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@@ -4,3 +4,11 @@ bin/
|
||||
lib/
|
||||
# Because apparently nobody has any self control
|
||||
*.orig
|
||||
|
||||
*.suo
|
||||
*.sdf
|
||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
||||
tools/MayaExporter/x64/Debug/
|
||||
|
||||
tools/MayaExporter/MayaExporter/Debug/
|
||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
||||
|
||||
@@ -11,7 +11,8 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
|
||||
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
||||
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog) | 2016-01-08 | https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE |
|
||||
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) |
|
||||
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt)
|
||||
|
||||
#### External libraries
|
||||
Libraries that are too big to be bundled with the project.
|
||||
|
||||
+1
-1
Submodule assets updated: c8e631f449...e4dc9529f2
@@ -0,0 +1,24 @@
|
||||
#ifndef CollidableOctreeSystem_h__
|
||||
#define CollidableOctreeSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "Collision.h"
|
||||
|
||||
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
|
||||
{
|
||||
public:
|
||||
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Collidable")
|
||||
, m_Octree(octree)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,11 +6,15 @@
|
||||
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
|
||||
|
||||
#include <vector>
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
#include "Core/Ray.h"
|
||||
#include "Core/AABB.h"
|
||||
#include "Engine/Rendering/RawModel.h"
|
||||
#include "Core/Entity.h"
|
||||
#include "../Core/Ray.h"
|
||||
#include "../Core/AABB.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
class World;
|
||||
struct ComponentWrapper;
|
||||
@@ -43,6 +47,12 @@ bool RayVsModel(const Ray& ray,
|
||||
float& outUCoord,
|
||||
float& outVCoord);
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const std::vector<RawModel::Vertex>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& outResolutionVector);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
@@ -50,9 +60,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
|
||||
|
||||
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
|
||||
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
|
||||
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
|
||||
// Calculates an absolute AABB from an entity AABB component
|
||||
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -4,26 +4,31 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/Octree.h"
|
||||
|
||||
class CollisionSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
CollisionSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "AABB")
|
||||
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Collidable")
|
||||
, m_Octree(octree)
|
||||
, zPress(false)
|
||||
{
|
||||
//TODO: Debug stuff, remove later.
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
bool zPress;
|
||||
|
||||
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
};
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
#include <glm/common.hpp>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "ETrigger.h"
|
||||
|
||||
class AABB;
|
||||
@@ -13,16 +14,31 @@ class AABB;
|
||||
class TriggerSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
TriggerSystem(EventBroker* eventBroker)
|
||||
: PureSystem(eventBroker, "Trigger")
|
||||
{}
|
||||
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Trigger")
|
||||
, m_Octree(octree)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
|
||||
|
||||
//TODO: Only exists for debug purposes, remove later.
|
||||
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
||||
bool OnEnter(const Events::TriggerEnter &event);
|
||||
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
|
||||
bool OnTouch(const Events::TriggerTouch &event);
|
||||
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
|
||||
bool OnLeave(const Events::TriggerLeave &event);
|
||||
|
||||
//True if leave event was thrown.
|
||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
|
||||
template<typename Event>
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "Core/Util/Logging.h"
|
||||
#include "Core/Util/IfDebug.h"
|
||||
@@ -11,18 +11,18 @@ public:
|
||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
|
||||
//No checks are made. Size must consist of non-negative numbers.
|
||||
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
|
||||
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
||||
virtual ~AABB();
|
||||
|
||||
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
||||
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
||||
const glm::vec3& Center() const { return m_Center; }
|
||||
const glm::vec3& Origin() const { return m_Origin; }
|
||||
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
||||
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
||||
private:
|
||||
glm::vec3 m_MinCorner;
|
||||
glm::vec3 m_MaxCorner;
|
||||
glm::vec3 m_Center;
|
||||
glm::vec3 m_Origin;
|
||||
glm::vec3 m_HalfSize;
|
||||
};
|
||||
|
||||
|
||||
@@ -5,15 +5,19 @@
|
||||
|
||||
struct ComponentInfo
|
||||
{
|
||||
typedef int EnumType;
|
||||
|
||||
struct Meta_t
|
||||
{
|
||||
std::string Annotation;
|
||||
unsigned int Allocation = 0;
|
||||
unsigned int Stride = 0;
|
||||
std::map<std::string, std::string> FieldAnnotations;
|
||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
||||
};
|
||||
|
||||
struct Field_t
|
||||
{
|
||||
std::string Name;
|
||||
std::string Type;
|
||||
unsigned int Offset;
|
||||
unsigned int Stride;
|
||||
@@ -21,9 +25,10 @@ struct ComponentInfo
|
||||
|
||||
std::string Name;
|
||||
std::unordered_map<std::string, Field_t> Fields;
|
||||
std::vector<const Field_t*> FieldsInOrder;
|
||||
Meta_t Meta;
|
||||
std::vector<std::string> FieldsInOrder;
|
||||
unsigned int Stride = 0;
|
||||
std::shared_ptr<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
};
|
||||
|
||||
template<>
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
|
||||
ComponentPool(const ::ComponentInfo& ci)
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
{ }
|
||||
ComponentPool(const ComponentPool& other) = delete;
|
||||
ComponentPool(const ComponentPool&& other) = delete;
|
||||
@@ -61,6 +61,7 @@ public:
|
||||
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||
|
||||
@@ -18,22 +18,32 @@ struct ComponentWrapper
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
|
||||
template <typename T>
|
||||
T& Property(std::string name)
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
unsigned int offset = Info.Fields.at(name).Offset;
|
||||
return *reinterpret_cast<T*>(&Data[offset]);
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
|
||||
T& Field(std::string name)
|
||||
{
|
||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||
if (sizeof(T) > field.Stride) {
|
||||
std::stringstream message;
|
||||
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
|
||||
throw new std::runtime_error(message.str().c_str());
|
||||
}
|
||||
return *reinterpret_cast<T*>(&Data[field.Offset]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
|
||||
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
@@ -47,18 +57,21 @@ struct ComponentWrapper
|
||||
std::string m_PropertyName;
|
||||
|
||||
public:
|
||||
template <typename T>
|
||||
operator T&() { return m_Component->Property<T>(m_PropertyName); }
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template<std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
@@ -71,22 +84,22 @@ public:
|
||||
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta.Allocation = allocation;
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
m_ComponentInfo.Meta.Stride += sizeof(T);
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
}
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& val : m_DefaultValues) {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
#include <string>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/property_tree/ptree.hpp>
|
||||
#include <boost/property_tree/ini_parser.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <boost/range/adaptors.hpp>
|
||||
#include <ini_file/ini_file.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "ResourceManager.h"
|
||||
|
||||
@@ -20,52 +20,46 @@ private:
|
||||
public:
|
||||
template <typename T>
|
||||
T Get(std::string key, T defaultValue);
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> GetAll(std::string key);
|
||||
template <typename T>
|
||||
void Set(std::string key, T value);
|
||||
|
||||
const ini_file::section* GetSection(std::string section);
|
||||
const ini_file::section_map& GetSections() { return m_Merged; }
|
||||
const ini_file::param* GetParam(std::string key);
|
||||
|
||||
void SaveToDisk();
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_Path;
|
||||
ini_file::section_map m_Defaults;
|
||||
ini_file::section_map m_Overrides;
|
||||
ini_file::section_map m_Merged;
|
||||
|
||||
// Merge ini file section map b into a
|
||||
void mergeINI(ini_file::section_map& a, const ini_file::section_map& b);
|
||||
// Convert an ini key delimited by periods to a section and a param
|
||||
boost::optional<std::pair<std::string, std::string>> tokenizeKey(std::string key);
|
||||
boost::property_tree::ptree m_PTreeDefaults;
|
||||
boost::property_tree::ptree m_PTreeOverrides;
|
||||
boost::property_tree::ptree m_PTreeMerged;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T ConfigFile::Get(std::string key, T defaultValue)
|
||||
{
|
||||
auto param = GetParam(key);
|
||||
if (param == nullptr) {
|
||||
return defaultValue;
|
||||
}
|
||||
return m_PTreeMerged.get<T>(key, defaultValue);
|
||||
}
|
||||
|
||||
return boost::lexical_cast<T>(param->get_value());
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
|
||||
{
|
||||
std::vector<std::pair<std::string, T>> out;
|
||||
auto parent = m_PTreeMerged.find(key);
|
||||
if (parent == m_PTreeMerged.not_found()) {
|
||||
return out;
|
||||
}
|
||||
for (auto& child : parent->second) {
|
||||
T value = boost::lexical_cast<T>(child.second.data());
|
||||
out.push_back(std::make_pair(child.first, value));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ConfigFile::Set(std::string key, T value)
|
||||
{
|
||||
std::string section;
|
||||
std::string param;
|
||||
if (auto tokens = tokenizeKey(key)) {
|
||||
std::tie(section, param) = *tokens;
|
||||
} else {
|
||||
LOG_WARNING("%s: Malformed config key \"%s\"", m_Path.string().c_str(), key.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Overrides[section][param] = boost::lexical_cast<std::string>(value);
|
||||
m_Merged[section][param] = boost::lexical_cast<std::string>(value);
|
||||
m_PTreeOverrides.put<T>(key, value);
|
||||
m_PTreeMerged.put<T>(key, value);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,157 +0,0 @@
|
||||
#ifndef DeveloperConsole_h__
|
||||
#define DeveloperConsole_h__
|
||||
|
||||
#include <iostream>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/tokenizer.hpp>
|
||||
#include "../Common.h"
|
||||
#include "ConfigFile.h"
|
||||
|
||||
class DeveloperConsole
|
||||
{
|
||||
public:
|
||||
DeveloperConsole() = delete;
|
||||
|
||||
static void MergeConfig(std::string configFile)
|
||||
{
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
LOG_DEBUG("Debug.LogLevel %i", config->Get<int>("Debug.LogLevel", -1));
|
||||
config->Set("Debug.LogLevel", 8);
|
||||
LOG_DEBUG("Debug.LogLevel %i", config->Get<int>("Debug.LogLevel", -1));
|
||||
config->Set("Test.TesTest.Testies", "Hello");
|
||||
config->SaveToDisk();
|
||||
for (auto& section : config->GetSections()) {
|
||||
for (auto& param : *section.second) {
|
||||
std::cout << "// " << param.second->get_comment() << std::endl;
|
||||
std::cout << section.first << "." << param.first << " " << param.second->get_value() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& section : config->GetSections()) {
|
||||
for (auto& param : *section.second) {
|
||||
std::string key = section.first + "." + param.first;
|
||||
m_VariableBindingSetters[key] = [config, key](std::string value) {
|
||||
config->Set<std::string>(key, value);
|
||||
};
|
||||
m_VariableBindingGetters[key] = [config, key]() {
|
||||
return config->Get<std::string>(key, "");
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static typename std::enable_if<std::is_enum<T>::value, void>::type
|
||||
BindVariable(std::string path, T& variable)
|
||||
{
|
||||
BindVariable<T, std::underlying_type<T>::type>(path, variable);
|
||||
}
|
||||
|
||||
template <typename T, typename R = T>
|
||||
static typename std::enable_if<!std::is_enum<R>::value, void>::type
|
||||
BindVariable(std::string path, T& variable)
|
||||
{
|
||||
m_VariableBindingSetters[path] = [&variable](std::string value) {
|
||||
variable = static_cast<T>(boost::lexical_cast<R>(value));
|
||||
};
|
||||
|
||||
m_VariableBindingGetters[path] = [&variable]() {
|
||||
return boost::lexical_cast<std::string>(static_cast<R>(variable));
|
||||
};
|
||||
}
|
||||
|
||||
static void Consume(const std::string& command)
|
||||
{
|
||||
if (command.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
boost::char_separator<char> argumentSeparator(" ");
|
||||
tokenizer tokens(command, argumentSeparator);
|
||||
|
||||
for (tokenizer::const_iterator it = tokens.begin(); it != tokens.end(); it++) {
|
||||
consumeToken(it, tokens.end());
|
||||
}
|
||||
}
|
||||
|
||||
static void Consume(std::istream& stream)
|
||||
{
|
||||
std::string input;
|
||||
std::getline(stream, input);
|
||||
Consume(input);
|
||||
|
||||
/*if (stream.peek() == '\n') {
|
||||
printValue(key);
|
||||
} else {
|
||||
std::string newValue;
|
||||
stream >> newValue;
|
||||
|
||||
if (m_VariableBindingSetters.find(key) != m_VariableBindingSetters.end()) {
|
||||
m_VariableBindingSetters.at(key)(newValue);
|
||||
} else {
|
||||
std::cout << "Unknown path: " << key << std::endl;
|
||||
}
|
||||
return;
|
||||
|
||||
for (auto& config : m_ConfigFiles) {
|
||||
config->Set(key, newValue);
|
||||
config->SaveToDisk();
|
||||
LOG_DEBUG("Key %s set to new value %s and saved to disk.", key.c_str(), newValue.c_str());
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
||||
private:
|
||||
typedef boost::tokenizer<boost::char_separator<char>> tokenizer;
|
||||
|
||||
static std::map<std::string, std::function<std::string()>> m_VariableBindingGetters;
|
||||
static std::map<std::string, std::function<void(std::string)>> m_VariableBindingSetters;
|
||||
static std::map<std::string, std::function<std::string(std::string)>> m_VariableBindingMappers;
|
||||
static std::map<std::string, std::string> m_VariableDocumentation;
|
||||
|
||||
static void consumeToken(tokenizer::iterator& token, const tokenizer::iterator end)
|
||||
{
|
||||
tokenizer::iterator next = token;
|
||||
next++;
|
||||
|
||||
if (next == end) {
|
||||
printValue(token);
|
||||
} else {
|
||||
setValue(token, end);
|
||||
}
|
||||
}
|
||||
|
||||
static void printValue(tokenizer::iterator token)
|
||||
{
|
||||
std::string key = *token;
|
||||
std::string value;
|
||||
|
||||
if (m_VariableBindingGetters.find(key) != m_VariableBindingGetters.end()) {
|
||||
std::cout << key << " = " << m_VariableBindingGetters.at(key)() << std::endl;
|
||||
} else {
|
||||
std::cout << "Unknown path: " << key << std::endl;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
if (!value.empty()) {
|
||||
std::cout << key << " = " << value << std::endl;
|
||||
} else {
|
||||
std::cerr << "Unknown path: " << key << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
static void setValue(tokenizer::iterator& token, const tokenizer::iterator end)
|
||||
{
|
||||
std::string key = *token;
|
||||
std::string value = *(++token);
|
||||
|
||||
if (m_VariableBindingSetters.find(key) != m_VariableBindingSetters.end()) {
|
||||
m_VariableBindingSetters.at(key)(value);
|
||||
} else {
|
||||
std::cout << "Unknown path: " << key << std::endl;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EComponentAttached_h__
|
||||
#define EComponentAttached_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ComponentAttached : Event
|
||||
{
|
||||
EntityWrapper Entity;
|
||||
ComponentWrapper Component;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef EComponentDeleted_h__
|
||||
#define EComponentDeleted_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ComponentDeleted : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
std::string ComponentType;
|
||||
// True if the component was deleted as a result of the entity it was attached to being deleted
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EEntityDeleted_h__
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,6 +11,9 @@ struct KeyDown : Event
|
||||
{
|
||||
/** GLFW key code */
|
||||
int KeyCode;
|
||||
bool ModCtrl;
|
||||
bool ModAlt;
|
||||
bool ModShift;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ struct KeyUp : Event
|
||||
{
|
||||
/** GLFW key code */
|
||||
int KeyCode;
|
||||
bool ModCtrl;
|
||||
bool ModAlt;
|
||||
bool ModShift;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef EPause_h__
|
||||
#define EPause_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Pause : Event
|
||||
{
|
||||
::World* World;
|
||||
};
|
||||
|
||||
struct Resume : Event
|
||||
{
|
||||
::World* World;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,17 +2,15 @@
|
||||
#define EPlayerDamage_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDamage : Event
|
||||
{
|
||||
double DamageAmount;
|
||||
EntityID PlayerDamagedID;
|
||||
//optional TypeOfDamage
|
||||
std::string TypeOfDamage;
|
||||
EntityWrapper Player;
|
||||
double Damage;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EPlayerSpawned_h__
|
||||
#define EPlayerSpawned_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerSpawned : Event
|
||||
{
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
EntityWrapper Spawner;
|
||||
std::string PlayerName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef EShoot_h__
|
||||
#define EShoot_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Shoot : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
//can be 0 = none, 1,2
|
||||
int TeamThatWon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -4,4 +4,5 @@
|
||||
typedef unsigned int EntityID;
|
||||
const static unsigned int EntityID_Invalid = -1;
|
||||
|
||||
|
||||
#endif
|
||||
@@ -285,7 +285,7 @@ private:
|
||||
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
||||
compInfo.Meta->Allocation += val->fData.fValue.f_int;
|
||||
}
|
||||
|
||||
// Save documentation string
|
||||
@@ -293,11 +293,11 @@ private:
|
||||
if (documentationTags->getLength() != 0) {
|
||||
auto child = documentationTags->item(0)->getFirstChild();
|
||||
if (child != nullptr) {
|
||||
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
||||
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
|
||||
}
|
||||
}
|
||||
// TODO: Parse annotation string XML
|
||||
// compInfo.Meta.Allocation = ...
|
||||
// compInfo.Meta->Allocation = ...
|
||||
} else {
|
||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||
}
|
||||
@@ -344,7 +344,7 @@ private:
|
||||
fieldOffset += getTypeStride(type);
|
||||
}
|
||||
|
||||
compInfo.Meta.Stride = fieldOffset;
|
||||
compInfo.Stride = fieldOffset;
|
||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||
}
|
||||
}
|
||||
@@ -367,14 +367,14 @@ private:
|
||||
|
||||
std::string componentName = XSTR(component->getLocalName());
|
||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||
compInfo.Meta.Allocation += 1;
|
||||
compInfo.Meta->Allocation += 1;
|
||||
}
|
||||
|
||||
std::cout << "COMPONENT INFO" << std::endl;
|
||||
for (auto& pair : m_ComponentInfo) {
|
||||
ComponentInfo& ci = pair.second;
|
||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
||||
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
|
||||
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
|
||||
std::cout << " Fields:" << std::endl;
|
||||
|
||||
// Calculate component size
|
||||
@@ -393,7 +393,7 @@ private:
|
||||
cs.ComponentName = ci.Name;
|
||||
cs.Stride = stride;
|
||||
cs.Info = ci;
|
||||
cs.Data = new char[stride*ci.Meta.Allocation];
|
||||
cs.Data = new char[stride*ci.Meta->Allocation];
|
||||
m_ComponentStore[cs.ComponentName] = cs;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,88 +73,15 @@ public:
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||
: m_Handler(handler)
|
||||
, m_Reader(reader)
|
||||
{
|
||||
// 0 is imaginary world entity
|
||||
m_EntityStack.push(0);
|
||||
m_StateStack.push(State::Unknown);
|
||||
}
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.push(State::Entity);
|
||||
onStartEntity(attrs);
|
||||
return;
|
||||
}
|
||||
if (name == "EntityRef") {
|
||||
onStartEntityRef(attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (uri == "components") {
|
||||
m_StateStack.push(State::Component);
|
||||
onStartComponent(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
m_StateStack.push(State::ComponentField);
|
||||
onStartComponentField(name, attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override
|
||||
{
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||
onFieldData(transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.pop();
|
||||
onEndEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
//if (uri == "components") {
|
||||
m_StateStack.pop();
|
||||
onEndComponent(name);
|
||||
return;
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void fatalError(const xercesc::SAXParseException& e)
|
||||
{
|
||||
XS::ToString s(e.getMessage());
|
||||
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
|
||||
//throw e;
|
||||
}
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
@@ -168,73 +95,14 @@ private:
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs)
|
||||
{
|
||||
EntityID parent = m_EntityStack.top();
|
||||
|
||||
if (m_Handler->m_OnStartEntityCallback) {
|
||||
std::string name;
|
||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||
if (xName != nullptr) {
|
||||
name = XS::ToString(xName);
|
||||
}
|
||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||
}
|
||||
|
||||
m_EntityStack.push(m_NextEntityID);
|
||||
m_NextEntityID++;
|
||||
}
|
||||
void onEndEntity()
|
||||
{
|
||||
m_EntityStack.pop();
|
||||
}
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||
|
||||
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
|
||||
parser->setContentHandler(this);
|
||||
parser->setErrorHandler(this);
|
||||
parser->parse(path.c_str());
|
||||
delete parser;
|
||||
}
|
||||
void onStartComponent(const std::string& name)
|
||||
{
|
||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||
m_CurrentComponent = name;
|
||||
if (m_Handler->m_OnStartComponentCallback) {
|
||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||
}
|
||||
}
|
||||
void onEndComponent(const std::string& name) { }
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||
{
|
||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||
m_CurrentField = field;
|
||||
m_CurrentAttributes.clear();
|
||||
for (int i = 0; i < attrs.getLength(); i++) {
|
||||
auto name = attrs.getQName(i);
|
||||
auto value = attrs.getValue(name);
|
||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||
}
|
||||
|
||||
if (m_Handler->m_OnStartFieldCallback) {
|
||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||
}
|
||||
}
|
||||
void onEndComponentField(const std::string& field) { }
|
||||
|
||||
void onFieldData(char* data)
|
||||
{
|
||||
//LOG_DEBUG(" Data: %s", data);
|
||||
|
||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||
}
|
||||
|
||||
xercesc::XMLString::release(&data);
|
||||
}
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
@@ -269,6 +137,7 @@ private:
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
@@ -288,6 +157,8 @@ private:
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,12 +9,13 @@ class EntityFileParser
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
void MergeEntities(World* world);
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
||||
// created in order to resolve parent-child relationships.
|
||||
std::map<EntityID, EntityID> m_EntityIDMapper;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
@@ -31,6 +32,7 @@ private:
|
||||
void onStartComponent(EntityID entity, std::string type);
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
std::string parseAnnotationXML(const XMLCh* xml);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef EntityWrapper_h__
|
||||
#define EntityWrapper_h__
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class World;
|
||||
struct EntityWrapper
|
||||
{
|
||||
EntityWrapper()
|
||||
: World(nullptr)
|
||||
, ID(EntityID_Invalid)
|
||||
{ }
|
||||
|
||||
EntityWrapper(::World* world, EntityID id)
|
||||
: World(world)
|
||||
, ID(id)
|
||||
{ }
|
||||
|
||||
::World* World;
|
||||
EntityID ID;
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
const std::string Name();
|
||||
bool HasComponent(const std::string& componentType);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid();
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
operator bool();
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<> struct hash<EntityWrapper>
|
||||
{
|
||||
std::size_t operator()(const EntityWrapper& e) const
|
||||
{
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, e.World);
|
||||
boost::hash_combine(seed, e.ID);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -43,7 +43,7 @@ template <typename ContextType, typename EventType>
|
||||
class EventRelay : public BaseEventRelay
|
||||
{
|
||||
public:
|
||||
typedef std::function<bool(const EventType&)> CallbackType;
|
||||
typedef std::function<bool(EventType&)> CallbackType;
|
||||
|
||||
EventRelay()
|
||||
: m_Callback(nullptr)
|
||||
@@ -65,7 +65,7 @@ template <typename ContextType, typename EventType>
|
||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||
{
|
||||
if (m_Callback != nullptr) {
|
||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||
return m_Callback(*static_cast<EventType*>(event.get()));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
template <typename T>
|
||||
class MemoryPoolForwardIterator;
|
||||
|
||||
namespace DisableMemoryPool
|
||||
{
|
||||
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
//if false -> Use pool allocation.
|
||||
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
|
||||
extern bool Value;
|
||||
}
|
||||
|
||||
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
||||
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
||||
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
||||
@@ -80,8 +88,8 @@ public:
|
||||
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
||||
char* Allocate()
|
||||
{
|
||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
|
||||
if (m_CurrentAllocSlot < m_NumSlots) {
|
||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
|
||||
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
|
||||
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
||||
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
||||
//Mark the slot as allocated.
|
||||
@@ -93,7 +101,9 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
@@ -108,7 +118,7 @@ public:
|
||||
//(i.e. IsAllocatedInPool may give false positives)
|
||||
//if it was malloc():ed
|
||||
//so, we may enter here even if we shouldn't.
|
||||
if (IsAllocatedInPool(obj)) {
|
||||
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
|
||||
--m_NumAllocatedSlots;
|
||||
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
||||
m_SlotIsAllocated[freeSlot] = false;
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
#ifndef OctTree_h__
|
||||
#define OctTree_h__
|
||||
|
||||
#include "Core/AABB.h"
|
||||
|
||||
class Ray;
|
||||
|
||||
class OctTree
|
||||
{
|
||||
public:
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
OctTree();
|
||||
~OctTree();
|
||||
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
|
||||
OctTree(const AABB& octTreeBounds, int subDivisions);
|
||||
|
||||
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
|
||||
OctTree(const OctTree& other) = delete;
|
||||
OctTree(const OctTree&& other) = delete;
|
||||
OctTree& operator= (const OctTree& other) = delete;
|
||||
//Add a dynamic object (one that moves around) into the tree.
|
||||
void AddDynamicObject(const AABB& box);
|
||||
//Add a static object (that does not move) into the tree.
|
||||
void AddStaticObject(const AABB& box);
|
||||
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
|
||||
//Empty the tree of all objects, static and dynamic.
|
||||
void ClearObjects();
|
||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||
void ClearDynamicObjects();
|
||||
|
||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||
bool RayCollides(const Ray& ray, Output& data);
|
||||
//Returns true if the box collides with something in the tree.
|
||||
//On collision with a box, that box is written to [outBoxIntersected].
|
||||
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||
|
||||
private:
|
||||
struct OctChild; //Fwd declaration;
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
: Box(AABB())
|
||||
, Checked(false)
|
||||
{}
|
||||
ContainedObject(AABB box)
|
||||
: Box(box)
|
||||
, Checked(false)
|
||||
{}
|
||||
AABB Box;
|
||||
bool Checked;
|
||||
};
|
||||
OctChild* m_Root;
|
||||
std::vector<ContainedObject> m_StaticObjects;
|
||||
std::vector<ContainedObject> m_DynamicObjects;
|
||||
|
||||
bool m_UpdatedOnce;
|
||||
unsigned int m_BoxID;
|
||||
glm::vec3 m_PrevPos;
|
||||
glm::quat m_PrevOri;
|
||||
|
||||
void falsifyObjectChecks();
|
||||
|
||||
struct OctChild
|
||||
{
|
||||
~OctChild();
|
||||
OctChild(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<OctTree::ContainedObject>& staticObjects,
|
||||
std::vector<OctTree::ContainedObject>& dynamicObjects);
|
||||
OctChild(const OctChild& other) = delete;
|
||||
OctChild(const OctChild&& other) = delete;
|
||||
OctChild& operator= (const OctChild& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
OctChild* m_Children[8];
|
||||
//Indices into the lists in OctTree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in OctTree.
|
||||
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,233 @@
|
||||
#ifndef Octree_h__
|
||||
#define Octree_h__
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "AABB.h"
|
||||
|
||||
//Fwd declarations.
|
||||
class Ray;
|
||||
|
||||
namespace OctSpace
|
||||
{
|
||||
struct Output;
|
||||
struct ContainedObject;
|
||||
struct Child;
|
||||
}
|
||||
|
||||
//T needs to be AABB, or inherit from AABB.
|
||||
//T also needs to have a default constructor.
|
||||
template<typename T>
|
||||
class Octree
|
||||
{
|
||||
public:
|
||||
Octree() = delete;
|
||||
~Octree();
|
||||
//For the root Octree, [octreeBounds] should be a box containing the entire level.
|
||||
Octree(const AABB& octreeBounds, int subDivisions);
|
||||
|
||||
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
|
||||
Octree(const Octree& other) = delete;
|
||||
Octree(const Octree&& other) = delete;
|
||||
Octree& operator= (const Octree& other) = delete;
|
||||
//Add a dynamic object (one that moves around) into the tree.
|
||||
void AddDynamicObject(const T& object);
|
||||
//Add a static object (that does not move) into the tree.
|
||||
void AddStaticObject(const T& object);
|
||||
//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
|
||||
//The type Box must be AABB, or inherit from AABB.
|
||||
template<typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
||||
//Empty the tree of all objects, static and dynamic.
|
||||
void ClearObjects();
|
||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||
void ClearDynamicObjects();
|
||||
|
||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||
bool RayCollides(const Ray& ray, OctSpace::Output& data);
|
||||
//Returns true if the box collides with something in the tree.
|
||||
//On collision with a box, that box is written to [outBoxIntersected].
|
||||
//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||
|
||||
private:
|
||||
OctSpace::Child* m_Root;
|
||||
std::vector<OctSpace::ContainedObject> m_StaticObjects;
|
||||
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
|
||||
|
||||
void falsifyObjectChecks();
|
||||
};
|
||||
|
||||
namespace OctSpace
|
||||
{
|
||||
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
: Box(nullptr)
|
||||
, Checked(false)
|
||||
{}
|
||||
template<typename BoxlikeObject>
|
||||
ContainedObject(const BoxlikeObject& box)
|
||||
: Box(new BoxlikeObject(box))
|
||||
, Checked(false)
|
||||
{}
|
||||
std::unique_ptr<AABB> Box;
|
||||
bool Checked;
|
||||
};
|
||||
|
||||
struct Child
|
||||
{
|
||||
~Child();
|
||||
Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<ContainedObject>& staticObjects,
|
||||
std::vector<ContainedObject>& dynamicObjects);
|
||||
Child(const Child& other) = delete;
|
||||
Child(const Child&& other) = delete;
|
||||
Child& operator= (const Child& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
template<typename T, typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
Child* m_Children[8];
|
||||
//Indices into the lists in Octree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in Octree.
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::~Octree()
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddDynamicObject(const T& object)
|
||||
{
|
||||
m_Root->AddDynamicObject(object);
|
||||
m_DynamicObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddStaticObject(const T& object)
|
||||
{
|
||||
m_Root->AddStaticObject(object);
|
||||
m_StaticObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
template<typename Box>
|
||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearObjects()
|
||||
{
|
||||
m_StaticObjects.clear();
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearDynamicObjects()
|
||||
{
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
data.CollideDistance = -1;
|
||||
return m_Root->RayCollides(ray, data);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::falsifyObjectChecks()
|
||||
{
|
||||
for (auto& obj : m_StaticObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
for (auto& obj : m_DynamicObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T, typename Box>
|
||||
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outObjects.size();
|
||||
int numDuplicates = 0;
|
||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outObjects.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#define Ray_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Common.h"
|
||||
#include "../Common.h"
|
||||
|
||||
class Ray
|
||||
{
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
/** Base Resource class.
|
||||
|
||||
Implement this class for every resource to be handled by the resource manager.
|
||||
Implement Create() to return a new object of that type.
|
||||
*/
|
||||
class Resource
|
||||
{
|
||||
@@ -22,6 +21,23 @@ protected:
|
||||
Resource() { }
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
//Not actually an error, just a message to the ResourceManager.
|
||||
struct StillLoadingException : public std::exception
|
||||
{
|
||||
virtual const char* what() const throw()
|
||||
{
|
||||
return "Resource is still loading.";
|
||||
}
|
||||
};
|
||||
struct FailedLoadingException : public std::exception
|
||||
{
|
||||
FailedLoadingException(char const* const _Message)
|
||||
: std::exception(_Message)
|
||||
{ }
|
||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
||||
};
|
||||
|
||||
// Pretend that this is a pure virtual function that you have to implement
|
||||
// FIXME: Why did we do this again instead of just using the constructor?
|
||||
// static Resource* Create(std::string resourceName);
|
||||
@@ -33,6 +49,15 @@ public:
|
||||
unsigned int ResourceID;
|
||||
};
|
||||
|
||||
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
|
||||
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
|
||||
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
|
||||
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
|
||||
class ThreadUnsafeResource : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
};
|
||||
|
||||
/** Singleton resource manager to keep track of and cache any external engine assets */
|
||||
class ResourceManager
|
||||
{
|
||||
@@ -40,6 +65,7 @@ private:
|
||||
ResourceManager();
|
||||
|
||||
public:
|
||||
static bool UseThreading;
|
||||
/*static ResourceManager& Instance()
|
||||
{
|
||||
static ResourceManager s;
|
||||
@@ -49,15 +75,6 @@ public:
|
||||
template <typename T>
|
||||
static void RegisterType(std::string typeName);
|
||||
|
||||
/** Preloads a resource and caches it for future use
|
||||
|
||||
@tparam T Resource type.
|
||||
@param resourceName Fully qualified name of the resource to preload.
|
||||
*/
|
||||
template <typename T>
|
||||
static void Preload(std::string resourceName);
|
||||
static void Preload(std::string resourceType, std::string resourceName);
|
||||
|
||||
/** Checks if a resource is in cache
|
||||
|
||||
@param resourceType Resource type as string.
|
||||
@@ -65,15 +82,20 @@ public:
|
||||
*/
|
||||
// TODO: Templateify
|
||||
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
||||
|
||||
/** Return value should always be a valid pointer, will throw an exception on error.
|
||||
If the resource has been loaded already, returns a pointer to it.
|
||||
|
||||
/** Hot-loads a resource and caches it for future use
|
||||
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
|
||||
If Async is true: If the resource is not loaded yet, starts loading the resource
|
||||
in the background and throws Resource::StillLoadingException immediately.
|
||||
|
||||
@tparam T Resource type.
|
||||
@tparam async Set this to true if the resource should be loaded asyncronously.
|
||||
@param resourceName Fully qualified name of the resource to load.
|
||||
*/
|
||||
template <typename T>
|
||||
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||
template <typename T, bool async = false>
|
||||
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
|
||||
|
||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||
|
||||
@@ -87,19 +109,31 @@ public:
|
||||
static void Update();
|
||||
|
||||
private:
|
||||
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
|
||||
struct MasterThreadChecker
|
||||
{
|
||||
MasterThreadChecker()
|
||||
{
|
||||
ResourceManager::IsMainThread();
|
||||
}
|
||||
};
|
||||
const static MasterThreadChecker m_Checker;
|
||||
|
||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||
|
||||
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
|
||||
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
|
||||
static boost::recursive_mutex m_Mutex;
|
||||
|
||||
// TODO: Getters for IDs
|
||||
static unsigned int m_CurrentResourceTypeID;
|
||||
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||
// Number of resources of a type. Doubles as local ID.
|
||||
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
||||
static bool m_Preloading;
|
||||
|
||||
static FileWatcher m_FileWatcher;
|
||||
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
||||
@@ -108,22 +142,13 @@ private:
|
||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||
|
||||
// Internal: Create a resource and cache it
|
||||
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
|
||||
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||
|
||||
static bool IsMainThread();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||
{
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::RegisterType(std::string typeName)
|
||||
{
|
||||
@@ -131,17 +156,85 @@ void ResourceManager::RegisterType(std::string typeName)
|
||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void ResourceManager::Preload(std::string resourceName)
|
||||
template <typename T, bool async>
|
||||
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
|
||||
{
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
return;
|
||||
}
|
||||
auto resourceTypename = typeid(T).name();
|
||||
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||
if (iter == m_CompilerTypenameToResourceType.end()) {
|
||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
|
||||
Preload(it->second, resourceName);
|
||||
std::string resourceType = iter->second;
|
||||
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
|
||||
if (mustNotLoadInThread && !IsMainThread()) {
|
||||
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
|
||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
||||
decltype(m_ResourceCache)::iterator it;
|
||||
//If a thread has already been launched to load this resource.
|
||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
||||
if (UseThreading && tIt != m_LoadingThreads.end()) {
|
||||
if (async) {
|
||||
//Throw StillLoadingException if the thread is still working.
|
||||
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
|
||||
throw Resource::StillLoadingException();
|
||||
}
|
||||
//Else we know the thread has completed.
|
||||
} else {
|
||||
//Wait for the thread to finish loading.
|
||||
tIt->second.join();
|
||||
}
|
||||
//When the thread is done, delete the thread.
|
||||
m_LoadingThreads.erase(tIt);
|
||||
//Rethrow the thread exception if it threw any.
|
||||
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
|
||||
std::exception_ptr exception = excIt->second;
|
||||
m_LoadingThreadExceptions.erase(excIt);
|
||||
if (exception) {
|
||||
std::rethrow_exception(exception);
|
||||
}
|
||||
}
|
||||
|
||||
//If resource has already been cached and completely loaded.
|
||||
it = m_ResourceCache.find(cacheKey);
|
||||
if (it != m_ResourceCache.end()) {
|
||||
if (it->second != nullptr) {
|
||||
return static_cast<T*>(it->second);
|
||||
} else {
|
||||
//Don't return null on failure, exception instead.
|
||||
throw Resource::FailedLoadingException();
|
||||
}
|
||||
}
|
||||
|
||||
//If resource is not cached..
|
||||
if (UseThreading && async) {
|
||||
if (mustNotLoadInThread) {
|
||||
try {
|
||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
throw;
|
||||
}
|
||||
} else {
|
||||
//Create a thread that loads the resource into cache.
|
||||
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
|
||||
throw Resource::StillLoadingException();
|
||||
}
|
||||
} else {
|
||||
//load and return the resource.
|
||||
while (true) {
|
||||
try {
|
||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
continue;
|
||||
} catch (const std::exception&) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class System
|
||||
@@ -10,41 +11,41 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
class PureSystem : public System
|
||||
class PureSystem : public virtual System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
PureSystem(EventBroker* eventBroker, std::string componentType)
|
||||
: System(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
PureSystem(std::string componentType)
|
||||
: m_ComponentType(componentType)
|
||||
{ }
|
||||
virtual ~PureSystem() = default;
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public System
|
||||
class ImpureSystem : public virtual System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
ImpureSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
{ }
|
||||
ImpureSystem() = default;
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,13 +5,19 @@
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
}
|
||||
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
@@ -29,11 +35,11 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
if (std::is_base_of<PureSystem, T>::value) {
|
||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
if (pureSystem != nullptr) {
|
||||
if (!pureSystem->m_ComponentType.empty()) {
|
||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
} else {
|
||||
@@ -41,14 +47,18 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
|
||||
if (impureSystem != nullptr) {
|
||||
group.ImpureSystems.push_back(impureSystem);
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
void Update(double dt)
|
||||
{
|
||||
if (m_Paused) {
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -56,27 +66,30 @@ public:
|
||||
}
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(dt);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, component, dt);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
@@ -84,6 +97,21 @@ private:
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef UniformScaleSystem_h__
|
||||
#define UniformScaleSystem_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -80,27 +80,4 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
||||
#define LOG_DEBUG(format, ...) \
|
||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||
|
||||
// Set the log level temporarily for the current scope
|
||||
#define LOG_LEVEL_SCOPE(logLevel) \
|
||||
_LOG_LEVEL_SCOPED_HELPER<logLevel> _logLevelScopedHelper;
|
||||
|
||||
template <_LOG_LEVEL LEVEL>
|
||||
class _LOG_LEVEL_SCOPED_HELPER
|
||||
{
|
||||
public:
|
||||
_LOG_LEVEL_SCOPED_HELPER()
|
||||
{
|
||||
m_OriginalLogLevel = LOG_LEVEL;
|
||||
LOG_LEVEL = LEVEL;
|
||||
}
|
||||
|
||||
~_LOG_LEVEL_SCOPED_HELPER()
|
||||
{
|
||||
LOG_LEVEL = m_OriginalLogLevel;
|
||||
}
|
||||
|
||||
private:
|
||||
_LOG_LEVEL m_OriginalLogLevel;
|
||||
};
|
||||
|
||||
#endif // Logging_h__
|
||||
@@ -5,11 +5,15 @@
|
||||
#include "Entity.h"
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
World() = default;
|
||||
World(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
|
||||
// Create empty entity
|
||||
@@ -21,19 +25,21 @@ public:
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
bool HasComponent(EntityID entity, std::string componentType) const;
|
||||
bool HasComponent(EntityID entity, const std::string& componentType) const;
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, std::string componentType);
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(std::string componentType);
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
@@ -44,6 +50,7 @@ public:
|
||||
std::string GetName(EntityID entity) const;
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
@@ -53,6 +60,7 @@ private:
|
||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||
|
||||
EntityID generateEntityID();
|
||||
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,115 @@
|
||||
#ifndef EditorCameraInputController_h__
|
||||
#define EditorCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseScroll.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
||||
}
|
||||
|
||||
virtual const glm::vec3 Movement() const override { return m_Movement * m_SpeedMultiplier; }
|
||||
|
||||
void Enable() { m_Enabled = true; }
|
||||
void Disable() { m_Enabled = false; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::max(e.Value, 1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0) {
|
||||
m_SpeedMultiplier *= 2.f;
|
||||
} else {
|
||||
m_SpeedMultiplier /= 2.f;
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
protected:
|
||||
ConfigFile* m_Config;
|
||||
bool m_Enabled = false;
|
||||
float m_SpeedMultiplier = 1.f;
|
||||
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
m_Config->SaveToDisk();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,153 @@
|
||||
#ifndef EditorGUI_h__
|
||||
#define EditorGUI_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/common.hpp>
|
||||
|
||||
#include "EditorWidgetSystem.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EPause.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
public:
|
||||
EditorGUI(World* world, EventBroker* eventBroker);
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
};
|
||||
|
||||
void Draw();
|
||||
|
||||
void SelectEntity(EntityWrapper entity);
|
||||
void SetDirty(EntityWrapper entity);
|
||||
|
||||
// Called when an entity is selected in the entity tree
|
||||
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
||||
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
||||
// Called when the user means to import an entity file.
|
||||
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
||||
// @param boost::filesystem::path The path to the entity to import
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
||||
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
||||
// Called when the user means to save an entity to file.
|
||||
// Permitted to throw exceptions on save failure.
|
||||
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
||||
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
||||
// Called when the user means to create a new entity.
|
||||
// @param EntityWrapper The parent of the entity to be created
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
||||
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
||||
// Called when the user means to delete an entity.
|
||||
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
||||
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
||||
// Called when the user means to change the parent of an entity.
|
||||
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
||||
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
// Called when the user means to delete a component off an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
||||
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
||||
// Called when the user selects a widget mode.
|
||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
struct EntityFileInfo
|
||||
{
|
||||
boost::filesystem::path Path;
|
||||
bool Dirty = false;
|
||||
};
|
||||
|
||||
// Config variables
|
||||
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
||||
|
||||
// State
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
std::string m_LastErrorMessage;
|
||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||
std::set<std::string> m_ModalsToOpen;
|
||||
std::map<std::string, boost::any> m_ModalData;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
OnEntityImport_t m_OnEntityImport = nullptr;
|
||||
OnEntitySave_t m_OnEntitySave = nullptr;
|
||||
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
||||
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
||||
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
||||
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
|
||||
// Utility functions
|
||||
boost::filesystem::path fileOpenDialog();
|
||||
boost::filesystem::path fileSaveDialog();
|
||||
const std::string formatEntityName(EntityWrapper entity);
|
||||
GLuint tryLoadTexture(std::string filePath);
|
||||
void openModal(const std::string& modal);
|
||||
|
||||
// Entity file handling methods
|
||||
void entityImport(World* world);
|
||||
void entitySave(EntityWrapper entity, bool saveAs = false);
|
||||
void entityCreate(World* world, EntityWrapper parent);
|
||||
void entityDelete(EntityWrapper entity);
|
||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
|
||||
// UI drawing methods
|
||||
void drawMenu();
|
||||
void drawTools();
|
||||
void drawEntities(World* world);
|
||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
||||
bool drawEntityNode(EntityWrapper entity);
|
||||
void drawComponents(EntityWrapper entity);
|
||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
void drawModals();
|
||||
|
||||
// Custom UI elements
|
||||
bool createDeleteButton(const std::string& componentType);
|
||||
void createWidgetToolButton(WidgetMode mode);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef EditorRenderSystem_h__
|
||||
#define EditorRenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/ModelJob.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#include <numeric>
|
||||
#include <iomanip>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class EditorStats
|
||||
{
|
||||
public:
|
||||
EditorStats();
|
||||
void Draw(double dt);
|
||||
|
||||
private:
|
||||
// FPS graph
|
||||
const unsigned int m_SampleSize = 100;
|
||||
unsigned int m_FrameCount = 0;
|
||||
std::vector<double> m_FrameTimes;
|
||||
double m_TimeAccumulator = 0.0;
|
||||
double m_AveragedSamplesPerSecond = 10.0;
|
||||
const unsigned int m_AveragedSampleSize = 100;
|
||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
||||
std::vector<double> m_AveragedSamples;
|
||||
void drawFPSGraph(double dt);
|
||||
|
||||
void drawRAMUsage(double dt);
|
||||
|
||||
void drawVRAMStats(double dt);
|
||||
};
|
||||
@@ -1,94 +1,70 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/EPicking.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/RenderQueueFactory.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
#include "EditorCameraInputController.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
void Update(double dt);
|
||||
|
||||
void Enable();
|
||||
void Disable();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
//Camera* m_EditorCamera;
|
||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
boost::filesystem::path m_DefaultEntityDir;
|
||||
boost::filesystem::path m_CurrentFile;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
// State
|
||||
double m_LastTime = 0.f;
|
||||
bool m_Enabled = true;
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
|
||||
EntityID m_Widget = EntityID_Invalid;
|
||||
EntityID m_WidgetX = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||
EntityID m_WidgetY = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||
EntityID m_WidgetZ = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
||||
bool OnPicking(const Events::Picking& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
bool createEntityNode(World* world, EntityID entity);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
void fileImport(World* world);
|
||||
void fileSave(World* world);
|
||||
void fileSaveAs(World* world);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef EditorWidgetSystem_h__
|
||||
#define EditorWidgetSystem_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../GLM.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Util/ScreenCoords.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct WidgetDelta : Event
|
||||
{
|
||||
glm::vec3 Translation;
|
||||
glm::vec3 Rotation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
// State
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
glm::vec2 m_MouseDelta;
|
||||
|
||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,4 +7,5 @@
|
||||
#include <glm/gtx/rotate_vector.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/projection.hpp>
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderQueueCollection& rq) override
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
|
||||
@@ -212,7 +212,7 @@ public:
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderQueueCollection& rq)
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
@@ -232,7 +232,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderQueueCollection& rq) { }
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderQueueCollection& rq) override
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Events_InputCommand_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
@@ -9,7 +10,8 @@ namespace Events
|
||||
struct InputCommand : Event
|
||||
{
|
||||
/** Numerical ID of the player. */
|
||||
unsigned int PlayerID;
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
|
||||
@@ -9,62 +9,119 @@ template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
void LockMouse();
|
||||
void UnlockMouse();
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_Crouching = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||
};
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
}
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.y += -val;
|
||||
}
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
m_Jumping = e.Value > 0;
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef InputProxy_h__
|
||||
#define InputProxy_h__
|
||||
|
||||
#include <boost/tokenizer.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
|
||||
@@ -3,9 +3,12 @@
|
||||
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include <limits>
|
||||
#include <queue>
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
@@ -15,6 +18,9 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -23,7 +29,6 @@ public:
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
@@ -32,53 +37,75 @@ private:
|
||||
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[1024] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
unsigned int m_SendPacketID = 0;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
// Assumes that root node for client and server is EntityID 0.
|
||||
|
||||
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
||||
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
bool m_ThreadIsRunning = true;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
bool hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
// Returns if server EntityID exist in map
|
||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_Interpolate_h__
|
||||
#define Events_Interpolate_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_PlayerDisconnected
|
||||
#define Events_PlayerDisconnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDisconnected : public Event
|
||||
{
|
||||
unsigned int PlayerID;
|
||||
EntityID Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -5,13 +5,20 @@
|
||||
// Used to determine what type of message was sent.
|
||||
enum class MessageType
|
||||
{
|
||||
Connect,
|
||||
Disconnect,
|
||||
ClientPing,
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Event,
|
||||
Connect,
|
||||
Disconnect,
|
||||
Ping,
|
||||
Message,
|
||||
Snapshot,
|
||||
OnInputCommand,
|
||||
OnPlayerDamage,
|
||||
PlayerConnected,
|
||||
BecomePlayer,
|
||||
Kick,
|
||||
OnPlayerSpawned,
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
#ifndef Network_h__
|
||||
#define Network_h__
|
||||
|
||||
#include <ctime>
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Packet.h"
|
||||
#include "Network/NetworkData.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 128
|
||||
#define INPUTSIZE 32000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class Network
|
||||
{
|
||||
@@ -14,6 +22,17 @@ public:
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
protected:
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
unsigned int m_SaveDataIntervalMs = 1000;
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
unsigned int m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef NetworkData_h__
|
||||
#define NetworkData_h__
|
||||
#include <vector>
|
||||
|
||||
struct NetworkData {
|
||||
unsigned int TotalTime = 0;
|
||||
unsigned int TotalDataReceived = 0;
|
||||
unsigned int TotalDataSent = 0;
|
||||
unsigned int AmountOfMessagesReceived = 0;
|
||||
unsigned int AmountOfMessagesSent = 0;
|
||||
// Interval based
|
||||
unsigned int DataReceivedThisInterval = 0;
|
||||
unsigned int DataSentThisInterval = 0;
|
||||
// pair: first=reveived, second=send
|
||||
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,15 +14,18 @@ public:
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
void WritePrimitive(T val)
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
m_Offset += sizeof(T);
|
||||
@@ -41,21 +44,26 @@ public:
|
||||
return returnValue;
|
||||
}
|
||||
// Add a string to the message
|
||||
void WriteString(std::string str);
|
||||
void WriteString(const std::string& str);
|
||||
// Add data to the message
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
unsigned int HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 128;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
unsigned int m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,11 +1,14 @@
|
||||
#ifndef PlayerDefinition_h__
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
::EntityID EntityID = EntityID_Invalid;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
std::clock_t StopTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,7 +11,13 @@
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Network.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -20,66 +26,69 @@ public:
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
char readBuffer[1024] = { 0 };
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
// HACK: Fix INPUTSIZE
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int intervalMs = 1000;
|
||||
int snapshotInterval = 50;
|
||||
int pingIntervalMs;
|
||||
int snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_StopTimes[8];
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
// vec.size() = ammount of players to create, stores playerID's
|
||||
std::vector<unsigned int> m_PlayersToCreate;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
|
||||
// Close logic
|
||||
bool m_ThreadIsRunning = true;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void broadcast(std::string message);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void disconnect(PlayerID playerID);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEvent(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void parsePing();
|
||||
void identifyPacketLoss();
|
||||
EntityID createPlayer();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef AnimationSystem_h__
|
||||
#define AnimationSystem_h__
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
|
||||
class BaseTexture : public Resource
|
||||
class BaseTexture : public ThreadUnsafeResource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Camera_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
class Camera
|
||||
{
|
||||
@@ -26,13 +27,11 @@ public:
|
||||
glm::quat Orientation() const { return m_Orientation; }
|
||||
void SetOrientation(glm::quat val);
|
||||
|
||||
/*float Pitch() const { return m_Pitch; }
|
||||
void Pitch(float val);
|
||||
float Yaw() const { return m_Yaw; }
|
||||
void Yaw(float val);*/
|
||||
|
||||
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
||||
void SetProjectionMatrix(glm::mat4 val);
|
||||
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
@@ -46,11 +45,12 @@ public:
|
||||
float FarClip() const { return m_FarClip; }
|
||||
void SetFarClip(float val);
|
||||
|
||||
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
||||
|
||||
private:
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec3 m_Position;
|
||||
glm::quat m_Orientation;
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0.f) {
|
||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||
} else {
|
||||
m_Speed = m_BaseSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
#ifndef DirectionalLightJob_h__
|
||||
#define DirectionalLightJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
{
|
||||
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
};
|
||||
|
||||
glm::vec4 Direction;
|
||||
glm::vec4 Color;
|
||||
float Intensity;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef DrawBloomPass_h__
|
||||
#define DrawBloomPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawBloomPassState_h__
|
||||
#define DrawBloomPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawBloomPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawBloomPassState();
|
||||
~DrawBloomPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef DrawColorCorrectionPass_h__
|
||||
#define DrawColorCorrectionPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScreenQuadPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawColorCorrectionPass
|
||||
{
|
||||
public:
|
||||
DrawColorCorrectionPass(IRenderer* renderer);
|
||||
~DrawColorCorrectionPass() { }
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_ColorCorrectionProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
GLfloat m_Exposure;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,56 @@
|
||||
#ifndef DrawFinalPass_h__
|
||||
#define DrawFinalPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawFinalPassState_h__
|
||||
#define DrawFinalPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawFinalPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawFinalPassState(GLuint frameBuffer);
|
||||
~DrawFinalPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
#ifndef DrawScenePass_h__
|
||||
#define DrawScenePass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScenePassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScenePass
|
||||
{
|
||||
public:
|
||||
DrawScenePass(IRenderer* renderer);
|
||||
~DrawScenePass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef DrawScenePassState_h__
|
||||
#define DrawScenePassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScenePassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScenePassState();
|
||||
~DrawScenePassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef DrawScreenQuadPass_h__
|
||||
#define DrawScreenQuadPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScreenQuadPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScreenQuadPass
|
||||
{
|
||||
public:
|
||||
DrawScreenQuadPass(IRenderer* renderer);
|
||||
~DrawScreenQuadPass() { }
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint texture);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_DrawQuadProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawScreenQuadPassState_h__
|
||||
#define DrawScreenQuadPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScreenQuadPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScreenQuadPassState();
|
||||
~DrawScreenQuadPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
virtual void Initialize() override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
virtual void Draw(RenderFrame& rq) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_AnimationComplete_h__
|
||||
#define Events_AnimationComplete_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AnimationComplete : Event
|
||||
{
|
||||
EntityWrapper Entity;
|
||||
std::string Name;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,74 +0,0 @@
|
||||
#ifndef Events_Picking_h__
|
||||
#define Events_Picking_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown Every frame, use functions to pick*/
|
||||
struct Picking : Event
|
||||
{
|
||||
public:
|
||||
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
||||
: PickingBuffer(pickingBuffer)
|
||||
, DepthBuffer(depthBuffer)
|
||||
, ProjectionMatrix(projectionMatrix)
|
||||
, ViewMatrix(viewMatrix)
|
||||
, Resolution(resolution)
|
||||
, PickingColorsToEntity(pickingColorsToEntity)
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
//Picked Entity
|
||||
EntityID Entity;
|
||||
//World position of the "pick"
|
||||
glm::vec3 Position;
|
||||
// Depth
|
||||
float Depth;
|
||||
};
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord) const
|
||||
{
|
||||
PickData pickData;
|
||||
|
||||
// Invert screen y coordinate
|
||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
pickData.Depth = data.Depth;
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
pickData.Entity = it->second;
|
||||
} else {
|
||||
pickData.Entity = EntityID_Invalid;
|
||||
}
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
|
||||
return pickData;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
FrameBuffer* PickingBuffer;
|
||||
GLuint* DepthBuffer;
|
||||
const glm::mat4 ProjectionMatrix;
|
||||
const glm::mat4 ViewMatrix;
|
||||
const Rectangle Resolution;
|
||||
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_SetCamera_h__
|
||||
#define Events_SetCamera_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetCamera : Event
|
||||
{
|
||||
EntityWrapper CameraEntity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,106 @@
|
||||
#ifndef ExplosionEffectJob_h__
|
||||
#define ExplosionEffectJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
double TimeSinceDeath = 0.f; //Seconds
|
||||
double ExplosionDuration = 2.f;
|
||||
//bool Gravity = true;
|
||||
//double GravityForce = 1.f; // Speed
|
||||
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
|
||||
glm::vec4 EndColor;
|
||||
bool Randomness = false;
|
||||
|
||||
float RandomnessScalar = 1.f;
|
||||
glm::vec2 Velocity;
|
||||
bool ColorByDistance = false;
|
||||
//bool ReverseAnimation = false;
|
||||
//bool Wireframe = false;
|
||||
bool ExponentialAccelaration = false;
|
||||
|
||||
std::array<float, 50> RandomNumbers = {
|
||||
0.3257552917701f,
|
||||
0.07601508315467f,
|
||||
0.57408909014151f,
|
||||
0.0f,
|
||||
0.8618231368539f,
|
||||
0.074957156588769f,
|
||||
0.39413607511396f,
|
||||
0.54579346698979f,
|
||||
0.83222648353885f,
|
||||
0.83635707285086f,
|
||||
0.34473986148124f,
|
||||
0.98092448710507f,
|
||||
0.46346380070944f,
|
||||
0.7308761201477f,
|
||||
0.70832470371776f,
|
||||
0.28268750909841f,
|
||||
0.26291620883295f,
|
||||
0.07685032816457f,
|
||||
0.30760929515008f,
|
||||
0.2781575388639f ,
|
||||
0.016950582161988f ,
|
||||
0.25787915254844f ,
|
||||
0.76293767279151f ,
|
||||
0.67730279903733f ,
|
||||
0.49042877018937f ,
|
||||
0.13002237823327f ,
|
||||
0.62803373841012f ,
|
||||
0.94525353747665f ,
|
||||
0.32893980076953f ,
|
||||
0.95952951719962f ,
|
||||
0.056386206790985f ,
|
||||
0.012030893476694f ,
|
||||
0.93090049220757f,
|
||||
0.83579883064879f,
|
||||
0.79733513938139f,
|
||||
0.8796381046435f ,
|
||||
0.94160434600972f ,
|
||||
0.76901855588379f ,
|
||||
0.50253688101775f ,
|
||||
0.82457069578793f ,
|
||||
0.80157403359263f ,
|
||||
0.87291810189975f ,
|
||||
0.64679548919517f ,
|
||||
0.42664138899494f ,
|
||||
0.77171308303797f ,
|
||||
0.75567959237643f ,
|
||||
0.45190826265696f ,
|
||||
0.59844922628181f ,
|
||||
0.56534937655802f ,
|
||||
0.195656257307f};
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef Font_h__
|
||||
#define Font_h__
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_GLYPH_H
|
||||
#include <boost/tokenizer.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
|
||||
class Font : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
private:
|
||||
Font(std::string path);
|
||||
|
||||
public:
|
||||
struct Character {
|
||||
GLuint TextureID; // ID handle of the glyph texture
|
||||
glm::ivec2 Size; // Size of glyph
|
||||
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
|
||||
GLuint Advance; // Offset to advance to next glyph
|
||||
};
|
||||
|
||||
|
||||
|
||||
int FontSize = 16;
|
||||
|
||||
~Font();
|
||||
|
||||
std::map<GLchar, Character> m_Characters;
|
||||
};
|
||||
#endif
|
||||
@@ -9,6 +9,17 @@
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
|
||||
|
||||
struct PickData
|
||||
{
|
||||
EntityID Entity;
|
||||
glm::vec3 Position; //World position
|
||||
float Depth;
|
||||
::Camera* Camera;
|
||||
const ::World* World;
|
||||
};
|
||||
|
||||
class IRenderer
|
||||
{
|
||||
@@ -20,19 +31,12 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||
|
||||
World* m_World; //Temp world, untill viktor merge.
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
@@ -40,8 +44,6 @@ protected:
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
#ifndef LightCullingPass_h__
|
||||
#define LightCullingPass_h__
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define MAX_LIGHTS_PER_TILE 200
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "LightCullingPassState.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "RenderQueue.h"
|
||||
|
||||
|
||||
class LightCullingPass
|
||||
{
|
||||
public:
|
||||
LightCullingPass(IRenderer* renderer);
|
||||
~LightCullingPass();
|
||||
|
||||
void GenerateNewFrustum(RenderScene& scene);
|
||||
void OnResolutionChange();
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
GLuint LightGridSSBO() const { return m_LightGridSSBO; }
|
||||
GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; }
|
||||
GLuint LightIndexSSBO() const { return m_LightIndexSSBO; }
|
||||
private:
|
||||
|
||||
void InitializeSSBOs();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 0;
|
||||
GLuint m_LightGridSSBO = 0;
|
||||
GLuint m_LightOffsetSSBO = 0;
|
||||
GLuint m_LightIndexSSBO = 0;
|
||||
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
int m_NumberOfTiles = 0;
|
||||
|
||||
struct Plane {
|
||||
glm::vec3 Normal = glm::vec3(0.f);
|
||||
float d = 0;
|
||||
};
|
||||
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum* m_Frustums;
|
||||
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Direction = glm::vec4(10.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
enum Type_t { Zero, Point, Directional, Spot } Type;
|
||||
};
|
||||
std::vector<LightSource> m_LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start = 0;
|
||||
float Amount = 0;
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float* m_LightIndex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,10 +1,11 @@
|
||||
#ifndef Model_h__
|
||||
#define Model_h__
|
||||
|
||||
#include "RawModel.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class Model : public RawModel
|
||||
class Model : public ThreadUnsafeResource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
@@ -13,14 +14,17 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
|
||||
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
|
||||
private:
|
||||
|
||||
GLuint VertexBuffer;
|
||||
GLuint DiffuseVertexColorBuffer;
|
||||
GLuint SpecularVertexColorBuffer;
|
||||
GLuint NormalBuffer;
|
||||
GLuint TangentNormalsBuffer;
|
||||
GLuint BiTangentNormalsBuffer;
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
#ifndef ModelJob_h__
|
||||
#define ModelJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
IncandescenceTexture = matGroup.IncandescenceMap.get();
|
||||
DiffuseColor = matGroup.DiffuseColor;
|
||||
SpecularColor = matGroup.SpecularColor;
|
||||
IncandescenceColor = matGroup.IncandescenceColor;
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
|
||||
AnimationTime = (double)animationComponent["Time"];
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
unsigned int ShaderID;
|
||||
|
||||
EntityID Entity;
|
||||
glm::mat4 Matrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
const ::Skeleton::Animation* Animation = nullptr;
|
||||
|
||||
float AnimationTime = 0.f;
|
||||
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,9 +5,10 @@
|
||||
#include "PickingPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/UnorderedMapiVec2.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "../Core/World.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
|
||||
class PickingPass
|
||||
{
|
||||
@@ -18,16 +19,18 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderQueueCollection& rq);
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
@@ -37,13 +40,24 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
|
||||
struct PickingInfo
|
||||
{
|
||||
EntityID Entity;
|
||||
const ::World* World;
|
||||
::Camera* Camera;
|
||||
};
|
||||
|
||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
|
||||
int m_ColorCounter[2];
|
||||
std::map<std::tuple<EntityID, const World*, Camera*>, glm::ivec2> m_EntityColors;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef PointLightJob_h__
|
||||
#define PointLightJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Color = (glm::vec4)pointLightComponent["Color"];
|
||||
Radius = (double)pointLightComponent["Radius"];
|
||||
Intensity = (double)pointLightComponent["Intensity"];
|
||||
Falloff = (double)pointLightComponent["Falloff"];
|
||||
};
|
||||
|
||||
glm::vec4 Position;
|
||||
glm::vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float padding = 123;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef RawModel_h__
|
||||
#define RawModel_h__
|
||||
#ifndef RawModelAssimp_h__
|
||||
#define RawModelAssimp_h__
|
||||
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
@@ -18,42 +20,44 @@
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
class RawModel : public Resource
|
||||
#define RawModel RawModelAssimp
|
||||
|
||||
class RawModelAssimp : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModel(std::string fileName);
|
||||
RawModelAssimp(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModel();
|
||||
~RawModelAssimp();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiTangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 DiffuseVertexColor;
|
||||
glm::vec4 SpecularVertexColor;
|
||||
glm::vec4 BoneIndices1;
|
||||
glm::vec4 BoneIndices2;
|
||||
glm::vec4 BoneWeights1;
|
||||
glm::vec4 BoneWeights2;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
{
|
||||
float Shininess;
|
||||
float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> TextureGroups;
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
@@ -64,8 +68,6 @@ private:
|
||||
std::vector<glm::ivec2> BoneIndices;
|
||||
std::vector<glm::vec2> BoneWeights;
|
||||
std::vector<glm::vec3> Normals;
|
||||
std::vector<glm::vec4> DiffuseVertexColor;
|
||||
std::vector<glm::vec4> SpecularVertexColor;
|
||||
std::vector<glm::vec3> TangentNormals;
|
||||
std::vector<glm::vec3> BiTangentNormals;
|
||||
std::vector<glm::vec2> TextureCoords;
|
||||
@@ -74,3 +76,4 @@ private:
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,102 @@
|
||||
#ifndef RawModelCustom_h__
|
||||
#define RawModelCustom_h__
|
||||
|
||||
#ifndef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#define RawModel RawModelCustom
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
#include <stack>
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
|
||||
|
||||
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
{
|
||||
float SpecularExponent;
|
||||
float ReflectionFactor;
|
||||
glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
//float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
std::string IncandescenceMapPath;
|
||||
std::shared_ptr<::Texture> IncandescenceMap;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
void ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize);
|
||||
|
||||
void ReadMaterialFile(std::string filePath);
|
||||
void ReadMaterials(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
|
||||
void ReadAnimationFile(std::string filePath);
|
||||
void ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
|
||||
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
#include "RawModelAssimp.h"
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef RenderJob_h__
|
||||
#define RenderJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderQueue.h"
|
||||
|
||||
|
||||
struct RenderJob
|
||||
{
|
||||
friend class RenderQueue;
|
||||
|
||||
public:
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,147 +8,65 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderJob.h"
|
||||
#include "ModelJob.h"
|
||||
#include "TextJob.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
#include "ExplosionEffectJob.h"
|
||||
|
||||
class Model;
|
||||
class Skeleton;
|
||||
class Texture;
|
||||
class RenderQueue;
|
||||
|
||||
//TODO: Render: Remove obsolete RenderJobs and fix standard values on variables.
|
||||
|
||||
struct RenderJob
|
||||
struct RenderScene
|
||||
{
|
||||
friend class RenderQueue;
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> TextJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
void Clear()
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
OpaqueObjects.clear();
|
||||
TransparentObjects.clear();
|
||||
PointLightJobs.clear();
|
||||
TextJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
}
|
||||
};
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID = 0;
|
||||
unsigned int TextureID = 0;
|
||||
|
||||
//TODO: RENDERER: Not sure if the best solution for pickingColor to entity link is this
|
||||
EntityID Entity;
|
||||
|
||||
glm::mat4 ModelMatrix;
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const Model* Model = nullptr;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
|
||||
// Animation
|
||||
Skeleton* Skeleton = nullptr;
|
||||
bool NoRootMotion = true;
|
||||
std::string AnimationName;
|
||||
double AnimationTime = 0;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID = 0;
|
||||
unsigned int TextureID = 0;
|
||||
|
||||
glm::mat4 ModelMatrix;
|
||||
const Texture* DiffuseTexture = nullptr;
|
||||
const Texture* NormalTexture = nullptr;
|
||||
const Texture* SpecularTexture = nullptr;
|
||||
glm::vec4 Color;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 SpecularColor = glm::vec3(1, 1, 1);
|
||||
glm::vec3 DiffuseColor = glm::vec3(1, 1, 1);
|
||||
float Radius = 1.f;
|
||||
float Intensity = 0.8f;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class RenderQueue
|
||||
struct RenderFrame
|
||||
{
|
||||
public:
|
||||
template <typename T>
|
||||
void Add(T &job)
|
||||
{
|
||||
job.CalculateHash();
|
||||
Jobs.push_back(std::shared_ptr<T>(new T(job)));
|
||||
m_Size++;
|
||||
}
|
||||
|
||||
void Sort()
|
||||
{
|
||||
Jobs.sort();
|
||||
}
|
||||
void Add(RenderScene &scene)
|
||||
{
|
||||
RenderScenes.push_back(std::shared_ptr<RenderScene>(new RenderScene(scene)));
|
||||
m_Size++;
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
Jobs.clear();
|
||||
m_Size = 0;
|
||||
}
|
||||
void Clear()
|
||||
{
|
||||
RenderScenes.clear();
|
||||
m_Size = 0;
|
||||
}
|
||||
|
||||
int Size() const { return m_Size; }
|
||||
std::list<std::shared_ptr<RenderJob>>::const_iterator begin()
|
||||
{
|
||||
return Jobs.begin();
|
||||
}
|
||||
int Size() const { return m_Size; }
|
||||
std::list<std::shared_ptr<RenderScene>>::const_iterator begin()
|
||||
{
|
||||
return RenderScenes.begin();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderJob>>::const_iterator end()
|
||||
{
|
||||
return Jobs.end();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderJob>> Jobs;
|
||||
std::list<std::shared_ptr<RenderScene>>::const_iterator end()
|
||||
{
|
||||
return RenderScenes.end();
|
||||
}
|
||||
|
||||
std::list<std::shared_ptr<RenderScene>> RenderScenes;
|
||||
|
||||
private:
|
||||
int m_Size = 0;
|
||||
int m_Size = 0;
|
||||
};
|
||||
|
||||
struct RenderQueueCollection
|
||||
{
|
||||
RenderQueue Forward;
|
||||
RenderQueue Lights;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
Forward.Clear();
|
||||
Lights.Clear();
|
||||
}
|
||||
|
||||
void Sort()
|
||||
{
|
||||
Forward.Sort();
|
||||
Lights.Sort();
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,31 +0,0 @@
|
||||
#ifndef RenderQueueFactory_h__
|
||||
#define RenderQueueFactory_h__
|
||||
|
||||
#include "../Core/World.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Model.h"
|
||||
#include "../GLM.h"
|
||||
|
||||
class RenderQueueFactory
|
||||
{
|
||||
public:
|
||||
RenderQueueFactory();
|
||||
void Update(World* world);
|
||||
|
||||
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
|
||||
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
|
||||
private:
|
||||
RenderQueueCollection m_RenderQueues;
|
||||
|
||||
void FillModels(World* world, RenderQueue* renderQueue);
|
||||
void FillLights(World* world, RenderQueue* renderQueue);
|
||||
|
||||
glm::mat4 ModelMatrix(World* world, EntityID entity);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,10 +16,10 @@ public:
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
bool DepthMask(GLboolean flag);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef RenderSystem_h__
|
||||
#define RenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "ESetCamera.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "Camera.h"
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
|
||||
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,25 +11,17 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define NUM_LIGHTS 3
|
||||
|
||||
|
||||
enum lightType
|
||||
{
|
||||
Point,
|
||||
Spot,
|
||||
Directional,
|
||||
Area
|
||||
};
|
||||
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
#include "DrawScreenQuadPass.h"
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -40,87 +32,48 @@ public:
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
virtual void Draw(RenderFrame& frame) override;
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
int m_DebugTextureToDraw = 0;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
DrawFinalPass* m_DrawFinalPass;
|
||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
void InitializeShaders();
|
||||
void InitializeTextures();
|
||||
void InitializeSSBOs();
|
||||
void InitializeRenderPasses();
|
||||
//TODO: Renderer: Get InputUpdate out of renderer
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
//----------------------Forward+-----------------------//
|
||||
void CalculateFrustum();
|
||||
void CullLights();
|
||||
//Frustum
|
||||
struct Plane {
|
||||
glm::vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum m_Frustums[80*45]; //TODO: Renderer: Make this change with resolution
|
||||
|
||||
//Lights
|
||||
void TEMPCreateLights();
|
||||
//TODO: Renderer: Add Directionllights, spotlights and area lights to this as type.
|
||||
struct PointLight {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
float Padding = 1337;
|
||||
};
|
||||
PointLight m_PointLights[NUM_LIGHTS];
|
||||
|
||||
struct LightGrid {
|
||||
int Amount;
|
||||
int Start;
|
||||
glm::vec2 Padding;
|
||||
};
|
||||
LightGrid m_LightGrid[80*45];
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
int m_LightIndex[80*45*200];
|
||||
|
||||
//-------------------------SSBO------------------------//
|
||||
GLuint m_FrustumSSBO = 0;
|
||||
GLuint m_LightSSBO = 1;
|
||||
GLuint m_LightGridSSBO = 2;
|
||||
GLuint m_LightOffsetSSBO = 3;
|
||||
GLuint m_LightIndexSSBO = 4;
|
||||
//void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user