-18 11:26:48 +01:00
stiffly 5c1a93021b Client now reads address and port from config file. Default address is set to local host. 2015-12-18 11:22:13 +01:00
viktorljung 6cf7c12d34 Forward+ working 2015-12-18 11:09:54 +01:00
Jocke ad43cc44c3 Merge remote-tracking branch 'origin/Networking' into Networking 2015-12-18 11:03:21 +01:00
Jocke 002e1d8c5a Removed magic number from Packet constructor in Packet.cpp. 2015-12-18 10:52:46 +01:00
Jocke 30db0b10fd Removed NetworkDefinitions.h and moved #define MAXCONNECTIONS 8
#define INPUTSIZE 128 to Network.h.
2015-12-18 10:36:14 +01:00
Jocke 97f8be1915 Made Network.h's Start() and Update pure virtual and removed cpp.
Removed unnecessary code from NetworkDefinitions.h.
Renamed sizeOfPackage to sizeOfPacket in Packet.cpp.
2015-12-18 10:21:56 +01:00
Jocke 0eb51a0fea Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/Packet.h
#	src/Engine/Network/Packet.cpp
2015-12-18 10:16:31 +01:00
verysecrethero 13f7fb2561 Stashed test fixes for boost 1.6 2015-12-18 10:01:05 +01:00
stiffly 0b714e593f Removed WinLeakCheck. Minor variable name changes. removed IsWASDKeyDown struct 2015-12-17 17:56:15 +01:00
viktorljung 4a817613e3 Forward+ semi working 2015-12-17 17:55:44 +01:00
verysecrethero 8beddca89a Merge remote-tracking branch 'origin/master' into AndersTest 2015-12-17 17:48:28 +01:00
William Moberg 5e0fe975f3 Small error handling check. 2015-12-17 17:48:00 +01:00
Jocke db5b6ad519 Added more error code to Packet class 2015-12-17 17:32:49 +01:00
William Moberg a26c8f2a24 Merge branch 'master' into OctTree 2015-12-17 17:30:44 +01:00
stiffly 076030a252 Fixes, mostly name changes 2015-12-17 17:28:43 +01:00
William Moberg 0f59b863ee Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models. 2015-12-17 17:08:47 +01:00
Adam Byléhn d0927373a3 Merge pull request #20 from teamfisk/Editor
More usable editor
2015-12-17 16:51:59 +01:00
William Moberg 46ae2d39af Merge branch 'master' into OctTree
# Conflicts:
#	src/Game/Game.cpp
2015-12-17 16:44:01 +01:00
Jace e9128efd13 Translation widget planes 2015-12-17 15:30:43 +01:00
Jace 00f6056f7c Uniform scaling when dragging scaling widget origin 2015-12-17 15:30:43 +01:00
Jace a655f0bae5 Drag-and-drop asset picking and base work for showing component field tooltips in the editor 2015-12-17 15:30:43 +01:00
Jace cf6dde6c09 Boost dependency updated to version 1.60! 2015-12-17 15:30:43 +01:00
Jace c1b9404e52 Created a FileDropped event for when a file is dropped onto the client by the OS 2015-12-17 15:30:43 +01:00
Jace 8000654005 Model loading now fetches material opacity value properly 2015-12-17 15:28:05 +01:00
stiffly 000adb198f Reset RenderQueueFactory.cpp to original state 2015-12-17 14:36:36 +01:00
stiffly 51a2da9cc0 Removed old Event that is not used 2015-12-17 14:28:17 +01:00
stiffly 0f0a1ceca7 No more fake packet loss 2015-12-17 14:22:31 +01:00
stiffly 50822d09fc Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-17 14:10:02 +01:00
William Moberg 3e2ffdb85b Fixed comment on Trigger events. 2015-12-17 13:48:35 +01:00
William Moberg 5160a45b44 Made Ray into a class with checks so the direction will always be normalized. 2015-12-17 13:41:34 +01:00
William Moberg 03d5f0dd67 Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode. 2015-12-17 13:31:54 +01:00
stiffly 4bb4e29515 More cleaning code 2015-12-17 13:23:15 +01:00
stiffly a6a08f48bb Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2015-12-17 11:24:34 +01:00
stiffly ba831f8a3c WIP Cleaning 2015-12-17 10:59:55 +01:00
Tobias Dahl 1a9b765d47 Merge pull request #17 from teamfisk/Editor
Kinda usable editor
2015-12-17 10:59:08 +01:00
Jace c8460e0a6c It's no use 2015-12-17 10:55:54 +01:00
stiffly 4c29e071af Cleaned code 2015-12-17 10:47:08 +01:00
Jace b87f559291 Updated default configs with editor stuff 2015-12-17 10:46:49 +01:00
Jace d4f5856304 Component attributes no longer get set on the wrong entity when switching selection while editing a field 2015-12-17 10:44:34 +01:00
viktorljung 6a3c14540d fixes 2015-12-17 10:38:13 +01:00
Jocke 2cb5441b1c Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-17 09:47:15 +01:00
stiffly 97a0d97b0b Can now send transform components. 2015-12-16 17:56:44 +01:00
Jace a914a7f924 Switched to deps/master branch 2015-12-16 17:22:35 +01:00
Jace dbbbb7b4e7 Working rotations and translations relative to global and local space for children 2015-12-16 17:20:56 +01:00
William Moberg a23d69af9a Removed old relics from OctTree testing in OctTree. 2015-12-16 17:08:55 +01:00
Jocke 425f3ca3dd Fixed "trying to read more than package size" warnings. 2015-12-16 16:49:18 +01:00
William Moberg 6d1cbd928e Improved collision logic, still not perfect since it updates before PlayerSystem. 2015-12-16 16:34:27 +01:00
Jocke 6da5fd1263 Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
2015-12-16 15:47:51 +01:00
Jocke 6eebce05af Merge remote-tracking branch 'origin/Networking' into Networking 2015-12-16 14:58:36 +01:00
Jocke 58a9d38e26 Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
2015-12-16 14:56:53 +01:00
stiffly 50ccf96268 Movement code not buggy anymore. Also changed package to not allocate more data than needed. 2015-12-16 13:52:16 +01:00
viktorljung 5602b32507 Forward+ Fixes 2015-12-16 13:36:38 +01:00
William Moberg cf0ff9bfe5 Simple quickly made CollisionSystem. 2015-12-16 12:23:08 +01:00
William Moberg d10df6ae09 TriggerSystem implemented and working. 2015-12-16 12:22:15 +01:00
William Moberg 99b76d7ae1 Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s. 2015-12-16 12:19:43 +01:00
Jace 661532e355 Slightly more usable entity tree 2015-12-16 12:05:55 +01:00
Jace bd6adcc157 Added SetParent to World 2015-12-16 12:05:37 +01:00
stiffly a2d55feed1 Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2015-12-16 11:12:15 +01:00
Jocke e74b2b6874 Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>(). 2015-12-16 10:40:40 +01:00
Jace 322aedaf72 Basic transformation widgets 2015-12-16 09:47:38 +01:00
stiffly 3f602c9d63 Test code 2015-12-15 17:55:08 +01:00
stiffly 082b3fd3df Removed old input events from client 2015-12-15 17:22:46 +01:00
William Moberg 04a01104b5 Merge branch 'master' into OctTree
# Conflicts:
#	src/Engine/CMakeLists.txt
#	src/Game/Game.cpp
2015-12-15 17:11:11 +01:00
stiffly 9b348a7d97 Updated movement code once again. 2015-12-15 16:50:59 +01:00
stiffly 889e0bb3d3 Cleaned up PlayerSystem. Sets velocity to 0 every frame. 2015-12-15 16:35:09 +01:00
stiffly 1669649186 Fixed bug with entityID. Also trying to fix movement WIP. 2015-12-15 16:24:09 +01:00
Tleety 1431bd1a11 DebugChanges 2015-12-15 15:39:23 +01:00
William Moberg ed82a0939a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-15 15:37:14 +01:00
William Moberg e2417be8c7 Very simple CollisionSystem made, 'Z','Y' to toggle on/off. 2015-12-15 15:36:28 +01:00
stiffly 472a8db81a Various bug fixes. 2015-12-15 15:32:31 +01:00
Tleety 1e370bac13 ForwardPlus base debug commit. 2015-12-15 15:28:37 +01:00
Jocke e940c1d604 WIP 2015-12-15 14:55:56 +01:00
stiffly 478c692315 Refactoring. Client and server has Update Loop that runs before any game logic each frame. 2015-12-15 14:53:56 +01:00
William Moberg 170610bcb1 Added a TriggerSystem, seems to work as intended. 2015-12-15 14:49:52 +01:00
verysecrethero 454ed0032b Refactored some RayVsModel tests 2015-12-15 14:01:49 +01:00
verysecrethero 1910ab705b AndersTest misc small mergefixes 2015-12-15 13:48:14 +01:00
stiffly 0a8a9e5099 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	src/Engine/Rendering/RenderState.cpp
#	src/Game/Game.cpp
2015-12-15 11:50:01 +01:00
verysecrethero f9508657f5 Merge remote-tracking branch 'origin/master' into AndersTest
# Conflicts:
#	include/Engine/Core/InputController.h
#	include/Game/Game.h
2015-12-15 11:32:47 +01:00
stiffly b698a0d36f WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
2015-12-15 11:21:46 +01:00
verysecrethero 1229a99af4 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-15 11:07:51 +01:00
verysecrethero 8e431c8edd RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems) 2015-12-15 11:07:09 +01:00
Jace 51dd627ae3 Added Fonts to deploy.bat 2015-12-15 09:49:43 +01:00
Jace c296c4eb3b Fixed picking pass... again... 2015-12-15 09:49:38 +01:00
Jace 422e6f5264 Created a RenderState for ImGuiRenderPass 2015-12-14 20:26:04 +01:00
Viktor Ljung 9cee8b5478 Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
2015-12-14 20:25:10 +01:00
Jace 522679b14c Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT 2015-12-14 20:23:29 +01:00
Viktor Ljung 25683e8a8a Merge pull request #15 from teamfisk/Editor
Editor
2015-12-14 19:05:27 +01:00
verysecrethero 948f6d5de7 RayVsModel & RayVsAABB comparison continued 2015-12-14 17:53:11 +01:00
William Moberg ae7d4b9097 Put Collision folder in CMakeLists.txt and altered paths. 2015-12-14 17:35:39 +01:00
Tleety 7c714d1f98 Changed some error handling in the RenderState class. 2015-12-14 17:35:01 +01:00
William Moberg e6fa9df3a5 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-14 17:08:51 +01:00
William Moberg 59095c2ce5 Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder. 2015-12-14 17:08:00 +01:00
stiffly 3f77da4a07 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	include/Game/Game.h
#	resources/DefaultConfig.ini
#	src/Game/Game.cpp
2015-12-14 17:07:12 +01:00
verysecrethero 7f8e78c8cd RayVsModel tests in progress 2015-12-14 17:04:35 +01:00
stiffly bac0a1de26 Removed annoying cube 2015-12-14 16:55:23 +01:00
stiffly bf82bbb5d5 Merge remote-tracking branch 'origin/Networking' into Networking 2015-12-14 16:50:51 +01:00
Jocke e52052b431 IdentifyPacketLoss() crashed when multiple users connected which
also crashed the server. The function is not needed for now as the server logic is not
implemented.
2015-12-14 16:50:16 +01:00
stiffly 8d9ff2b6dc Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-14 16:41:59 +01:00
Jocke 63db236dfa Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
2015-12-14 16:35:43 +01:00
Jace cddd9026fb Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable. 2015-12-14 16:12:52 +01:00
Jace ea239b19bd Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage. 2015-12-14 16:12:20 +01:00
Jace f8d927cd91 Don't render invisible model components 2015-12-14 16:11:37 +01:00
Jace 798c73132e Fixed ScreenCoords::ToPixelData stack corruption 2015-12-14 16:11:08 +01:00
Jace fb2cd0c6ae Fixed float angle wrapping 2015-12-14 15:20:55 +01:00
Jace bc6a211276 Removed RenderState log spam 2015-12-14 14:54:19 +01:00
Jace 7719274a37 Correct asset reference for fonts 2015-12-14 14:54:03 +01:00
Jace 797036c204 Fixed picking event 2015-12-14 14:24:11 +01:00
Jace 3a9577c9fb fixup! Enabled rendering "transparency" 2015-12-14 14:08:37 +01:00
Jace 545869e342 Added scene graph UI to Editor 2015-12-14 13:58:28 +01:00
Jace 07c4744436 Added World DeleteEntity, HasComponent and GetEntityChildren 2015-12-14 13:58:27 +01:00
Jace b8620eac26 Made debug camera detect UI focus properly 2015-12-14 13:58:27 +01:00
Jace 7bc492134d Enabled rendering "transparency" 2015-12-14 13:58:24 +01:00
Jace 7c1182c28f Fixed absolute positions once and for all (maybe?) 2015-12-14 13:57:56 +01:00
Jace 2f3843e595 Editor version 1 2015-12-14 13:57:55 +01:00
Jace 5f3c234819 Added DeleteComponent function to world 2015-12-14 13:57:54 +01:00
Jace 9a119f38bb Added events processing to SystemPipeline 2015-12-14 13:57:54 +01:00
Jace 524af211e0 Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null. 2015-12-14 13:57:53 +01:00
Jace 91ace0d2a0 Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory. 2015-12-14 13:57:53 +01:00
Jace 2018ba27ae Added KnowsEntity function to ComponentPool to query whether an entity has a component attached 2015-12-14 13:57:52 +01:00
Jace b66cf47ff0 Revert "Clearing raw input events from event broker to encourage use of input commands instead"
This reverts commit 2e7e8d3546.
2015-12-14 13:57:52 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00
Jace 8a6030bf57 Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components. 2015-12-14 13:57:51 +01:00
Jace 2e321e15a5 Cleaned up ImGuiRenderPass 2015-12-14 13:57:50 +01:00
Jace c81a054601 Subscribed ImGui to MouseScroll event 2015-12-14 13:57:50 +01:00
Jace af14d60493 Added MouseScroll event to input manager 2015-12-14 13:57:49 +01:00
Jace 0465fdb16d Added ImGui for compilation 2015-12-14 13:57:49 +01:00
Jace 0c6ac1e060 Added ImGui to README 2015-12-14 13:57:48 +01:00
Jace 7db1feac17 Added basic ImGui implementation 2015-12-14 13:57:45 +01:00
Jace 653b4689b5 Added KeyboardChar event for keyboard text input 2015-12-14 13:56:24 +01:00
Adam Byléhn 6723e71fee Merge pull request #14 from teamfisk/Input
Input
2015-12-14 13:55:11 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Jace 95ce024bb6 Merge pull request #13 from teamfisk/RendererDecoupling
Renderer decoupling
2015-12-14 13:39:20 +01:00
Jace a7ed455766 Merge branch 'master' into Input 2015-12-14 13:19:38 +01:00
Tleety d182e6c453 Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 13:16:56 +01:00
verysecrethero 5fce7490a9 MergeFix OctTree williambranch and andersbranch 2015-12-14 11:57:18 +01:00
Jace e76a6b74a3 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 11:41:59 +01:00
Jace e82911cb8b Renderer FOV setting in Config.ini 2015-12-14 11:39:13 +01:00
verysecrethero 8abef7024d Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Tests/OctTreeTest.cpp
2015-12-14 11:14:09 +01:00
verysecrethero bf08ffe392 Added InputManagerTest 2015-12-14 11:02:23 +01:00
verysecrethero 5f5cab1171 Added Tests for ResourceManager 2015-12-14 10:55:49 +01:00
William Moberg 8d87841691 Merge branch 'master' into OctTree 2015-12-14 10:51:23 +01:00
William Moberg 11e37ca898 Added functions to test ray vs triangle- and model-intersections. 2015-12-14 10:42:45 +01:00
Tleety d406059c79 Small bugfix. 2015-12-11 17:00:06 +01:00
Tleety 59b261534a Cleaned some comments and random annoyances in Renderer 2015-12-11 16:57:02 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
William Moberg 55aad493ff Fixed warnings in OctTree. Cleaned unit tests. 2015-12-11 16:45:38 +01:00
William Moberg 9a7d77f29d Removed notes in OldOctTree. 2015-12-11 16:44:49 +01:00
stiffly 36ae451ea6 Indentation 2015-12-11 16:22:14 +01:00
verysecrethero b3bb0e543f Added EventBroker Test from the other project 2015-12-11 16:17:23 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
William Moberg 81034420a9 Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
2015-12-11 16:04:30 +01:00
stiffly 15442c8c75 Merge branch 'PlayerSystem' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-11 15:45:27 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
Tleety 2366cd3520 Merge remote-tracking branch 'origin/master' into RendererDecoupling 2015-12-11 13:52:41 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00
verysecrethero 350038057d Misc OctTreeTest changes 2015-12-11 13:51:07 +01:00
Jocke 23c3f0709b Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-11 11:59:22 +01:00
Jocke 01d7388f91 Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
2015-12-11 11:55:23 +01:00
Tleety 8c563a2d76 Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
verysecrethero 1ceea91f4a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/OctTree.h
#	src/Engine/Core/OctTree.cpp
2015-12-10 18:02:03 +01:00
William Moberg 4195baa5dc ContainedObject in OctTree made private. 2015-12-10 17:57:09 +01:00
William Moberg 37f9ab2322 Quick fix for unit test compilation. 2015-12-10 17:53:33 +01:00
verysecrethero d8b1f4e514 ConfigFileTest attempt to explore the memleaks further 2015-12-10 17:46:17 +01:00
stiffly 6a3335315a Merge branch 'master' into Networking 2015-12-10 17:26:01 +01:00
verysecrethero c651face4c ConfigFile now has tests covering the whole class 2015-12-10 17:20:47 +01:00
stiffly 641a43b2ec Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly 58952725e9 Added class Package to help refactor the code. The code got easier to read. 2015-12-10 17:07:18 +01:00
verysecrethero de044dabd3 Added ConfigFileTests! 2015-12-10 16:55:28 +01:00
William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
Tleety 37cf42527b RenderState class structure made. 2015-12-10 16:03:48 +01:00
Jocke 99543a300d Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/NetworkDefinitions.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
Jocke f377d9ba70 Fixed client movement. 2015-12-10 14:14:36 +01:00
stiffly d22e59f28f Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml

# Conflicts:
#	include/Game/Game.h
#	src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
verysecrethero 7804d42fea OctTree debug temporarily disabled because of the new master layout 2015-12-10 13:42:39 +01:00
stiffly 9a8f5293af Can now Identify Packet Loss. Enumerated messages that loops around 0-1000. 2015-12-10 12:55:28 +01:00
verysecrethero e535f629bc Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 11:50:29 +01:00
verysecrethero c60e968836 Removed a boxclear in the end of the test2 method 2015-12-10 11:03:40 +01:00
Tleety 9d3313e3ed Calculate frustrum removed from code untill Nvidia isn't shit. 2015-12-10 10:46:27 +01:00
verysecrethero bc8a922b77 Merging octTreeTests a bit 2015-12-09 17:57:32 +01:00
Jocke 663aca2641 Moved client and server from header.
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly 4de613814b WIP Packet loss identification. Put packetID in message 2015-12-09 17:43:36 +01:00
Tleety de6e74c0b1 Forward+ Debugging commit, dont try it. 2015-12-09 17:36:03 +01:00
William Moberg e580540143 Made some optimizations in OctTree and added a unit test for BoxesInSameRegion. 2015-12-09 17:16:11 +01:00
Tleety 393a774140 Framework for Forward+ renderer, Buggy. 2015-12-09 14:50:39 +01:00
Jocke 0807a7d0ae Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke ba150a264c Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
verysecrethero b650eb95df Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 13:57:22 +01:00
verysecrethero 8949db5456 Little more work with OctTreeTest 2015-12-09 13:56:59 +01:00
William Moberg 14bcb7ea0d Added Update call in Game to test OctTree by using collision. 2015-12-09 13:52:17 +01:00
verysecrethero 519178dfba Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Engine/Core/OctTree.cpp
2015-12-09 13:37:27 +01:00
Jocke 0e6353dd79 Fixed bug where closing glwindow as client crashed.
Server bug is still present.
2015-12-09 13:37:02 +01:00
verysecrethero ed5cd392ab Further work in testing OctTree 2015-12-09 13:29:15 +01:00
William Moberg bad42fae1c OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method. 2015-12-09 13:27:00 +01:00
stiffly 247ff09743 Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed. 2015-12-09 13:02:39 +01:00
stiffly 2a35c3055e Renamed NetworkDefines.h --> NetworkDefinitions.h 2015-12-09 11:08:57 +01:00
stiffly ce41421dbb Added a "StartNetwork" bool to DefaultConfig. 2015-12-09 10:37:40 +01:00
verysecrethero 1d0810db10 OctTree is now drawn perfectly 2015-12-09 10:24:06 +01:00
verysecrethero c85bb2eef7 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 10:08:26 +01:00
verysecrethero 75402b0f93 Working on OctTree tests 2015-12-09 10:08:08 +01:00
stiffly f83e217638 Bugfix. if-statement was incorrect 2015-12-08 18:35:30 +01:00
stiffly 58db7b755a Random bugfixes and cleanup. 2015-12-08 18:24:08 +01:00
stiffly a8c0a1f294 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly 9f54a08536 Implemented new version of snapshot for 3D world. Also some cleanup. 2015-12-08 17:57:01 +01:00
Jocke 24dada149f Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
2015-12-08 17:18:03 +01:00
William Moberg a7fb77d998 OctTree can check if a box collides with a box in the OctTree. 2015-12-08 17:12:58 +01:00
William Moberg 32d2aa6a93 AABB can also be created with center position and its size. 2015-12-08 17:01:50 +01:00
Jocke d1880754f5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-08 16:42:32 +01:00
stiffly 27b44d2511 Input events for Client done. Instead of windows getAsyncKeyState(); 2015-12-08 16:41:48 +01:00
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
stiffly 6dc5112c26 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly e92119c99e WIP trying to get Eventsystem to work in client. 2015-12-08 16:13:53 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
verysecrethero 7ac2aaef15 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Engine/Core/OctTree.cpp
2015-12-08 11:16:34 +01:00
verysecrethero 06f56d13d1 added some octTreeTest tests and a few comments in OctTree 2015-12-08 11:14:01 +01:00
Jocke 8f55e90d2d Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke b5a010a517 Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
William Moberg b87e543420 Merge branch 'master' into OctTree 2015-12-08 10:47:27 +01:00
William Moberg fa3816e55d Fixed flawed unit test. 2015-12-08 10:44:12 +01:00
stiffly ee41721a75 Merge remote-tracking branch 'origin/master' into Networking 2015-12-08 10:41:04 +01:00
William Moberg 648ba502bb Added small test for OctTree. 2015-12-07 17:27:57 +01:00
stiffly 2c993e82d6 Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype). 2015-12-07 16:55:12 +01:00
stiffly cbbb7deaea Copy pasta error. Corrected #ifndef 2015-12-07 16:53:33 +01:00
stiffly de5bdef58c Rectangle definition conflicted with a definition included by <boost/asio.hpp>. 2015-12-07 16:52:42 +01:00
William Moberg 000ad6358f Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-07 16:26:49 +01:00
William Moberg 04a8eeebe8 Added test get methods and some comments. 2015-12-07 16:25:01 +01:00
stiffly d8d63f804a Added utility headers for network interface. 2015-12-07 16:11:27 +01:00
William Moberg 955c9ce534 Removed superfluous function declaration. 2015-12-07 16:00:34 +01:00
William Moberg e8d23f3b3f Added AABBVsAABB function. 2015-12-07 15:59:41 +01:00
verysecrethero 89aa8c44b0 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-07 10:03:55 +01:00
verysecrethero f0e407bec2 Started on OctTreeTest (Merging with OctTree) 2015-12-07 10:03:36 +01:00
William Moberg 8e21b1fe35 Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox 2015-12-03 19:25:40 +01:00
verysecrethero 17133b316a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-03 17:31:07 +01:00
verysecrethero 28a290600b BOOST MEM LEAK VS VISUAL STUDIO MEM LEAKS COMMENTED TESTS 2015-12-03 17:30:12 +01:00
William Moberg af5b3a9302 Fixed wrong paths and added an outDistance to RayVsAABB. 2015-12-03 17:24:53 +01:00
William Moberg abb61d2cd6 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/Collision.h
#	src/Engine/Core/Collision.cpp
2015-12-03 17:11:35 +01:00
William Moberg 2f13f5da7a Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree. 2015-12-03 17:03:27 +01:00
verysecrethero 464650c370 more tests added 2015-12-02 16:31:39 +01:00
verysecrethero af294f78b7 czdxvxdfvxvxvc 2015-12-02 16:26:30 +01:00
verysecrethero c840183467 Merge remote-tracking branch 'origin/master' into OctTree 2015-12-02 15:43:51 +01:00
verysecrethero 1f99d46a8d Merge branch 'master' into OctTree 2015-12-02 15:15:05 +01:00
verysecrethero fd99562c7a yrryr567yry567 2015-12-02 15:03:55 +01:00
William Moberg c698149bdd Added Ray, AABB structs, and basic rayVsAABB test function. 2015-12-02 14:24:21 +01:00
William Moberg fa0ace8c68 Added empty OctTree files. 2015-12-02 11:32:56 +01:00
William Moberg 1d19c6901e Added collision files. 2015-12-02 11:18:52 +01:00
140 changed files with 8351 additions and 1106 deletions
+4 -2
View File
@@ -2,7 +2,7 @@
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
| Project | Version | License |
| ------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ---------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
@@ -10,10 +10,12 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog) | 2016-01-08 | https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE |
#### External libraries
Libraries that are too big to be bundled with the project.
| Project | Version | License | Root folder environment variable (Windows) |
| ---------------------------------------------------------- | ----------- | --------------------------------------------------------------------------- | ------------------------------------------ |
| **[Boost](http://www.boost.org)** | 1.59.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
| **[Boost](http://www.boost.org)** | 1.60.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
+1 -1
Submodule assets updated: b37468222e...c8e631f449
+1 -1
Submodule deps updated: 1b478d3159...bf83f099ba
+59
View File
@@ -0,0 +1,59 @@
#ifndef Collision_h__
#define Collision_h__
//NOTE: Collision.h needs to be #included before <GLFW/glfw3.h>,
//because Collision #includes "RawModel.h", which has "Texture.h", which has "OpenGL.h" which must be #included first
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
#include <vector>
#include "Core/Ray.h"
#include "Core/AABB.h"
#include "Engine/Rendering/RawModel.h"
#include "Core/Entity.h"
class World;
struct ComponentWrapper;
namespace Collision
{
//Return true if the ray hits the box.
bool RayAABBIntr(const Ray& ray, const AABB& box);
bool RayVsAABB(const Ray& ray, const AABB& box);
//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices);
//Return true if the ray hits any of the triangles in the model.
//Also returns the position of the intersection point. Will loop through all the whole model indices.
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
glm::vec3& outHitPosition);
//Return true if the ray hits any of the triangles in the model.
//Also returns the distance from the ray origin to the closest
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
float& outDistance,
float& outUCoord,
float& outVCoord);
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
}
#endif
@@ -0,0 +1,31 @@
#ifndef CollisionSystem_h__
#define CollisionSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyUp.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "AABB")
, zPress(false)
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
private:
bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
};
#endif
+39
View File
@@ -0,0 +1,39 @@
#ifndef Events_TriggerEnter_h__
#define Events_TriggerEnter_h__
#include "../Core/EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
/** Thrown once, when an entity is only touching a trigger. */
struct TriggerTouch : Event
{
/** The id of the entity that touches the trigger. */
EntityID Entity;
/** The id of the trigger entity. */
EntityID Trigger;
};
/** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event
{
/** The id of the entity that left the trigger. */
EntityID Entity;
/** The id of the trigger entity. */
EntityID Trigger;
};
/** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event
{
/** The id of the entity that entered the trigger. */
EntityID Entity;
/** The id of the trigger entity. */
EntityID Trigger;
};
}
#endif
+38
View File
@@ -0,0 +1,38 @@
#ifndef TriggerSystem_h__
#define TriggerSystem_h__
#include <glm/common.hpp>
#include <unordered_set>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "ETrigger.h"
class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Trigger")
{}
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
private:
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
template<typename Event>
void publish(EntityID pId, EntityID tId)
{
Event e;
e.Trigger = tId;
e.Entity = pId;
m_EventBroker->Publish(e);
}
};
#endif
+1
View File
@@ -5,3 +5,4 @@
#include <unordered_map>
#include "Core/Util/Logging.h"
#include "Core/Util/IfDebug.h"
+29
View File
@@ -0,0 +1,29 @@
#ifndef AABB_h__
#define AABB_h__
#include "../GLM.h"
class AABB
{
public:
AABB() = default;
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers.
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
virtual ~AABB();
const glm::vec3& MinCorner() const { return m_MinCorner; }
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
const glm::vec3& Center() const { return m_Center; }
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
const glm::vec3& HalfSize() const { return m_HalfSize; }
private:
glm::vec3 m_MinCorner;
glm::vec3 m_MaxCorner;
glm::vec3 m_Center;
glm::vec3 m_HalfSize;
};
#endif
+9 -2
View File
@@ -12,9 +12,16 @@ struct ComponentInfo
unsigned int Stride = 0;
};
struct Field_t
{
std::string Type;
unsigned int Offset;
unsigned int Stride;
};
std::string Name;
std::unordered_map<std::string, std::string> FieldTypes;
std::unordered_map<std::string, unsigned int> FieldOffsets;
std::unordered_map<std::string, Field_t> Fields;
std::vector<const Field_t*> FieldsInOrder;
Meta_t Meta;
std::shared_ptr<char> Defaults = nullptr;
};
+3 -1
View File
@@ -20,7 +20,7 @@ public:
~ComponentPoolForwardIterator() = default;
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
ComponentPoolForwardIterator& operator++();
ComponentPoolForwardIterator& operator++(int);
ComponentPoolForwardIterator operator++(int);
bool operator!=(const ComponentPoolForwardIterator& other) const;
bool operator==(const ComponentPoolForwardIterator& other) const;
ComponentWrapper operator*() const;
@@ -54,6 +54,8 @@ public:
ComponentWrapper Allocate(EntityID entity);
// Get the component belonging to a specific entity
ComponentWrapper GetByEntity(EntityID ent);
// Returns true if the pool contains a component for the specified entity
bool KnowsEntity(EntityID ent);
// Delete a component and free its memory
void Delete(ComponentWrapper& wrapper);
+4 -3
View File
@@ -21,7 +21,7 @@ struct ComponentWrapper
template <typename T>
T& Property(std::string name)
{
unsigned int offset = Info.FieldOffsets.at(name);
unsigned int offset = Info.Fields.at(name).Offset;
return *reinterpret_cast<T*>(&Data[offset]);
}
@@ -78,8 +78,9 @@ public:
void AddProperty(std::string fieldName, T defaultValue)
{
m_DefaultValues.push_back(defaultValue);
m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
m_ComponentInfo.Meta.Stride += sizeof(T);
}
+16
View File
@@ -0,0 +1,16 @@
#ifndef EFileDropped_h__
#define EFileDropped_h__
#include "EventBroker.h"
namespace Events
{
struct FileDropped : Event
{
std::string Path;
};
}
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_KeyboardChar_h__
#define Events_KeyboardChar_h__
#include "EventBroker.h"
namespace Events
{
struct KeyboardChar : Event
{
double Timestamp = 0.f;
unsigned int Char = 0;
};
}
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_MouseScroll_h__
#define Events_MouseScroll_h__
#include "EventBroker.h"
namespace Events
{
struct MouseScroll : Event
{
double DeltaX;
double DeltaY;
};
}
#endif
+20
View File
@@ -0,0 +1,20 @@
#ifndef EPlayerDamage_h__
#define EPlayerDamage_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDamage : Event
{
double DamageAmount;
EntityID PlayerDamagedID;
//optional TypeOfDamage
std::string TypeOfDamage;
};
}
#endif
+20
View File
@@ -0,0 +1,20 @@
#ifndef EPlayerDeath_h__
#define EPlayerDeath_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerDeath : Event
{
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
EntityID KilledBy;
EntityID PlayerID;
std::string KilledByWhat;
};
}
#endif
+18
View File
@@ -0,0 +1,18 @@
#ifndef EPlayerHealthPickup_h__
#define EPlayerHealthPickup_h__
#include "EventBroker.h"
#include "../Core/Entity.h"
namespace Events
{
struct PlayerHealthPickup : Event
{
double HealthAmount;
EntityID PlayerHealedID;
};
}
#endif
+1
View File
@@ -2,5 +2,6 @@
#define Entity_h__
typedef unsigned int EntityID;
const static unsigned int EntityID_Invalid = -1;
#endif
+303
View File
@@ -0,0 +1,303 @@
#ifndef EntityFile_h__
#define EntityFile_h__
#include <stack>
#include <boost/lexical_cast.hpp>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/sax2/SAX2XMLReader.hpp>
#include <xercesc/sax2/XMLReaderFactory.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/sax2/Attributes.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/XMLChar.hpp>
#include <xercesc/sax2/DefaultHandler.hpp>
#include <xercesc/framework/XMLDocumentHandler.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include "../GLM.h"
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class EntityFileHandler
{
friend class EntityFileSAXHandler;
public:
// @param EntityID The entity found
// @param EntityID The parent of the entity
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
// @param EntityID The entity the component corresponds to
// @param std::string Type name of the component
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param std::map<std::string, std::string> Field attribute names and values
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
// @param EntityID Entity
// @param std::string Component name
// @param std::string Field name
// @param char* Field data
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
private:
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
};
class EntityFileSAXHandler : public xercesc::DefaultHandler
{
public:
enum class State
{
Unknown,
Entity,
EntityRef,
Component,
ComponentField
};
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
: m_Handler(handler)
, m_Reader(reader)
{
// Push first parent
m_EntityStack.push(EntityID_Invalid);
m_StateStack.push(State::Unknown);
}
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
{
std::string name = XS::ToString(_localName);
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity || m_StateStack.top() == State::EntityRef) {
if (name == "Entity") {
// Handle entity references
const XMLCh* refAttr = attrs.getValue(XS::ToXMLCh("ref"));
std::string ref = XS::ToString(refAttr);
if (ref.empty()) {
m_StateStack.push(State::Entity);
onStartEntity(attrs);
} else {
m_StateStack.push(State::EntityRef);
onStartEntityRef(ref, attrs);
}
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Entity || m_StateStack.top() == State::EntityRef) {
if (uri == "components") {
m_StateStack.push(State::Component);
onStartComponent(name);
return;
}
}
if (m_StateStack.top() == State::Component) {
m_StateStack.push(State::ComponentField);
onStartComponentField(name, attrs);
return;
}
}
void characters(const XMLCh* const chars, const XMLSize_t length) override
{
if (m_StateStack.top() == State::ComponentField) {
char* transcoded = xercesc::XMLString::transcode(chars);
onFieldData(transcoded);
}
}
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
{
std::string name = XS::ToString(_localName);
if (m_StateStack.top() == State::Entity || m_StateStack.top() == State::EntityRef) {
if (name == "Entity") {
if (m_StateStack.top() == State::Entity) {
m_StateStack.pop();
if (m_StateStack.top() == State::EntityRef) {
onEndEntityRef();
} else {
onEndEntity();
}
}
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Component) {
//if (uri == "components") {
m_StateStack.pop();
onEndComponent(name);
return;
//}
}
if (m_StateStack.top() == State::ComponentField) {
m_StateStack.pop();
onEndComponentField(name);
return;
}
}
void fatalError(const xercesc::SAXParseException& e)
{
XS::ToString s(e.getMessage());
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
//throw e;
}
private:
const EntityFileHandler* m_Handler;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_Reader;
//State m_CurrentScope = State::Unknown;
std::stack<State> m_StateStack;
unsigned int m_NextEntityID = 0;
std::stack<EntityID> m_EntityStack;
std::string m_CurrentComponent;
std::string m_CurrentField;
std::map<std::string, std::string> m_CurrentAttributes;
void onStartEntity(const xercesc::Attributes& attrs)
{
EntityID parent = m_EntityStack.top();
if (m_Handler->m_OnStartEntityCallback) {
std::string name;
auto xName = attrs.getValue(XS::ToXMLCh("name"));
if (xName != nullptr) {
name = XS::ToString(xName);
}
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
}
m_EntityStack.push(m_NextEntityID);
m_NextEntityID++;
}
void onEndEntity()
{
m_EntityStack.pop();
}
void onStartEntityRef(const std::string& ref, const xercesc::Attributes& attrs)
{
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
parser->setContentHandler(this);
parser->setErrorHandler(this);
parser->parse(ref.c_str());
delete parser;
//m_StateStack.push(State::Entity);
}
void onEndEntityRef() { }
void onStartComponent(const std::string& name)
{
//LOG_DEBUG(" Component: %s", name.c_str());
m_CurrentComponent = name;
if (m_Handler->m_OnStartComponentCallback) {
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
}
}
void onEndComponent(const std::string& name) { }
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
{
//LOG_DEBUG(" Field: %s", field.c_str());
m_CurrentField = field;
m_CurrentAttributes.clear();
for (int i = 0; i < attrs.getLength(); i++) {
auto name = attrs.getQName(i);
auto value = attrs.getValue(name);
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
}
if (m_Handler->m_OnStartFieldCallback) {
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
}
}
void onEndComponentField(const std::string& field) { }
void onFieldData(char* data)
{
//LOG_DEBUG(" Data: %s", data);
if (m_Handler->m_OnStartFieldDataCallback) {
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
}
xercesc::XMLString::release(&data);
}
};
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class EntityFile : public Resource
{
friend class ResourceManager;
private:
EntityFile(boost::filesystem::path path);
~EntityFile();
public:
static std::size_t GetTypeStride(std::string typeName);
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
void Parse(const EntityFileHandler* handler) const;
private:
boost::filesystem::path m_FilePath;
xercesc::XMLGrammarPool* m_GrammarPool;
xercesc::SAX2XMLReader* m_SAX2XMLReader;
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
//std::vector<std::string> m_EntityReferences;
};
#endif
+28
View File
@@ -0,0 +1,28 @@
#ifndef EntityFileParser_h__
#define EntityFileParser_h__
#include "EntityFile.h"
#include "World.h"
class EntityFileParser
{
public:
EntityFileParser(const EntityFile* entityFile);
void MergeEntities(World* world, EntityID parent = EntityID_Invalid);
private:
const EntityFile* m_EntityFile;
EntityFileHandler m_Handler;
World* m_World = nullptr;
// Maps EntityIDs local to the file to real IDs in the world after they've been
// created in order to resolve parent-child relationships.
std::map<EntityID, EntityID> m_EntityIDMapper;
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
void onStartComponent(EntityID entity, const std::string& component);
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
};
#endif
@@ -0,0 +1,36 @@
#ifndef EntityFilePreprocessor_h__
#define EntityFilePreprocessor_h__
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include "Util/XercesString.h"
#include "ResourceManager.h"
#include "World.h"
#include "EntityFile.h"
class EntityFilePreprocessor
{
public:
EntityFilePreprocessor(const EntityFile* entityFile);
void RegisterComponents(World* world);
private:
const EntityFile* m_EntityFile;
std::map<std::string, unsigned int> m_ComponentCounts;
std::map<std::string, ComponentInfo> m_ComponentInfo;
void onStartComponent(EntityID entity, std::string type);
void parseComponentInfo();
void parseDefaults();
};
#endif
+39
View File
@@ -0,0 +1,39 @@
#ifndef EntityFileWriter_h__
#define EntityFileWriter_h__
#include <boost/filesystem.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include "Util/XercesString.h"
#include "EntityFile.h"
#include "World.h"
class EntityFileWriter
{
public:
EntityFileWriter(boost::filesystem::path file)
: m_FilePath(file)
{
using namespace xercesc;
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
}
void WriteWorld(World* world);
void WriteEntity(World* world, EntityID entity);
private:
boost::filesystem::path m_FilePath;
xercesc::DOMImplementation* m_DOMImplementation;
xercesc::DOMLSSerializer* m_DOMLSSerializer;
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
};
#endif
-141
View File
@@ -1,141 +0,0 @@
#ifndef EntityXMLFile_h__
#define EntityXMLFile_h__
#include <sstream>
#include "../Common.h"
#include "../GLM.h"
#include <xercesc/dom/DOM.hpp>
#include <xercesc/dom/DOMLSInput.hpp>
#include <xercesc/dom/DOMElement.hpp>
#include <xercesc/framework/Wrapper4InputSource.hpp>
#include <xercesc/framework/LocalFileInputSource.hpp>
#include <xercesc/framework/LocalFileFormatTarget.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
#include <xercesc/framework/MemBufInputSource.hpp>
#include <xercesc/sax/HandlerBase.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/XMLFloat.hpp>
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/XMLValidator.hpp>
#include "ResourceManager.h"
#include "Entity.h"
#include "ComponentInfo.h"
class World;
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
{
public:
bool handleError(const xercesc::DOMError &e) override
{
char* message = xercesc::XMLString::transcode(e.getMessage());
std::cerr << "Preprocessor DOMError: " << message << std::endl;
xercesc::XMLString::release(&message);
return false;
}
};
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
{
public:
void warning(const xercesc::SAXParseException& e) override
{
reportParseException("Warning", e);
}
void error(const xercesc::SAXParseException& e) override
{
reportParseException("Error", e);
}
void fatalError(const xercesc::SAXParseException& e) override
{
reportParseException("FATAL ERROR", e);
}
void resetErrors() override { }
private:
void reportParseException(std::string type, const xercesc::SAXParseException& e)
{
char* message = xercesc::XMLString::transcode(e.getMessage());
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
std::cerr << type << ": " << message << std::endl;
xercesc::XMLString::release(&systemID);
xercesc::XMLString::release(&message);
}
};
class XSTR
{
public:
XSTR(const XMLCh* const xmlString)
{
m_AsChar = xercesc::XMLString::transcode(xmlString);
}
XSTR(const char* normalString)
{
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
}
~XSTR()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
if (m_AsXMLCh != nullptr) {
xercesc::XMLString::release(&m_AsXMLCh);
}
}
operator const char*() const { return m_AsChar; }
operator const XMLCh*() const { return m_AsXMLCh; }
private:
char* m_AsChar = nullptr;
XMLCh* m_AsXMLCh = nullptr;
};
class EntityXMLFile : public Resource
{
friend class ResourceManager;
private:
EntityXMLFile(std::string path);
public:
~EntityXMLFile();
void PopulateWorld(World* world);
private:
static unsigned int InstanceCount;
std::string m_EntityFile;
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
xercesc::XercesDOMParser* m_DOMParser = nullptr;
xercesc::DOMDocument* m_DOMDocument = nullptr;
std::map<std::string, ComponentInfo> m_ComponentInfo;
// Preprocesses the entity file to insert include-by-copy child entities
// TODO: Make this work in memory instead of saving to file
void preprocess(std::string inPath, std::string outPath);
void parseComponentInfo();
void parseDefaults();
void predictComponentAllocation();
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
std::size_t getTypeStride(std::string typeName);
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
};
#endif
+6 -2
View File
@@ -13,6 +13,8 @@
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
m_EventBroker->Subscribe(relay);
typedef unsigned int EventID;
class EventBroker;
class BaseEventRelay
@@ -31,6 +33,7 @@ public:
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
protected:
EventID m_EventID;
std::string m_ContextTypeName;
std::string m_EventTypeName;
EventBroker* m_Broker;
@@ -95,6 +98,7 @@ public:
private:
bool m_IsProcessing = false;
EventID m_NextEventID = 0;
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
typedef std::string EventTypeName_t; // typeid(EventType).name()
@@ -103,14 +107,14 @@ private:
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
ContextRelays_t m_ContextRelays;
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
std::shared_ptr<EventQueue_t> m_EventQueueRead;
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
void subscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
};
template <typename EventType>
+10
View File
@@ -8,12 +8,15 @@
#include "EventBroker.h"
#include "EKeyDown.h"
#include "EKeyUp.h"
#include "EKeyboardChar.h"
#include "EMousePress.h"
#include "EMouseRelease.h"
#include "EMouseMove.h"
#include "EMouseScroll.h"
#include "ELockMouse.h"
#include "EGamepadAxis.h"
#include "EGamepadButton.h"
#include "EFileDropped.h"
class InputManager
{
@@ -64,6 +67,13 @@ private:
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
static std::vector<unsigned int> GLFWCharCallbackQueue;
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
static std::vector<std::string> GLFWDropCallbackQueue;
static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
};
#endif
+1 -1
View File
@@ -253,7 +253,7 @@ public:
}
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
MemoryPoolForwardIterator& operator++(int)
MemoryPoolForwardIterator operator++(int)
{
MemoryPoolForwardIterator<T> copyIter(*this);
operator++();
+104
View File
@@ -0,0 +1,104 @@
#ifndef OctTree_h__
#define OctTree_h__
#include "Core/AABB.h"
class Ray;
class OctTree
{
public:
struct Output
{
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
OctTree(const OctTree& other) = delete;
OctTree(const OctTree&& other) = delete;
OctTree& operator= (const OctTree& other) = delete;
//Add a dynamic object (one that moves around) into the tree.
void AddDynamicObject(const AABB& box);
//Add a static object (that does not move) into the tree.
void AddStaticObject(const AABB& box);
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
//Empty the tree of all objects, static and dynamic.
void ClearObjects();
//Empty the tree of all dynamic objects. Static objects remain in the tree.
void ClearDynamicObjects();
//Returns true if the ray collides with something in the tree. Result is written to [data].
bool RayCollides(const Ray& ray, Output& data);
//Returns true if the box collides with something in the tree.
//On collision with a box, that box is written to [outBoxIntersected].
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
private:
struct OctChild; //Fwd declaration;
struct ContainedObject
{
ContainedObject()
: Box(AABB())
, Checked(false)
{}
ContainedObject(AABB box)
: Box(box)
, Checked(false)
{}
AABB Box;
bool Checked;
};
OctChild* m_Root;
std::vector<ContainedObject> m_StaticObjects;
std::vector<ContainedObject> m_DynamicObjects;
bool m_UpdatedOnce;
unsigned int m_BoxID;
glm::vec3 m_PrevPos;
glm::quat m_PrevOri;
void falsifyObjectChecks();
struct OctChild
{
~OctChild();
OctChild(const AABB& octTreeBounds,
int subDivisions,
std::vector<OctTree::ContainedObject>& staticObjects,
std::vector<OctTree::ContainedObject>& dynamicObjects);
OctChild(const OctChild& other) = delete;
OctChild(const OctChild&& other) = delete;
OctChild& operator= (const OctChild& other) = delete;
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
void ClearObjects();
void ClearDynamicObjects();
bool RayCollides(const Ray& ray, Output& data) const;
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
OctChild* m_Children[8];
//Indices into the lists in OctTree.
std::vector<int> m_StaticObjIndices;
std::vector<int> m_DynamicObjIndices;
AABB m_Box;
//Reference to the lists in OctTree.
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const;
};
};
#endif
+31
View File
@@ -0,0 +1,31 @@
#ifndef Ray_h__
#define Ray_h__
#include "../GLM.h"
#include "Common.h"
class Ray
{
public:
Ray(const glm::vec3& origin, const glm::vec3& dir)
: m_Origin(origin)
, m_Direction(glm::normalize(dir))
{
DEBUG_IF(true) {
if (glm::any(glm::isnan(m_Direction))) {
LOG_WARNING("Ray Direction was set to the zero-vector, expect unknown side effects and/or crashes.");
}
}
}
const glm::vec3& Origin() const { return m_Origin; }
const glm::vec3& Direction() const { return m_Direction; }
//Sets the ray origin at parameter.
void SetOrigin(const glm::vec3& origin) { m_Origin = origin; }
//Normalizes the parameter and sets direction to it.
void SetDirection(const glm::vec3& direction) { m_Direction = glm::normalize(direction); }
private:
glm::vec3 m_Origin;
glm::vec3 m_Direction;
};
#endif // Ray_h__
+34 -9
View File
@@ -9,17 +9,42 @@ class System
{
friend class SystemPipeline;
public:
System(EventBroker* eventBroker, std::string componentType)
: m_EventBroker(eventBroker)
, m_ComponentType(componentType)
{ }
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
protected:
std::string m_ComponentType;
System(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
virtual ~System() = default;
EventBroker* m_EventBroker;
};
class PureSystem : public System
{
friend class SystemPipeline;
protected:
PureSystem(EventBroker* eventBroker, std::string componentType)
: System(eventBroker)
, m_ComponentType(componentType)
{ }
virtual ~PureSystem() = default;
const std::string m_ComponentType;
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
};
class ImpureSystem : public System
{
friend class SystemPipeline;
protected:
ImpureSystem(EventBroker* eventBroker)
: System(eventBroker)
{ }
virtual ~ImpureSystem() = default;
virtual void Update(World* world, double dt) = 0;
};
#endif
+42 -11
View File
@@ -14,28 +14,49 @@ public:
{ }
~SystemPipeline()
{
for (auto& pair : m_Systems) {
for (auto& system : pair.second) {
delete system;
for (UnorderedSystems& group : m_OrderedSystemGroups) {
for (auto& pair : group.Systems) {
delete pair.second;
}
}
}
template <typename T, typename... Arguments>
void AddSystem(Arguments... args)
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
void AddSystem(int updateOrderLevel, Arguments... args)
{
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
}
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
System* system = new T(m_EventBroker, args...);
if (!system->m_ComponentType.empty()) {
m_Systems[system->m_ComponentType].push_back(system);
group.Systems[typeid(T).name()] = system;
if (std::is_base_of<PureSystem, T>::value) {
PureSystem* pureSystem = static_cast<PureSystem*>(system);
if (!pureSystem->m_ComponentType.empty()) {
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
} else {
LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
delete system;
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
}
}
if (std::is_base_of<ImpureSystem, T>::value) {
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
group.ImpureSystems.push_back(impureSystem);
}
}
void Update(World* world, double dt)
{
for (auto& pair : m_Systems) {
for (UnorderedSystems& group : m_OrderedSystemGroups) {
// Process events
for (auto& pair : group.Systems) {
m_EventBroker->Process(pair.first);
}
// Update
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
const ComponentPool* pool = world->GetComponents(componentName);
@@ -44,15 +65,25 @@ public:
}
for (auto& component : *pool) {
for (auto& system : systems) {
system->Update(world, component, dt);
system->UpdateComponent(world, component, dt);
}
}
}
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
}
}
private:
EventBroker* m_EventBroker;
std::unordered_map<std::string, std::vector<System*>> m_Systems;
struct UnorderedSystems
{
std::map<std::string, System*> Systems;
std::map<std::string, std::vector<PureSystem*>> PureSystems;
std::vector<ImpureSystem*> ImpureSystems;
};
std::vector<UnorderedSystems> m_OrderedSystemGroups;
};
#endif
+12
View File
@@ -0,0 +1,12 @@
// Example:
// DEBUG_IF(condition) {
// // This code is executed only in debug mode and if condition is true.
// }
// NOTE: condition statement is not executed at all in release mode.
#ifndef DEBUG_IF
#ifndef DEBUG
#define DEBUG_IF(c) if(c)
#else
#define DEBUG_IF(c) if(false)
#endif
#endif
+46
View File
@@ -0,0 +1,46 @@
#ifndef Util_XercesString_h__
#define Util_XercesString_h__
#include <string>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/util/XMLString.hpp>
namespace XS
{
class ToString
{
public:
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
~ToString()
{
if (m_AsChar != nullptr) {
xercesc::XMLString::release(&m_AsChar);
}
}
operator std::string() const { return std::string(m_AsChar); }
private:
char* m_AsChar = nullptr;
};
class ToXMLCh
{
public:
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
~ToXMLCh()
{
if (m_Transcoded != nullptr) {
xercesc::XMLString::release(&m_Transcoded);
}
}
operator const XMLCh*() const { return m_Transcoded; }
private:
XMLCh* m_Transcoded = nullptr;
};
}
#endif
+21 -2
View File
@@ -14,24 +14,43 @@ public:
// Create empty entity
EntityID CreateEntity(EntityID parent = 0);
// Delete entity and all components within
void DeleteEntity(EntityID entity);
// Check if an entity exists
bool ValidEntity(EntityID entity) const;
// Register a component type and allocate space for it
void RegisterComponent(ComponentInfo& ci);
// Attach a component to an entity and fill it with default values
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
// Check if an entity has a component
bool HasComponent(EntityID entity, std::string componentType) const;
// Get a component of an entity
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
// Delete a component off an entity
void DeleteComponent(EntityID entity, std::string componentType);
// Get all components of the specified type
const ComponentPool* GetComponents(std::string componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
// Change the parent of an entity
void SetParent(EntityID entity, EntityID parent);
// Get all component pools
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
// Set the textual name of an entity
void SetName(EntityID entity, const std::string& name);
// Get the textual name of an entity
std::string GetName(EntityID entity) const;
private:
EntityID m_CurrentEntityID = 1;
EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents;
// TODO: This should be a more effective structure
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID();
};
+95
View File
@@ -0,0 +1,95 @@
#include <imgui/imgui.h>
#include <glm/gtx/common.hpp>
#include <boost/filesystem/path.hpp>
#include <nativefiledialog/nfd.h>
#include "../Core/System.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseMove.h"
#include "../Core/ConfigFile.h"
#include "../Input/EInputCommand.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/EPicking.h"
#include "../Core/EFileDropped.h"
#include "../Rendering/RenderQueueFactory.h"
#include "../Core/EntityFilePreprocessor.h"
#include "../Core/EntityFileParser.h"
#include "../Core/EntityFileWriter.h"
class EditorSystem : public ImpureSystem
{
public:
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
virtual void Update(World* world, double dt) override;
private:
IRenderer* m_Renderer;
World* m_World = nullptr;
bool m_Enabled;
bool m_Visible;
boost::filesystem::path m_DefaultEntityDir;
boost::filesystem::path m_CurrentFile;
std::map<boost::filesystem::path, EntityID> m_CurrentFiles;
std::vector<glm::vec2> m_PickingQueue;
enum class WidgetMode
{
None,
Translate,
Rotate,
Scale
} m_WidgetMode = WidgetMode::None;
enum class WidgetSpace
{
Local,
Global
} m_WidgetSpace = WidgetSpace::Global;
EntityID m_Widget = EntityID_Invalid;
EntityID m_WidgetX = EntityID_Invalid;
EntityID m_WidgetPlaneX = EntityID_Invalid;
EntityID m_WidgetY = EntityID_Invalid;
EntityID m_WidgetPlaneY = EntityID_Invalid;
EntityID m_WidgetZ = EntityID_Invalid;
EntityID m_WidgetPlaneZ = EntityID_Invalid;
EntityID m_WidgetOrigin = EntityID_Invalid;
glm::vec3 m_WidgetCurrentAxis;
float m_WidgetPickingDepth = 0.f;
EntityID m_Selection = EntityID_Invalid;
EntityID m_LastSelection = EntityID_Invalid;
EntityID m_UIDraggingEntity = EntityID_Invalid;
glm::vec3 m_Position;
std::string m_LastDroppedFile;
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
bool OnMouseMove(const Events::MouseMove& e);
EventRelay<EditorSystem, Events::Picking> m_EPicking;
bool OnPicking(const Events::Picking& e);
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
bool OnFileDropped(const Events::FileDropped& e);
void createWidget();
void updateWidget();
void setWidgetMode(WidgetMode newMode);
void setWidgetSpace(WidgetSpace space);
void drawUI(World* world, double dt);
bool createDeleteButton(std::string componentType);
bool createEntityNode(World* world, EntityID entity);
void changeParent(EntityID entity, EntityID newParent);
void fileImport(World* world);
void fileSave(World* world);
void fileSaveAs(World* world);
};
+73 -3
View File
@@ -1,14 +1,84 @@
#ifndef Client_h__
#define Client_h__
#include <boost\asio.hpp>
#include <string>
#include <ctime>
class Client
#include <glm/common.hpp>
#include <boost/asio.hpp>
#include "Network/Network.h"
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Network/SnapshotDefinitions.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Input/EInputCommand.h"
class Client : public Network
{
Client();
public:
Client(ConfigFile* config);
~Client();
void Start(World* world, EventBroker* eventBroker) override;
void Update() override;
void Close();
private:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
// Sending message to server logic
int bytesRead = -1;
char readBuf[1024] = { 0 };
int snapshotInterval = 33;
std::clock_t previousSnapshotMessage = std::clock();
// Packet loss logic
unsigned int m_PacketID = 0;
unsigned int m_PreviousPacketID = 0;
unsigned int m_SendPacketID = 0;
// Game logic
World* m_World;
std::string m_PlayerName;
int m_PlayerID = -1;
// Network logic
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
SnapshotDefinitions m_NextSnapshot;
bool m_ThreadIsRunning = true;
double m_DurationOfPingTime;
std::clock_t m_StartPingTime;
// Use to check if we should send disconnect message
// if game is turned of by closing window.
bool m_WasStarted = false;
// Private member functions
void readFromServer();
void sendSnapshotToServer();
int receive(char* data, size_t length);
void send(Packet& packet);
void connect();
void disconnect();
void ping();
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void parseMessageType(Packet& packet);
void parseEventMessage(Packet& packet);
void parseConnect(Packet& packet);
void parsePing();
void parseServerPing();
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
bool isConnected();
EntityID createPlayer();
// Events
EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand &e);
};
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef MessageType_h__
#define MessageType_h__
// Message types used by both server and client.
// Used to determine what type of message was sent.
enum class MessageType
{
Connect,
Disconnect,
ClientPing,
ServerPing,
Message,
Snapshot,
Event,
};
#endif
+19
View File
@@ -0,0 +1,19 @@
#ifndef Network_h__
#define Network_h__
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Network/Packet.h"
#define MAXCONNECTIONS 8
#define INPUTSIZE 128
class Network
{
public:
virtual ~Network() { };
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
virtual void Update() = 0;
};
#endif
+61
View File
@@ -0,0 +1,61 @@
#ifndef Packet_h__
#define Packet_h__
#include <string>
#include "Network/MessageType.h"
#include "Core/Util/Logging.h"
// Defines the
class Packet
{
public:
// arg1: Type of message (Connect, Disconnect...)
// arg2: PacketID for identifying packet loss.
Packet(MessageType type, unsigned int& packetID);
// Used to create packet from already existing data buffer.
Packet(char* data, const int sizeOfPacket);
~Packet();
// Add primitive types like int, float, char...
template<typename T>
void WritePrimitive(T val)
{
// Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
}
memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T);
}
// Pops the first element as if it was a primitive.
template<typename T>
T ReadPrimitive()
{
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
return -1;
}
T returnValue;
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
m_ReturnDataOffset += sizeof(T);
return returnValue;
}
// Add a string to the message
void WriteString(std::string str);
// Add data to the message
void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string.
std::string ReadString();
char* ReadData(int SizeOfData);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
private:
char* m_Data;
unsigned int m_ReturnDataOffset = 0;
int m_Offset = 0;
unsigned int m_MaxPacketSize = 128;
};
#endif
+11
View File
@@ -0,0 +1,11 @@
#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
struct PlayerDefinition {
int EntityID = -1;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
};
#endif
+75 -2
View File
@@ -1,12 +1,85 @@
#ifndef Server_h__
#define Server_h__
#include <boost\asio.hpp>
#include <string>
#include <ctime>
class Server
#include <glm/common.hpp>
#include <boost/asio/ip/udp.hpp>
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Network/Network.h"
class Server : public Network
{
public:
Server();
~Server();
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
void Close();
private:
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
// Sending messages to client logic
char readBuffer[1024] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
int intervalMs = 1000;
int snapshotInterval = 50;
int checkTimeOutInterval = 100;
//Timers
std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
EventBroker* m_EventBroker;
// vec.size() = ammount of players to create, stores playerID's
std::vector<unsigned int> m_PlayersToCreate;
// Packet loss logic
unsigned int m_PacketID;
unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID;
// Close logic
bool m_ThreadIsRunning = true;
// Private member functions
int receive(char* data, size_t length);
void readFromClients();
void send(Packet& packet, int playerID);
void send(Packet& packet);
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
void broadcast(std::string message);
void broadcast(Packet& packet);
void sendSnapshot();
void sendPing();
void checkForTimeOuts();
void disconnect(int i);
void parseMessageType(Packet& packet);
void parseEvent(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parseServerPing();
void parseSnapshot(Packet& packet);
void identifyPacketLoss();
EntityID createPlayer();
};
#endif
@@ -0,0 +1,12 @@
#ifndef SnapshotDefinitions_h__
#define SnapshotDefinitions_h__
struct SnapshotDefinitions
{
// "+Forward" is 8 characters * sizeof(char) = 8
std::string InputForward;
// "+Right" is 6 characters * sizeof(char) = 6
std::string InputRight;
};
#endif
@@ -1,3 +1,4 @@
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
template <typename EventContext>
@@ -13,15 +14,20 @@ public:
virtual bool OnCommand(const Events::InputCommand& e) override
{
ImGuiIO& io = ImGui::GetIO();
if (e.Command == "PrimaryFire") {
if (e.Value > 0) {
if (!io.WantCaptureMouse) {
LockMouse();
}
} else {
UnlockMouse();
}
return false;
}
if (!io.WantCaptureKeyboard) {
if (e.Command == "Right") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.x = value;
@@ -30,6 +36,14 @@ public:
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.z = -value;
}
if (e.Command == "Sprint") {
if (e.Value > 0.f) {
m_Speed = m_BaseSpeed * 2.f * (e.Value);
} else {
m_Speed = m_BaseSpeed;
}
}
}
return FirstPersonInputController::OnCommand(e);
}
@@ -37,12 +51,13 @@ public:
void Update(double dt)
{
if (glm::length2(m_Velocity) > 0) {
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_BaseSpeed);
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
}
}
protected:
glm::vec3 m_Position = glm::vec3(0, 0, 0);
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
float m_BaseSpeed = 0.1f;
float m_BaseSpeed = 2.0f;
float m_Speed = m_BaseSpeed;
};
+36
View File
@@ -0,0 +1,36 @@
#ifndef DrawScenePass_h__
#define DrawScenePass_h__
#include "IRenderer.h"
#include "DrawScenePassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawScenePass
{
public:
DrawScenePass(IRenderer* renderer);
~DrawScenePass() { }
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderQueueCollection& rq);
//Getters
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
Texture* m_WhiteTexture;
const IRenderer* m_Renderer;
ShaderProgram* m_BasicForwardProgram;
};
#endif
@@ -0,0 +1,15 @@
#ifndef DrawScenePassState_h__
#define DrawScenePassState_h__
#include "Rendering/RenderState.h"
class DrawScenePassState : public RenderState
{
public:
DrawScenePassState();
~DrawScenePassState();
private:
};
#endif
+7 -2
View File
@@ -34,21 +34,26 @@ public:
EntityID Entity;
//World position of the "pick"
glm::vec3 Position;
// Depth
float Depth;
};
PickData Pick(glm::vec2 screenCoord) const
{
PickData pickData;
// Invert screen y coordinate
screenCoord.y = Resolution.Height - screenCoord.y;
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
pickData.Depth = data.Depth;
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
if (it != PickingColorsToEntity->end()) {
pickData.Entity = it->second;
} else {
pickData.Entity = -1;
pickData.Entity = EntityID_Invalid;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
return pickData;
}
+1 -1
View File
@@ -35,7 +35,7 @@ public:
virtual void Draw(RenderQueueCollection& rq) = 0;
protected:
Rectangle m_Resolution = Rectangle(1280, 720);
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false;
bool m_VSYNC = false;
int m_GLVersion[2];
@@ -0,0 +1,77 @@
#include <imgui/imgui.h>
#include "../OpenGL.h"
#include "IRenderer.h"
#include "RenderState.h"
#include "../Core/EventBroker.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseMove.h"
#include "../Core/EMouseScroll.h"
#include "../Core/EKeyDown.h"
#include "../Core/EKeyUp.h"
#include "../Core/EKeyboardChar.h"
class ImGuiRenderState : public RenderState
{
public:
ImGuiRenderState()
: RenderState()
{
BindFramebuffer(0);
Enable(GL_BLEND);
BlendEquation(GL_FUNC_ADD);
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Disable(GL_CULL_FACE);
Disable(GL_DEPTH_TEST);
Enable(GL_SCISSOR_TEST);
}
};
class ImGuiRenderPass
{
public:
ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
void Update(double dt);
void Draw();
private:
IRenderer* m_Renderer;
EventBroker* m_EventBroker;
GLFWwindow* g_Window;
double g_DeltaTime = 0.0;
float g_MouseWheel = 0.f;
GLuint g_FontTexture;
int g_ShaderHandle;
int g_VertHandle;
int g_FragHandle;
int g_AttribLocationTex;
int g_AttribLocationProjMtx;
int g_AttribLocationPosition;
int g_AttribLocationUV;
int g_AttribLocationColor;
GLuint g_VboHandle;
GLuint g_VaoHandle;
GLuint g_ElementsHandle;
EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
bool OnMouseMove(const Events::MouseMove& e);
EventRelay<ImGuiRenderPass, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e);
EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown& e);
EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp& e);
EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
bool OnKeyboardChar(const Events::KeyboardChar& e);
bool createDeviceObjects();
bool createFontsTexture();
void newFrame();
};
+49
View File
@@ -0,0 +1,49 @@
#ifndef PickingPass_h__
#define PickingPass_h__
#include "IRenderer.h"
#include "PickingPassState.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "../Core/EventBroker.h"
#include "EPicking.h"
class PickingPass
{
public:
PickingPass(IRenderer* renderer, EventBroker* eb);
~PickingPass();
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderQueueCollection& rq);
//Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
GLuint PickingTexture() const { return m_PickingTexture; }
GLuint DepthBuffer() const { return m_DepthBuffer; }
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
EventBroker* m_EventBroker;
const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
GLuint m_PickingTexture;
GLuint m_DepthBuffer;
FrameBuffer m_PickingBuffer;
};
#endif
@@ -0,0 +1,15 @@
#ifndef PickingPassState_h__
#define PickingPassState_h__
#include "Rendering/RenderState.h"
class PickingPassState : public RenderState
{
public:
PickingPassState(GLuint frameBuffer);
~PickingPassState();
private:
};
#endif
@@ -13,8 +13,12 @@ public:
RenderQueueFactory();
void Update(World* world);
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
private:
RenderQueueCollection m_RenderQueues;
@@ -22,10 +26,6 @@ private:
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
};
#endif
+27
View File
@@ -0,0 +1,27 @@
#ifndef RenderState_h__
#define RenderState_h__
#include <functional>
#include "../Common.h"
#include "../OpenGL.h"
#include "../GLM.h"
class RenderState
{
public:
RenderState() = default;
~RenderState();
bool Enable(GLenum cap);
bool Disable(GLenum cap);
bool CullFace(GLenum mode);
bool ClearColor(glm::vec4 color);
bool Clear(GLbitfield mask);
bool BindFramebuffer(GLint framebuffer);
bool BlendEquation(GLenum mode);
bool BlendFunc(GLenum sfactor, GLenum dfactor);
private:
std::vector<std::function<void(void)>> m_ResetFunctions;
};
#endif
+73 -10
View File
@@ -10,9 +10,26 @@
#include "Util/UnorderedMapVec2.h"
#include "FrameBuffer.h"
#include "../Core/World.h"
#include "PickingPass.h"
#include "DrawScenePass.h"
#include "DebugCameraInputController.h"
#define TILE_SIZE 16
#define NUM_LIGHTS 3
enum lightType
{
Point,
Spot,
Directional,
Area
};
#include "../Core/EventBroker.h"
#include "EPicking.h"
#include "ImGuiRenderPass.h"
class Renderer : public IRenderer
{
@@ -29,36 +46,82 @@ private:
//----------------------Variables----------------------//
EventBroker* m_EventBroker;
std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
Texture* m_ErrorTexture;
Texture* m_WhiteTexture;
float m_CameraMoveSpeed;
FrameBuffer m_PickingBuffer;
GLuint m_PickingTexture;
GLuint m_DepthBuffer;
Model* m_ScreenQuad;
Model* m_UnitQuad;
Model* m_UnitSphere;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
DrawScenePass* m_DrawScenePass;
PickingPass* m_PickingPass;
ImGuiRenderPass* m_ImGuiRenderPass;
//----------------------Functions----------------------//
void InitializeWindow();
void InitializeShaders();
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeSSBOs();
void InitializeRenderPasses();
//TODO: Renderer: Get InputUpdate out of renderer
void InputUpdate(double dt);
void PickingPass(RenderQueueCollection& rq);
//void PickingPass(RenderQueueCollection& rq);
void DrawScreenQuad(GLuint textureToDraw);
void DrawScene(RenderQueueCollection& rq);
//----------------------Forward+-----------------------//
void CalculateFrustum();
void CullLights();
//Frustum
struct Plane {
glm::vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
//Lights
void TEMPCreateLights();
//TODO: Renderer: Add Directionllights, spotlights and area lights to this as type.
struct PointLight {
glm::vec4 Position = glm::vec4(0.f);
glm::vec4 Color = glm::vec4(1.f);
float Radius = 5.f;
float Intensity = 0.8f;
float Falloff = 0.3f;
float Padding = 1337;
};
PointLight m_PointLights[NUM_LIGHTS];
struct LightGrid {
int Amount;
int Start;
glm::vec2 Padding;
};
LightGrid m_LightGrid[80*45];
int m_LightOffset = 0;
int m_LightIndex[80*45*200];
//-------------------------SSBO------------------------//
GLuint m_FrustumSSBO = 0;
GLuint m_LightSSBO = 1;
GLuint m_LightGridSSBO = 2;
GLuint m_LightOffsetSSBO = 3;
GLuint m_LightIndexSSBO = 4;
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram m_BasicForwardProgram;
ShaderProgram m_PickingProgram;
ShaderProgram m_DrawScreenQuadProgram;
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_DrawScreenQuadProgram;
ShaderProgram* m_CalculateFrustumProgram;
ShaderProgram* m_LightCullProgram;
};
#endif
+10 -3
View File
@@ -1,6 +1,9 @@
#ifndef ShaderProgram_h__
#define ShaderProgram_h__
#include "../Common.h"
#include "../OpenGL.h"
#include "../Core/ResourceManager.h"
#include <fstream>
class Shader
@@ -60,11 +63,13 @@ public:
: ShaderType(fileName) { }
};
class ShaderProgram
class ShaderProgram : public Resource
{
public:
ShaderProgram()
friend class ResourceManager;
private:
ShaderProgram(std::string)
: m_ShaderProgramHandle(0) { }
public:
~ShaderProgram();
void AddShader(std::shared_ptr<Shader> shader);
@@ -79,3 +84,5 @@ private:
GLuint m_ShaderProgramHandle;
std::vector<std::shared_ptr<Shader>> m_Shaders;
};
#endif
+1 -1
View File
@@ -9,7 +9,7 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error));
_LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s, %i, %s", info, error, gluErrorString(error));
return true;
}
+20 -1
View File
@@ -13,10 +13,20 @@
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "Core/EntityFile.h"
#include "Core/EntityFileParser.h"
// Network
#include <boost/thread.hpp>
#include "Network/Network.h"
#include "Network/Server.h"
#include "Network/Client.h"
class Game
{
@@ -38,12 +48,21 @@ private:
World* m_World;
SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory;
// Network variables
boost::thread m_NetworkThread;
// Network methods
void networkFunction();
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
void debugInitialize();
void debugTick(double dt);
EventRelay<Client, Events::KeyDown> m_EKeyDown;
};
#endif
+36
View File
@@ -0,0 +1,36 @@
#ifndef HealthSystem_h__
#define HealthSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core\EPlayerDamage.h";
#include "Core\EPlayerHealthPickup.h";
#include "Core\EPlayerDeath.h";
#include <tuple>
#include <vector>
class HealthSystem : public PureSystem
{
public:
HealthSystem(EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
private:
//methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
//vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
};
#endif
+13 -24
View File
@@ -6,39 +6,28 @@
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Collision/ETrigger.h"
struct KeyInput
{
bool Forward = false;
bool Left = false;
bool Back = false;
bool Right = false;
};
class PlayerSystem : public System
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: System(eventBroker, "Player")
: PureSystem(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
}
virtual void Update(World* world, ComponentWrapper& player, double dt) override;
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
glm::vec3 m_Direction;
KeyInput input;
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<PlayerSystem, Events::TriggerTouch> m_ETouch;
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event);
EventRelay<PlayerSystem, Events::TriggerLeave> m_ELeave;
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
};
#endif
+3 -5
View File
@@ -1,16 +1,14 @@
#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public System
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: System(eventBroker, "RaptorCopter")
: PureSystem(eventBroker, "RaptorCopter")
{ }
virtual void Initialize() { }
virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
{
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
+10
View File
@@ -1,9 +1,19 @@
[Debug]
LogLevel=1
LoadMap=
EditorEnabled=false
[Video]
Fullscreen=false
VSYNC=false
Width=1280
Height=720
FOV=45
[Networking]
StartNetwork=false
IsServer=false
Name=Bob
Address=127.0.0.1
Port=13
+8
View File
@@ -14,3 +14,11 @@ R=Reload
Space=Jump
LeftControl=Crouch
LeftShift=Sprint
F1=ToggleEditor
1=EditorToolMove
2=EditorToolRotate
3=EditorToolScale
X=EditorToggleTransformSpace
C=ConnectToServer
N=SwitchToServer
M=SwitchToClient
+3
View File
@@ -6,4 +6,7 @@
<xs:include schemaLocation="Components/Test.xsd"/>
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
<xs:include schemaLocation="Components/Player.xsd"/>
<xs:include schemaLocation="Components/AABB.xsd"/>
<xs:include schemaLocation="Components/Trigger.xsd"/>
<xs:include schemaLocation="Components/Health.xsd"/>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<c:AABB>
<BoxCenter X="0" Y="0" Z="0"/>
<BoxSize X="1" Y="1" Z="1"/>
</c:AABB>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="AABB">
<xs:complexType>
<xs:all>
<xs:element name="BoxCenter" type="t:Vector" minOccurs="0"/>
<xs:element name="BoxSize" type="t:Vector" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+4
View File
@@ -0,0 +1,4 @@
<c:Health>
<Health>100</Health>
<MaxHealth>100</MaxHealth>
</c:Health>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Health">
<xs:complexType>
<xs:all>
<xs:element name="Health" type="t:double" minOccurs="0"/>
<xs:element name="MaxHealth" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+4
View File
@@ -1,3 +1,7 @@
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
<Forward>false</Forward>
<Left>false</Left>
<Back>false</Back>
<Right>false</Right>
</c:Player>
+4
View File
@@ -7,6 +7,10 @@
<xs:complexType>
<xs:all>
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
<xs:element name="Left" type="t:bool" minOccurs="0"/>
<xs:element name="Back" type="t:bool" minOccurs="0"/>
<xs:element name="Right" type="t:bool" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
-6
View File
@@ -1,6 +0,0 @@
<c:Test>
<Integer>1</Integer>
<Float>1.333</Float>
<Vector X="1.33333" Y="2.33333" Z="3.33333"/>
<Quaternion X="1.33333" Y="2.33333" Z="3.33333" W="4.44444"/>
</c:Test>
-20
View File
@@ -1,20 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Test">
<xs:annotation>
<xs:documentation>ECS Test Component</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Integer" type="t:int" minOccurs="0"/>
<xs:element name="Double" type="t:double" minOccurs="0"/>
<xs:element name="String" type="t:string" minOccurs="0"/>
<xs:element name="Vector" type="t:Vector" minOccurs="0"/>
<xs:element name="Quaternion" type="t:Quaternion" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1 -1
View File
@@ -1,5 +1,5 @@
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Orientation X="0" Y="0" Z="0" W="0"/>
<Orientation X="0" Y="0" Z="0"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
+2
View File
@@ -0,0 +1,2 @@
<c:Trigger>
</c:Trigger>
+8
View File
@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Trigger">
</xs:element>
</xs:schema>
@@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8"?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/DummyScene.obj</Resource>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-1.5"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<c:Model>
<Resource>Models/ScaleWidget.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1.5"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
<c:Model>
<Resource>Models/RotationWidgetX.obj</Resource>
</c:Model>
<c:Trigger>
</c:Trigger>
</Components>
</Entity>
<Entity>
<Components>
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
</c:Player>
<c:Transform>
<Position X="2.5"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
</c:Model>
<c:AABB>
</c:AABB>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="-0"/>
<Scale X="1" Y="1" Z="1"/>
</c:Transform>
<!--<c:Move>
<Speed>1</Speed>
<Direction X="-1"/>
<Rotation Y="3.14"/>
</c:Move>-->
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0.0" Y="0" Z="1.0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-0.01" Y="0.55"/>
<Orientation X="0" Y="0" Z="-1"/>
</c:Transform>
<c:RaptorCopter>
<Speed>20</Speed>
<Axis Y="1"/>
</c:RaptorCopter>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+49
View File
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0" Z="0"/>
<Scale X="100" Y="1" Z="100"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitPlane.obj</Resource>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="1" Y="1" Z="0"/>
<Orientation X="0" Y="0.78539" Z="0"/>
</c:Transform>
<c:Model>
<Resource>An error</Resource>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="2" Y="0" Z="0"/>
<Orientation X="0" Y="0.78539" Z="0"/>
</c:Transform>
<c:Model>
<Resource>An error</Resource>
</c:Model>
</Components>
<Children>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
<Components>
<c:Transform/>
</Components>
</Entity>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity ref="Schema/Entities/RaptorCopter.xml">
<Components>
<c:Transform>
<Position X="1" Y="2" Z="3" />
</c:Transform>
</Components>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components" name="RaptorCopter">
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0.0" Y="0" Z="0.0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitRaptor.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:RaptorCopter>
<Speed>20</Speed>
<Axis Y="1"/>
</c:RaptorCopter>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.4"/>
<Scale X="0.1" Y="0.4" Z="0.1"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCylinder.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="0.6"/>
<Scale X="1.7" Y="0.03" Z="0.1"/>
<Orientation X="0" Y="1.57" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Color R="1" G="0.4" B="0.8"/>
</c:Model>
</Components>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+7 -2
View File
@@ -25,13 +25,16 @@
<Components>
<c:Transform>
<Position X="1.5"/>
<Scale X="2" Y="2" Z="2"/>
</c:Transform>
<c:Model>
<Resource>Models/RotationWidget.obj</Resource>
</c:Model>
<c:Trigger>
</c:Trigger>
</Components>
</Entity>
<Entity>
<!--<Entity>
<Components>
<c:Player>
<Velocity X="0" Y="0" Z="0"/>
@@ -42,8 +45,10 @@
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
</c:Model>
<c:AABB>
</c:AABB>
</Components>
</Entity>
</Entity>-->
<Entity>
<Components>
<c:Transform>
+3
View File
@@ -15,6 +15,7 @@
<xs:element ref="c:Test" minOccurs="0"/>
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
<xs:element ref="c:Player" minOccurs="0"/>
<xs:element ref="c:Health" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
@@ -28,6 +29,8 @@
</xs:element>
</xs:all>
<xs:attribute ref="xml:base"/>
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
<xs:attribute name="ref" type="xs:string" minOccurs="0" default=""/>
</xs:complexType>
</xs:element>
</xs:schema>
+73
View File
@@ -0,0 +1,73 @@
#version 430
#define TILE_SIZE 16
#define NUM_TILES 3600
uniform mat4 P;
uniform vec2 ScreenDimensions;
struct Plane {
vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
layout (std430, binding = 0) buffer FrustumBuffer
{
Frustum Data[3600];
} Frustums;
vec4 ConvertToView(vec4 ScreenCoords)
{
vec2 normalizedScreenCoords = ScreenCoords.xy / ScreenDimensions;
vec4 clipSpace = vec4( vec2(normalizedScreenCoords.x, normalizedScreenCoords.y) * 2.0 - 1.0, ScreenCoords.z, ScreenCoords.w);
vec4 view = inverse(P) * clipSpace;
view = view / view.w;
return view;
}
Plane ComputePlane( vec3 p0, vec3 p1, vec3 p2 )
{
Plane plane;
vec3 v0 = p1 - p0;
vec3 v2 = p2 - p0;
plane.Normal = normalize( cross( v0, v2 ) );
plane.d = dot( vec3(plane.Normal), p0 ); // Always 0 probably
return plane;
}
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main ()
{
if(gl_GlobalInvocationID.x * TILE_SIZE < ScreenDimensions.x && gl_GlobalInvocationID.y * TILE_SIZE < ScreenDimensions.y) {
//Top-Left = 0 | Top-Right = 1
//Bottom-Left = 2 | Bottom-Right = 3
vec4 ScreenCoords[4];
ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1 ) * TILE_SIZE, -1.0, 1.0); // Z-axis might need to be 1
ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0);
ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
vec3 ViewVectors[4];
for(int i = 0; i < 4; i++) {
ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i]));
}
vec3 EyePos = vec3(0,0,0);
Frustum f;
f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]);
f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]);
f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]);
f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]);
Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f;
}
}
+35
View File
@@ -0,0 +1,35 @@
#version 430
//in uvec3 gl_NumWorkGroups;
//in uvec3 gl_WorkGroupID;
//in uvec3 gl_LocalInvocationID;
//in uvec3 gl_GlobalInvocationID;
//in uint gl_LocalInvocationIndex;
#define NUM_LIGHTS 3
#define MAX_LIGHTS_PER_TILE 200
#define NUM_TILES 3600
struct Plane {
vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
layout (std430, binding = 0) buffer FrustumBuffer
{
Frustum Data[3600];
} Frustums;
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main ()
{
if(1 == 1) {
}
}
+32 -1
View File
@@ -60,7 +60,6 @@ file(GLOB SOURCE_FILES_Rendering_Util
"${INCLUDE_PATH}/Rendering/Util/*.h"
"Rendering/Util/*.cpp"
)
source_group(Rendering FILES ${SOURCE_FILES_Rendering})
source_group(Rendering\\Util FILES ${SOURCE_FILES_Rendering_Util})
@@ -70,6 +69,18 @@ file(GLOB SOURCE_FILES_GUI
)
source_group(GUI FILES ${SOURCE_FILES_GUI})
file(GLOB SOURCE_FILES_Collision
"${INCLUDE_PATH}/Collision/*.h"
"Collision/*.cpp"
)
source_group(Collision FILES ${SOURCE_FILES_Collision})
file(GLOB SOURCE_FILES_Editor
"${INCLUDE_PATH}/Editor/*.h"
"Editor/*.cpp"
)
source_group(Editor FILES ${SOURCE_FILES_Editor})
set(SOURCE_FILES
${SOURCE_FILES_Core}
${SOURCE_FILES_Core_Util}
@@ -78,8 +89,28 @@ set(SOURCE_FILES
${SOURCE_FILES_GUI}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_Util}
${SOURCE_FILES_Collision}
${SOURCE_FILES_Editor}
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui.cpp
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_draw.cpp
${CMAKE_SOURCE_DIR}/deps/include/imgui/imgui_demo.cpp
${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_common.c
)
# nativefiledialog
if(WIN32)
set(SOURCE_FILES ${SOURCE_FILES}
${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_win.cpp
)
endif()
if(UNIX)
set(SOURCE_FILES ${SOURCE_FILES}
${CMAKE_SOURCE_DIR}/deps/include/nativefiledialog/nfd_gtk.c
# TODO: Link with GTK+ here!
)
endif()
set(LIBRARIES
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
+282
View File
@@ -0,0 +1,282 @@
#include <algorithm>
#include "Collision/Collision.h"
#include "Engine/GLM.h"
#include "Core/World.h"
#include "Rendering/Model.h"
namespace Collision
{
//note: this one hasnt been delta adjusted like RayVsAABB has
bool RayAABBIntr(const Ray& ray, const AABB& box)
{
glm::vec3 w = 75.0f * ray.Direction();
glm::vec3 v = glm::abs(w);
glm::vec3 c = ray.Origin() - box.Center() + w;
glm::vec3 half = box.HalfSize();
if (abs(c.x) > v.x + half.x) {
return false;
}
if (abs(c.y) > v.y + half.y) {
return false;
}
if (abs(c.z) > v.z + half.z) {
return false;
}
if (abs(c.y*w.z - c.z*w.y) > half.y*v.z + half.z*v.y) {
return false;
}
if (abs(c.x*w.z - c.z*w.x) > half.x*v.z + half.z*v.x) {
return false;
}
return !(abs(c.x*w.y - c.y*w.x) > half.x*v.y + half.y*v.x);
}
bool RayVsAABB(const Ray& ray, const AABB& box)
{
float dummy;
return RayVsAABB(ray, box, dummy);
}
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance)
{
glm::vec3 invdir = 1.0f / ray.Direction();
glm::vec3 origin = ray.Origin();
float t1 = (box.MinCorner().x - origin.x)*invdir.x;
float t2 = (box.MaxCorner().x - origin.x)*invdir.x;
float t3 = (box.MinCorner().y - origin.y)*invdir.y;
float t4 = (box.MaxCorner().y - origin.y)*invdir.y;
float t5 = (box.MinCorner().z - origin.z)*invdir.z;
float t6 = (box.MaxCorner().z - origin.z)*invdir.z;
float tmin = std::max(std::max(std::min(t1, t2), std::min(t3, t4)), std::min(t5, t6));
float tmax = std::min(std::min(std::max(t1, t2), std::max(t3, t4)), std::max(t5, t6));
//if (tmax < 0 || tmin > tmax)
//if tmin,tmax are almost the same (i.e. hitting exactly in the corner) then tmin might be slightly
//greater than tmax becuase of floating-precision problems. fixed by adding a small delta to tmax
if (tmax < 0 || tmin>(tmax + 0.0001f))
return false;
outDistance = (tmin > 0) ? tmin : tmax;
return true;
}
bool AABBVsAABB(const AABB& a, const AABB& b)
{
const glm::vec3& aCenter = a.Center();
const glm::vec3& bCenter = b.Center();
const glm::vec3& aHSize = a.HalfSize();
const glm::vec3& bHSize = b.HalfSize();
//Test will probably exit because of the X and Z axes more often, so test them first.
if (abs(aCenter[0] - bCenter[0]) > (aHSize[0] + bHSize[0])) {
return false;
}
if (abs(aCenter[2] - bCenter[2]) > (aHSize[2] + bHSize[2])) {
return false;
}
return (abs(aCenter[1] - bCenter[1]) <= (aHSize[1] + bHSize[1]));
}
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation)
{
minimumTranslation = glm::vec3(0, 0, 0);
const glm::vec3& aMax = a.MaxCorner();
const glm::vec3& bMax = b.MaxCorner();
const glm::vec3& aMin = a.MinCorner();
const glm::vec3& bMin = b.MinCorner();
const glm::vec3& bSize = b.Size();
const glm::vec3& aSize = a.Size();
float minOffset = INFINITY;
float off;
auto axisesIntersecting = glm::tvec3<bool, glm::highp>(false, false, false);
for (int i = 0; i < 3; ++i) {
off = bMax[i] - aMin[i];
if (off > 0 && off < bSize[i] + aSize[i]) {
if (off < minOffset) {
minimumTranslation = glm::vec3();
minimumTranslation[i] = minOffset = off;
}
axisesIntersecting[i] = true;
}
off = aMax[i] - bMin[i];
if (off > 0 && off < bSize[i] + aSize[i]) {
if (off < minOffset) {
minOffset = off;
minimumTranslation = glm::vec3();
minimumTranslation[i] = -off;
}
axisesIntersecting[i] = true;
}
}
return glm::all(axisesIntersecting);
}
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices)
{
for (int i = 0; i < modelIndices.size(); ++i) {
glm::vec3 v0 = modelVertices[modelIndices[i]].Position;
glm::vec3 e1 = modelVertices[modelIndices[++i]].Position - v0; //v1 - v0
glm::vec3 e2 = modelVertices[modelIndices[++i]].Position - v0; //v2 - v0
glm::vec3 m = ray.Origin() - v0;
glm::vec3 MxE1 = glm::cross(m, e1);
glm::vec3 DxE2 = glm::cross(ray.Direction(), e2);
float DetInv = glm::dot(e1, DxE2);
if (std::abs(DetInv) < FLT_EPSILON) {
continue;
}
DetInv = 1.0f / DetInv;
float u = glm::dot(m, DxE2) * DetInv;
float v = glm::dot(ray.Direction(), MxE1) * DetInv;
//u,v can be very close to 0 but still negative sometimes. added a deltafactor to compensate for that problem
if ((u + 0.001f) < 0 || (v + 0.001f) < 0 || 1 < u + v) {
continue;
}
//Here, u and v are positive, u+v <= 1, and if distance is positive - triangle is hit.
if (0 <= glm::dot(e2, MxE1) * DetInv) {
return true;
}
}
return false;
}
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
float& outDistance,
float& outUCoord,
float& outVCoord)
{
outDistance = INFINITY;
bool hit = false;
for (int i = 0; i < modelIndices.size(); ++i) {
glm::vec3 v0 = modelVertices[modelIndices[i]].Position;
glm::vec3 e1 = modelVertices[modelIndices[++i]].Position - v0; //v1 - v0
glm::vec3 e2 = modelVertices[modelIndices[++i]].Position - v0; //v2 - v0
glm::vec3 m = ray.Origin() - v0;
glm::vec3 MxE1 = glm::cross(m, e1);
glm::vec3 DxE2 = glm::cross(ray.Direction(), e2);//pVec
float DetInv = glm::dot(e1, DxE2);
if (std::abs(DetInv) < FLT_EPSILON) {
continue;
}
DetInv = 1.0f / DetInv;
float dist = glm::dot(e2, MxE1) * DetInv;
if (dist >= outDistance) {
continue;
}
float u = glm::dot(m, DxE2) * DetInv;
float v = glm::dot(ray.Direction(), MxE1) * DetInv;
//u,v can be very close to 0 but still negative sometimes. added a deltafactor to compensate for that problem
//If u and v are positive, u+v <= 1, dist is positive, and less than closest.
if (0 <= (u + 0.001f) && 0 <= (v + 0.001f) && u + v <= 1 && 0 <= dist) {
outDistance = dist;
outUCoord = u;
outVCoord = v;
hit = true;
}
}
return hit;
}
bool RayVsModel(const Ray& ray,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
glm::vec3& outHitPosition)
{
float u;
float v;
float dist;
bool hit = RayVsModel(ray, modelVertices, modelIndices, dist, u, v);
outHitPosition = ray.Origin() + dist * ray.Direction();
return hit;
}
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon)
{
const glm::vec3& ma1 = first.MaxCorner();
const glm::vec3& ma2 = first.MaxCorner();
const glm::vec3& mi1 = second.MinCorner();
const glm::vec3& mi2 = second.MinCorner();
return (std::abs(ma1.x - ma2.x) < epsilon) &&
(std::abs(mi1.x - mi2.x) < epsilon) &&
(std::abs(ma1.z - ma2.z) < epsilon) &&
(std::abs(mi1.z - mi2.z) < epsilon) &&
(std::abs(ma1.y - ma2.y) < epsilon) &&
(std::abs(mi1.y - mi2.y) < epsilon);
}
bool attachAABBComponentFromModel(World* world, EntityID id)
{
if (!world->HasComponent(id, "Model")) {
return false;
}
ComponentWrapper model = world->GetComponent(id, "Model");
ComponentWrapper collision = world->AttachComponent(id, "AABB");
Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
if (modelRes == nullptr) {
return false;
}
glm::mat4 modelMatrix = modelRes->m_Matrix;
glm::vec3 mini = glm::vec3(INFINITY, INFINITY, INFINITY);
glm::vec3 maxi = glm::vec3(-INFINITY, -INFINITY, -INFINITY);
for (const auto& v : modelRes->m_Vertices) {
const auto& wPos = modelMatrix * glm::vec4(v.Position.x, v.Position.y, v.Position.z, 1);
maxi.x = std::max(wPos.x, maxi.x);
maxi.y = std::max(wPos.y, maxi.y);
maxi.z = std::max(wPos.z, maxi.z);
mini.x = std::min(wPos.x, mini.x);
mini.y = std::min(wPos.y, mini.y);
mini.z = std::min(wPos.z, mini.z);
}
collision["BoxCenter"] = 0.5f * (maxi + mini);
collision["BoxSize"] = maxi - mini;
return true;
}
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox)
{
ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform");
ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model");
Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]);
glm::vec3 mini = outBox.MinCorner();
glm::vec3 maxi = outBox.MaxCorner();
if (modelRes == nullptr) {
return false;
}
glm::mat4 modelMatrix = modelRes->m_Matrix *
glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) *
glm::scale((glm::vec3)cTrans["Scale"]);
outBox = AABB(modelMatrix * glm::vec4(mini.x, mini.y, mini.z, 1),
modelMatrix * glm::vec4(maxi.x, maxi.y, maxi.z, 1));
return true;
}
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel)
{
if (!world->HasComponent(entity, "AABB")) {
if (forceBoxFromModel) {
if (!attachAABBComponentFromModel(world, entity))
return false;
} else {
return false;
}
}
ComponentWrapper& cBox = world->GetComponent(entity, "AABB");
return GetEntityBox(world, cBox, outBox);
}
}
+40
View File
@@ -0,0 +1,40 @@
#include "Collision/Collision.h"
#include "Collision/CollisionSystem.h"
#include "Core/AABB.h"
void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt)
{
//Right now, cAABB is a component attached to any entity that should be collideable.
AABB thisBox;
if (!Collision::GetEntityBox(world, cAABB, thisBox)) {
return;
}
//Press 'Z' to enable/disable collision.
if (zPress) {
return;
}
//Here, mover should be an object that moves, currently only players.
for (auto& mover : *world->GetComponents("Player")) {
if (cAABB.EntityID == mover.EntityID) {
continue;
}
AABB otherBox;
if (!Collision::GetEntityBox(world, mover.EntityID, otherBox)) {
continue;
}
glm::vec3 resolveTranslation;
if (Collision::AABBVsAABB(otherBox, thisBox, resolveTranslation)) {
ComponentWrapper& trans = world->GetComponent(mover.EntityID, "Transform");
//TODO: Special treatment if both are movers.
trans["Position"] = (glm::vec3)trans["Position"] + resolveTranslation;
}
}
}
bool CollisionSystem::OnKeyUp(const Events::KeyUp & event)
{
if (event.KeyCode == GLFW_KEY_Z) {
zPress = !zPress;
}
return false;
}
+81
View File
@@ -0,0 +1,81 @@
#include "Collision/TriggerSystem.h"
#include "Collision/Collision.h"
#include "Core/AABB.h"
#include "Rendering/Model.h"
void TriggerSystem::UpdateComponent(World* world, ComponentWrapper& trigger, double dt)
{
//Currently only players can trigger things.
auto players = world->GetComponents("Player");
if (players == nullptr) {
return;
}
EntityID tId = trigger.EntityID;
AABB triggerBox;
//The trigger *should* have a bounding box, or something, to test against so it can be triggered.
if (!Collision::GetEntityBox(world, tId, triggerBox, true)) {
return;
}
for (auto& pc : *players) {
EntityID pId = pc.EntityID;
AABB playerBox;
//The player can't trigger anything without an AABB.
if (!Collision::GetEntityBox(world, pId, playerBox, true)) {
continue;
}
if (!Collision::AABBVsAABB(triggerBox, playerBox)) {
//Entity is not touching the trigger,
//Throw event if it was previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[tId], pId, tId)) {
continue;
}
//This only occurs if the entity was completely inside the trigger one frame,
//then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[tId], pId, tId);
} else {
//Entity is at least touching the trigger.
AABB completelyInsideBox;
completelyInsideBox.CreateFromCenter(triggerBox.Center(), triggerBox.Size() - 2.0f * playerBox.Size());
if (Collision::AABBVsAABB(completelyInsideBox, playerBox) &&
glm::all(glm::greaterThan(triggerBox.Size(), playerBox.Size()))) {
//Entity is completely inside the trigger.
//If it was only touching before, it is erased.
m_EntitiesTouchingTrigger[tId].erase(pId);
std::unordered_set<EntityID>& completeSet = m_EntitiesCompletelyInTrigger[tId];
if (completeSet.count(pId) == 0) {
//If it wasn't completely in the trigger, throw Enter and add to the set.
completeSet.insert(pId);
publish<Events::TriggerEnter>(pId, tId);
}
} else {
//Entity is only touching the trigger.
std::unordered_set<EntityID>& touchSet = m_EntitiesTouchingTrigger[tId];
std::unordered_set<EntityID>& completeSet = m_EntitiesCompletelyInTrigger[tId];
const auto& it = completeSet.find(pId);
//If it was completely inside before.
if (it != completeSet.end()) {
completeSet.erase(it);
touchSet.insert(pId);
//If it was completely outside before.
} else if (touchSet.count(pId) == 0) {
publish<Events::TriggerTouch>(pId, tId);
touchSet.insert(pId);
}
//Else, it was touching the trigger last frame too and nothing is done.
}
}
}
}
bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId)
{
const auto& it = triggerSet.find(pId);
if (it != triggerSet.end()) {
//If it was in the trigger, but not anymore, throw leaveEvent and erase from the set.
triggerSet.erase(it);
publish<Events::TriggerLeave>(pId, tId);
return true;
}
return false;
}
+34
View File
@@ -0,0 +1,34 @@
#include "Core/AABB.h"
#include "Common.h"
AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: m_MinCorner(minPos)
, m_MaxCorner(maxPos)
, m_Center(0.5f * (maxPos + minPos))
, m_HalfSize(0.5f * (maxPos - minPos))
{
DEBUG_IF(glm::any(glm::lessThan(m_MaxCorner, m_MinCorner))) {
LOG_WARNING("AABB maxCorner coordinates are not greater than minCorner");
m_MaxCorner.x = glm::max(m_MaxCorner.x, m_MinCorner.x);
m_MinCorner.x = glm::min(m_MaxCorner.x, m_MinCorner.x);
m_MaxCorner.y = glm::max(m_MaxCorner.y, m_MinCorner.y);
m_MinCorner.y = glm::min(m_MaxCorner.y, m_MinCorner.y);
m_MaxCorner.z = glm::max(m_MaxCorner.z, m_MinCorner.z);
m_MinCorner.z = glm::min(m_MaxCorner.z, m_MinCorner.z);
}
}
AABB::AABB(const glm::vec4& minPos, const glm::vec4& maxPos)
: AABB(glm::vec3(minPos), glm::vec3(maxPos))
{}
void AABB::CreateFromCenter(const glm::vec3& center, const glm::vec3& size)
{
m_Center = center;
m_HalfSize = 0.5f * size;
m_MinCorner = m_Center - m_HalfSize;
m_MaxCorner = m_Center + m_HalfSize;
}
AABB::~AABB()
{}
+8 -2
View File
@@ -19,7 +19,7 @@ bool ComponentPoolForwardIterator::operator!=(const ComponentPoolForwardIterator
return m_MemoryPoolIterator != other.m_MemoryPoolIterator;
}
ComponentPoolForwardIterator& ComponentPoolForwardIterator::operator++(int)
ComponentPoolForwardIterator ComponentPoolForwardIterator::operator++(int)
{
ComponentPoolForwardIterator copyIter(*this);
operator++();
@@ -50,10 +50,16 @@ ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
}
bool ComponentPool::KnowsEntity(EntityID ent)
{
return m_EntityToComponent.find(ent) != m_EntityToComponent.end();
}
void ComponentPool::Delete(ComponentWrapper& wrapper)
{
m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data);
m_Pool.Free(wrapper.Data - sizeof(EntityID));
}
ComponentPool::iterator ComponentPool::begin() const
+95
View File
@@ -0,0 +1,95 @@
#include "Core/EntityFile.h"
EntityFile::EntityFile(boost::filesystem::path path)
: m_FilePath(path)
{
using namespace xercesc;
XMLPlatformUtils::Initialize();
m_GrammarPool = new XMLGrammarPoolImpl();
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
}
EntityFile::~EntityFile()
{
delete m_SAX2XMLReader;
delete m_GrammarPool;
xercesc::XMLPlatformUtils::Terminate();
}
void EntityFile::Parse(const EntityFileHandler* handler) const
{
using namespace xercesc;
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
m_SAX2XMLReader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
m_SAX2XMLReader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
m_SAX2XMLReader->setContentHandler(&saxHandler);
m_SAX2XMLReader->setErrorHandler(&saxHandler);
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
}
std::size_t EntityFile::GetTypeStride(std::string typeName)
{
std::map<std::string, size_t> typeStrides{
{ "bool", sizeof(bool) },
{ "int", sizeof(int) },
{ "float", sizeof(float) },
{ "double", sizeof(double) },
{ "string", sizeof(std::string) },
{ "Vector", sizeof(glm::vec3) },
{ "Quaternion", sizeof(glm::quat) },
{ "Color", sizeof(glm::vec4) }
};
auto it = typeStrides.find(typeName);
return (it != typeStrides.end()) ? it->second : 0;
}
void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
{
if (field.Type == "Vector") {
glm::vec3 vec;
vec.x = boost::lexical_cast<float>(attributes.at("X"));
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
} else if (field.Type == "Color") {
glm::vec4 vec;
vec.r = boost::lexical_cast<float>(attributes.at("R"));
vec.g = boost::lexical_cast<float>(attributes.at("G"));
vec.b = boost::lexical_cast<float>(attributes.at("B"));
vec.a = boost::lexical_cast<float>(attributes.at("A"));
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
} else if (field.Type == "Quaternion") {
glm::quat q;
q.x = boost::lexical_cast<float>(attributes.at("X"));
q.y = boost::lexical_cast<float>(attributes.at("Y"));
q.z = boost::lexical_cast<float>(attributes.at("Z"));
q.w = boost::lexical_cast<float>(attributes.at("W"));
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
} else if (!attributes.empty()) {
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
}
}
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
{
if (field.Type == "int") {
int value = boost::lexical_cast<int>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "float") {
float value = boost::lexical_cast<float>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "double") {
double value = boost::lexical_cast<double>(valueData);
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "bool") {
bool value = (valueData[0] == 't'); // Lazy bool evaluation
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
} else if (field.Type == "string") {
new (outData) std::string(valueData);
} else {
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
}
}
+61
View File
@@ -0,0 +1,61 @@
#include "Core/EntityFileParser.h"
EntityFileParser::EntityFileParser(const EntityFile* entityFile)
: m_EntityFile(entityFile)
{
m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_Handler.SetStartComponentCallback(std::bind(&EntityFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
m_Handler.SetStartFieldCallback(std::bind(&EntityFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
}
void EntityFileParser::MergeEntities(World* world, EntityID parent /*= EntityID_Invalid*/)
{
m_World = world;
m_EntityIDMapper[EntityID_Invalid] = parent;
m_EntityFile->Parse(&m_Handler);
}
void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
{
EntityID realParent = m_EntityIDMapper.at(parent);
EntityID realEntity = m_World->CreateEntity(realParent);
if (!name.empty()) {
m_World->SetName(realEntity, name);
}
m_EntityIDMapper[entity] = realEntity;
LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
}
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
m_World->AttachComponent(realEntity, component);
LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
}
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
auto& field = component.Info.Fields.at(fieldName);
LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
LOG_DEBUG("Attributes:");
for (auto& kv : attributes) {
LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
}
char* data = component.Data + field.Offset;
EntityFile::WriteAttributeData(data, field, attributes);
}
void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
{
EntityID realEntity = m_EntityIDMapper.at(entity);
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
auto& field = component.Info.Fields.at(fieldName);
char* data = component.Data + field.Offset;
EntityFile::WriteValueData(data, field, fieldData);
}
+229
View File
@@ -0,0 +1,229 @@
#include "Core/EntityFilePreprocessor.h"
EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
: m_EntityFile(entityFile)
{
EntityFileHandler handler;
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
m_EntityFile->Parse(&handler);
LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
for (auto& kv : m_ComponentCounts) {
LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
}
parseComponentInfo();
for (auto& kv : m_ComponentInfo) {
auto& info = kv.second;
LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta.Annotation.c_str());
LOG_DEBUG("Stride: %i", info.Meta.Stride);
LOG_DEBUG("Allocation: %i", info.Meta.Allocation);
for (auto& kv : info.Fields) {
auto& field = kv.second;
LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type, kv.first.c_str());
}
}
parseDefaults();
}
void EntityFilePreprocessor::RegisterComponents(World* world)
{
for (auto& kv : m_ComponentInfo) {
world->RegisterComponent(kv.second);
}
}
void EntityFilePreprocessor::onStartComponent(EntityID entity, std::string type)
{
//LOG_DEBUG("Component: %s", type.c_str());
m_ComponentCounts[type]++;
}
void EntityFilePreprocessor::parseComponentInfo()
{
using namespace xercesc;
EntityFileXMLErrorHandler errorHandler;
auto grammarPool = m_EntityFile->GrammarPool();
bool whateverTheFuckThisIs;
auto xsModel = grammarPool->getXSModel(whateverTheFuckThisIs);
// Find component xsd element declarations
std::cout << "Enumerating components..." << std::endl;
// <xs:element name="ComponentName">
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
std::string nameSpace = XS::ToString(element->getNamespace());
if (nameSpace != "components") {
continue;
}
ComponentInfo compInfo;
// Name
compInfo.Name = XS::ToString(element->getName());
// Known allocation
compInfo.Meta.Allocation = m_ComponentCounts[compInfo.Name];
// Annotation
auto componentAnnotation = element->getAnnotation();
if (componentAnnotation != nullptr) {
// Parse annotation XML
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, grammarPool);
parser.setErrorHandler(&errorHandler);
parser.parse(annotationInput);
XMLString::release(&annotationString);
auto doc = parser.getDocument();
// TODO: Add allocation estimations from external file on map-to-map basis
// Add allocation estimation(s)
//auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
//for (int i = 0; i < allocationTags->getLength(); ++i) {
// auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
// auto child = allocation->getFirstChild();
// if (child == nullptr) {
// continue;
// }
// XSValue::Status status;
// XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
// compInfo.Meta.Allocation += val->fData.fValue.f_int;
//}
// Save documentation string
auto documentationTags = doc->getElementsByTagName(XS::ToXMLCh("xs:documentation"));
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XS::ToString(child->getNodeValue());
}
}
} else {
LOG_WARNING("Component is missing an annotation!");
}
// <xs:complexType>
auto typeDefinition = element->getTypeDefinition();
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
LOG_ERROR("Type definition wasn't COMPLEX_TYPE! Skipping.");
continue;
}
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
// <xs:all>
auto modelGroupParticle = complexTypeDefinition->getParticle();
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
LOG_ERROR("Model group particle wasn't TERM_MODELGROUP! Skipping.");
continue;
}
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
// <xs:attribute...
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
auto particle = particles->elementAt(i);
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
LOG_ERROR("Particle wasn't TERM_ELEMENT! Skipping.");
continue;
}
auto elementDeclaration = particle->getElementTerm();
std::string name = XS::ToString(elementDeclaration->getName());
std::string type = XS::ToString(elementDeclaration->getTypeDefinition()->getName());
size_t stride = EntityFile::GetTypeStride(type);
if (stride == 0) {
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
continue;
}
auto& field = compInfo.Fields[name];
field.Type = type;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(&field);
fieldOffset += stride;
}
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
void EntityFilePreprocessor::parseDefaults()
{
using namespace xercesc;
EntityFileXMLErrorHandler errorHandler;
for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
parser.setErrorHandler(&errorHandler);
std::string componentName = ci.first;
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
parser.parse(defaultsFile.string().c_str());
auto doc = parser.getDocument();
if (doc == nullptr) {
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
continue;
}
// Find the node in the components namespace matching the component name
std::string tagName = "c:" + componentName;
auto rootNodes = doc->getElementsByTagName(XS::ToXMLCh(tagName));
if (rootNodes->getLength() == 0) {
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
continue;
}
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
// Fill the default value buffer with values
for (auto& kv : ci.second.Fields) {
std::string fieldName = kv.first;
auto& field = kv.second;
auto fieldNodes = componentElement->getElementsByTagName(XS::ToXMLCh(fieldName));
auto fieldNode = fieldNodes->item(0);
if (fieldNode == nullptr) {
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
continue;
}
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
char* data = ci.second.Defaults.get() + field.Offset;
// Handle potential field attributes
if (fieldElement->hasAttributes()) {
std::map<std::string, std::string> attributes;
auto attributeMap = fieldElement->getAttributes();
for (int i = 0; i < attributeMap->getLength(); ++i) {
auto attribItem = attributeMap->item(i);
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
}
EntityFile::WriteAttributeData(data, field, attributes);
}
// Handle potential field values
auto childNode = fieldElement->getFirstChild();
if (childNode != nullptr && childNode->getNodeType() == DOMNode::TEXT_NODE) {
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
EntityFile::WriteValueData(data, field, cstrValue);
XMLString::release(&cstrValue);
}
}
}
}
+140
View File
@@ -0,0 +1,140 @@
#include "Core/EntityFileWriter.h"
#define X(str) XS::ToXMLCh(str)
void EntityFileWriter::WriteWorld(World* world)
{
WriteEntity(world, 0);
}
void EntityFileWriter::WriteEntity(World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
DOMElement* root = doc->getDocumentElement();
root->setAttribute(X("xmlns:xsi"), X("http://www.w3.org/2001/XMLSchema-instance"));
root->setAttribute(X("xsi:noNamespaceSchemaLocation"), X("../Types/Entity.xsd"));
root->setAttribute(X("xmlns:c"), X("components"));
const std::string& name = world->GetName(entity);
if (!name.empty()) {
root->setAttribute(X("name"), X(name));
}
DOMElement* componentsElement = doc->createElement(X("Components"));
root->appendChild(componentsElement);
appentEntityComponents(componentsElement, world, entity);
DOMElement* childrenElement = doc->createElement(X("Children"));
root->appendChild(childrenElement);
appendEntityChildren(childrenElement, world, entity);
try {
LocalFileFormatTarget* target = new LocalFileFormatTarget(X(m_FilePath.string()));
DOMLSOutput* output = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSOutput();
output->setByteStream(target);
m_DOMLSSerializer->write(doc, output);
delete target;
} catch (const std::runtime_error& e) {
LOG_ERROR("Failed to save \"%s\": %s", m_FilePath.c_str(), e.what());
}
doc->release();
}
void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = parentElement->getOwnerDocument();
auto childrenRange = world->GetEntityChildren().equal_range(entity);
for (auto it = childrenRange.first; it != childrenRange.second; ++it) {
EntityID childEntity = it->second;
DOMElement* entityElement = doc->createElement(X("Entity"));
const std::string& name = world->GetName(childEntity);
if (!name.empty()) {
entityElement->setAttribute(X("name"), X(name));
}
parentElement->appendChild(entityElement);
DOMElement* componentsElement = doc->createElement(X("Components"));
entityElement->appendChild(componentsElement);
appentEntityComponents(componentsElement, world, childEntity);
DOMElement* childrenElement = doc->createElement(X("Children"));
entityElement->appendChild(childrenElement);
appendEntityChildren(childrenElement, world, childEntity);
}
}
void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
{
using namespace xercesc;
DOMDocument* doc = parentElement->getOwnerDocument();
auto& componentPools = world->GetComponentPools();
// Step through all component pools to get an entity's components
// HACK: This is sloooow.
for (auto& kv : componentPools) {
const std::string& componentName = kv.first;
if (!world->HasComponent(entity, componentName)) {
continue;
}
std::string qualifiedComponentName = "c:" + componentName;
DOMElement* componentElement = doc->createElement(X(qualifiedComponentName));
parentElement->appendChild(componentElement);
ComponentWrapper c = kv.second->GetByEntity(entity);
for (auto& kv : c.Info.Fields) {
std::string fieldName = kv.first;
auto& field = kv.second;
// Ignore fields that are equal to the default
// HACK: This is probably sloooooow, but it's okay.
if (memcmp(c.Data + field.Offset, c.Info.Defaults.get() + field.Offset, field.Stride) == 0) {
continue;
}
DOMElement* fieldElement = doc->createElement(X(fieldName));
componentElement->appendChild(fieldElement);
if (field.Type == "Vector") {
const glm::vec3& vec = c[fieldName];
fieldElement->setAttribute(X("X"), X(boost::lexical_cast<std::string>(vec.x)));
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(vec.y)));
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(vec.z)));
} else if (field.Type == "Color") {
const glm::vec4& vec = c[fieldName];
fieldElement->setAttribute(X("R"), X(boost::lexical_cast<std::string>(vec.r)));
fieldElement->setAttribute(X("G"), X(boost::lexical_cast<std::string>(vec.g)));
fieldElement->setAttribute(X("B"), X(boost::lexical_cast<std::string>(vec.b)));
fieldElement->setAttribute(X("A"), X(boost::lexical_cast<std::string>(vec.a)));
} else if (field.Type == "Quaternion") {
const glm::quat& q = c[fieldName];
fieldElement->setAttribute(X("X"), X(boost::lexical_cast<std::string>(q.x)));
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(q.y)));
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(q.z)));
fieldElement->setAttribute(X("W"), X(boost::lexical_cast<std::string>(q.w)));
} else if (field.Type == "int") {
const int& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "float") {
const float& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "double") {
const double& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
} else if (field.Type == "bool") {
const bool& value = c[fieldName];
if (value) {
fieldElement->appendChild(doc->createTextNode(X("true")));
} else {
fieldElement->appendChild(doc->createTextNode(X("false")));
}
} else if (field.Type == "string") {
const std::string& value = c[fieldName];
fieldElement->appendChild(doc->createTextNode(X(value)));
}
}
}
}
-481
View File
@@ -1,481 +0,0 @@
#include "Core/EntityXMLFile.h"
#include "Core/World.h"
unsigned int EntityXMLFile::InstanceCount = 0;
EntityXMLFile::EntityXMLFile(std::string path)
: m_EntityFile(path)
{
using namespace xercesc;
if (InstanceCount == 0) {
XMLPlatformUtils::Initialize();
}
InstanceCount++;
m_GrammarPool = new XMLGrammarPoolImpl();
m_ErrorHandler = new EntityParserXMLErrorHandler();
m_DOMParser = new XercesDOMParser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
m_DOMParser->setErrorHandler(m_ErrorHandler);
m_DOMParser->setDoNamespaces(true);
m_DOMParser->setDoXInclude(true);
m_DOMParser->setDoSchema(true);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationScheme(xercesc::XercesDOMParser::Val_Auto);
m_DOMParser->setValidationSchemaFullChecking(true);
m_DOMParser->setValidationConstraintFatal(false);
m_DOMParser->setIncludeIgnorableWhitespace(false);
// Make sure schema grammar is kept after validation
m_DOMParser->cacheGrammarFromParse(true);
// HACK: Use Sax2 parser instead so the entire DOM doesn't have to reside in memory
m_DOMParser->parse(m_EntityFile.c_str());
m_DOMDocument = m_DOMParser->getDocument();
// 1. Fill in ComponentInfo name, fields, default values and metadata from PSVI
parseComponentInfo();
// 2. Parse default value files for those components
parseDefaults();
// 3. Allocate component structures
predictComponentAllocation();
}
EntityXMLFile::~EntityXMLFile()
{
using namespace xercesc;
if (m_DOMParser != nullptr) {
delete m_DOMParser;
}
if (m_ErrorHandler != nullptr) {
delete m_ErrorHandler;
}
if (m_GrammarPool != nullptr) {
delete m_GrammarPool;
}
InstanceCount--;
if (InstanceCount == 0) {
XMLPlatformUtils::Terminate();
}
}
void EntityXMLFile::PopulateWorld(World* world)
{
for (auto& pair : m_ComponentInfo) {
world->RegisterComponent(pair.second);
}
// 4. Parse entity hierarchy
auto root = m_DOMDocument->getDocumentElement();
parseEntityGraph(world, root, 0);
}
void EntityXMLFile::preprocess(std::string inPath, std::string outPath)
{
using namespace xercesc;
static const XMLCh gLS[] = { 'L', 'S', '\0' };
DOMImplementationLS* di = static_cast<DOMImplementationLS*>(DOMImplementationRegistry::getDOMImplementation(gLS));
// Parse the file
DOMLSParser* parser = di->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, nullptr);
DOMConfiguration* config = parser->getDomConfig();
config->setParameter(XMLUni::fgDOMNamespaces, true);
config->setParameter(XMLUni::fgXercesSchema, true);
config->setParameter(XMLUni::fgXercesHandleMultipleImports, true);
config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
config->setParameter(XMLUni::fgXercesDoXInclude, true);
auto errHandler = new EntityPreprocessorXMLErrorHandler();
config->setParameter(XMLUni::fgDOMErrorHandler, errHandler);
auto source = new LocalFileInputSource(XSTR(inPath.c_str()));
Wrapper4InputSource* domSourceWrapper = new Wrapper4InputSource(source);
DOMDocument* doc = parser->parse(dynamic_cast<DOMLSInput*>(domSourceWrapper));
// Serialize and output the new XML
DOMLSSerializer* writer = di->createLSSerializer();
DOMLSOutput* output = di->createLSOutput();
XMLFormatTarget* formatTarget = new LocalFileFormatTarget(outPath.c_str());
// TODO: MemBufFormatTarget* formatTarget = new MemBufFormatTarget()
output->setByteStream(formatTarget);
writer->write(doc, output);
delete formatTarget;
output->release();
writer->release();
parser->release();
}
void EntityXMLFile::parseComponentInfo()
{
using namespace xercesc;
bool wasChanged;
XSModel* xsModel = m_GrammarPool->getXSModel(wasChanged);
// Find component xsd element declarations
std::cout << "Enumerating components..." << std::endl;
// <xs:element name="ComponentName">
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
auto element = static_cast<XSElementDeclaration*>(topLevelElements->item(i));
std::string nameSpace(XSTR(element->getNamespace()));
if (nameSpace != "components") {
continue;
}
ComponentInfo compInfo;
// Name
compInfo.Name = XSTR(element->getName());
// Annotation
auto componentAnnotation = element->getAnnotation();
if (componentAnnotation != nullptr) {
// Parse annotation XML
char* annotationString = XMLString::transcode(componentAnnotation->getAnnotationString());
MemBufInputSource annotationInput(reinterpret_cast<const XMLByte*>(annotationString), strlen(annotationString), "MemBuf: Annotation String");
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
parser.setErrorHandler(m_ErrorHandler);
parser.parse(annotationInput);
XMLString::release(&annotationString);
auto doc = parser.getDocument();
// Add allocation estimation(s)
auto allocationTags = doc->getElementsByTagName(XSTR("meta:allocation"));
for (int i = 0; i < allocationTags->getLength(); ++i) {
auto allocation = dynamic_cast<DOMElement*>(allocationTags->item(i));
auto child = allocation->getFirstChild();
if (child == nullptr) {
continue;
}
XSValue::Status status;
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
compInfo.Meta.Allocation += val->fData.fValue.f_int;
}
// Save documentation string
auto documentationTags = doc->getElementsByTagName(XSTR("xs:documentation"));
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
}
}
// TODO: Parse annotation string XML
// compInfo.Meta.Allocation = ...
} else {
std::cout << "Warning: Component is missing an annotation!" << std::endl;
}
// <xs:complexType>
auto typeDefinition = element->getTypeDefinition();
if (typeDefinition->getTypeCategory() != XSTypeDefinition::COMPLEX_TYPE) {
std::cerr << "Error: Type definition wasn't COMPLEX_TYPE! Skipping." << std::endl;
continue;
}
auto complexTypeDefinition = dynamic_cast<XSComplexTypeDefinition*>(typeDefinition);
// <xs:all>
auto modelGroupParticle = complexTypeDefinition->getParticle();
if (modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
std::cerr << "Error: Model group particle wasn't TERM_MODELGROUP! Skipping." << std::endl;
continue;
}
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
// <xs:attribute...
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
auto particle = particles->elementAt(i);
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
std::cerr << "Error: Particle wasn't TERM_ELEMENT! Skipping." << std::endl;
continue;
}
auto elementDeclaration = particle->getElementTerm();
std::string name = XSTR(elementDeclaration->getName());
std::string type = XSTR(elementDeclaration->getTypeDefinition()->getName());
size_t stride = getTypeStride(type);
if (stride == 0) {
std::cout << "Warning: Field \"" << name << "\" in component \"" << compInfo.Name << "\" uses unexpected field type \"" << type << "\". Skipping." << std::endl;
continue;
}
compInfo.FieldTypes[name] = type;
compInfo.FieldOffsets[name] = fieldOffset;
fieldOffset += getTypeStride(type);
}
compInfo.Meta.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
void EntityXMLFile::parseDefaults()
{
using namespace xercesc;
for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values
ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Meta.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Meta.Stride);
XercesDOMParser parser(nullptr, XMLPlatformUtils::fgMemoryManager);
parser.setErrorHandler(m_ErrorHandler);
std::string componentName = ci.first;
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
parser.parse(defaultsFile.string().c_str());
auto doc = parser.getDocument();
if (doc == nullptr) {
LOG_ERROR("%s not found! Skipping.", defaultsFile.string().c_str());
continue;
}
// Find the node in the components namespace matching the component name
std::string tagName = "c:" + componentName;
auto rootNodes = doc->getElementsByTagName(XSTR(tagName.c_str()));
if (rootNodes->getLength() == 0) {
LOG_ERROR("Couldn't find defaults for component \"%s\"! Skipping.", componentName.c_str());
continue;
}
auto componentElement = dynamic_cast<DOMElement*>(rootNodes->item(0));
// Fill the default value buffer with values
for (auto& field : ci.second.FieldOffsets) {
std::string fieldName = field.first;
auto fieldNodes = componentElement->getElementsByTagName(XSTR(fieldName.c_str()));
auto fieldNode = fieldNodes->item(0);
if (fieldNode == nullptr) {
LOG_ERROR("Defaults for component \"%s\" is missing field \"%s\"!", componentName.c_str(), fieldName.c_str());
continue;
}
auto fieldElement = dynamic_cast<DOMElement*>(fieldNode);
std::string fieldType = ci.second.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.second.FieldOffsets.at(fieldName);
writeData(fieldElement, fieldType, ci.second.Defaults.get() + fieldOffset);
}
}
}
void EntityXMLFile::predictComponentAllocation()
{
using namespace xercesc;
auto root = m_DOMDocument->getDocumentElement();
// Count static instances of components present in entity hierarchy
auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
for (int i = 0; i < components->getLength(); ++i) {
auto component = dynamic_cast<DOMElement*>(components->item(i));
std::string componentName = XSTR(component->getLocalName());
auto& compInfo = m_ComponentInfo.at(componentName);
compInfo.Meta.Allocation += 1;
}
std::cout << "COMPONENT INFO" << std::endl;
for (auto& pair : m_ComponentInfo) {
ComponentInfo& ci = pair.second;
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
std::cout << " Fields:" << std::endl;
// Calculate component size
std::size_t stride = 0;
// Add size of fields
for (auto& field : ci.FieldTypes) {
std::cout << " " << field.second << " " << field.first << " (" << getTypeStride(field.second) << " byte)" << std::endl;
stride += getTypeStride(field.second);
}
std::cout << " Stride: " << ci.Meta.Stride << std::endl;
}
}
void EntityXMLFile::parseEntityGraph(World* world, xercesc::DOMElement* element, EntityID parentEntity)
{
using namespace xercesc;
// Create entity
EntityID entity = world->CreateEntity(parentEntity);
LOG_DEBUG("Created entity %i, parent %i", entity, parentEntity);
// Add components
auto components = m_DOMDocument->evaluate(XSTR("Components/*"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < components->getSnapshotLength(); i++) {
components->snapshotItem(i);
auto componentElement = dynamic_cast<DOMElement*>(components->getNodeValue());
std::string componentName = XSTR(componentElement->getLocalName());
auto& ci = m_ComponentInfo.at(componentName);
// Attach the component
auto c = world->AttachComponent(entity, componentName);
LOG_DEBUG("Attached %s component", componentName.c_str());
// Write field data
auto fields = componentElement->getChildNodes();
for (int j = 0; j < fields->getLength(); ++j) {
auto fieldNode = fields->item(j);
auto nodeType = fieldNode->getNodeType();
if (nodeType != DOMNode::ELEMENT_NODE) {
continue;
}
auto field = dynamic_cast<DOMElement*>(fields->item(j));
//const XMLCh* value = fields->item(j)->getTextContent();
std::string fieldName(XSTR(field->getLocalName()));
if (ci.FieldTypes.find(fieldName) == ci.FieldTypes.end()) {
std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
continue;
}
std::string fieldType = ci.FieldTypes.at(fieldName);
unsigned int fieldOffset = ci.FieldOffsets.at(fieldName);
std::string fieldValue(XSTR(field->getTextContent()));
LOG_DEBUG(" %s %s = %s", fieldType.c_str(), fieldName.c_str(), fieldValue.c_str());
writeData(field, fieldType, c.Data + fieldOffset);
}
}
// Recurse children
auto children = m_DOMDocument->evaluate(XSTR("Children/Entity"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
for (int i = 0; i < children->getSnapshotLength(); i++) {
children->snapshotItem(i);
parseEntityGraph(world, dynamic_cast<DOMElement*>(children->getNodeValue()), entity);
}
//auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
//for (int i = 0; i < components->getLength(); ++i) {
// auto component = dynamic_cast<DOMElement*>(components->item(i));
// std::string componentName = XSTR(component->getLocalName());
// auto& compStore = m_ComponentStore.at(componentName);
// auto& compInfo = compStore.Info;
// char* data = &compStore.Data[compStore.Size*compStore.Stride];
// compStore.Size += 1;
// auto fields = component->getChildNodes();
// for (int j = 0; j < fields->getLength(); ++j) {
// auto field = fields->item(j);
// auto nodeType = field->getNodeType();
// if (nodeType != DOMNode::ELEMENT_NODE) {
// continue;
// }
// //auto field = dynamic_cast<DOMElement*>(fields->item(j));
// //const XMLCh* value = fields->item(j)->getTextContent();
// std::string fieldName = XSTR(field->getLocalName());
// if (compInfo.FieldTypes.find(fieldName) == compInfo.FieldTypes.end()) {
// std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
// continue;
// }
// std::string fieldType = compInfo.FieldTypes.at(fieldName);
// unsigned int fieldOffset = compInfo.FieldOffsets.at(fieldName);
// XSValue::DataType dataType = XSValue::getDataType(XSTR(fieldType.c_str()));
// if (dataType == XSValue::DataType::dt_MAXCOUNT) {
// // TODO:
// continue;
// }
// if (dataType == XSValue::DataType::dt_string) {
// char* str = XMLString::transcode(field->getTextContent());
// std::string standardString(str);
// XMLString::release(&str);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&standardString), getTypeStride(fieldType));
// } else {
// XSValue::Status status;
// XSValue* val = XSValue::getActualValue(field->getTextContent(), dataType, status);
// memcpy(&data[fieldOffset], reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(fieldType));
// }
// }
//}
//auto entities = m_DOMDocument->getElementsByTagName(XSTR("Entity"));
//for (int i = 0; i < entities->getLength(); ++i) {
// auto entity = dynamic_cast<DOMElement*>(entities->item(i));
// //entity->setIdAttribute()
// std::cout << "ENTITY " << i + 1 << std::endl;
//}
}
std::size_t EntityXMLFile::getTypeStride(std::string typeName)
{
std::map<std::string, size_t> typeStrides{
{ "bool", sizeof(bool) },
{ "int", sizeof(int) },
{ "double", sizeof(double) },
{ "string", sizeof(std::string) },
{ "Vector", sizeof(glm::vec3) },
{ "Quaternion", sizeof(glm::quat) },
{ "Color", sizeof(glm::vec4) }
};
auto it = typeStrides.find(typeName);
return (it != typeStrides.end()) ? it->second : 0;
}
float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const
{
using namespace xercesc;
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_float, status);
if (val == nullptr) {
LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
return 0.f;
} else {
return val->fData.fValue.f_float;
}
}
void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string typeName, char* outData)
{
using namespace xercesc;
XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
if (dataType == XSValue::DataType::dt_MAXCOUNT) {
if (typeName == "Vector") {
glm::vec3 vec;
vec.x = getFloatAttribute(element, "X");
vec.y = getFloatAttribute(element, "Y");
vec.z = getFloatAttribute(element, "Z");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Color") {
glm::vec4 vec;
vec.r = getFloatAttribute(element, "R");
vec.g = getFloatAttribute(element, "G");
vec.b = getFloatAttribute(element, "B");
vec.a = getFloatAttribute(element, "A");
memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
} else if (typeName == "Quaternion") {
glm::quat q;
q.x = getFloatAttribute(element, "X");
q.y = getFloatAttribute(element, "Y");
q.z = getFloatAttribute(element, "Z");
q.w = getFloatAttribute(element, "W");
memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
}
} else if (dataType == XSValue::DataType::dt_string) {
char* str = XMLString::transcode(element->getTextContent());
std::string standardString(str);
new (outData) std::string(str);
XMLString::release(&str);
//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
} else {
XSValue::Status status;
XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
}
}
+21 -14
View File
@@ -7,16 +7,19 @@ BaseEventRelay::~BaseEventRelay()
}
}
void EventBroker::Unsubscribe(BaseEventRelay &relay) // ?
void EventBroker::Unsubscribe(BaseEventRelay& relay) // ?
{
auto identifier = std::make_tuple(relay.m_EventID, relay.m_ContextTypeName, relay.m_EventTypeName);
relay.m_Broker = nullptr;
if (m_IsProcessing) {
m_RelaysToUnsubscribe.push_back(&relay);
m_RelaysToUnsubscribe.push_back(identifier);
} else {
unsubscribeImmediate(relay);
unsubscribeImmediate(identifier);
}
}
void EventBroker::Subscribe(BaseEventRelay &relay)
void EventBroker::Subscribe(BaseEventRelay& relay)
{
if (m_IsProcessing) {
m_RelaysToSubscribe.push_back(&relay);
@@ -38,12 +41,11 @@ int EventBroker::Process(std::string contextTypeName)
int eventsProcessed = 0;
for (auto &pair : *m_EventQueueRead) {
std::string &eventTypeName = pair.first;
std::string& eventTypeName = pair.first;
std::shared_ptr<Event> event = pair.second;
auto itpair = relays.equal_range(eventTypeName);
for (auto it2 = itpair.first; it2 != itpair.second; it2++)
{
for (auto it2 = itpair.first; it2 != itpair.second; it2++) {
std::string name = it2->first;
BaseEventRelay* relay = it2->second;
relay->Receive(event);
@@ -60,8 +62,8 @@ int EventBroker::Process(std::string contextTypeName)
m_RelaysToSubscribe.clear();
// Process pending unsubscriptions
for (auto& r : m_RelaysToUnsubscribe) {
unsubscribeImmediate(*r);
for (auto& identifier : m_RelaysToUnsubscribe) {
unsubscribeImmediate(identifier);
}
m_RelaysToUnsubscribe.clear();
@@ -81,21 +83,26 @@ void EventBroker::Clear()
void EventBroker::subscribeImmediate(BaseEventRelay& relay)
{
relay.m_Broker = this;
relay.m_EventID = m_NextEventID++;
m_ContextRelays[relay.m_ContextTypeName].insert(std::make_pair(relay.m_EventTypeName, &relay));
}
void EventBroker::unsubscribeImmediate(BaseEventRelay& relay)
void EventBroker::unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier)
{
auto contextIt = m_ContextRelays.find(relay.m_ContextTypeName);
EventID eventID;
ContextTypeName_t contextTypeName;
EventTypeName_t eventTypeName;
std::tie(eventID, contextTypeName, eventTypeName) = identifier;
auto contextIt = m_ContextRelays.find(contextTypeName);
if (contextIt == m_ContextRelays.end()) {
return;
}
auto eventRelays = contextIt->second;
auto itpair = eventRelays.equal_range(relay.m_EventTypeName);
auto itpair = eventRelays.equal_range(eventTypeName);
for (auto it = itpair.first; it != itpair.second; ++it) {
if (it->second == &relay) {
relay.m_Broker = nullptr;
if (it->second->m_EventID == eventID) {
eventRelays.erase(it);
break;
}
+51
View File
@@ -1,10 +1,17 @@
#include "Core/InputManager.h"
std::vector<unsigned int> InputManager::GLFWCharCallbackQueue;
std::vector<std::pair<double, double>> InputManager::GLFWScrollCallbackQueue;
std::vector<std::string> InputManager::GLFWDropCallbackQueue;
void InputManager::Initialize()
{
// TODO: Gamepad
//m_LastGamepadAxisState = std::array<GamepadAxisState, XUSER_MAX_COUNT>();
//m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
glfwSetCharCallback(m_GLFWWindow, &InputManager::GLFWCharCallback);
glfwSetScrollCallback(m_GLFWWindow, &InputManager::GLFWScrollCallback);
glfwSetDropCallback(m_GLFWWindow, &InputManager::GLFWDropCallback);
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
@@ -36,6 +43,15 @@ void InputManager::Update(double dt)
}
}
// Keyboard text input
for (unsigned int& c : GLFWCharCallbackQueue) {
Events::KeyboardChar e;
e.Timestamp = glfwGetTime();
e.Char = c;
m_EventBroker->Publish(e);
}
GLFWCharCallbackQueue.clear();
// Mouse buttons
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
@@ -73,6 +89,22 @@ void InputManager::Update(double dt)
m_EventBroker->Publish(e);
}
// Mouse scroll
for (auto& pair : GLFWScrollCallbackQueue) {
Events::MouseScroll e;
std::tie(e.DeltaX, e.DeltaY) = pair;
m_EventBroker->Publish(e);
}
GLFWScrollCallbackQueue.clear();
// File drop
for (auto& path : GLFWDropCallbackQueue) {
Events::FileDropped e;
e.Path = path;
m_EventBroker->Publish(e);
}
GLFWDropCallbackQueue.clear();
// // Lock mouse while holding LMB
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
// {
@@ -196,6 +228,25 @@ void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button
}
}
void InputManager::GLFWCharCallback(GLFWwindow* window, unsigned int c)
{
GLFWCharCallbackQueue.push_back(c);
}
void InputManager::GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
{
GLFWScrollCallbackQueue.push_back(std::make_pair(xoffset, yoffset));
}
void InputManager::GLFWDropCallback(GLFWwindow* window, int count, const char* paths[])
{
for (int i = 0; i < count; i++) {
GLFWDropCallbackQueue.push_back(std::string(paths[i]));
}
}
bool InputManager::OnLockMouse(const Events::LockMouse &event)
{
m_MouseLocked = true;
+377
View File
@@ -0,0 +1,377 @@
#include <vector>
#include <algorithm>
#include <bitset>
#include "Core/OctTree.h"
#include "Collision/Collision.h"
namespace
{
//To be able to sort nodes based on distance to ray origin.
struct ChildInfo
{
int Index;
float Distance;
};
bool isFirstLower(const ChildInfo& first, const ChildInfo& second)
{
return first.Distance < second.Distance;
}
}
OctTree::OctTree()
: OctTree(AABB(), 0)
{}
OctTree::OctTree(const AABB& octTreeBounds, int subDivisions)
: m_Root(new OctChild(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
, m_UpdatedOnce(false)
{}
OctTree::~OctTree()
{
delete m_Root;
}
void OctTree::AddDynamicObject(const AABB& box)
{
m_Root->AddDynamicObject(box);
m_DynamicObjects.push_back(box);
}
void OctTree::AddStaticObject(const AABB& box)
{
m_Root->AddStaticObject(box);
m_StaticObjects.push_back(box);
}
void OctTree::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes)
{
falsifyObjectChecks();
m_Root->BoxesInSameRegion(box, outBoxes);
}
void OctTree::ClearObjects()
{
m_StaticObjects.clear();
m_DynamicObjects.clear();
m_Root->ClearObjects();
}
void OctTree::ClearDynamicObjects()
{
m_DynamicObjects.clear();
m_Root->ClearDynamicObjects();
}
bool OctTree::RayCollides(const Ray& ray, Output& data)
{
falsifyObjectChecks();
data.CollideDistance = -1;
return m_Root->RayCollides(ray, data);
}
bool OctTree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
{
falsifyObjectChecks();
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
}
void OctTree::falsifyObjectChecks()
{
for (auto& obj : m_StaticObjects) {
obj.Checked = false;
}
for (auto& obj : m_DynamicObjects) {
obj.Checked = false;
}
}
OctTree::OctChild::OctChild(const AABB& octTreeBounds,
int subDivisions,
std::vector<ContainedObject>& staticObjects,
std::vector<ContainedObject>& dynamicObjects)
: m_Box(octTreeBounds)
, m_StaticObjectsRef(staticObjects)
, m_DynamicObjectsRef(dynamicObjects)
{
if (subDivisions == 0) {
for (OctChild*& c : m_Children) {
c = nullptr;
}
} else {
--subDivisions;
for (int i = 0; i < 8; ++i) {
glm::vec3 minPos, maxPos;
const glm::vec3& parentMin = m_Box.MinCorner();
const glm::vec3& parentMax = m_Box.MaxCorner();
const glm::vec3& parentCenter = m_Box.Center();
std::bitset<3> bits(i);
//If child is 4,5,6,7.
if (bits.test(2)) {
minPos.x = parentCenter.x;
maxPos.x = parentMax.x;
} else {
minPos.x = parentMin.x;
maxPos.x = parentCenter.x;
}
//If child is 2,3,6,7
if (bits.test(1)) {
minPos.y = parentCenter.y;
maxPos.y = parentMax.y;
} else {
minPos.y = parentMin.y;
maxPos.y = parentCenter.y;
}
//If child is 1,3,5,7
if (bits.test(0)) {
minPos.z = parentCenter.z;
maxPos.z = parentMax.z;
} else {
minPos.z = parentMin.z;
maxPos.z = parentCenter.z;
}
m_Children[i] = new OctChild(AABB(minPos, maxPos), subDivisions, m_StaticObjectsRef, m_DynamicObjectsRef);
}
}
}
OctTree::OctChild::~OctChild()
{
for (OctChild*& c : m_Children) {
if (c != nullptr) {
delete c;
c = nullptr;
}
}
}
bool OctTree::OctChild::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
{
if (hasChildren()) {
for (int i : childIndicesContainingBox(boxToTest)) {
if (m_Children[i]->BoxCollides(boxToTest, outBoxIntersected))
return true;
}
} else {
for (int i : m_StaticObjIndices) {
if (!m_StaticObjectsRef[i].Checked) {
const AABB& objBox = m_StaticObjectsRef[i].Box;
if (Collision::AABBVsAABB(boxToTest, objBox)) {
outBoxIntersected = objBox;
return true;
}
m_StaticObjectsRef[i].Checked = true;
}
}
for (int i : m_DynamicObjIndices) {
if (!m_DynamicObjectsRef[i].Checked) {
const AABB& objBox = m_DynamicObjectsRef[i].Box;
if (!Collision::IsSameBoxProbably(boxToTest, objBox) &&
Collision::AABBVsAABB(boxToTest, objBox)) {
outBoxIntersected = objBox;
return true;
}
m_DynamicObjectsRef[i].Checked = true;
}
}
}
return false;
}
bool OctTree::OctChild::RayCollides(const Ray& ray, Output& data) const
{
//If the node AABB is missed, everything it contains is missed.
if (Collision::RayAABBIntr(ray, m_Box)) {
//If the ray shoots the tree, and it is a parent to 8 children :o
if (hasChildren()) {
//Sort children according to their distance from the ray origin.
std::vector<ChildInfo> childInfos;
childInfos.reserve(8);
for (int i = 0; i < 8; ++i) {
childInfos.push_back({ i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Center()) });
}
std::sort(childInfos.begin(), childInfos.end(), isFirstLower);
//Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit.
for (const ChildInfo& info : childInfos) {
if (m_Children[info.Index]->RayCollides(ray, data)) {
return true;
}
}
} else {
//Check against boxes in the node.
float minDist = INFINITY;
bool intersected = false;
for (int i : m_StaticObjIndices) {
float dist;
//If we haven't tested against this object before, and the ray hits.
if (!m_StaticObjectsRef[i].Checked &&
Collision::RayVsAABB(ray, m_StaticObjectsRef[i].Box, dist)) {
minDist = std::min(dist, minDist);
intersected = true;
}
m_StaticObjectsRef[i].Checked = true;
}
for (int i : m_DynamicObjIndices) {
float dist;
//If we haven't tested against this object before, and the ray hits.
if (!m_DynamicObjectsRef[i].Checked &&
Collision::RayVsAABB(ray, m_DynamicObjectsRef[i].Box, dist)) {
minDist = std::min(dist, minDist);
intersected = true;
}
m_DynamicObjectsRef[i].Checked = true;
}
data.CollideDistance = minDist;
return intersected;
}
}
return false;
}
void OctTree::OctChild::AddDynamicObject(const AABB& box)
{
if (hasChildren()) {
for (auto i : childIndicesContainingBox(box)) {
m_Children[i]->AddDynamicObject(box);
}
} else {
//Since it hasn't been added yet to the real object list, the index is after the last =size.
m_DynamicObjIndices.push_back((int)m_DynamicObjectsRef.size());
}
}
void OctTree::OctChild::AddStaticObject(const AABB& box)
{
if (hasChildren()) {
for (auto i : childIndicesContainingBox(box)) {
m_Children[i]->AddStaticObject(box);
}
} else {
//Since it hasn't been added yet to the real object list, the index is after the last =size.
m_StaticObjIndices.push_back((int)m_StaticObjectsRef.size());
}
}
void OctTree::OctChild::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const
{
if (hasChildren()) {
for (auto i : childIndicesContainingBox(box)) {
m_Children[i]->BoxesInSameRegion(box, outBoxes);
}
} else {
size_t startIndex = outBoxes.size();
int numDuplicates = 0;
outBoxes.resize(outBoxes.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i){
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
if (obj.Checked) {
++numDuplicates;
} else {
obj.Checked = true;
outBoxes[startIndex + i - numDuplicates] = obj.Box;
}
}
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
if (obj.Checked) {
++numDuplicates;
} else {
obj.Checked = true;
outBoxes[startIndex + i - numDuplicates] = obj.Box;
}
}
for (size_t i = 0; i < numDuplicates; ++i) {
outBoxes.pop_back();
}
}
}
void OctTree::OctChild::ClearObjects()
{
if (hasChildren()) {
for (OctChild*& c : m_Children) {
c->ClearObjects();
}
} else {
m_DynamicObjIndices.clear();
m_StaticObjIndices.clear();
}
}
void OctTree::OctChild::ClearDynamicObjects()
{
if (hasChildren()) {
for (OctChild*& c : m_Children) {
c->ClearObjects();
}
} else {
m_DynamicObjIndices.clear();
}
}
//: 3 7
//:
//: 2 6
//: |
//: 1 5 \ y
//: z
//: 0 4 0 x-->
//
// child: 0 1 2 3 4 5 6 7
// x : - - - - + + + +
// y : - - + + - - + +
// z : - + - + - + - +
int OctTree::OctChild::childIndexContainingPoint(const glm::vec3& point) const
{
const glm::vec3& c = m_Box.Center();
return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z);
}
std::vector<int> OctTree::OctChild::childIndicesContainingBox(const AABB& box) const
{
int minInd = childIndexContainingPoint(box.MinCorner());
int maxInd = childIndexContainingPoint(box.MaxCorner());
//Because of the predictable ordering of the child indices,
//the number of bits set when xor:ing the indices will determine the number of children containing the box.
std::bitset<3> bits(minInd ^ maxInd);
switch (bits.count()) {
//Box contained completely in one child.
case 0:
return{ minInd };
//Two children.
case 1:
return{ minInd, maxInd };
//Four children.
case 2:
{
std::vector<int> ret;
//Bit-hax to calculate the correct 4 children containing the box.
//This works because of the childrens index determine what part of
//the dimensions they are responsible for (which octant).
bits.flip();
//At this point the bits necessarily have exactly one bit set.
for (int c = 0; c < 8; ++c) {
//If the child index have the same bit set as the bits, add box to it.
if (bits.to_ulong() & c) {
ret.push_back(c);
}
}
return ret;
}
case 3: //Eight children.
return{ 0,1,2,3,4,5,6,7 };
default:
return std::vector<int>();
}
}
inline bool OctTree::OctChild::hasChildren() const
{
return m_Children[0] != nullptr;
}
+7 -1
View File
@@ -112,10 +112,16 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
}
// Call the factory function
Resource* resource = facIt->second(resourceName);
Resource* resource;
try {
resource = facIt->second(resourceName);
// Store IDs
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
} catch (const std::exception& e) {
resource = nullptr;
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what());
}
// Cache
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
m_ResourceFromName[resourceName] = resource;
+95 -4
View File
@@ -10,20 +10,65 @@ World::~World()
EntityID World::CreateEntity(EntityID parent /*= 0*/)
{
EntityID newEntity = generateEntityID();
m_EntityParents[newEntity] = parent;
if (parent != 0) {
m_EntityChildren.insert(std::make_pair(parent, newEntity));
if (newEntity == parent) {
LOG_WARNING("Invalid parent #%i of Entity#%i", newEntity, parent);
parent = EntityID_Invalid;
}
m_EntityParents[newEntity] = parent;
m_EntityChildren.insert(std::make_pair(parent, newEntity));
return newEntity;
}
void World::DeleteEntity(EntityID entity)
{
// Delete components
for (auto& pair : m_ComponentPools) {
auto& pool = pair.second;
if (pool->KnowsEntity(entity)) {
auto& c = pool->GetByEntity(entity);
pool->Delete(c);
}
}
// Loop through children
std::vector<EntityID> childrenToDelete;
auto children = m_EntityChildren.equal_range(entity);
for (auto it = children.first; it != children.second; ++it) {
childrenToDelete.push_back(it->second);
}
for (auto& child : childrenToDelete) {
DeleteEntity(child);
}
EntityID parent = m_EntityParents.at(entity);
m_EntityParents.erase(entity);
auto parentChildren = m_EntityChildren.equal_range(parent);
for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
// Erase potential name
m_EntityNames.erase(entity);
}
bool World::ValidEntity(EntityID entity) const
{
return m_EntityParents.find(entity) != m_EntityParents.end();
}
void World::RegisterComponent(ComponentInfo& ci)
{
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
m_ComponentPools[ci.Name] = new ComponentPool(ci);
}
}
ComponentWrapper World::AttachComponent(EntityID entity, std::string componentType)
{
// TODO: Allocate dynamic pool if component isn't registered
ComponentPool* pool = m_ComponentPools.at(componentType);
const ComponentInfo& ci = pool->ComponentInfo();
@@ -35,24 +80,70 @@ ComponentWrapper World::AttachComponent(EntityID entity, std::string componentTy
return c;
}
bool World::HasComponent(EntityID entity, std::string componentType) const
{
ComponentPool* pool = m_ComponentPools.at(componentType);
return pool->KnowsEntity(entity);
}
ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
{
ComponentPool* pool = m_ComponentPools.at(componentType);
return pool->GetByEntity(entity);
}
void World::DeleteComponent(EntityID entity, std::string componentType)
{
ComponentPool* pool = m_ComponentPools.at(componentType);
ComponentWrapper c = pool->GetByEntity(entity);
return pool->Delete(c);
}
const ComponentPool* World::GetComponents(std::string componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
}
EntityID World::GetParent(EntityID entity)
{
return m_EntityParents.at(entity);
}
void World::SetParent(EntityID entity, EntityID parent)
{
EntityID lastParent = m_EntityParents.at(entity);
auto parentChildren = m_EntityChildren.equal_range(lastParent);
for (auto it = parentChildren.first; it != parentChildren.second; it++) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
m_EntityParents[entity] = parent;
m_EntityChildren.insert(std::make_pair(parent, entity));
}
void World::SetName(EntityID entity, const std::string& name)
{
m_EntityNames[entity] = name;
}
std::string World::GetName(EntityID entity) const
{
if (entity == EntityID_Invalid) {
return "EntityID_Invalid";
}
auto it = m_EntityNames.find(entity);
if (it != m_EntityNames.end()) {
return it->second;
} else {
return std::string();
}
}
EntityID World::generateEntityID()
{
// TODO: Make EntityID generation smarter
+715
View File
@@ -0,0 +1,715 @@
#include "Editor/EditorSystem.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui/imgui_internal.h>
EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer)
: ImpureSystem(eventBroker)
, m_Renderer(renderer)
{
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Enabled = config->Get<bool>("Debug.EditorEnabled", false);
m_Visible = m_Enabled;
m_DefaultEntityDir = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
if (!m_Enabled) {
return;
}
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &EditorSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorSystem::OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EPicking, &EditorSystem::OnPicking);
EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorSystem::OnFileDropped);
}
void EditorSystem::Update(World* world, double dt)
{
m_World = world;
if (!m_Enabled) {
return;
}
if (!m_Visible) {
return;
}
updateWidget();
drawUI(world, dt);
// Clear drop queue if it wasn't handled by any UI element
if (!m_LastDroppedFile.empty()) {
m_LastDroppedFile = "";
}
}
boost::filesystem::path EditorSystem::openDialog(boost::filesystem::path defaultPath)
{
namespace bfs = boost::filesystem;
auto absolutePath = bfs::absolute(defaultPath);
nfdchar_t* outPath = nullptr;
nfdresult_t result = NFD_OpenDialog(NULL, absolutePath.string().c_str(), &outPath);
if (result == NFD_ERROR) {
LOG_ERROR("NFD Error: %s", NFD_GetError());
return bfs::path();
}
return bfs::absolute(outPath);
}
boost::filesystem::path EditorSystem::saveDialog(boost::filesystem::path defaultPath)
{
namespace bfs = boost::filesystem;
auto absolutePath = bfs::absolute(defaultPath);
nfdchar_t* outPath = nullptr;
nfdresult_t result = NFD_SaveDialog(NULL, absolutePath.string().c_str(), &outPath);
if (result == NFD_ERROR) {
LOG_ERROR("NFD Error: %s", NFD_GetError());
return bfs::path();
}
return bfs::absolute(outPath);
}
bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
{
if (e.Command == "ToggleEditor" && e.Value > 0) {
m_Visible = !m_Visible;
}
if (e.Command == "EditorToolMove" && e.Value > 0) {
setWidgetMode(WidgetMode::Translate);
}
if (e.Command == "EditorToolRotate" && e.Value > 0) {
setWidgetMode(WidgetMode::Rotate);
}
if (e.Command == "EditorToolScale" && e.Value > 0) {
setWidgetMode(WidgetMode::Scale);
}
if (e.Command == "EditorToggleTransformSpace" && e.Value > 0) {
if (m_WidgetSpace == WidgetSpace::Global) {
setWidgetSpace(WidgetSpace::Local);
} else if (m_WidgetSpace == WidgetSpace::Local) {
setWidgetSpace(WidgetSpace::Global);
}
}
return true;
}
bool EditorSystem::OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_RIGHT) {
m_PickingQueue.push_back(glm::vec2((int)e.X, (int)e.Y));
}
return true;
}
bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
{
if (m_Widget == EntityID_Invalid) {
return false;
}
if (m_Selection == EntityID_Invalid) {
return false;
}
if (m_Selection == m_Widget) {
return false;
}
// TODO: No widgets for root entity until widgets reside in thier own world,
// or the widgets will move relative to the root entity being moved, which is WEEEIRD.
if (m_Selection == 0) {
return false;
}
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
glm::vec3 widgetOrientation = widgetTransform["Orientation"];
glm::quat totalOrientation = m_Renderer->Camera()->Orientation() * glm::inverse(glm::quat(widgetOrientation));
int width;
int height;
glfwGetFramebufferSize(m_Renderer->Window(), &width, &height);
Rectangle res(width, height);
glm::vec2 delta2(res.Width / 2.f + e.DeltaX, res.Height / 2.f + -e.DeltaY);
glm::vec3 deltaWorld = ScreenCoords::ToWorldPos(
delta2,
m_WidgetPickingDepth,
res,
m_Renderer->Camera()->ProjectionMatrix(),
glm::toMat4(glm::inverse(totalOrientation))
);
glm::vec3 origin = ScreenCoords::ToWorldPos(
glm::vec2(res.Width / 2.f, res.Height / 2.f),
m_WidgetPickingDepth,
res,
m_Renderer->Camera()->ProjectionMatrix(),
glm::toMat4(glm::inverse(totalOrientation))
);
deltaWorld = deltaWorld - origin;
glm::vec3 movement = deltaWorld * m_WidgetCurrentAxis;
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
if (m_WidgetMode == WidgetMode::Translate) {
if (m_WidgetSpace == WidgetSpace::Global) {
EntityID parent = m_World->GetParent(m_Selection);
glm::quat inverseParentOrientation;
//if (parent != 0) {
inverseParentOrientation = glm::inverse(RenderQueueFactory::AbsoluteOrientation(m_World, parent));
//}
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement;
} else if (m_WidgetSpace == WidgetSpace::Local) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
(glm::vec3&)selectionTransform["Position"] += glm::quat((glm::vec3)selectionTransform["Orientation"]) * movement;
}
} else if (m_WidgetMode == WidgetMode::Rotate) {
glm::vec3 finalMovement;
finalMovement.x = -deltaWorld.y * m_WidgetCurrentAxis.x;
finalMovement.y = deltaWorld.x * m_WidgetCurrentAxis.y;
finalMovement.z = deltaWorld.y * m_WidgetCurrentAxis.z;
if (m_WidgetSpace == WidgetSpace::Global) {
EntityID parent = m_World->GetParent(m_Selection);
glm::quat parentOrientation;
//if (parent != 0) {
// parentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, parent);
//}
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
glm::quat currentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection);
//glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation);
glm::quat deltaOrientation(finalMovement);
selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation));
} else if (m_WidgetSpace == WidgetSpace::Local) {
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
glm::quat currentOrientation(selectionOrientation);
glm::quat deltaOrientation(finalMovement);
selectionOrientation = glm::eulerAngles(currentOrientation * deltaOrientation);
}
} else if (m_WidgetMode == WidgetMode::Scale) {
glm::vec3& scaleX = m_World->GetComponent(m_WidgetX, "Transform")["Scale"];
glm::vec3& scaleY = m_World->GetComponent(m_WidgetY, "Transform")["Scale"];
glm::vec3& scaleZ = m_World->GetComponent(m_WidgetZ, "Transform")["Scale"];
if (m_WidgetCurrentAxis.x > 0 && m_WidgetCurrentAxis.y > 0 && m_WidgetCurrentAxis.z > 0) {
float movementLength = glm::length(movement);
float dot = glm::dot((glm::vec3)widgetOrientation, movement);
movement = glm::vec3(movementLength) * glm::sign(dot);
(glm::vec3&)m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] += movement;
}
if (m_WidgetCurrentAxis.x > 0) {
scaleX.x += movement.x;
}
if (m_WidgetCurrentAxis.y > 0) {
scaleY.y += movement.y;
}
if (m_WidgetCurrentAxis.z > 0) {
scaleZ.z += movement.z;
}
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Scale"] += movement;
}
}
/*LOG_DEBUG("DELTA %f", e.DeltaX);
if (e.X < 0) {
glfwSetCursorPos(m_Renderer->Window(), width - 1, e.Y);
}
if (e.X >= width) {
glfwSetCursorPos(m_Renderer->Window(), 0, e.Y);
}*/
return true;
}
bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
{
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
m_WidgetCurrentAxis = glm::vec3(0.f);
//setWidgetMode(m_WidgetMode);
}
return true;
}
bool EditorSystem::OnPicking(const Events::Picking& e)
{
for (auto& pos : m_PickingQueue) {
auto result = e.Pick(pos);
EntityID entity = result.Entity;
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
// ???
} else {
LOG_INFO("Selected %i", entity);
if (entity != EntityID_Invalid) {
EntityID parent = m_World->GetParent(entity);
if (parent == m_Widget) {
m_WidgetCurrentAxis = glm::vec3(
(entity == m_WidgetX) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneY || entity == m_WidgetPlaneZ),
(entity == m_WidgetY) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneZ),
(entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY)
);
m_WidgetPickingDepth = result.Depth;
//auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
//auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
//widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
} else {
ImGui::SetActiveID(0, nullptr);
if (m_WidgetMode == WidgetMode::None) {
m_WidgetMode = WidgetMode::Translate;
}
setWidgetMode(m_WidgetMode);
m_Selection = entity;
}
}
}
}
m_PickingQueue.clear();
return true;
};
bool EditorSystem::OnFileDropped(const Events::FileDropped& e)
{
m_LastDroppedFile = boost::filesystem::path(e.Path).lexically_relative(boost::filesystem::current_path()).string();
std::replace(m_LastDroppedFile.begin(), m_LastDroppedFile.end(), '\\', '/');
return true;
}
void EditorSystem::createWidget()
{
if (m_Widget == EntityID_Invalid) {
m_Widget = m_World->CreateEntity();
m_World->AttachComponent(m_Widget, "Transform");
m_WidgetX = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetX, "Transform");
m_World->AttachComponent(m_WidgetX, "Model");
m_WidgetPlaneX = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetPlaneX, "Transform");
m_World->AttachComponent(m_WidgetPlaneX, "Model");
m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneX.obj";
m_WidgetY = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetY, "Transform");
m_World->AttachComponent(m_WidgetY, "Model");
m_WidgetPlaneY = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetPlaneY, "Transform");
m_World->AttachComponent(m_WidgetPlaneY, "Model");
m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneY.obj";
m_WidgetZ = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetZ, "Transform");
m_World->AttachComponent(m_WidgetZ, "Model");
m_WidgetPlaneZ = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetPlaneZ, "Transform");
m_World->AttachComponent(m_WidgetPlaneZ, "Model");
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.obj";
m_WidgetOrigin = m_World->CreateEntity(m_Widget);
m_World->AttachComponent(m_WidgetOrigin, "Transform");
m_World->AttachComponent(m_WidgetOrigin, "Model");
setWidgetMode(WidgetMode::None);
}
}
void EditorSystem::updateWidget()
{
if (m_Widget == EntityID_Invalid) {
return;
}
if (m_Selection == m_Widget) {
return;
}
if (m_Selection != EntityID_Invalid) {
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
glm::vec3 selectionPosition = RenderQueueFactory::AbsolutePosition(m_World, m_Selection);
widgetTransform["Position"] = selectionPosition;
if (m_WidgetSpace == WidgetSpace::Local) {
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
}
}
}
void EditorSystem::setWidgetMode(WidgetMode newMode)
{
if (m_Widget == EntityID_Invalid) {
return;
}
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
widgetTransform["Orientation"] = glm::vec3(0.f);
m_World->GetComponent(m_WidgetX, "Transform")["Scale"] = glm::vec3(1.f);
m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = false;
m_World->GetComponent(m_WidgetY, "Transform")["Scale"] = glm::vec3(1.f);
m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = false;
m_World->GetComponent(m_WidgetZ, "Transform")["Scale"] = glm::vec3(1.f);
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = false;
m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] = glm::vec3(1.f);
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
if (newMode == WidgetMode::Translate) {
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.obj";
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.obj";
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.obj";
// Temporarily disabled for local space until I can figure out what's wrong with the math
if (m_WidgetSpace != WidgetSpace::Local) {
m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = true;
m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = true;
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = true;
}
if (m_Selection != EntityID_Invalid) {
if (m_WidgetSpace == WidgetSpace::Local) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
}
}
} else if (newMode == WidgetMode::Scale) {
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.obj";
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.obj";
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj";
if (m_Selection != EntityID_Invalid) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
}
} else if (newMode == WidgetMode::Rotate) {
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj";
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
if (m_Selection != EntityID_Invalid) {
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
if (m_WidgetSpace == WidgetSpace::Local) {
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
}
}
}
m_WidgetMode = newMode;
}
void EditorSystem::setWidgetSpace(WidgetSpace space)
{
m_WidgetSpace = space;
setWidgetMode(m_WidgetMode);
}
void EditorSystem::drawUI(World* world, double dt)
{
namespace bfs = boost::filesystem;
ImGui::ShowTestWindow();
//ImGui::ShowStyleEditor();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
//if (ImGui::MenuItem("New")) { }
if (ImGui::MenuItem("Import", "Ctrl+O")) {
fileImport(world);
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
fileSave(world);
}
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {
fileSaveAs(world);
}
ImGui::Separator();
if (ImGui::MenuItem("Close Editor", "F1")) { }
ImGui::EndMenu();
}
ImGui::SameLine();
if (ImGui::Button("Move")) {
setWidgetMode(WidgetMode::Translate);
}
ImGui::SameLine();
if (ImGui::Button("Rotate")) {
setWidgetMode(WidgetMode::Rotate);
}
ImGui::SameLine();
if (ImGui::Button("Scale")) {
setWidgetMode(WidgetMode::Scale);
}
ImGui::SameLine();
if (m_WidgetSpace == WidgetSpace::Global) {
if (ImGui::Button("(Global)")) {
setWidgetSpace(WidgetSpace::Local);
}
} else if (m_WidgetSpace == WidgetSpace::Local) {
if (ImGui::Button("(Local)")) {
setWidgetSpace(WidgetSpace::Global);
}
}
ImGui::EndMainMenuBar();
}
std::string title = std::string("Components #") + std::to_string(m_Selection) + std::string("###Components");
if (ImGui::Begin(title.c_str())) {
if (m_Selection != EntityID_Invalid) {
auto& pools = world->GetComponentPools();
std::vector<const char*> componentTypes;
for (auto& pair : pools) {
// Only add components the entity doesn't already have
if (!pair.second->KnowsEntity(m_Selection)) {
componentTypes.push_back(pair.first.c_str());
}
}
int item = -1;
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() - 5.f);
if (ImGui::Combo("", &item, componentTypes.data(), componentTypes.size())) {
if (item != -1) {
std::string chosenType = std::string(componentTypes.at(item));
world->AttachComponent(m_Selection, chosenType);
}
}
ImGui::PopItemWidth();
for (auto& pair : pools) {
const std::string& componentType = pair.first;
auto pool = pair.second;
if (!pool->KnowsEntity(m_Selection)) {
continue;
}
auto& ci = pool->ComponentInfo();
bool deletePressed = createDeleteButton(componentType);
if (deletePressed) {
world->DeleteComponent(m_Selection, componentType);
continue;
}
if (ImGui::CollapsingHeader(componentType.c_str())) {
if (!ci.Meta.Annotation.empty()) {
ImGui::Text(ci.Meta.Annotation.c_str());
}
auto& component = world->GetComponent(m_Selection, componentType);
for (auto& kv : ci.Fields) {
const std::string& fieldName = kv.first;
auto& field = kv.second;
ImGui::PushID(fieldName.c_str());
if (field.Type == "Vector") {
auto& val = component.Property<glm::vec3>(fieldName);
if (fieldName == "Scale") {
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
} else if (fieldName == "Orientation") {
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
val = tempVal;
}
} else {
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
}
} else if (field.Type == "Color") {
auto& val = component.Property<glm::vec4>(fieldName);
ImGui::ColorEdit4("", glm::value_ptr(val), true);
} else if (field.Type == "string") {
std::string& val = component.Property<std::string>(fieldName);
char tempString[1024];
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString)));
if (ImGui::InputText("", tempString, sizeof(tempString))) {
val = std::string(tempString);
LOG_DEBUG("%s::%s changed!", componentType.c_str(), fieldName.c_str());
}
// DROP STUFF
if (ImGui::IsItemHovered() && !m_LastDroppedFile.empty()) {
val = m_LastDroppedFile;
m_LastDroppedFile = "";
}
} else if (field.Type == "double") {
float tempVal = static_cast<float>(component.Property<double>(fieldName));
if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
component.SetProperty(fieldName, static_cast<double>(tempVal));
}
} else if (field.Type == "bool") {
auto& val = component.Property<bool>(fieldName);
ImGui::Checkbox("", &val);
} else {
ImGui::TextDisabled(field.Type.c_str());
}
ImGui::PopID();
ImGui::SameLine();
ImGui::Text(fieldName.c_str());
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("field annotation goes here");
}
}
}
}
}
}
ImGui::End();
if (ImGui::Begin("Entities")) {
auto entityChildren = world->GetEntityChildren();
std::function<void(EntityID)> recurse = [&](EntityID parent) {
auto range = entityChildren.equal_range(parent);
for (auto it = range.first; it != range.second; it++) {
if (createEntityNode(world, it->second)) {
recurse(it->second);
ImGui::TreePop();
}
}
};
recurse(EntityID_Invalid);
}
ImGui::End();
}
bool EditorSystem::createEntityNode(World* world, EntityID entity)
{
// HACK: Don't show the widget entities in the entity tree
if (entity == m_Widget) {
return false;
}
ImVec2 pos = ImGui::GetCursorScreenPos();
float width = ImGui::GetContentRegionAvailWidth();
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
auto window = ImGui::GetCurrentWindow();
if (m_Selection == entity) {
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
}
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity)).c_str());
bool hovered = false;
bool held = false;
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
m_Selection = entity;
}
if (held) {
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
if (m_UIDraggingEntity == EntityID_Invalid) {
m_UIDraggingEntity = entity;
LOG_DEBUG("Started drag of entity %i", m_UIDraggingEntity);
}
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
ImGui::Text("#%i", m_UIDraggingEntity);
ImGui::End();
}
}
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
std::string nodeTitle;
const std::string& entityName = world->GetName(entity);
if (!entityName.empty()) {
nodeTitle = entityName;
} else {
nodeTitle = std::string("#") + std::to_string(entity);
}
if (ImGui::TreeNode(nodeTitle.c_str())) {
if (m_UIDraggingEntity != EntityID_Invalid && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
LOG_DEBUG("Changed parent of %i to %i", m_UIDraggingEntity, entity);
changeParent(m_UIDraggingEntity, entity);
m_UIDraggingEntity = EntityID_Invalid;
}
if (ImGui::BeginPopupContextItem("item context menu")) {
if (ImGui::Button("Add")) {
EntityID newEntity = world->CreateEntity(entity);
world->AttachComponent(newEntity, "Transform");
}
ImGui::SameLine();
if (ImGui::Button("Delete")) {
world->DeleteEntity(entity);
ImGui::CloseCurrentPopup();
if (!world->ValidEntity(m_Selection)) {
m_Selection = EntityID_Invalid;
}
}
ImGui::EndPopup();
}
return true;
} else {
return false;
}
}
bool EditorSystem::createDeleteButton(std::string componentType)
{
float width = ImGui::GetContentRegionAvailWidth();
ImGuiWindow* window = ImGui::GetCurrentWindow();
auto pos = ImGui::GetCursorScreenPos() + ImVec2(width - 14.f, 1);
ImRect bb = ImRect(pos, pos + ImVec2(14.f, 14.f));
std::string idString = "#DELETE";
idString += componentType;
ImGuiID id = window->GetID(idString.c_str());
bool hovered;
bool held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
//ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
window->DrawList->AddCircleFilled(bb.GetCenter(), 7.f, col, 16);
return pressed;
}
void EditorSystem::changeParent(EntityID entity, EntityID newParent)
{
if (entity == newParent) {
return;
}
// An entity can't be a child to one of its own children
auto children = m_World->GetEntityChildren().equal_range(entity);
for (auto it = children.first; it != children.second; it++) {
if (it->second == newParent) {
return;
}
}
m_World->SetParent(entity, newParent);
}
void EditorSystem::fileImport(World* world)
{
m_CurrentFile = openDialog(m_DefaultEntityDir);
auto file = ResourceManager::Load<EntityFile>(m_CurrentFile.string());
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(world);
EntityFileParser fp(file);
fp.MergeEntities(world);
createWidget();
updateWidget();
}
void EditorSystem::fileSave(World* world)
{
if (boost::filesystem::exists(m_CurrentFile)) {
// HACK: Delete the widgets so they don't appear in the saved file
world->DeleteEntity(m_Widget);
m_Widget = EntityID_Invalid;
EntityFileWriter writer(m_CurrentFile.string());
writer.WriteWorld(world);
createWidget();
} else {
fileSaveAs(world);
}
}
void EditorSystem::fileSaveAs(World* world)
{
auto filePath = saveDialog(m_DefaultEntityDir);
if (filePath.empty()) {
return;
}
// HACK: Delete the widgets so they don't appear in the saved file
world->DeleteEntity(m_Widget);
m_Widget = EntityID_Invalid;
EntityFileWriter writer(filePath.string());
writer.WriteWorld(world);
createWidget();
}

Some files were not shown because too many files have changed in this diff Show More