Compare commits
339 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fe87aa8e90 | |||
| 483091a1de | |||
| 0e9be1d650 | |||
| 5679a88ddb | |||
| 289bde0395 | |||
| a3fef7bcd1 | |||
| 04fbd0d517 | |||
| 9308e60932 | |||
| fc97c4e8ea | |||
| e3767996a1 | |||
| 809d164eba | |||
| 5879cb0de4 | |||
| 832a901bf6 | |||
| 407149fbb0 | |||
| 4c52f55bf0 | |||
| 8449818cb7 | |||
| 94a10c3a8f | |||
| cbb2eee003 | |||
| f6d85c86c4 | |||
| 8a24a16232 | |||
| d850e116fb | |||
| a4c35e5908 | |||
| ff881e1f78 | |||
| eb2e79e4cb | |||
| f632b45c9b | |||
| 788d80f721 | |||
| 0b485163c9 | |||
| e527badab4 | |||
| 8cef422ea7 | |||
| 54a03ddc0f | |||
| a65d8c86d1 | |||
| d492b54687 | |||
| c1395355c6 | |||
| f62f8d53db | |||
| 51c7e92fce | |||
| 0764c9bab2 | |||
| 7e6830af35 | |||
| c61d33ebd9 | |||
| 1b1963e6d2 | |||
| dea57b4872 | |||
| 3994c0f7ad | |||
| 1345889e62 | |||
| 50abeda99a | |||
| fe6f294986 | |||
| 424dffd1e0 | |||
| 33ed59fc3a | |||
| 562afac9d1 | |||
| d1c11f20f2 | |||
| 1bba40449f | |||
| fd482dd670 | |||
| f5343251c5 | |||
| c493ebca8e | |||
| ef9a449077 | |||
| 5207248a49 | |||
| 12d0c68fbf | |||
| 1bf65d896a | |||
| 7855cf03d2 | |||
| b89f68ae2f | |||
| 36185b43ef | |||
| 4adf7dc507 | |||
| e2686abb16 | |||
| be91fc5005 | |||
| 0084224e18 | |||
| 73bcc6e382 | |||
| f393a22011 | |||
| 9d2ce5af8a | |||
| e4145cf292 | |||
| 03dab9ca9a | |||
| fc7f57fd5d | |||
| c20830572c | |||
| 00d77607b4 | |||
| 1a120ef345 | |||
| a715f7fe86 | |||
| 0d823421d8 | |||
| d587c9a692 | |||
| 7d32909122 | |||
| ce2fcd9109 | |||
| 77bb7a0f5c | |||
| 78c7d777e3 | |||
| 98bd447084 | |||
| fd50ea3a12 | |||
| 83ae87594f | |||
| 53dd96d44d | |||
| d9b47ddb62 | |||
| bc3e699ddb | |||
| 412c92aa7f | |||
| b76bc74c4b | |||
| 8c48e96ad1 | |||
| fe9c5bd686 | |||
| 7fa634ef7c | |||
| 080f5ac856 | |||
| 4ecbef59bf | |||
| 8a1217e8b5 | |||
| f59a9e1d2b | |||
| 5796d07b56 | |||
| 8e150da7ff | |||
| 148d60f8f8 | |||
| 066ca6075d | |||
| 93f4384da6 | |||
| 3a0cff7a83 | |||
| c790b952fb | |||
| 27443d4e08 | |||
| 20e48eeb08 | |||
| e929ecab50 | |||
| be3d75a5cf | |||
| b3c935c7cc | |||
| ee8d7574b2 | |||
| 1da3ec3c74 | |||
| f05b09ca7a | |||
| e76740d72b | |||
| d3927de7cc | |||
| 5aaefc6e53 | |||
| 6bfed76e06 | |||
| 389d27973f | |||
| fe090504cf | |||
| fc5ad2d380 | |||
| a9d5c5d9d2 | |||
| 0d287ad5d1 | |||
| 3cee4e4248 | |||
| 5f11d1e066 | |||
| 672d6f884d | |||
| 17007a2a41 | |||
| 5ea0f04b20 | |||
| 9b5e4c10fd | |||
| 041050ab2f | |||
| 9f752ad3e9 | |||
| 04288e5243 | |||
| fb400bb743 | |||
| aa2475dfd6 | |||
| 36c4837813 | |||
| 741ed01930 | |||
| 2fa3637018 | |||
| 52e5e2527a | |||
| 36253a8afd | |||
| 44f46cda8d | |||
| 5c343cb254 | |||
| b73595eed0 | |||
| 7d899a989c | |||
| bb3a8dba6a | |||
| f9e640ffc6 | |||
| f2c7a9f27a | |||
| 0f4f32188c | |||
| 0516794db6 | |||
| ac20e41a5d | |||
| 0963f61976 | |||
| bfb7a4139d | |||
| 4f99f6ef74 | |||
| d0a083a1e3 | |||
| d5f06fa8c2 | |||
| 8bb8ebbea3 | |||
| 60c6aa2486 | |||
| 8d809f30f7 | |||
| bbe61f300c | |||
| ec7ab417e6 | |||
| 4bd2e7995a | |||
| 799fd31844 | |||
| 45bfc374de | |||
| 13f44c2086 | |||
| f6a8534c15 | |||
| 95f9065037 | |||
| 993e56ec59 | |||
| a1fda82d3a | |||
| 20d46f63c8 | |||
| f6113b9d9c | |||
| 2e89227061 | |||
| 958850903a | |||
| 7ea90bede7 | |||
| 2bfbd72189 | |||
| 1e7f6941ba | |||
| 5146d21173 | |||
| 8c90c39680 | |||
| b7d88808e2 | |||
| f8f536802f | |||
| 91bad517d3 | |||
| 60df30fa59 | |||
| c0fc36845f | |||
| 51b8846b3a | |||
| ba93ebbe88 | |||
| 70b0ca8776 | |||
| 90d848e8d9 | |||
| a3b3351e55 | |||
| ce0d3b9fbe | |||
| 674604d0df | |||
| 8e9ddc7b9d | |||
| 36b84f7cc3 | |||
| c544f349fd | |||
| dfc30f4693 | |||
| 944d10f4bb | |||
| f7363eeea4 | |||
| beee2db5fb | |||
| 1bc4b89a53 | |||
| d51ea3cabd | |||
| 548efeb11e | |||
| 4ba011a098 | |||
| 01cb3afb4b | |||
| 0b26f23188 | |||
| 8c2a665ccb | |||
| cc10e5500b | |||
| 068e151741 | |||
| e7a3793486 | |||
| 9bac141a6b | |||
| 4334ea067e | |||
| 8e266984f4 | |||
| 0c1a2d3160 | |||
| eb5fcd6d19 | |||
| 9942747d41 | |||
| 24bb05ec67 | |||
| df7b4faf24 | |||
| 01db8e0615 | |||
| 5baac926aa | |||
| 060585a388 | |||
| ee5c13d463 | |||
| 671079764e | |||
| 9b98bbbea8 | |||
| 80649ce51d | |||
| a4b0b108d4 | |||
| 2a209c5d8e | |||
| 28d576bfc0 | |||
| 66d0f9fa47 | |||
| dc09ba9158 | |||
| e0a6b09d36 | |||
| 1ad087dc75 | |||
| 157a54e845 | |||
| 7759af2c5a | |||
| ac096bbf77 | |||
| 81634578d9 | |||
| 2f61171d16 | |||
| aa16a15693 | |||
| 26337ff243 | |||
| 7bdb0d410f | |||
| 172fb8dfc2 | |||
| 0ca627eb8b | |||
| 530c0fd9b0 | |||
| 4df936ca70 | |||
| f036817c0c | |||
| e45d0e8232 | |||
| 8ebf818c19 | |||
| 62d1cb9a69 | |||
| edb305b307 | |||
| 0aedeb61b4 | |||
| 44398eac58 | |||
| 06bddd9d54 | |||
| 4937bee46a | |||
| bb0531a459 | |||
| 8bd38bc465 | |||
| 8ceaae995d | |||
| 5f959ded89 | |||
| 0fbc482f9c | |||
| 2eb863757b | |||
| 91aedcbb14 | |||
| cac0522ae7 | |||
| 26dde21e3d | |||
| 23e6a15c7f | |||
| 266aca467e | |||
| e96ad44e44 | |||
| a3ab844cc4 | |||
| 03493df213 | |||
| 7febb7681c | |||
| 33627f917c | |||
| 0869afd529 | |||
| 56a13d03fc | |||
| dad18a200f | |||
| dab58e09a0 | |||
| cd6967b310 | |||
| cc127ad772 | |||
| 1992b6cde1 | |||
| c82be79bb8 | |||
| 35a8d45fa4 | |||
| 0d2e8c1cbe | |||
| b3ea26779a | |||
| ab70aed840 | |||
| d6e3a47182 | |||
| 59e487f9bb | |||
| 038a706e28 | |||
| f9808a61f7 | |||
| a8a4b5d2a2 | |||
| 67dfbfff01 | |||
| bdcb33d992 | |||
| 6c072aae45 | |||
| 68634126e5 | |||
| a0d60160dd | |||
| 15c54d2be6 | |||
| e444a86ec5 | |||
| 8a8c375d3a | |||
| 981dc3467e | |||
| 42af029a26 | |||
| 37355b1afc | |||
| 2e5dfc609a | |||
| 8936b3d6c3 | |||
| ad49af2f8c | |||
| 5a7034dfcd | |||
| 9721cb6a7d | |||
| c36c7d1ea6 | |||
| 3209e36176 | |||
| 8a3564ad49 | |||
| 9581e9ac84 | |||
| ba6d2b758d | |||
| 12dd1d21de | |||
| e0de91cce3 | |||
| b7d93058b1 | |||
| ab2b28264f | |||
| 5d53fc74cb | |||
| ecc8d998cf | |||
| e3c0fb2178 | |||
| 090bd806ce | |||
| 3828616b60 | |||
| 9cbc582be2 | |||
| ec3ed1f46f | |||
| 68a88ed756 | |||
| ee99821164 | |||
| 9cc8124847 | |||
| 078d6eb712 | |||
| a369c26a28 | |||
| 53ea5bd37d | |||
| 243276707a | |||
| 16124b7aa7 | |||
| a7c57da2c9 | |||
| 1227a795d7 | |||
| 1cc92f4800 | |||
| 3613d66d32 | |||
| 20c6caa408 | |||
| 7b32d92170 | |||
| 46eaedb186 | |||
| b7fac7103d | |||
| 0cf92e99ff | |||
| 3ba73b8206 | |||
| d3ffb9768b | |||
| fcf5117952 | |||
| 2c56b03b2b | |||
| 4fd578c764 | |||
| 67dffafe5a | |||
| bb6e491eed | |||
| 669a7d13cf | |||
| 9229b77893 | |||
| 7dbb9e452b | |||
| cf3d1b5b00 | |||
| 9783f9c650 | |||
| f72dea3852 | |||
| fb80d088e4 |
+1
-1
Submodule assets updated: 007b54bd67...ed93148764
+1
-1
Submodule deps updated: ed45883a44...49ef585366
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/AABB.h"
|
#include "../Core/AABB.h"
|
||||||
#include "Rendering/RawModelCustom.h"
|
#include "Rendering/RawModelCustom.h"
|
||||||
//#include "Rendering/RawModelAssimp.h"
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/EntityWrapper.h"
|
||||||
#include "EntityAABB.h"
|
#include "EntityAABB.h"
|
||||||
@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
|
|||||||
bool trueOnNegativeDistance = false);
|
bool trueOnNegativeDistance = false);
|
||||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix);
|
const glm::mat4& modelMatrix);
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
glm::vec3& outHitPosition);
|
glm::vec3& outHitPosition);
|
||||||
@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
|
|||||||
//Also returns the distance from the ray origin to the closest
|
//Also returns the distance from the ray origin to the closest
|
||||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
float& outDistance,
|
float& outDistance,
|
||||||
@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
|
|||||||
float& outVCoord);
|
float& outVCoord);
|
||||||
|
|
||||||
bool AABBvsTriangles(const AABB& box,
|
bool AABBvsTriangles(const AABB& box,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix,
|
const glm::mat4& modelMatrix,
|
||||||
glm::vec3& boxVelocity,
|
glm::vec3& boxVelocity,
|
||||||
@@ -80,7 +80,19 @@ bool AABBvsTriangles(const AABB& box,
|
|||||||
|
|
||||||
//Detects collision, but does not resolve.
|
//Detects collision, but does not resolve.
|
||||||
bool AABBvsTriangles(const AABB& box,
|
bool AABBvsTriangles(const AABB& box,
|
||||||
const RawModel::Vertex* modelVertices,
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
|
enum Output
|
||||||
|
{
|
||||||
|
OutContained,
|
||||||
|
OutSeparated,
|
||||||
|
OutIntersecting
|
||||||
|
};
|
||||||
|
//Detects intersection and containment.
|
||||||
|
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||||
|
const std::vector<glm::vec3>& modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
const glm::mat4& modelMatrix);
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "Entity.h"
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
|||||||
{
|
{
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::string Type;
|
std::string Type;
|
||||||
|
unsigned char Index;
|
||||||
unsigned int Offset;
|
unsigned int Offset;
|
||||||
unsigned int Stride;
|
unsigned int Stride;
|
||||||
};
|
};
|
||||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
|||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
boost::shared_array<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
|
|
||||||
|
std::size_t GetHeaderSize() const
|
||||||
|
{
|
||||||
|
std::size_t size = 0;
|
||||||
|
|
||||||
|
// A component block starts with an entity ID
|
||||||
|
size += sizeof(EntityID);
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -5,16 +5,15 @@
|
|||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ComponentPool;
|
||||||
class ComponentPoolForwardIterator
|
class ComponentPoolForwardIterator
|
||||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||||
: m_ComponentInfo(componentInfo)
|
|
||||||
, m_MemoryPoolIterator(begin)
|
|
||||||
, m_MemoryPoolEnd(end)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||||
@@ -27,6 +26,7 @@ public:
|
|||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
ComponentPool* m_ComponentPool;
|
||||||
const ComponentInfo& m_ComponentInfo;
|
const ComponentInfo& m_ComponentInfo;
|
||||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||||
@@ -34,6 +34,7 @@ private:
|
|||||||
|
|
||||||
class ComponentPool
|
class ComponentPool
|
||||||
{
|
{
|
||||||
|
friend class ComponentPoolForwardIterator;
|
||||||
public:
|
public:
|
||||||
typedef ComponentPoolForwardIterator iterator;
|
typedef ComponentPoolForwardIterator iterator;
|
||||||
typedef ptrdiff_t difference_type;
|
typedef ptrdiff_t difference_type;
|
||||||
@@ -42,9 +43,10 @@ public:
|
|||||||
typedef ComponentWrapper* pointer;
|
typedef ComponentWrapper* pointer;
|
||||||
typedef ComponentWrapper& reference;
|
typedef ComponentWrapper& reference;
|
||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||||
|
, m_World(world)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
~ComponentPool();
|
||||||
ComponentPool(const ComponentPool& other);
|
ComponentPool(const ComponentPool& other);
|
||||||
@@ -61,8 +63,8 @@ public:
|
|||||||
// Delete a component and free its memory
|
// Delete a component and free its memory
|
||||||
void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
|
||||||
|
|
||||||
iterator begin() const;
|
iterator begin();
|
||||||
iterator end() const;
|
iterator end();
|
||||||
size_t size() const;
|
size_t size() const;
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
@@ -80,6 +82,8 @@ private:
|
|||||||
::ComponentInfo m_ComponentInfo;
|
::ComponentInfo m_ComponentInfo;
|
||||||
MemoryPool<char> m_Pool;
|
MemoryPool<char> m_Pool;
|
||||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||||
|
DirtySet m_DirtySet;
|
||||||
|
World* m_World;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,46 +4,32 @@
|
|||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
#include <boost/any.hpp>
|
#include <boost/any.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
class World;
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||||
: Info(componentInfo)
|
|
||||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
|
||||||
, Data(data + sizeof(::EntityID))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
World* m_World;
|
||||||
const ComponentInfo& Info;
|
const ComponentInfo& Info;
|
||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
::DirtyBitField* DirtyBitField = nullptr;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||||
{
|
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||||
}
|
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||||
|
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
T& Field(const std::string& name)
|
||||||
{
|
{
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
if (sizeof(T) > field.Stride) {
|
if (sizeof(T) > field.Stride) {
|
||||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
void SetField(const std::string& name, const T& value)
|
||||||
//template <typename T>
|
{
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
Field<T>(name) = value;
|
||||||
|
SetAllDirty(name);
|
||||||
|
}
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
|||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
private:
|
|
||||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
public:
|
||||||
|
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
: m_Component(component)
|
: m_Component(component)
|
||||||
, m_PropertyName(propertyName)
|
, m_FieldName(fieldName)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
ComponentWrapper* m_Component;
|
ComponentWrapper* m_Component;
|
||||||
std::string m_PropertyName;
|
std::string m_FieldName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
// Return the integer value of an enum type key for this field
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||||
|
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||||
|
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||||
|
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||||
|
|
||||||
template <typename T>
|
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||||
|
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||||
|
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||||
|
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||||
|
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||||
|
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||||
|
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||||
|
|
||||||
|
// Don't allow non-const references
|
||||||
|
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||||
|
template <
|
||||||
|
typename T,
|
||||||
|
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||||
|
>
|
||||||
|
//operator T&() = delete;
|
||||||
|
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||||
|
|
||||||
|
// Value assignment
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
|
||||||
//template <typename T>
|
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FIELDLOL { }; // lol
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct FieldBase : FIELDLOL
|
||||||
|
{
|
||||||
|
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||||
|
: Proxy(Proxy)
|
||||||
|
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||||
|
|
||||||
|
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||||
|
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
T operator+() const { return +Data; }
|
||||||
|
T operator-() const { return -Data; }
|
||||||
|
T operator~() const { return ~Data; }
|
||||||
|
|
||||||
|
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||||
|
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||||
|
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||||
|
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||||
|
|
||||||
|
operator const T&() const { return Data; }
|
||||||
|
const T& operator*() const { return operator const T&(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ComponentWrapper::SubscriptProxy Proxy;
|
||||||
|
T& Data;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct Field : FieldBase<T>
|
||||||
|
{
|
||||||
|
using FieldBase<T>::FieldBase;
|
||||||
|
using FieldBase<T>::operator=;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||||
|
{
|
||||||
|
using FieldBase<glm::vec3>::FieldBase;
|
||||||
|
using FieldBase<glm::vec3>::operator=;
|
||||||
|
|
||||||
|
glm::vec3::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||||
|
{
|
||||||
|
//Field(glm::vec4& Data)
|
||||||
|
// : FieldBase(Data)
|
||||||
|
//{ }
|
||||||
|
using FieldBase<glm::vec4>::FieldBase;
|
||||||
|
using FieldBase<glm::vec4>::operator=;
|
||||||
|
|
||||||
|
glm::vec4::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type w() const { return Data.w; }
|
||||||
|
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef DirtySet_h__
|
||||||
|
#define DirtySet_h__
|
||||||
|
|
||||||
|
#include <set>
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
enum class DirtySetType
|
||||||
|
{
|
||||||
|
Transform,
|
||||||
|
Network
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||||
|
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef ECaptured_h__
|
#ifndef Events_Captured_h__
|
||||||
#define ECaptured_h__
|
#define Events_Captured_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "Entity.h"
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityID DeletedEntity;
|
EntityWrapper DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
|
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||||
|
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -2,8 +2,11 @@
|
|||||||
#define PerformanceTimer_h__
|
#define PerformanceTimer_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
#include <boost/timer/timer.hpp>
|
#include <boost/timer/timer.hpp>
|
||||||
using boost::timer::cpu_timer;
|
using boost::timer::cpu_timer;
|
||||||
|
#endif //DEBUG
|
||||||
|
|
||||||
class PerformanceTimer
|
class PerformanceTimer
|
||||||
{
|
{
|
||||||
@@ -17,9 +20,11 @@ public:
|
|||||||
static void CreateExcelData();
|
static void CreateExcelData();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
#ifdef DEBUG
|
||||||
static std::map<std::string, cpu_timer> timers;
|
static std::map<std::string, cpu_timer> timers;
|
||||||
static cpu_timer m_Timer;
|
static cpu_timer m_Timer;
|
||||||
static std::string currentTimerRunning;
|
static std::string currentTimerRunning;
|
||||||
|
#endif //DEBUG
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
|
virtual ~Resource() = default;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "System.h"
|
||||||
|
#include "EEntityDeleted.h"
|
||||||
|
|
||||||
|
class TransformSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TransformSystem(SystemParams params);
|
||||||
|
|
||||||
|
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
static int RecalculatedPositions;
|
||||||
|
static int RecalculatedOrientations;
|
||||||
|
static int RecalculatedScales;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||||
|
|
||||||
|
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -47,6 +47,7 @@ private:
|
|||||||
// Utility functions
|
// Utility functions
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
|
bool isAnyParentMissingTransform(EntityID entityID);
|
||||||
|
|
||||||
// GUI callbacks
|
// GUI callbacks
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public:
|
|||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
|
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
m_DoubleJumping = isDoubleJumping;
|
m_DoubleJumping = isDoubleJumping;
|
||||||
@@ -29,7 +30,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||||
@@ -44,6 +45,7 @@ protected:
|
|||||||
bool m_Jumping = false;
|
bool m_Jumping = false;
|
||||||
bool m_DoubleJumping = false;
|
bool m_DoubleJumping = false;
|
||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
|
bool m_CrouchingLastFrame = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
@@ -82,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
|||||||
{
|
{
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
|
m_CrouchingLastFrame = m_Crouching;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
@@ -163,6 +166,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Run";
|
aeb.NodeName = "Run";
|
||||||
aeb.RootNode = firstPersonModel;
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
@@ -172,6 +176,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
aeb.Duration = 0.1;
|
aeb.Duration = 0.1;
|
||||||
aeb.NodeName = "Run";
|
aeb.NodeName = "Run";
|
||||||
aeb.RootNode = firstPersonModel;
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
aeb.Reverse = true;
|
aeb.Reverse = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
@@ -207,14 +212,40 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||||
|
if (firstPersonModel.Valid()) {
|
||||||
|
if (val > 0) { // Walk/Run
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
} else if (val < 0) { // Walk/run Backwards
|
||||||
|
if (!m_Crouching) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
aeb.RootNode = firstPersonModel;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Reverse = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Animation
|
if (m_PlayerEntity.Valid()) {
|
||||||
if (glm::length2(m_Movement) < 0.25f) {
|
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
||||||
//Blend to Idle
|
if (glm::length(movementXZ) < 0.1f) {
|
||||||
if (m_PlayerEntity.Valid()) {
|
//Blend to Idle
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
@@ -233,10 +264,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
aeb.Start = true;
|
aeb.Start = true;
|
||||||
m_EventBroker->Publish(aeb);
|
m_EventBroker->Publish(aeb);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
} else {
|
//Blend to movement
|
||||||
//Blend to movement
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
Events::AutoAnimationBlend aeb;
|
Events::AutoAnimationBlend aeb;
|
||||||
@@ -248,8 +277,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (glm::length(m_Movement) > 0) {
|
||||||
if (glm::length2(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
m_Movement = glm::normalize(m_Movement);
|
||||||
|
|
||||||
//Animation
|
//Animation
|
||||||
@@ -355,7 +383,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
|
|||||||
@@ -10,28 +10,34 @@
|
|||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
|
#include "Network/EKillDeath.h"
|
||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
#include "Game/Events/EDoubleJump.h"
|
||||||
|
#include "Game/Events/EDashAbility.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "imgui/imgui.h"
|
||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Network/UDPClient.h"
|
#include "Network/UDPClient.h"
|
||||||
#include "Network/TCPClient.h"
|
#include "Network/TCPClient.h"
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Network/EInterpolate.h"
|
|
||||||
#include "Network/SnapshotFilter.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
#include "Network/EDisplayServerlist.h"
|
#include "Network/EDisplayServerlist.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Network/EConnectRequest.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "Network/EInterpolate.h"
|
||||||
|
#include "Network/SnapshotFilter.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -40,9 +46,9 @@ public:
|
|||||||
~Client();
|
~Client();
|
||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
//UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
@@ -74,14 +80,14 @@ private:
|
|||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime;
|
double m_DurationOfPingTime = 0;
|
||||||
std::clock_t m_StartPingTime;
|
double m_StartPingTime = 0;
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
double m_TimeSinceSentInputs = 0;
|
||||||
unsigned int m_SendInputIntervalMs;
|
double m_SendInputInterval = 0.033;
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
size_t receive(char* data);
|
||||||
void disconnect();
|
void disconnect();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
@@ -100,6 +106,9 @@ private:
|
|||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
void parseDashEffect(Packet& packet);
|
||||||
void parseAmmoPickup(Packet& packet);
|
void parseAmmoPickup(Packet& packet);
|
||||||
|
void parseRemoveWorld(Packet& packet);
|
||||||
|
void parseKDEvent(Packet& packet);
|
||||||
|
void parseWin(Packet& packet);
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
@@ -109,7 +118,6 @@ private:
|
|||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
void displayServerlist();
|
||||||
void removeWorld();
|
|
||||||
void createMainMenu();
|
void createMainMenu();
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
@@ -138,8 +146,8 @@ private:
|
|||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
bool m_SearchingForServers = false;
|
bool m_SearchingForServers = false;
|
||||||
std::clock_t m_StartSearchTime;
|
double m_TimeSearched = 0;
|
||||||
double m_SearchingTime = 2000; // Config I guess
|
double m_SearchingTime = 0.2; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -10,8 +10,19 @@ namespace Events
|
|||||||
|
|
||||||
struct KillDeath : public Event
|
struct KillDeath : public Event
|
||||||
{
|
{
|
||||||
|
int CasualtyTeam;
|
||||||
PlayerID Casualty = -1;
|
PlayerID Casualty = -1;
|
||||||
|
std::string CasualtyName;
|
||||||
|
|
||||||
|
//1 = assault, 2 = defender, 3 = sniper
|
||||||
|
int CasualtyClass;
|
||||||
|
|
||||||
|
int KillerTeam;
|
||||||
PlayerID Killer = -1;
|
PlayerID Killer = -1;
|
||||||
|
std::string KillerName;
|
||||||
|
|
||||||
|
//1 = assault, 2 = defender, 3 = sniper
|
||||||
|
int KillerClass;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,6 +23,9 @@ enum class MessageType
|
|||||||
OnDashEffect,
|
OnDashEffect,
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
AmmoPickup,
|
||||||
|
RemoveWorld,
|
||||||
|
KD,
|
||||||
|
Win,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
Network(World* world, EventBroker* eventBroker);
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
|
||||||
virtual void Update() = 0;
|
virtual void Update(double dt) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -39,6 +39,8 @@ protected:
|
|||||||
void logReceivedData(int bytesReceived);
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
|
void popNetworkSegmentOfHeader(Packet& packet);
|
||||||
|
void removeWorld();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -16,7 +16,9 @@ public:
|
|||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
void Init(MessageType type, unsigned int& packetID,
|
||||||
|
int groupIndex, int groupSize,
|
||||||
|
int packetGroup);
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -25,7 +27,8 @@ public:
|
|||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
// This will spam couse 8 players are over 100 000 bytes
|
||||||
|
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
}
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
@@ -57,13 +60,19 @@ public:
|
|||||||
void UpdateSize();
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
|
void ChangeGroupIndex(int groupIndex);
|
||||||
|
void ChangeGroupSize(int groupSize);
|
||||||
|
void ChangeGroup(int group);
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
MessageType GetMessageType();
|
||||||
|
size_t Group();
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
|
size_t GroupIndex();
|
||||||
|
size_t GroupSize();
|
||||||
|
size_t PacketID();
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
size_t m_ReturnDataOffset = 0;
|
||||||
@@ -72,6 +81,13 @@ private:
|
|||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
void resizeData(int size);
|
||||||
|
|
||||||
|
size_t packetSizeOffset = 0;
|
||||||
|
size_t groupOffset = 0;
|
||||||
|
size_t groupIndexOffset = 0;
|
||||||
|
size_t groupSizeOffset = 0;
|
||||||
|
size_t messageTypeOffset = 0;
|
||||||
|
size_t packetIDOffset = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
|||||||
unsigned short TCPPort;
|
unsigned short TCPPort;
|
||||||
// use for tcp connections
|
// use for tcp connections
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
|
int PacketGroup = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
@@ -24,6 +25,8 @@
|
|||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EKillDeath.h"
|
#include "Network/EKillDeath.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -31,16 +34,17 @@ public:
|
|||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
//UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
UDPServer m_ServerlistRequest;
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
|
bool m_GameIsOver = false;
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
@@ -48,14 +52,14 @@ private:
|
|||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
double previousPingMessage = 0;
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
double previousSnapshotMessage = 0;
|
||||||
std::clock_t timOutTimer = std::clock();
|
double timeOutTimer = 0;
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (seconds)
|
||||||
float pingIntervalMs;
|
double pingInterval = 1;
|
||||||
float snapshotInterval;
|
double snapshotInterval = 0.05;
|
||||||
int checkTimeOutInterval = 100;
|
double checkTimeOutInterval = 0.1;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
@@ -71,6 +75,7 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
|
void createWorldSnapshot(Packet& packet);
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
@@ -83,6 +88,7 @@ private:
|
|||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID getPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||||
|
void resetMap();
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
@@ -110,6 +116,8 @@ private:
|
|||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||||
|
EventRelay<Server, Events::Win> m_EWin;
|
||||||
|
bool OnWin(const Events::Win& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
#ifndef UDPClient_h__
|
#ifndef UDPClient_h__
|
||||||
#define UDPClient_h__
|
#define UDPClient_h__
|
||||||
|
#include <map>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include "Network/NetworkClient.h"
|
#include "Network/NetworkClient.h"
|
||||||
@@ -13,16 +15,27 @@ public:
|
|||||||
bool Connect(std::string playerName, std::string address, int port);
|
bool Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void ReceivePackets();
|
||||||
|
void Send(Packet& packet);
|
||||||
void Broadcast(Packet& packet, int port);
|
void Broadcast(Packet& packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
|
// Returns false if no packets are available
|
||||||
|
bool GetNextPacket(Packet& packet);
|
||||||
private:
|
private:
|
||||||
|
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
int m_LastReceivedSnapshotGroup = 0;
|
||||||
int readBuffer();
|
int readBuffer();
|
||||||
|
void readPartOfPacket();
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
|
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||||
|
PacketMap m_PacketSegmentMap;
|
||||||
|
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||||
|
// 2^19
|
||||||
|
const int m_SizeOfSocketBuffer = 524288;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "NetworkServer.h"
|
#include "NetworkServer.h"
|
||||||
#include <boost/asio/ip/udp.hpp>
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
#define MAXPACKETSIZE 64000
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
class UDPServer : public NetworkServer
|
||||||
{
|
{
|
||||||
@@ -13,6 +14,7 @@ public:
|
|||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||||
void Broadcast(Packet & packet, int port);
|
void Broadcast(Packet & packet, int port);
|
||||||
|
|||||||
@@ -49,9 +49,7 @@ public:
|
|||||||
next = next->Child[0];
|
next = next->Child[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return next;
|
return next;
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -82,6 +80,7 @@ public:
|
|||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||||
|
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
||||||
|
|
||||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
#include "PNG.h"
|
||||||
|
|
||||||
class CubeMapPass
|
class CubeMapPass
|
||||||
{
|
{
|
||||||
@@ -21,7 +22,7 @@ private:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
std::string m_PreviusCubeMapTexture;
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
std::vector<std::string> m_CubeMapTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
||||||
~DrawFinalPass();
|
~DrawFinalPass();
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
@@ -25,17 +25,77 @@ public:
|
|||||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void OnWindowResize();
|
void OnWindowResize();
|
||||||
|
void setMSAA(unsigned int numberOfSamples);
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
GLuint BloomTexture() {
|
||||||
|
if (m_MSAA){
|
||||||
|
m_AntiAliasedFrameBuffer->Bind();
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
m_AntiAliasedFrameBuffer->Unbind();
|
||||||
|
m_FinalPassFrameBuffer->Read();
|
||||||
|
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
||||||
|
m_AntiAliasedFrameBuffer->Draw();
|
||||||
|
glBlitFramebuffer(
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||||
|
return m_AntiAliasedTexture;
|
||||||
|
}
|
||||||
|
return m_BloomTexture; }
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
GLuint DrawFinalPass::SceneTexture() {
|
||||||
|
if (m_MSAA) {
|
||||||
|
m_AntiAliasedFrameBuffer->Bind();
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
m_AntiAliasedFrameBuffer->Unbind();
|
||||||
|
m_FinalPassFrameBuffer->Read();
|
||||||
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
m_AntiAliasedFrameBuffer->Draw();
|
||||||
|
glBlitFramebuffer(
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||||
|
return m_AntiAliasedTexture;
|
||||||
|
}
|
||||||
|
return m_SceneTexture;
|
||||||
|
}
|
||||||
//Return the SceneTexture with the blurred HUD bits.
|
//Return the SceneTexture with the blurred HUD bits.
|
||||||
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
|
GLuint CombinedSceneTexture() {
|
||||||
|
if (m_MSAA) {
|
||||||
|
m_AntiAliasedFrameBuffer->Bind();
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
m_AntiAliasedFrameBuffer->Unbind();
|
||||||
|
m_FinalPassFrameBuffer->Read();
|
||||||
|
m_AntiAliasedFrameBuffer->Draw();
|
||||||
|
glBlitFramebuffer(
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||||
|
return m_AntiAliasedTexture;
|
||||||
|
}
|
||||||
|
return m_CombinedTexture; }
|
||||||
//Return the blurred scene texture.
|
//Return the blurred scene texture.
|
||||||
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
|
GLuint FullBlurredTexture() {
|
||||||
|
if (m_MSAA) {
|
||||||
|
m_AntiAliasedFrameBuffer->Bind();
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
m_AntiAliasedFrameBuffer->Unbind();
|
||||||
|
m_FinalPassFrameBuffer->Read();
|
||||||
|
m_AntiAliasedFrameBuffer->Draw();
|
||||||
|
glBlitFramebuffer(
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||||
|
return m_AntiAliasedTexture;
|
||||||
|
}
|
||||||
|
return m_FullBlurredTexture; }
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
@@ -56,18 +116,21 @@ private:
|
|||||||
Texture* m_GreyTexture;
|
Texture* m_GreyTexture;
|
||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
||||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
||||||
|
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
||||||
GLuint m_BloomTexture = 0;
|
GLuint m_BloomTexture = 0;
|
||||||
GLuint m_SceneTexture = 0;
|
GLuint m_SceneTexture = 0;
|
||||||
GLuint m_DepthBuffer = 0;
|
GLuint m_DepthBuffer = 0;
|
||||||
GLuint m_ShieldBuffer = 0;
|
GLuint m_ShieldBuffer = 0;
|
||||||
GLuint m_CubeMapTexture = 0;
|
GLuint m_CubeMapTexture = 0;
|
||||||
GLuint m_FullBlurredTexture;
|
GLuint m_FullBlurredTexture = 0;
|
||||||
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||||
|
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
|
unsigned int m_MSAA = 0;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
|
|||||||
@@ -18,15 +18,17 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
|
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||||
|
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
glm::vec4 EndColor;
|
glm::vec4 EndColor;
|
||||||
bool Randomness = false;
|
bool Randomness = false;
|
||||||
|
|
||||||
float RandomnessScalar = 1.f;
|
double RandomnessScalar = 1.f;
|
||||||
glm::vec2 Velocity;
|
glm::vec2 Velocity;
|
||||||
bool ColorByDistance = false;
|
bool ColorByDistance = false;
|
||||||
//bool ReverseAnimation = false;
|
//bool ReverseAnimation = false;
|
||||||
//bool Wireframe = false;
|
//bool Wireframe = false;
|
||||||
bool ExponentialAccelaration = false;
|
bool ExponentialAccelaration = false;
|
||||||
|
bool Reverse = false;
|
||||||
|
double ColorDistanceScalar = 1.f;
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
std::array<float, 50> RandomNumbers = {
|
||||||
0.3257552917701f,
|
0.3257552917701f,
|
||||||
|
|||||||
@@ -7,12 +7,13 @@
|
|||||||
class BufferResource
|
class BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
|
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
||||||
|
|
||||||
GLuint* m_ResourceHandle;
|
GLuint* m_ResourceHandle;
|
||||||
GLenum m_ResourceType;
|
GLenum m_ResourceType;
|
||||||
GLenum m_Attachment;
|
GLenum m_Attachment;
|
||||||
GLuint m_MipMapLod = 0;
|
GLuint m_MipMapLod = 0;
|
||||||
|
bool m_MultiSampling = false;
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -21,24 +22,33 @@ template <GLenum RESOURCETYPE>
|
|||||||
class ResourceType : public BufferResource
|
class ResourceType : public BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
|
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
||||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
|
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||||
: ResourceType(resourceHandle, attachment, mipMapLod) { };
|
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
||||||
|
|
||||||
~Texture2D();
|
~Texture2D();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||||
|
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
||||||
|
|
||||||
|
~Texture2DMultiSample();
|
||||||
|
};
|
||||||
|
|
||||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
||||||
: ResourceType(resourceHandle, attachment, 0)
|
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~RenderBuffer();
|
~RenderBuffer();
|
||||||
@@ -48,12 +58,13 @@ class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment, 0)
|
: ResourceType(resourceHandle, attachment, 0, false)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~Texture2DArray();
|
~Texture2DArray();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class FrameBuffer
|
class FrameBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -65,9 +76,13 @@ public:
|
|||||||
void Generate();
|
void Generate();
|
||||||
void Bind();
|
void Bind();
|
||||||
void Unbind();
|
void Unbind();
|
||||||
|
void Read();
|
||||||
|
void Draw();
|
||||||
GLuint GetHandle();
|
GLuint GetHandle();
|
||||||
|
bool MultiSampling() { return m_MultiSampling; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
bool m_MultiSampling = true;
|
||||||
GLuint m_BufferHandle;
|
GLuint m_BufferHandle;
|
||||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
|
virtual ~Image() = default;
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -16,15 +16,18 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
~Model();
|
~Model();
|
||||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
|
||||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
|
||||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
|
||||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
|
||||||
const AABB& Box() const { return m_Box; }
|
const AABB& Box() const { return m_Box; }
|
||||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
bool IsSkinned() const { return m_IsSkinned; }
|
||||||
GLuint VAO;
|
GLuint VAO;
|
||||||
GLuint ElementBuffer;
|
GLuint ElementBuffer;
|
||||||
RawModel* m_RawModel;
|
//RawModel* m_RawModel;
|
||||||
|
|
||||||
|
Skeleton* m_Skeleton = nullptr;
|
||||||
|
std::vector<glm::vec3> m_Vertices;
|
||||||
|
std::vector<unsigned int> m_Indices;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
AABB m_Box;
|
AABB m_Box;
|
||||||
@@ -34,6 +37,9 @@ private:
|
|||||||
GLuint TangentNormalsBuffer;
|
GLuint TangentNormalsBuffer;
|
||||||
GLuint BiTangentNormalsBuffer;
|
GLuint BiTangentNormalsBuffer;
|
||||||
GLuint TextureCoordBuffer;
|
GLuint TextureCoordBuffer;
|
||||||
|
|
||||||
|
std::vector<RawModel::MaterialProperties> m_Materials;
|
||||||
|
bool m_IsSkinned;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
#include "BlendTree.h"
|
||||||
@@ -104,12 +104,17 @@ struct ModelJob : RenderJob
|
|||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
IsShielded = isShielded;
|
||||||
|
|
||||||
|
|
||||||
|
if (world->HasComponent(Entity, "Unpickable")) {
|
||||||
|
NotPickable = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
|
|
||||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||||
|
|
||||||
|
|
||||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||||
@@ -147,6 +152,7 @@ struct ModelJob : RenderJob
|
|||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
bool IsShielded;
|
||||||
bool Shadow;
|
bool Shadow;
|
||||||
|
bool NotPickable = false;
|
||||||
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
|
|
||||||
#include <boost/filesystem/path.hpp>
|
#include <boost/filesystem/path.hpp>
|
||||||
|
|
||||||
|
#include <boost/endian/buffers.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
@@ -20,22 +21,17 @@
|
|||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
|
||||||
#include "boost\endian\buffers.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class RawModelCustom : public Resource
|
class RawModelCustom : public Resource
|
||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
friend class Model;
|
||||||
protected:
|
protected:
|
||||||
RawModelCustom(std::string fileName);
|
RawModelCustom(std::string fileName);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~RawModelCustom();
|
~RawModelCustom();
|
||||||
|
|
||||||
struct Vertex
|
struct RenderVertex {
|
||||||
{
|
|
||||||
glm::vec3 Position;
|
glm::vec3 Position;
|
||||||
glm::vec3 Normal;
|
glm::vec3 Normal;
|
||||||
glm::vec3 Tangent;
|
glm::vec3 Tangent;
|
||||||
@@ -43,7 +39,7 @@ public:
|
|||||||
glm::vec2 TextureCoords;
|
glm::vec2 TextureCoords;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SkinedVertex : public Vertex {
|
struct SkinedVertex : public RenderVertex {
|
||||||
glm::vec4 BoneIndices;
|
glm::vec4 BoneIndices;
|
||||||
glm::vec4 BoneWeights;
|
glm::vec4 BoneWeights;
|
||||||
};
|
};
|
||||||
@@ -91,7 +87,7 @@ public:
|
|||||||
unsigned int ShaderID = 0;
|
unsigned int ShaderID = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
const Vertex* Vertices() const {
|
const RenderVertex* Vertices() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return m_SkinedVertices.data();
|
return m_SkinedVertices.data();
|
||||||
} else {
|
} else {
|
||||||
@@ -99,16 +95,16 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int VertexSize() const {
|
unsigned int VertexSize() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return sizeof(SkinedVertex);
|
return sizeof(SkinedVertex);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return sizeof(Vertex);
|
return sizeof(RenderVertex);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int NumVertices() const {
|
size_t NumVertices() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return m_SkinedVertices.size();
|
return m_SkinedVertices.size();
|
||||||
} else {
|
} else {
|
||||||
@@ -116,17 +112,39 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const std::vector<unsigned int>& Indices() const {
|
||||||
|
return m_Indices;
|
||||||
|
}
|
||||||
|
|
||||||
bool IsSkinned() const { return hasSkin; };
|
bool IsSkinned() const { return hasSkin; };
|
||||||
|
|
||||||
|
const std::vector<glm::vec3>& CollisionVertices();
|
||||||
|
|
||||||
|
size_t NumCollisionVertices() const {
|
||||||
|
return m_CollisionVertices.size();
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::vector<unsigned int>& CollisionIndices() const {
|
||||||
|
if (hasCollisionMesh) {
|
||||||
|
return m_CollisionIndices;
|
||||||
|
} else {
|
||||||
|
return m_Indices;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
std::vector<MaterialProperties> m_Materials;
|
std::vector<MaterialProperties> m_Materials;
|
||||||
|
|
||||||
std::vector<unsigned int> m_Indices;
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
Skeleton* m_Skeleton = nullptr;
|
||||||
glm::mat4 m_Matrix;
|
glm::mat4 m_Matrix;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool hasSkin;
|
bool hasSkin;
|
||||||
std::vector<Vertex> m_Vertices;
|
bool hasCollisionMesh = false;
|
||||||
|
std::vector<unsigned int> m_Indices;
|
||||||
|
std::vector<unsigned int> m_CollisionIndices;
|
||||||
|
std::vector<glm::vec3> m_CollisionVertices;
|
||||||
|
std::vector<RenderVertex> m_Vertices;
|
||||||
std::vector<SkinedVertex> m_SkinedVertices;
|
std::vector<SkinedVertex> m_SkinedVertices;
|
||||||
|
|
||||||
void ReadMeshFile(std::string filePath);
|
void ReadMeshFile(std::string filePath);
|
||||||
@@ -149,7 +167,12 @@ private:
|
|||||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||||
|
|
||||||
|
|
||||||
|
void ReadCollisionFile(std::string filePath);
|
||||||
|
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||||
|
|
||||||
|
const std::vector<glm::vec3>& ConstructCollisionList();
|
||||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
@@ -71,6 +71,7 @@ private:
|
|||||||
bool m_ResizeWindow = false;
|
bool m_ResizeWindow = false;
|
||||||
int m_SSAO_Quality = 0;
|
int m_SSAO_Quality = 0;
|
||||||
int m_GLOW_Quality = 2;
|
int m_GLOW_Quality = 2;
|
||||||
|
unsigned int m_MSAA_Level = 0;
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
|
|||||||
@@ -20,11 +20,14 @@ public:
|
|||||||
, Parent(parent)
|
, Parent(parent)
|
||||||
, Name(name)
|
, Name(name)
|
||||||
, OffsetMatrix(offsetMatrix)
|
, OffsetMatrix(offsetMatrix)
|
||||||
{ }
|
{
|
||||||
|
BindTransformMatrix = glm::inverse(offsetMatrix);
|
||||||
|
}
|
||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
glm::mat4 OffsetMatrix;
|
glm::mat4 OffsetMatrix;
|
||||||
int ID;
|
int ID;
|
||||||
|
glm::mat4 BindTransformMatrix;
|
||||||
|
|
||||||
Bone* Parent;
|
Bone* Parent;
|
||||||
std::vector<Bone*> Children;
|
std::vector<Bone*> Children;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
@@ -21,7 +21,7 @@ struct SpriteJob : RenderJob
|
|||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>((std::string)cSprite["Model"]);
|
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
@@ -29,6 +29,7 @@ struct SpriteJob : RenderJob
|
|||||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||||
|
|
||||||
Linear = (bool)cSprite["Linear"];
|
Linear = (bool)cSprite["Linear"];
|
||||||
|
ClampToBorder = (bool)cSprite["ClampToBorder"];
|
||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
@@ -37,7 +38,7 @@ struct SpriteJob : RenderJob
|
|||||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
@@ -50,11 +51,11 @@ struct SpriteJob : RenderJob
|
|||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
glm::vec3 scale = Transform::AbsoluteScale(world, cSprite.EntityID);
|
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||||
|
|
||||||
if((bool)cSprite["KeepRatio"] == true) {
|
if((bool)cSprite["KeepRatio"] == true) {
|
||||||
if(scale.y >= scale.x) {
|
if(scale.y >= scale.x) {
|
||||||
ScaleY = (scale.x)/(scale.y);
|
ScaleY = (scale.y)/(scale.x);
|
||||||
ScaleX = 1.f;
|
ScaleX = 1.f;
|
||||||
} else {
|
} else {
|
||||||
ScaleY = 1.f;
|
ScaleY = 1.f;
|
||||||
@@ -90,9 +91,10 @@ struct SpriteJob : RenderJob
|
|||||||
bool Pickable;
|
bool Pickable;
|
||||||
bool IsIndicator = false;
|
bool IsIndicator = false;
|
||||||
bool BlurBackground = false;
|
bool BlurBackground = false;
|
||||||
float ScaleX = 1;
|
float ScaleX = 1.f;
|
||||||
float ScaleY = 1;
|
float ScaleY = 1.f;
|
||||||
bool Linear = false;
|
bool Linear = false;
|
||||||
|
bool ClampToBorder = false;
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (glm::vec4)textComponent["Color"];
|
Color = (const glm::vec4&)textComponent["Color"];
|
||||||
Content = (std::string)textComponent["Content"];
|
Content = (const std::string&)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
|
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -14,8 +14,6 @@ protected:
|
|||||||
TextureSprite(std::string path);
|
TextureSprite(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TextureSprite();
|
|
||||||
|
|
||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ Texture* TryLoadResource(std::string path)
|
|||||||
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps, GLint MAGFilter, GLint MINFilter);
|
||||||
void DeleteTexture(GLuint* texture);
|
void DeleteTexture(GLuint* texture);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ChangeBGM_h__
|
||||||
|
#define Events_ChangeBGM_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ChangeBGM : Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // Events_ChangeBGM_h__
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PlayAnnouncerVoice_h__
|
||||||
|
#define Events_PlayAnnouncerVoice_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayAnonuncerVoice : public Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,7 +12,8 @@ namespace Events
|
|||||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
struct PlaySoundOnEntity : public Event
|
struct PlaySoundOnEntity : public Event
|
||||||
{
|
{
|
||||||
EntityID EmitterID = 0;
|
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||||
|
float Gain = 1.f;
|
||||||
std::string FilePath = "";
|
std::string FilePath = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_SetAnnouncerGain_h__
|
||||||
|
#define Events_SetAnnouncerGain_h__
|
||||||
|
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SetAnnouncerGain : public Event
|
||||||
|
{
|
||||||
|
float Gain = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //
|
||||||
@@ -9,32 +9,36 @@
|
|||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
#include "imgui/imgui.h"
|
#include "../Engine/Core/World.h"
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
#include "../Engine/Core/ConfigFile.h"
|
#include "../Engine/Core/ConfigFile.h"
|
||||||
#include "Core/Transform.h" // Absolute transform
|
#include "../Engine/Core/TransformSystem.h"
|
||||||
#include "Sound/Sound.h"
|
#include "../Engine/Sound/Sound.h"
|
||||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnPosition.h"
|
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||||
#include "Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
#include "Sound/EPauseSound.h"
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "Sound/EContinueSound.h"
|
#include "../Engine/Sound/EPauseSound.h"
|
||||||
#include "Sound/EStopSound.h"
|
#include "../Engine/Sound/EContinueSound.h"
|
||||||
#include "Sound/ESetBGMGain.h"
|
#include "../Engine/Sound/EStopSound.h"
|
||||||
#include "Sound/ESetSFXGain.h"
|
#include "../Engine/Sound/ESetBGMGain.h"
|
||||||
#include "Core/EPause.h"
|
#include "../Engine/Sound/ESetSFXGain.h"
|
||||||
#include "Core/EComponentAttached.h"
|
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
#include "../Engine/Core/EPause.h"
|
||||||
|
#include "../Engine/Core/EComponentAttached.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
|
#include "../Rendering/ESetCamera.h"
|
||||||
|
|
||||||
|
|
||||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||||
|
|
||||||
enum class SoundType {
|
enum class SoundType {
|
||||||
SFX,
|
SFX,
|
||||||
BGM
|
BGM,
|
||||||
|
Announcer
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
@@ -43,6 +47,7 @@ struct Source
|
|||||||
Sound* SoundResource = nullptr;
|
Sound* SoundResource = nullptr;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
SoundType Type;
|
SoundType Type;
|
||||||
|
float Duration;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
@@ -74,14 +79,20 @@ private:
|
|||||||
ALenum getSourceState(ALuint source);
|
ALenum getSourceState(ALuint source);
|
||||||
void setGain(Source* source, float gain);
|
void setGain(Source* source, float gain);
|
||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||||
|
float getDurationSeconds(Source* source);
|
||||||
|
float getTimeOffsetSeconds(Source* source);
|
||||||
|
void setTimeOffsetSeconds(Source* source, float timeOffset);
|
||||||
|
|
||||||
// Specific logic
|
// Specific logic
|
||||||
void playSound(Source* source);
|
void playSound(Source* source);
|
||||||
// Need to be the same format (sample rate etc)
|
// Needs to be the same format (sample rate etc)
|
||||||
void playQueue(QueuedBuffers qb);
|
void playQueue(QueuedBuffers qb);
|
||||||
void stopSound(Source* source);
|
void stopSound(Source* source);
|
||||||
Source* createSource(std::string filePath);
|
Source* createSource(std::string filePath);
|
||||||
std::unordered_map<EntityID, Source*> m_Sources;
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
|
void matchBGMLoop();
|
||||||
|
Source* m_CurrentBGM = nullptr;
|
||||||
|
Source* m_CurrentBGMCombo = nullptr;
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
@@ -93,6 +104,7 @@ private:
|
|||||||
|
|
||||||
float m_BGMVolumeChannel = 1.0f;
|
float m_BGMVolumeChannel = 1.0f;
|
||||||
float m_SFXVolumeChannel = 1.0f;
|
float m_SFXVolumeChannel = 1.0f;
|
||||||
|
float m_AnnouncerVolumeChannel = 1.0f;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@@ -102,6 +114,8 @@ private:
|
|||||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||||
|
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||||
|
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||||
bool OnPauseSound(const Events::PauseSound &e);
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||||
@@ -112,6 +126,8 @@ private:
|
|||||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||||
|
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||||
|
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||||
@@ -122,6 +138,10 @@ private:
|
|||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||||
|
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||||
|
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||||
|
EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_Reset_h__
|
||||||
|
#define Events_Reset_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Reset : Event
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define AmmoPickupSystem_h__
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include "SpawnerSystem.h"
|
||||||
|
|
||||||
class BoostSystem : public System
|
class BoostSystem : public System
|
||||||
{
|
{
|
||||||
@@ -17,5 +18,7 @@ private:
|
|||||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||||
|
|
||||||
std::string DetermineClass(EntityWrapper player);
|
std::string DetermineClass(EntityWrapper player);
|
||||||
|
|
||||||
|
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
#include "Core/EWin.h"
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -23,6 +24,7 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void Init();
|
||||||
//methods which will take care of specific events
|
//methods which will take care of specific events
|
||||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||||
@@ -30,6 +32,8 @@ private:
|
|||||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||||
|
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
||||||
|
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
||||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||||
|
|
||||||
bool m_WinnerWasFound = false;
|
bool m_WinnerWasFound = false;
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define DamageIndicatorSystem_h__
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef EndScreenSystem_h__
|
||||||
|
#define EndScreenSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
|
||||||
|
class EndScreenSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EndScreenSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<EndScreenSystem, Events::Win> m_EWin;
|
||||||
|
bool OnWin(const Events::Win& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
class ExplosionEffectSystem : public PureSystem
|
class ExplosionEffectSystem : public PureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef FadeSystem_h__
|
||||||
|
#define FadeSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "GLM.h"
|
||||||
|
|
||||||
|
class FadeSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FadeSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Fade")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(double&)component["Time"] += dt;
|
(Field<double>)component["Time"] += dt;
|
||||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
#include "../../Engine/Core/System.h"
|
||||||
#include "../../Engine/GLM.h"
|
#include "../../Engine/GLM.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Network/EKillDeath.h"
|
||||||
|
|
||||||
class KillFeedSystem : public ImpureSystem
|
class KillFeedSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -11,8 +11,7 @@ public:
|
|||||||
KillFeedSystem(SystemParams params)
|
KillFeedSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -22,16 +21,30 @@ private:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
|
||||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
|
||||||
|
|
||||||
struct KillFeedInfo
|
struct KillFeedInfo
|
||||||
{
|
{
|
||||||
std::string Content;
|
std::string KillerName = "";
|
||||||
glm::vec4 Color;
|
int KillerClass = 0;
|
||||||
|
int KillerID = -1;
|
||||||
|
int KillerTeam = 0;
|
||||||
|
std::string KillerColor = "";
|
||||||
|
|
||||||
|
std::string VictimName = "";
|
||||||
|
int VictimClass = 0;
|
||||||
|
int VictimID = -1;
|
||||||
|
int VictimTeam = 0;
|
||||||
|
std::string VictimColor = "";
|
||||||
|
|
||||||
|
bool redused;
|
||||||
float TimeToLive = 5.f;
|
float TimeToLive = 5.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::string m_RedColor = "\\C08366D";
|
||||||
|
std::string m_BlueColor = "\\C6A1208";
|
||||||
|
|
||||||
std::list<KillFeedInfo> m_DeathQueue;
|
std::list<KillFeedInfo> m_DeathQueue;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -7,13 +7,13 @@
|
|||||||
#include "Core/Event.h"
|
#include "Core/Event.h"
|
||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
|
||||||
|
|
||||||
#include "GUI/EButtonClicked.h"
|
#include "GUI/EButtonClicked.h"
|
||||||
#include "GUI/EButtonPressed.h"
|
#include "GUI/EButtonPressed.h"
|
||||||
#include "GUI/EButtonReleased.h"
|
#include "GUI/EButtonReleased.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Network/ESearchForServers.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Network/EConnectRequest.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
|
||||||
class MainMenuSystem : public ImpureSystem
|
class MainMenuSystem : public ImpureSystem
|
||||||
@@ -24,6 +24,8 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
|
void OpenSubMenu(const Events::InputCommand& e);
|
||||||
|
void OpenDropDown(const Events::InputCommand& e);
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
@@ -36,6 +38,7 @@ private:
|
|||||||
|
|
||||||
std::string m_CurrentCommand = "";
|
std::string m_CurrentCommand = "";
|
||||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define PickupSpawnSystem_h__
|
#define PickupSpawnSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -32,8 +32,10 @@ private:
|
|||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
// Used to track afterimages for sprint effect.
|
// Used to track afterimages for sprint effect.
|
||||||
float m_SprintEffectTimer;
|
float m_SprintEffectTimer;
|
||||||
|
// Used to track afterimages for dash effect.
|
||||||
|
float m_DashEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt, EntityWrapper player);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
void spawnHexagon(EntityWrapper target);
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
@@ -46,4 +48,6 @@ private:
|
|||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|
||||||
|
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
|
||||||
};
|
};
|
||||||
@@ -19,9 +19,9 @@ private:
|
|||||||
enum class PlayerClass
|
enum class PlayerClass
|
||||||
{
|
{
|
||||||
None = 0,
|
None = 0,
|
||||||
Assault,
|
Assault = 1,
|
||||||
Defender,
|
Defender = 2,
|
||||||
Sniper
|
Sniper = 2
|
||||||
};
|
};
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,25 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//struct FSubscriptProxy
|
||||||
|
// {
|
||||||
|
// friend struct ComponentWrapper;
|
||||||
|
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
|
// : m_Component(component)
|
||||||
|
// , m_FieldName(fieldName)
|
||||||
|
// { }
|
||||||
|
|
||||||
|
// ComponentWrapper* m_Component;
|
||||||
|
// std::string m_FieldName;
|
||||||
|
|
||||||
|
// public:
|
||||||
|
// template <typename T>
|
||||||
|
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||||
|
|
||||||
|
// };
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -9,9 +28,11 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& cTransform = entity["Transform"];
|
||||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||||
|
//Field<glm::vec3> orientation = subOri;
|
||||||
|
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -8,6 +8,8 @@
|
|||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
#include "Engine/Input/EInputCommand.h"
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
class ScoreScreenSystem : public PureSystem
|
class ScoreScreenSystem : public PureSystem
|
||||||
@@ -25,6 +27,10 @@ public:
|
|||||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct PlayerData {
|
struct PlayerData {
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Systems_SoundSystem_h__
|
#define Systems_SoundSystem_h__
|
||||||
|
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
#include "../Engine/Core/System.h"
|
#include "../Engine/Core/System.h"
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
@@ -20,9 +21,10 @@
|
|||||||
#include "../Engine/Collision/ETrigger.h"
|
#include "../Engine/Collision/ETrigger.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
|
||||||
class SoundSystem : public PureSystem, ImpureSystem
|
class SoundSystem : public PureSystem, ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -33,14 +35,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::string m_Announcer = "";
|
std::string m_Announcer = "";
|
||||||
// Logic for playing a sound when a player jumps
|
// Logic for playing a sound when a player jumps
|
||||||
void playerJumps();
|
void playerJumps(EntityWrapper player);
|
||||||
|
|
||||||
// Temporary solution for play test.
|
|
||||||
bool m_DrumsIsPlaying = false;
|
|
||||||
double m_DrumTimer = 0.0;
|
|
||||||
bool drumTimer(double dt);
|
|
||||||
|
|
||||||
std::default_random_engine generator;
|
std::default_random_engine m_RandomGenerator;
|
||||||
|
std::uniform_int_distribution<int> m_RandIntDistribution;
|
||||||
|
|
||||||
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
@@ -48,10 +46,6 @@ private:
|
|||||||
bool OnInputCommand(const Events::InputCommand &e);
|
bool OnInputCommand(const Events::InputCommand &e);
|
||||||
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(const Events::DoubleJump &e);
|
bool OnDoubleJump(const Events::DoubleJump &e);
|
||||||
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility &e);
|
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
|
||||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||||
bool OnCaptured(const Events::Captured &e);
|
bool OnCaptured(const Events::Captured &e);
|
||||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
|||||||
@@ -6,8 +6,9 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Rendering/Model.h"
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
@@ -18,6 +19,7 @@ public:
|
|||||||
// will try to pick a spawn location so that the spawned entity doesn't
|
// will try to pick a spawn location so that the spawned entity doesn't
|
||||||
// collide with anything that has that component and is collidable.
|
// collide with anything that has that component and is collidable.
|
||||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||||
|
static EntityWrapper SpawnEntityFile(const std::string& entityFilePath, EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class SpectatorCameraSystem : public ImpureSystem
|
class SpectatorCameraSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -14,9 +16,14 @@ public:
|
|||||||
private:
|
private:
|
||||||
int m_PickedTeam;
|
int m_PickedTeam;
|
||||||
bool m_CamSetToTeamPick;
|
bool m_CamSetToTeamPick;
|
||||||
|
void reset();
|
||||||
|
|
||||||
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||||
|
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -31,12 +31,14 @@ private:
|
|||||||
|
|
||||||
// Weapon functions
|
// Weapon functions
|
||||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
// Utility
|
// Utility
|
||||||
//Camera cameraFromEntity(EntityWrapper camera);
|
//Camera cameraFromEntity(EntityWrapper camera);
|
||||||
|
|
||||||
|
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,6 +5,8 @@
|
|||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
@@ -22,18 +24,24 @@ public:
|
|||||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||||
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::random_device m_RandomDevice;
|
std::random_device m_RandomDevice;
|
||||||
std::mt19937 m_RandomEngine;
|
std::mt19937 m_RandomEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Weapon functions
|
// Weapon functions
|
||||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, const std::vector<glm::vec2>& pattern);
|
||||||
|
void spawnTracers(ComponentWrapper cWeapon, WeaponInfo& wi, std::vector<glm::vec2> pattern);
|
||||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
// Utility
|
// Utility
|
||||||
Camera cameraFromEntity(EntityWrapper camera);
|
Camera cameraFromEntity(EntityWrapper camera);
|
||||||
|
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,6 +4,8 @@
|
|||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
|
||||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||||
{
|
{
|
||||||
@@ -18,6 +20,7 @@ public:
|
|||||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
|
||||||
@@ -32,6 +35,16 @@ private:
|
|||||||
// Utility
|
// Utility
|
||||||
bool canFire(ComponentWrapper cWeapon);
|
bool canFire(ComponentWrapper cWeapon);
|
||||||
bool playerInFirstPerson(EntityWrapper player);
|
bool playerInFirstPerson(EntityWrapper player);
|
||||||
|
|
||||||
|
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
// void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
|
||||||
|
|
||||||
|
void spawnTracer(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
|
void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
void RemoveFrindlyAmmoHUD(WeaponInfo& wi);
|
||||||
|
|
||||||
|
|
||||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -270,7 +270,8 @@ private:
|
|||||||
EntityWrapper thirdPersonAttachment;
|
EntityWrapper thirdPersonAttachment;
|
||||||
for (auto& attachment : weaponAttachments) {
|
for (auto& attachment : weaponAttachments) {
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||||
|
if (*weaponType == m_ComponentType) {
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
firstPersonAttachment = attachment;
|
firstPersonAttachment = attachment;
|
||||||
@@ -305,6 +306,8 @@ private:
|
|||||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||||
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
||||||
|
|
||||||
|
player["Player"]["CurrentWeapon"] = cWeapon.Info.Name;
|
||||||
|
|
||||||
OnEquip(cWeapon, wi);
|
OnEquip(cWeapon, wi);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
@@ -39,6 +39,7 @@ ResourceLoading=true
|
|||||||
[Sound]
|
[Sound]
|
||||||
BGMVolume=1.0
|
BGMVolume=1.0
|
||||||
SFXVolume=1.0
|
SFXVolume=1.0
|
||||||
|
AnnouncerVolume=1.0
|
||||||
Announcer=female
|
Announcer=female
|
||||||
|
|
||||||
[SSAO]
|
[SSAO]
|
||||||
@@ -75,13 +76,16 @@ NumIterations=9
|
|||||||
TextureQuality=0
|
TextureQuality=0
|
||||||
|
|
||||||
[GLOW]
|
[GLOW]
|
||||||
Quality=3
|
Quality=1
|
||||||
|
|
||||||
[GLOW1]
|
[GLOW1]
|
||||||
NumIterations=5
|
NumIterations=2
|
||||||
|
|
||||||
[GLOW2]
|
[GLOW2]
|
||||||
NumIterations=9
|
NumIterations=4
|
||||||
|
|
||||||
[GLOW3]
|
[GLOW3]
|
||||||
NumIterations=13
|
NumIterations=6
|
||||||
|
|
||||||
|
[MSAA]
|
||||||
|
Level = 0;
|
||||||
|
|||||||
@@ -68,4 +68,9 @@
|
|||||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/Unpickable.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/EndScreen.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/Fade.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
||||||
<StrengthOfEffect>2</StrengthOfEffect>
|
<StrengthOfEffect>1.35</StrengthOfEffect>
|
||||||
</BoostAssault>
|
</BoostAssault>
|
||||||
|
|||||||
@@ -2,4 +2,5 @@
|
|||||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||||
<RespawnTime>0.0</RespawnTime>
|
<RespawnTime>0.0</RespawnTime>
|
||||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||||
|
<ResetCountdown>10.0</ResetCountdown>
|
||||||
</CapturePointGameMode>
|
</CapturePointGameMode>
|
||||||
@@ -12,6 +12,9 @@
|
|||||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnFloat>
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="ConfigBtnFloat">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Header" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Field" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
|
||||||
|
<Header></Header>
|
||||||
|
<Field></Field>
|
||||||
|
<PressValue></PressValue>
|
||||||
|
</ConfigBtnResolution>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="ConfigBtnResolution">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Width" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Height" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||||
<Slot><Primary/></Slot>
|
<Slot><Primary/></Slot>
|
||||||
<MagazineAmmo>8</MagazineAmmo>
|
<MagazineAmmo>9999</MagazineAmmo>
|
||||||
<MagazineSize>8</MagazineSize>
|
<MagazineSize>8</MagazineSize>
|
||||||
<Ammo>64</Ammo>
|
<Ammo>64</Ammo>
|
||||||
<MaxAmmo>64</MaxAmmo>
|
<MaxAmmo>64</MaxAmmo>
|
||||||
<BaseDamage>90</BaseDamage>
|
<BaseDamage>90</BaseDamage>
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
<SpreadAngle>10</SpreadAngle>
|
||||||
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
<NumPellets>10</NumPellets>
|
<NumPellets>9</NumPellets>
|
||||||
<RPM>120</RPM>
|
<RPM>120</RPM>
|
||||||
<ViewPunch>0.03</ViewPunch>
|
<ViewPunch>0.15</ViewPunch>
|
||||||
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
<ViewReturnSpeed>0.3</ViewReturnSpeed>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
|
|||||||
@@ -36,7 +36,7 @@
|
|||||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The spread angle radius.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<EndScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EndScreen.xsd">
|
||||||
|
</EndScreen>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="EndScreen">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Put this on the camera that will show the final screen.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,19 +1,21 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
||||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||||
<TimeSinceDeath>0</TimeSinceDeath>
|
<TimeSinceDeath>0.0</TimeSinceDeath>
|
||||||
<ExplosionDuration>2</ExplosionDuration>
|
<ExplosionDuration>2.0</ExplosionDuration>
|
||||||
<Speed>1</Speed>
|
<Speed>1</Speed>
|
||||||
<Delay>0</Delay>
|
<Delay>0</Delay>
|
||||||
<!--<Gravity>1</Gravity>-->
|
<!--<Gravity>1</Gravity>-->
|
||||||
<!--<GravityForce>1</GravityForce>-->
|
<!--<GravityForce>1</GravityForce>-->
|
||||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||||
<EndColor R="0" G="0" B="0" A="0"/>
|
<EndColor R="0" G="0" B="0" A="0"/>
|
||||||
<Randomness>0</Randomness>
|
<Randomness>false</Randomness>
|
||||||
<RandomnessScalar>1</RandomnessScalar>
|
<RandomnessScalar>1.0</RandomnessScalar>
|
||||||
<Velocity X="2" Y="2"/>
|
<Velocity X="2" Y="2"/>
|
||||||
<ColorByDistance>0</ColorByDistance>
|
<ColorByDistance>false</ColorByDistance>
|
||||||
<!--<ReverseAnimation>0</ReverseAnimation>-->
|
|
||||||
<!--<Wireframe>0</Wireframe>-->
|
<!--<Wireframe>0</Wireframe>-->
|
||||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
<ExponentialAccelaration>false</ExponentialAccelaration>
|
||||||
|
<Pulsate>false</Pulsate>
|
||||||
|
<Reverse>false</Reverse>
|
||||||
|
<ColorDistanceScalar>1.0</ColorDistanceScalar>
|
||||||
</ExplosionEffect>
|
</ExplosionEffect>
|
||||||
@@ -44,15 +44,21 @@
|
|||||||
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>-->
|
|
||||||
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
||||||
</xs:element>-->
|
</xs:element>-->
|
||||||
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="Pulsate" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Reverse" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Fade xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fade.xsd">
|
||||||
|
<FadeTime>1</FadeTime>
|
||||||
|
<Time>0</Time>
|
||||||
|
<Out>true</Out>
|
||||||
|
<Loop>true</Loop>
|
||||||
|
<Reverse>false</Reverse>
|
||||||
|
</Fade>
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="Fade">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="FadeTime" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Out" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Loop" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Reverse" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,2 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
|
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd">
|
||||||
|
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
|
||||||
|
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
|
||||||
|
<SniperFile></SniperFile>
|
||||||
|
</PlayerSpawn>
|
||||||
@@ -7,5 +7,12 @@
|
|||||||
<xs:annotation>
|
<xs:annotation>
|
||||||
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
|
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
|
||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="AssaultFile" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="DefenderFile" type="t:string" minOccurs="0"/>
|
||||||
|
<xs:element name="SniperFile" type="t:string" minOccurs="0"/>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
|
|||||||
@@ -6,11 +6,15 @@
|
|||||||
<BaseDamage>20</BaseDamage>
|
<BaseDamage>20</BaseDamage>
|
||||||
<RPM>500</RPM>
|
<RPM>500</RPM>
|
||||||
<Automatic>false</Automatic>
|
<Automatic>false</Automatic>
|
||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.05</ViewPunch>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
|
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
||||||
|
<ReloadTime>1.0</ReloadTime>
|
||||||
<EquipTime>0.5</EquipTime>
|
<EquipTime>0.5</EquipTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
|
<ReloadQueued>false</ReloadQueued>
|
||||||
<IsReloading>false</IsReloading>
|
<IsReloading>false</IsReloading>
|
||||||
<ReloadTimer>0</ReloadTimer>
|
<ReloadTimer>0</ReloadTimer>
|
||||||
|
<CurrentTravel>0</CurrentTravel>
|
||||||
</SidearmWeapon>
|
</SidearmWeapon>
|
||||||
@@ -36,6 +36,12 @@
|
|||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -44,8 +50,10 @@
|
|||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
<Gain>1.0</Gain>
|
<Gain>1.0</Gain>
|
||||||
<Pitch>1.0</Pitch>
|
<Pitch>1.0</Pitch>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
<MaxDistance>20.0</MaxDistance>
|
<MaxDistance>220.0</MaxDistance>
|
||||||
<RollOffFactor>1.0</RollOffFactor>
|
<RollOffFactor>10</RollOffFactor>
|
||||||
<ReferenceDistance>1.0</ReferenceDistance>
|
<ReferenceDistance>1.0</ReferenceDistance>
|
||||||
</SoundEmitter>
|
</SoundEmitter>
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
<KeepRatioX>false</KeepRatioX>
|
<KeepRatioX>false</KeepRatioX>
|
||||||
<KeepRatioY>false</KeepRatioY>
|
<KeepRatioY>false</KeepRatioY>
|
||||||
<KeepRatio>false</KeepRatio>
|
<KeepRatio>false</KeepRatio>
|
||||||
<Linear>false</Linear>
|
<Linear>true</Linear>
|
||||||
|
<ClampToBorder>false</ClampToBorder>
|
||||||
<BlurBackground>false</BlurBackground>
|
<BlurBackground>false</BlurBackground>
|
||||||
</Sprite>
|
</Sprite>
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user