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+1
-1
Submodule assets updated: 3af64d8b1f...902cbf2ba6
+1
-1
Submodule deps updated: ed45883a44...49ef585366
@@ -12,7 +12,7 @@
|
||||
#include "../Core/AABB.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "EntityAABB.h"
|
||||
@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
|
||||
bool trueOnNegativeDistance = false);
|
||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
//Return true if the ray hits any of the triangles in the model.
|
||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& outHitPosition);
|
||||
@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
|
||||
//Also returns the distance from the ray origin to the closest
|
||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
float& outDistance,
|
||||
@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
|
||||
float& outVCoord);
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& boxVelocity,
|
||||
@@ -80,7 +80,19 @@ bool AABBvsTriangles(const AABB& box,
|
||||
|
||||
//Detects collision, but does not resolve.
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
enum Output
|
||||
{
|
||||
OutContained,
|
||||
OutSeparated,
|
||||
OutIntersecting
|
||||
};
|
||||
//Detects intersection and containment.
|
||||
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
||||
{
|
||||
std::string Name;
|
||||
std::string Type;
|
||||
unsigned char Index;
|
||||
unsigned int Offset;
|
||||
unsigned int Stride;
|
||||
};
|
||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
||||
unsigned int Stride = 0;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
|
||||
std::size_t GetHeaderSize() const
|
||||
{
|
||||
std::size_t size = 0;
|
||||
|
||||
// A component block starts with an entity ID
|
||||
size += sizeof(EntityID);
|
||||
|
||||
return size;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
|
||||
@@ -5,16 +5,15 @@
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "DirtySet.h"
|
||||
|
||||
|
||||
class ComponentPool;
|
||||
class ComponentPoolForwardIterator
|
||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||
{
|
||||
public:
|
||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||
: m_ComponentInfo(componentInfo)
|
||||
, m_MemoryPoolIterator(begin)
|
||||
, m_MemoryPoolEnd(end)
|
||||
{ }
|
||||
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||
|
||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||
@@ -27,6 +26,7 @@ public:
|
||||
ComponentWrapper operator*() const;
|
||||
|
||||
private:
|
||||
ComponentPool* m_ComponentPool;
|
||||
const ComponentInfo& m_ComponentInfo;
|
||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||
@@ -34,6 +34,7 @@ private:
|
||||
|
||||
class ComponentPool
|
||||
{
|
||||
friend class ComponentPoolForwardIterator;
|
||||
public:
|
||||
typedef ComponentPoolForwardIterator iterator;
|
||||
typedef ptrdiff_t difference_type;
|
||||
@@ -42,9 +43,10 @@ public:
|
||||
typedef ComponentWrapper* pointer;
|
||||
typedef ComponentWrapper& reference;
|
||||
|
||||
ComponentPool(const ::ComponentInfo& ci)
|
||||
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||
, m_World(world)
|
||||
{ }
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
@@ -61,8 +63,8 @@ public:
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
iterator begin();
|
||||
iterator end();
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
@@ -80,6 +82,8 @@ private:
|
||||
::ComponentInfo m_ComponentInfo;
|
||||
MemoryPool<char> m_Pool;
|
||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||
DirtySet m_DirtySet;
|
||||
World* m_World;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,46 +4,32 @@
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "DirtySet.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
class World;
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||
|
||||
World* m_World;
|
||||
const ComponentInfo& Info;
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
::DirtyBitField* DirtyBitField = nullptr;
|
||||
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||
|
||||
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||
|
||||
template <typename T>
|
||||
T& Field(std::string name)
|
||||
T& Field(const std::string& name)
|
||||
{
|
||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||
if (sizeof(T) > field.Stride) {
|
||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
void SetField(const std::string& name, const T& value)
|
||||
{
|
||||
Field<T>(name) = value;
|
||||
SetAllDirty(name);
|
||||
}
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
private:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||
|
||||
public:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
: m_Component(component)
|
||||
, m_PropertyName(propertyName)
|
||||
, m_FieldName(fieldName)
|
||||
{ }
|
||||
|
||||
ComponentWrapper* m_Component;
|
||||
std::string m_PropertyName;
|
||||
std::string m_FieldName;
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||
|
||||
template <typename T>
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||
|
||||
// Don't allow non-const references
|
||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||
template <
|
||||
typename T,
|
||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||
>
|
||||
//operator T&() = delete;
|
||||
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||
|
||||
// Value assignment
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
struct FIELDLOL { }; // lol
|
||||
|
||||
template <typename T>
|
||||
struct FieldBase : FIELDLOL
|
||||
{
|
||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||
: Proxy(Proxy)
|
||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||
{ }
|
||||
|
||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||
|
||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||
|
||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||
|
||||
T operator+() const { return +Data; }
|
||||
T operator-() const { return -Data; }
|
||||
T operator~() const { return ~Data; }
|
||||
|
||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||
|
||||
operator const T&() const { return Data; }
|
||||
const T& operator*() const { return operator const T&(); }
|
||||
|
||||
protected:
|
||||
ComponentWrapper::SubscriptProxy Proxy;
|
||||
T& Data;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Field : FieldBase<T>
|
||||
{
|
||||
using FieldBase<T>::FieldBase;
|
||||
using FieldBase<T>::operator=;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||
{
|
||||
using FieldBase<glm::vec3>::FieldBase;
|
||||
using FieldBase<glm::vec3>::operator=;
|
||||
|
||||
glm::vec3::value_type x() const { return Data.x; }
|
||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec3::value_type y() const { return Data.y; }
|
||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec3::value_type z() const { return Data.z; }
|
||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get())
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
#ifndef Events_Captured_h__
|
||||
#define Events_Captured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
EntityWrapper DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -2,8 +2,11 @@
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
#endif //DEBUG
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
@@ -17,9 +20,11 @@ public:
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
#ifdef DEBUG
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
#endif //DEBUG
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,6 +19,7 @@ class Resource
|
||||
|
||||
protected:
|
||||
Resource() { }
|
||||
virtual ~Resource() = default;
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "EEntityDeleted.h"
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(SystemParams params);
|
||||
|
||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
static int RecalculatedPositions;
|
||||
static int RecalculatedOrientations;
|
||||
static int RecalculatedScales;
|
||||
|
||||
private:
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||
|
||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
|
||||
@@ -47,6 +47,7 @@ private:
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
bool isAnyParentMissingTransform(EntityID entityID);
|
||||
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
@@ -166,6 +166,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
@@ -175,6 +176,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
@@ -210,14 +212,40 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Animation
|
||||
if (glm::length2(m_Movement) < 0.25f) {
|
||||
//Blend to Idle
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
||||
if (glm::length(movementXZ) < 0.1f) {
|
||||
//Blend to Idle
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
@@ -236,10 +264,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//Blend to movement
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
} else {
|
||||
//Blend to movement
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
@@ -251,8 +277,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
if (glm::length(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
//Animation
|
||||
@@ -358,7 +383,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
|
||||
@@ -10,28 +10,34 @@
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Game/Events/EDoubleJump.h"
|
||||
#include "Game/Events/EDashAbility.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/UDPClient.h"
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
@@ -40,9 +46,9 @@ public:
|
||||
~Client();
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
void Update(double dt) override;
|
||||
private:
|
||||
//UDPClient m_Unreliable;
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
@@ -74,14 +80,14 @@ private:
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
double m_DurationOfPingTime = 0;
|
||||
double m_StartPingTime = 0;
|
||||
double m_TimeSinceSentInputs = 0;
|
||||
double m_SendInputInterval = 0.033;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
size_t receive(char* data);
|
||||
size_t receive(char* data);
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
@@ -100,6 +106,9 @@ private:
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void parseRemoveWorld(Packet& packet);
|
||||
void parseKDEvent(Packet& packet);
|
||||
void parseWin(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
@@ -109,7 +118,6 @@ private:
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
void removeWorld();
|
||||
void createMainMenu();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
@@ -138,8 +146,8 @@ private:
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
double m_TimeSearched = 0;
|
||||
double m_SearchingTime = 0.2; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,8 +10,19 @@ namespace Events
|
||||
|
||||
struct KillDeath : public Event
|
||||
{
|
||||
int CasualtyTeam;
|
||||
PlayerID Casualty = -1;
|
||||
std::string CasualtyName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int CasualtyClass;
|
||||
|
||||
int KillerTeam;
|
||||
PlayerID Killer = -1;
|
||||
std::string KillerName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int KillerClass;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -23,6 +23,9 @@ enum class MessageType
|
||||
OnDashEffect,
|
||||
ServerlistRequest,
|
||||
AmmoPickup,
|
||||
RemoveWorld,
|
||||
KD,
|
||||
Win,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
|
||||
virtual void Update() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
@@ -39,6 +39,8 @@ protected:
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void popNetworkSegmentOfHeader(Packet& packet);
|
||||
void removeWorld();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,7 +16,9 @@ public:
|
||||
Packet(char* data, const size_t sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
void Init(MessageType type, unsigned int& packetID,
|
||||
int groupIndex, int groupSize,
|
||||
int packetGroup);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
@@ -25,7 +27,8 @@ public:
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
// This will spam couse 8 players are over 100 000 bytes
|
||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
@@ -57,13 +60,19 @@ public:
|
||||
void UpdateSize();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
void ChangeGroupIndex(int groupIndex);
|
||||
void ChangeGroupSize(int groupSize);
|
||||
void ChangeGroup(int group);
|
||||
size_t Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
MessageType GetMessageType();
|
||||
size_t Group();
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
size_t GroupIndex();
|
||||
size_t GroupSize();
|
||||
size_t PacketID();
|
||||
private:
|
||||
char* m_Data;
|
||||
size_t m_ReturnDataOffset = 0;
|
||||
@@ -72,6 +81,13 @@ private:
|
||||
size_t m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
void resizeData(int size);
|
||||
|
||||
size_t packetSizeOffset = 0;
|
||||
size_t groupOffset = 0;
|
||||
size_t groupIndexOffset = 0;
|
||||
size_t groupSizeOffset = 0;
|
||||
size_t messageTypeOffset = 0;
|
||||
size_t packetIDOffset = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
||||
unsigned short TCPPort;
|
||||
// use for tcp connections
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||
int PacketGroup = 1;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
@@ -24,6 +25,8 @@
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -31,16 +34,17 @@ public:
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
~Server();
|
||||
|
||||
void Update() override;
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
//UDPServer m_Unreliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
bool m_GameIsOver = false;
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||
@@ -48,14 +52,14 @@ private:
|
||||
char readBuffer[BUFFERSIZE] = { 0 };
|
||||
size_t bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
double previousPingMessage = 0;
|
||||
double previousSnapshotMessage = 0;
|
||||
double timeOutTimer = 0;
|
||||
|
||||
// How often we send messages (milliseconds)
|
||||
float pingIntervalMs;
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
// How often we send messages (seconds)
|
||||
double pingInterval = 1;
|
||||
double snapshotInterval = 0.05;
|
||||
double checkTimeOutInterval = 0.1;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
@@ -71,6 +75,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void createWorldSnapshot(Packet& packet);
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
@@ -83,6 +88,7 @@ private:
|
||||
void kick(PlayerID player);
|
||||
PlayerID getPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||
void resetMap();
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
@@ -110,6 +116,8 @@ private:
|
||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
EventRelay<Server, Events::Win> m_EWin;
|
||||
bool OnWin(const Events::Win& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef UDPClient_h__
|
||||
#define UDPClient_h__
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/NetworkClient.h"
|
||||
@@ -13,16 +15,27 @@ public:
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void ReceivePackets();
|
||||
void Send(Packet& packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
// Returns false if no packets are available
|
||||
bool GetNextPacket(Packet& packet);
|
||||
private:
|
||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int m_LastReceivedSnapshotGroup = 0;
|
||||
int readBuffer();
|
||||
void readPartOfPacket();
|
||||
PacketID m_SendPacketID = 0;
|
||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||
PacketMap m_PacketSegmentMap;
|
||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||
// 2^19
|
||||
const int m_SizeOfSocketBuffer = 524288;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "NetworkServer.h"
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
#define MAXPACKETSIZE 64000
|
||||
|
||||
class UDPServer : public NetworkServer
|
||||
{
|
||||
@@ -13,6 +14,7 @@ public:
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
|
||||
@@ -49,9 +49,7 @@ public:
|
||||
next = next->Child[0];
|
||||
}
|
||||
}
|
||||
|
||||
return next;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
@@ -82,6 +80,7 @@ public:
|
||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
||||
|
||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
@@ -21,7 +22,7 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
std::vector<std::string> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,71 @@
|
||||
#ifndef DDS_h__
|
||||
#define DDS_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Image.h"
|
||||
|
||||
// DXT5
|
||||
class DDS : public Image, public Resource
|
||||
{
|
||||
public:
|
||||
DDS(std::string path);
|
||||
~DDS();
|
||||
|
||||
void FlipY(unsigned char* data, std::size_t rowBytes, std::size_t totalSize, std::size_t numBlocksWide);
|
||||
|
||||
private:
|
||||
static const uint32_t MagicNumber = 0x20534444; // "DDS "
|
||||
|
||||
struct Header_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t Height;
|
||||
uint32_t Width;
|
||||
uint32_t PitchOrLinearSize;
|
||||
uint32_t Depth;
|
||||
uint32_t MipMapCount;
|
||||
uint32_t RESERVED1[11];
|
||||
struct PixelFormat_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t FourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t RBitMask;
|
||||
uint32_t GBitMask;
|
||||
uint32_t BBitMask;
|
||||
uint32_t ABitMask;
|
||||
} PixelFormat;
|
||||
uint32_t Caps;
|
||||
uint32_t Caps2;
|
||||
uint32_t Caps3;
|
||||
uint32_t Caps4;
|
||||
uint32_t RESERVED2;
|
||||
} m_Header;
|
||||
|
||||
struct Block_t
|
||||
{
|
||||
struct Alpha_t
|
||||
{
|
||||
uint8_t Colors[2];
|
||||
uint8_t Data[6];
|
||||
} Alpha;
|
||||
struct Data_t
|
||||
{
|
||||
uint16_t Colors[2];
|
||||
uint8_t Data[4];
|
||||
} Data;
|
||||
};
|
||||
|
||||
std::size_t m_NumBlocksWide;
|
||||
std::size_t m_NumBlocksHigh;
|
||||
std::size_t m_RowBytes;
|
||||
|
||||
void flipBlock(Block_t* block);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
|
||||
@@ -33,12 +33,14 @@ public:
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
return m_FinalGaussianTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||
void CombineGaussianBlur();
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
@@ -47,15 +49,19 @@ private:
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
int m_BloomLod = 5;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_FinalGaussianTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||
FrameBuffer m_GaussianCombineBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_GaussianCombineProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
||||
~DrawFinalPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
@@ -25,17 +25,77 @@ public:
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
void setMSAA(unsigned int numberOfSamples);
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
GLuint BloomTexture() {
|
||||
if (m_MSAA){
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
GLuint DrawFinalPass::SceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_SceneTexture;
|
||||
}
|
||||
//Return the SceneTexture with the blurred HUD bits.
|
||||
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
|
||||
GLuint CombinedSceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_CombinedTexture; }
|
||||
//Return the blurred scene texture.
|
||||
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
|
||||
GLuint FullBlurredTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_FullBlurredTexture; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
||||
|
||||
private:
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
@@ -56,18 +116,21 @@ private:
|
||||
Texture* m_GreyTexture;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
||||
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
||||
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
||||
GLuint m_BloomTexture = 0;
|
||||
GLuint m_SceneTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
GLuint m_ShieldBuffer = 0;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
GLuint m_FullBlurredTexture;
|
||||
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
GLuint m_FullBlurredTexture = 0;
|
||||
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
unsigned int m_MSAA = 0;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EResolutionChanged_h__
|
||||
#define EResolutionChanged_h__
|
||||
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Fired when the framebuffer size changes
|
||||
struct ResolutionChanged : Event
|
||||
{
|
||||
Rectangle OldResolution;
|
||||
Rectangle NewResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -18,15 +18,17 @@ struct ExplosionEffectJob : ModelJob
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
|
||||
glm::vec4 EndColor;
|
||||
bool Randomness = false;
|
||||
|
||||
float RandomnessScalar = 1.f;
|
||||
double RandomnessScalar = 1.f;
|
||||
glm::vec2 Velocity;
|
||||
bool ColorByDistance = false;
|
||||
//bool ReverseAnimation = false;
|
||||
//bool Wireframe = false;
|
||||
bool ExponentialAccelaration = false;
|
||||
bool Reverse = false;
|
||||
double ColorDistanceScalar = 1.f;
|
||||
|
||||
std::array<float, 50> RandomNumbers = {
|
||||
0.3257552917701f,
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
class BufferResource
|
||||
{
|
||||
public:
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
||||
|
||||
GLuint* m_ResourceHandle;
|
||||
GLenum m_ResourceType;
|
||||
GLenum m_Attachment;
|
||||
GLuint m_MipMapLod = 0;
|
||||
bool m_MultiSampling = false;
|
||||
private:
|
||||
|
||||
};
|
||||
@@ -20,24 +22,33 @@ template <GLenum RESOURCETYPE>
|
||||
class ResourceType : public BufferResource
|
||||
{
|
||||
public:
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
||||
};
|
||||
|
||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||
{
|
||||
public:
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment) { };
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
||||
|
||||
~Texture2D();
|
||||
};
|
||||
|
||||
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
||||
{
|
||||
public:
|
||||
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
||||
|
||||
~Texture2DMultiSample();
|
||||
};
|
||||
|
||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||
{
|
||||
public:
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
||||
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
||||
{ };
|
||||
|
||||
~RenderBuffer();
|
||||
@@ -47,12 +58,13 @@ class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||
{
|
||||
public:
|
||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
: ResourceType(resourceHandle, attachment, 0, false)
|
||||
{ };
|
||||
|
||||
~Texture2DArray();
|
||||
};
|
||||
|
||||
|
||||
class FrameBuffer
|
||||
{
|
||||
public:
|
||||
@@ -64,9 +76,13 @@ public:
|
||||
void Generate();
|
||||
void Bind();
|
||||
void Unbind();
|
||||
void Read();
|
||||
void Draw();
|
||||
GLuint GetHandle();
|
||||
bool MultiSampling() { return m_MultiSampling; };
|
||||
|
||||
private:
|
||||
bool m_MultiSampling = true;
|
||||
GLuint m_BufferHandle;
|
||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
struct Image
|
||||
{
|
||||
virtual ~Image() = default;
|
||||
|
||||
enum class ImageFormat
|
||||
{
|
||||
Unknown,
|
||||
@@ -13,7 +15,10 @@ struct Image
|
||||
unsigned int Width = 0;
|
||||
unsigned int Height = 0;
|
||||
ImageFormat Format = ImageFormat::Unknown;
|
||||
unsigned int MipMapLevels = 0;
|
||||
bool Compressed = false;
|
||||
unsigned char* Data = nullptr;
|
||||
std::size_t ByteSize = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum* m_Frustums;
|
||||
Frustum* m_Frustums = nullptr;
|
||||
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
@@ -74,11 +74,11 @@ private:
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
LightGrid* m_LightGrid = nullptr;
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float* m_LightIndex;
|
||||
float* m_LightIndex = nullptr;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -16,15 +16,18 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
|
||||
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
|
||||
|
||||
const AABB& Box() const { return m_Box; }
|
||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
||||
bool IsSkinned() const { return m_IsSkinned; }
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
//RawModel* m_RawModel;
|
||||
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
std::vector<glm::vec3> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
private:
|
||||
AABB m_Box;
|
||||
@@ -34,6 +37,9 @@ private:
|
||||
GLuint TangentNormalsBuffer;
|
||||
GLuint BiTangentNormalsBuffer;
|
||||
GLuint TextureCoordBuffer;
|
||||
|
||||
std::vector<RawModel::MaterialProperties> m_Materials;
|
||||
bool m_IsSkinned;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "BlendTree.h"
|
||||
@@ -26,24 +26,13 @@ struct ModelJob : RenderJob
|
||||
ModelID = model->ResourceID;
|
||||
Type = matProp.type;
|
||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||
ShaderID = matProp.ShaderID;
|
||||
switch(matProp.type){
|
||||
case ::RawModel::MaterialType::Basic:
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
TextureID = 0;
|
||||
break;
|
||||
case ::RawModel::MaterialType::SingleTextures:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
@@ -65,12 +54,6 @@ struct ModelJob : RenderJob
|
||||
break;
|
||||
case ::RawModel::MaterialType::SplatMapping:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||
|
||||
SplatMap = &SplatTextures->SplatMap;
|
||||
@@ -121,12 +104,17 @@ struct ModelJob : RenderJob
|
||||
FillPercentage = fillPercentage;
|
||||
IsShielded = isShielded;
|
||||
|
||||
|
||||
if (world->HasComponent(Entity, "Unpickable")) {
|
||||
NotPickable = true;
|
||||
}
|
||||
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
Skeleton = Model->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
|
||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||
|
||||
|
||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||
@@ -164,6 +152,7 @@ struct ModelJob : RenderJob
|
||||
float FillPercentage = 0.0;
|
||||
bool IsShielded;
|
||||
bool Shadow;
|
||||
bool NotPickable = false;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Color = (glm::vec4)pointLightComponent["Color"];
|
||||
Radius = (double)pointLightComponent["Radius"];
|
||||
Intensity = (double)pointLightComponent["Intensity"];
|
||||
|
||||
@@ -13,28 +13,25 @@
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include <boost/endian/buffers.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
|
||||
|
||||
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
friend class Model;
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
|
||||
struct RenderVertex {
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
@@ -42,7 +39,7 @@ public:
|
||||
glm::vec2 TextureCoords;
|
||||
};
|
||||
|
||||
struct SkinedVertex : public Vertex {
|
||||
struct SkinedVertex : public RenderVertex {
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
@@ -87,9 +84,10 @@ public:
|
||||
struct MaterialProperties {
|
||||
MaterialType type;
|
||||
MaterialBasic* material;
|
||||
unsigned int ShaderID = 0;
|
||||
};
|
||||
|
||||
const Vertex* Vertices() const {
|
||||
const RenderVertex* Vertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.data();
|
||||
} else {
|
||||
@@ -97,16 +95,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int VertexSize() const {
|
||||
unsigned int VertexSize() const {
|
||||
if (hasSkin) {
|
||||
return sizeof(SkinedVertex);
|
||||
}
|
||||
else {
|
||||
return sizeof(Vertex);
|
||||
return sizeof(RenderVertex);
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int NumVertices() const {
|
||||
size_t NumVertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.size();
|
||||
} else {
|
||||
@@ -114,17 +112,39 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& Indices() const {
|
||||
return m_Indices;
|
||||
}
|
||||
|
||||
bool IsSkinned() const { return hasSkin; };
|
||||
|
||||
const std::vector<glm::vec3>& CollisionVertices();
|
||||
|
||||
size_t NumCollisionVertices() const {
|
||||
return m_CollisionVertices.size();
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& CollisionIndices() const {
|
||||
if (hasCollisionMesh) {
|
||||
return m_CollisionIndices;
|
||||
} else {
|
||||
return m_Indices;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<MaterialProperties> m_Materials;
|
||||
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
bool hasSkin;
|
||||
std::vector<Vertex> m_Vertices;
|
||||
bool hasCollisionMesh = false;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
std::vector<unsigned int> m_CollisionIndices;
|
||||
std::vector<glm::vec3> m_CollisionVertices;
|
||||
std::vector<RenderVertex> m_Vertices;
|
||||
std::vector<SkinedVertex> m_SkinedVertices;
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
@@ -147,7 +167,12 @@ private:
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
|
||||
|
||||
|
||||
void ReadCollisionFile(std::string filePath);
|
||||
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
const std::vector<glm::vec3>& ConstructCollisionList();
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -36,6 +37,8 @@ private:
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
||||
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
|
||||
@@ -22,16 +22,18 @@
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
@@ -40,13 +42,14 @@ public:
|
||||
{ }
|
||||
~Renderer();
|
||||
|
||||
virtual void SetResolution(const Rectangle& resolution) override;
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderFrame& frame) override;
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
@@ -68,6 +71,7 @@ private:
|
||||
bool m_ResizeWindow = false;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
unsigned int m_MSAA_Level = 0;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -90,11 +94,14 @@ private:
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
//void DrawScreenQuad(GLuint textureToDraw);
|
||||
void setWindowSize(Rectangle size);
|
||||
void updateFramebufferSize();
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
|
||||
@@ -63,7 +63,8 @@ private:
|
||||
|
||||
GLuint m_DepthMap;
|
||||
FrameBuffer m_DepthBuffer;
|
||||
ShaderProgram* m_ShadowProgram;
|
||||
ShaderProgram* m_ShadowProgram;
|
||||
ShaderProgram* m_ShadowProgramSkinned;
|
||||
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||
|
||||
@@ -20,11 +20,14 @@ public:
|
||||
, Parent(parent)
|
||||
, Name(name)
|
||||
, OffsetMatrix(offsetMatrix)
|
||||
{ }
|
||||
{
|
||||
BindTransformMatrix = glm::inverse(offsetMatrix);
|
||||
}
|
||||
|
||||
std::string Name;
|
||||
glm::mat4 OffsetMatrix;
|
||||
int ID;
|
||||
glm::mat4 BindTransformMatrix;
|
||||
|
||||
Bone* Parent;
|
||||
std::vector<Bone*> Children;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
@@ -21,14 +21,16 @@ struct SpriteJob : RenderJob
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||
|
||||
Linear = (bool)cSprite["Linear"];
|
||||
ClampToBorder = (bool)cSprite["ClampToBorder"];
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
@@ -36,7 +38,7 @@ struct SpriteJob : RenderJob
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
@@ -48,6 +50,26 @@ struct SpriteJob : RenderJob
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||
|
||||
if((bool)cSprite["KeepRatio"] == true) {
|
||||
if(scale.y >= scale.x) {
|
||||
ScaleY = (scale.y)/(scale.x);
|
||||
ScaleX = 1.f;
|
||||
} else {
|
||||
ScaleY = 1.f;
|
||||
ScaleX = (scale.x)/(scale.y);
|
||||
}
|
||||
} else {
|
||||
if ((bool)cSprite["KeepRatioX"] == true) {
|
||||
ScaleX = scale.x;
|
||||
}
|
||||
if ((bool)cSprite["KeepRatioY"] == true) {
|
||||
ScaleY = scale.y;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -69,6 +91,10 @@ struct SpriteJob : RenderJob
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
bool BlurBackground = false;
|
||||
float ScaleX = 1.f;
|
||||
float ScaleY = 1.f;
|
||||
bool Linear = false;
|
||||
bool ClampToBorder = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Matrix = matrix;
|
||||
Color = (glm::vec4)textComponent["Color"];
|
||||
Content = (std::string)textComponent["Content"];
|
||||
Color = (const glm::vec4&)textComponent["Color"];
|
||||
Content = (const std::string&)textComponent["Content"];
|
||||
Resource = font;
|
||||
|
||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
|
||||
private:
|
||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||
|
||||
Font* font;
|
||||
GLuint VAO, VBO;
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
#ifndef Texture_h__
|
||||
#define Texture_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include "../OpenGL.h"
|
||||
#include "BaseTexture.h"
|
||||
#include "PNG.h"
|
||||
#include "DDS.h"
|
||||
|
||||
class Texture : public BaseTexture
|
||||
{
|
||||
@@ -18,8 +20,9 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
|
||||
enum TextureType : GLint { cInvalid = 0, cDDS = 1, cPNG = 2};
|
||||
TextureType m_Type;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,13 +14,6 @@ protected:
|
||||
TextureSprite(std::string path);
|
||||
|
||||
public:
|
||||
~TextureSprite();
|
||||
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,7 +27,7 @@ Texture* TryLoadResource(std::string path)
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps, GLint MAGFilter, GLint MINFilter);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
|
||||
@@ -16,7 +16,11 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
#define GLERROR(function) \
|
||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||
#else
|
||||
#define GLERROR(function) false
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ChangeBGM_h__
|
||||
#define Events_ChangeBGM_h__
|
||||
|
||||
#include <string>
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ChangeBGM : Event
|
||||
{
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
#endif // Events_ChangeBGM_h__
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PlayAnnouncerVoice_h__
|
||||
#define Events_PlayAnnouncerVoice_h__
|
||||
|
||||
#include <string>
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayAnonuncerVoice : public Event
|
||||
{
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -12,7 +12,8 @@ namespace Events
|
||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||
struct PlaySoundOnEntity : public Event
|
||||
{
|
||||
EntityID EmitterID = 0;
|
||||
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||
float Gain = 1.f;
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_SetAnnouncerGain_h__
|
||||
#define Events_SetAnnouncerGain_h__
|
||||
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetAnnouncerGain : public Event
|
||||
{
|
||||
float Gain = 1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif //
|
||||
@@ -9,32 +9,36 @@
|
||||
#include "OpenAL/al.h"
|
||||
#include "OpenAL/alc.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Engine/Core/World.h"
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
#include "../Engine/Core/ResourceManager.h"
|
||||
#include "../Engine/Core/ConfigFile.h"
|
||||
#include "Core/Transform.h" // Absolute transform
|
||||
#include "Sound/Sound.h"
|
||||
#include "../Engine/Core/TransformSystem.h"
|
||||
#include "../Engine/Sound/Sound.h"
|
||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnPosition.h"
|
||||
#include "Sound/EPlayBackgroundMusic.h"
|
||||
#include "Sound/EPauseSound.h"
|
||||
#include "Sound/EContinueSound.h"
|
||||
#include "Sound/EStopSound.h"
|
||||
#include "Sound/ESetBGMGain.h"
|
||||
#include "Sound/ESetSFXGain.h"
|
||||
#include "Core/EPause.h"
|
||||
#include "Core/EComponentAttached.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||
#include "../Engine/Sound/EPauseSound.h"
|
||||
#include "../Engine/Sound/EContinueSound.h"
|
||||
#include "../Engine/Sound/EStopSound.h"
|
||||
#include "../Engine/Sound/ESetBGMGain.h"
|
||||
#include "../Engine/Sound/ESetSFXGain.h"
|
||||
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||
#include "../Engine/Sound/EChangeBGM.h"
|
||||
#include "../Engine/Core/EPause.h"
|
||||
#include "../Engine/Core/EComponentAttached.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
|
||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||
|
||||
enum class SoundType {
|
||||
SFX,
|
||||
BGM
|
||||
BGM,
|
||||
Announcer
|
||||
};
|
||||
|
||||
struct Source
|
||||
@@ -43,6 +47,7 @@ struct Source
|
||||
Sound* SoundResource = nullptr;
|
||||
ALuint ALsource;
|
||||
SoundType Type;
|
||||
float Duration;
|
||||
};
|
||||
|
||||
class SoundManager
|
||||
@@ -74,14 +79,20 @@ private:
|
||||
ALenum getSourceState(ALuint source);
|
||||
void setGain(Source* source, float gain);
|
||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||
float getDurationSeconds(Source* source);
|
||||
float getTimeOffsetSeconds(Source* source);
|
||||
void setTimeOffsetSeconds(Source* source, float timeOffset);
|
||||
|
||||
// Specific logic
|
||||
void playSound(Source* source);
|
||||
// Need to be the same format (sample rate etc)
|
||||
// Needs to be the same format (sample rate etc)
|
||||
void playQueue(QueuedBuffers qb);
|
||||
void stopSound(Source* source);
|
||||
Source* createSource(std::string filePath);
|
||||
std::unordered_map<EntityID, Source*> m_Sources;
|
||||
void matchBGMLoop();
|
||||
Source* m_CurrentBGM = nullptr;
|
||||
Source* m_CurrentBGMCombo = nullptr;
|
||||
|
||||
// Logic
|
||||
World* m_World = nullptr;
|
||||
@@ -93,6 +104,7 @@ private:
|
||||
|
||||
float m_BGMVolumeChannel = 1.0f;
|
||||
float m_SFXVolumeChannel = 1.0f;
|
||||
float m_AnnouncerVolumeChannel = 1.0f;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||
|
||||
// Events
|
||||
@@ -102,6 +114,8 @@ private:
|
||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||
bool OnPauseSound(const Events::PauseSound &e);
|
||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||
@@ -112,6 +126,8 @@ private:
|
||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||
@@ -122,6 +138,10 @@ private:
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||
EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_Reset_h__
|
||||
#define Events_Reset_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Reset : Event
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#define AmmoPickupSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
#include "SpawnerSystem.h"
|
||||
|
||||
class BoostSystem : public System
|
||||
{
|
||||
@@ -17,5 +18,7 @@ private:
|
||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||
|
||||
std::string DetermineClass(EntityWrapper player);
|
||||
|
||||
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
|
||||
};
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ECaptured.h"
|
||||
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -23,6 +24,7 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
private:
|
||||
void Init();
|
||||
//methods which will take care of specific events
|
||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||
@@ -30,6 +32,9 @@ private:
|
||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
||||
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||
|
||||
bool m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define DamageIndicatorSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef EndScreenSystem_h__
|
||||
#define EndScreenSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
class EndScreenSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EndScreenSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<EndScreenSystem, Events::Win> m_EWin;
|
||||
bool OnWin(const Events::Win& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
class ExplosionEffectSystem : public PureSystem
|
||||
{
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef FadeSystem_h__
|
||||
#define FadeSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "GLM.h"
|
||||
|
||||
class FadeSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
FadeSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Fade")
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFadeOut, double dt) override;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,8 +12,8 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(double&)component["Time"] += dt;
|
||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
(Field<double>)component["Time"] += dt;
|
||||
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
|
||||
}
|
||||
};
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
|
||||
class KillFeedSystem : public ImpureSystem
|
||||
{
|
||||
@@ -11,8 +11,7 @@ public:
|
||||
KillFeedSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath)
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
@@ -22,16 +21,30 @@ private:
|
||||
|
||||
|
||||
|
||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
||||
EventRelay<KillFeedSystem, Events::KillDeath> m_EKillDeath;
|
||||
bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e);
|
||||
|
||||
struct KillFeedInfo
|
||||
{
|
||||
std::string Content;
|
||||
glm::vec4 Color;
|
||||
std::string KillerName = "";
|
||||
int KillerClass = 0;
|
||||
int KillerID = -1;
|
||||
int KillerTeam = 0;
|
||||
std::string KillerColor = "";
|
||||
|
||||
std::string VictimName = "";
|
||||
int VictimClass = 0;
|
||||
int VictimID = -1;
|
||||
int VictimTeam = 0;
|
||||
std::string VictimColor = "";
|
||||
|
||||
bool redused;
|
||||
float TimeToLive = 5.f;
|
||||
};
|
||||
|
||||
std::string m_RedColor = "\\C08366D";
|
||||
std::string m_BlueColor = "\\C6A1208";
|
||||
|
||||
std::list<KillFeedInfo> m_DeathQueue;
|
||||
|
||||
};
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
#include "Core/Event.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
|
||||
|
||||
#include "GUI/EButtonClicked.h"
|
||||
#include "GUI/EButtonPressed.h"
|
||||
#include "GUI/EButtonReleased.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
void OpenSubMenu(const Events::InputCommand& e);
|
||||
void OpenDropDown(const Events::InputCommand& e);
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
@@ -36,6 +38,7 @@ private:
|
||||
|
||||
std::string m_CurrentCommand = "";
|
||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define PickupSpawnSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
|
||||
@@ -32,8 +32,10 @@ private:
|
||||
glm::vec3 m_LastPosition = glm::vec3();
|
||||
// Used to track afterimages for sprint effect.
|
||||
float m_SprintEffectTimer;
|
||||
// Used to track afterimages for dash effect.
|
||||
float m_DashEffectTimer;
|
||||
// The logic for making the sound play when player is moving
|
||||
void playerStep(double dt);
|
||||
void playerStep(double dt, EntityWrapper player);
|
||||
// Spawn a hexagon at origin of an Entity
|
||||
void spawnHexagon(EntityWrapper target);
|
||||
|
||||
@@ -46,4 +48,6 @@ private:
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(EntityWrapper player, double dt);
|
||||
|
||||
void setAim(EntityWrapper root, std::string weaponNodeName, double time);
|
||||
};
|
||||
@@ -19,9 +19,9 @@ private:
|
||||
enum class PlayerClass
|
||||
{
|
||||
None = 0,
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper
|
||||
Assault = 1,
|
||||
Defender = 2,
|
||||
Sniper = 2
|
||||
};
|
||||
struct SpawnRequest
|
||||
{
|
||||
|
||||
@@ -1,6 +1,25 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
|
||||
|
||||
//struct FSubscriptProxy
|
||||
// {
|
||||
// friend struct ComponentWrapper;
|
||||
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
// : m_Component(component)
|
||||
// , m_FieldName(fieldName)
|
||||
// { }
|
||||
|
||||
// ComponentWrapper* m_Component;
|
||||
// std::string m_FieldName;
|
||||
|
||||
// public:
|
||||
// template <typename T>
|
||||
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||
|
||||
// };
|
||||
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
@@ -9,9 +28,11 @@ public:
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||
//Field<glm::vec3> orientation = subOri;
|
||||
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
#include "Engine/Input/EInputCommand.h"
|
||||
#include "GLM.h"
|
||||
|
||||
class ScoreScreenSystem : public PureSystem
|
||||
@@ -25,6 +27,10 @@ public:
|
||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
|
||||
bool OnReset(const Events::Reset& e);
|
||||
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
private:
|
||||
struct PlayerData {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Systems_SoundSystem_h__
|
||||
|
||||
#include <random>
|
||||
#include <chrono>
|
||||
|
||||
#include "../Engine/Core/System.h"
|
||||
#include "../Engine/Core/ResourceManager.h"
|
||||
@@ -20,9 +21,10 @@
|
||||
#include "../Engine/Collision/ETrigger.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
|
||||
#include "../Engine/Sound/EChangeBGM.h"
|
||||
|
||||
class SoundSystem : public PureSystem, ImpureSystem
|
||||
{
|
||||
@@ -33,14 +35,10 @@ public:
|
||||
private:
|
||||
std::string m_Announcer = "";
|
||||
// Logic for playing a sound when a player jumps
|
||||
void playerJumps();
|
||||
|
||||
// Temporary solution for play test.
|
||||
bool m_DrumsIsPlaying = false;
|
||||
double m_DrumTimer = 0.0;
|
||||
bool drumTimer(double dt);
|
||||
void playerJumps(EntityWrapper player);
|
||||
|
||||
std::default_random_engine generator;
|
||||
std::default_random_engine m_RandomGenerator;
|
||||
std::uniform_int_distribution<int> m_RandIntDistribution;
|
||||
|
||||
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||
@@ -48,10 +46,6 @@ private:
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(const Events::DoubleJump &e);
|
||||
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility &e);
|
||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||
bool OnCaptured(const Events::Captured &e);
|
||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
#include "GLM.h"
|
||||
#include "Core/System.h"
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
@@ -18,6 +19,7 @@ public:
|
||||
// will try to pick a spawn location so that the spawned entity doesn't
|
||||
// collide with anything that has that component and is collidable.
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
static EntityWrapper SpawnEntityFile(const std::string& entityFilePath, EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
|
||||
private:
|
||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
class SpectatorCameraSystem : public ImpureSystem
|
||||
{
|
||||
@@ -14,9 +16,14 @@ public:
|
||||
private:
|
||||
int m_PickedTeam;
|
||||
bool m_CamSetToTeamPick;
|
||||
void reset();
|
||||
|
||||
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||
EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
|
||||
bool OnReset(const Events::Reset& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -31,12 +31,14 @@ private:
|
||||
|
||||
// Weapon functions
|
||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
|
||||
// Utility
|
||||
//Camera cameraFromEntity(EntityWrapper camera);
|
||||
|
||||
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,6 +5,8 @@
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||
{
|
||||
@@ -22,18 +24,24 @@ public:
|
||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
|
||||
|
||||
private:
|
||||
std::random_device m_RandomDevice;
|
||||
std::mt19937 m_RandomEngine;
|
||||
|
||||
|
||||
|
||||
// Weapon functions
|
||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, const std::vector<glm::vec2>& pattern);
|
||||
void spawnTracers(ComponentWrapper cWeapon, WeaponInfo& wi, std::vector<glm::vec2> pattern);
|
||||
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
|
||||
// Utility
|
||||
Camera cameraFromEntity(EntityWrapper camera);
|
||||
void CheckBoost(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
|
||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||
{
|
||||
@@ -18,6 +20,7 @@ public:
|
||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
|
||||
@@ -32,6 +35,16 @@ private:
|
||||
// Utility
|
||||
bool canFire(ComponentWrapper cWeapon);
|
||||
bool playerInFirstPerson(EntityWrapper player);
|
||||
|
||||
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
// void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
|
||||
|
||||
void spawnTracer(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
|
||||
void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
void RemoveFrindlyAmmoHUD(WeaponInfo& wi);
|
||||
|
||||
|
||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
};
|
||||
|
||||
|
||||
@@ -270,7 +270,8 @@ private:
|
||||
EntityWrapper thirdPersonAttachment;
|
||||
for (auto& attachment : weaponAttachments) {
|
||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||
if (*weaponType == m_ComponentType) {
|
||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||
firstPersonAttachment = attachment;
|
||||
@@ -305,6 +306,8 @@ private:
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
|
||||
|
||||
player["Player"]["CurrentWeapon"] = cWeapon.Info.Name;
|
||||
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
@@ -3,11 +3,11 @@ AutoReload=true
|
||||
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
LoadMap=Schema/Entities/StartMenu.xml
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
|
||||
DisableMemoryPool=false
|
||||
RespawnTime = -1.0
|
||||
RespawnTime=-1.0
|
||||
EditorEnabled=false
|
||||
OutOfBodyExperience=false
|
||||
|
||||
@@ -22,7 +22,7 @@ Height=720
|
||||
FOV=45
|
||||
|
||||
[Networking]
|
||||
StartNetwork=false
|
||||
StartNetwork=true
|
||||
IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
@@ -30,7 +30,7 @@ Port=27666
|
||||
MaxConnections=8
|
||||
SnapshotInterval=0.05
|
||||
SendInputIntervalMs=33
|
||||
PingIntervalMs= 1000
|
||||
PingIntervalMs=1000
|
||||
TimeoutMs=15000
|
||||
|
||||
[Multithreading]
|
||||
@@ -39,10 +39,11 @@ ResourceLoading=true
|
||||
[Sound]
|
||||
BGMVolume=1.0
|
||||
SFXVolume=1.0
|
||||
AnnouncerVolume=1.0
|
||||
Announcer=female
|
||||
|
||||
[SSAO]
|
||||
Quality=0
|
||||
Quality=1
|
||||
|
||||
[SSAO1]
|
||||
Radius=1.0
|
||||
@@ -75,13 +76,16 @@ NumIterations=9
|
||||
TextureQuality=0
|
||||
|
||||
[GLOW]
|
||||
Quality=3
|
||||
Quality=1
|
||||
|
||||
[GLOW1]
|
||||
NumIterations=5
|
||||
NumIterations=2
|
||||
|
||||
[GLOW2]
|
||||
NumIterations=9
|
||||
NumIterations=4
|
||||
|
||||
[GLOW3]
|
||||
NumIterations=13
|
||||
NumIterations=6
|
||||
|
||||
[MSAA]
|
||||
Level=2
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
[Mouse]
|
||||
Sensitivity=0.5
|
||||
Sensitivity=0.05
|
||||
InvertPitch=false
|
||||
|
||||
[Keyboard]
|
||||
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
To start a server
|
||||
|
||||
1. Run "Axyz Server" from the start menu or "Server.bat" in the installation directory (C:\Program Files\Axyz)
|
||||
2. Press F1 to open the editor mode
|
||||
3. Expand the Entities window if it is minimized, by double-clicking it
|
||||
4. Mark StartMenu_Origin and hit Delete twice
|
||||
5. Hit Import and choose CP_Valhalla.xml
|
||||
6. Press F1 again to leave editor mode for an acceptable framerate
|
||||
|
||||
To join a game
|
||||
|
||||
1. Run "Axyz" from the start menu or "Axyz.exe" in the installation directory (C:\Program Files\Axyz)
|
||||
2. Press Play
|
||||
3. Hit the refresh icon if no server is visible
|
||||
4. Click the server you want to join
|
||||
5. Follow on-screen directions
|
||||
6. Enjoy the game :)
|
||||
@@ -68,4 +68,9 @@
|
||||
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
|
||||
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
|
||||
<xs:include schemaLocation="Components/ServerList.xsd"/>
|
||||
<xs:include schemaLocation="Components/Unpickable.xsd"/>
|
||||
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
|
||||
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
|
||||
<xs:include schemaLocation="Components/EndScreen.xsd"/>
|
||||
<xs:include schemaLocation="Components/Fade.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
||||
<StrengthOfEffect>2</StrengthOfEffect>
|
||||
<StrengthOfEffect>1.35</StrengthOfEffect>
|
||||
</BoostAssault>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<FOV>45</FOV>
|
||||
<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
</Camera>
|
||||
@@ -2,4 +2,5 @@
|
||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||
<RespawnTime>0.0</RespawnTime>
|
||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||
<ResetCountdown>10.0</ResetCountdown>
|
||||
</CapturePointGameMode>
|
||||
@@ -12,6 +12,9 @@
|
||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
|
||||
<Header></Header>
|
||||
<Field></Field>
|
||||
<PressValue></PressValue>
|
||||
</ConfigBtnFloat>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="ConfigBtnFloat">
|
||||
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Header" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Field" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
|
||||
<Header></Header>
|
||||
<Field></Field>
|
||||
<PressValue></PressValue>
|
||||
</ConfigBtnResolution>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="ConfigBtnResolution">
|
||||
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Width" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Height" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||
<Slot><Primary/></Slot>
|
||||
<MagazineAmmo>8</MagazineAmmo>
|
||||
<MagazineAmmo>9999</MagazineAmmo>
|
||||
<MagazineSize>8</MagazineSize>
|
||||
<Ammo>64</Ammo>
|
||||
<MaxAmmo>64</MaxAmmo>
|
||||
<BaseDamage>90</BaseDamage>
|
||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
||||
<SpreadAngle>10</SpreadAngle>
|
||||
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||
<NumPellets>10</NumPellets>
|
||||
<NumPellets>9</NumPellets>
|
||||
<RPM>120</RPM>
|
||||
<ViewPunch>0.03</ViewPunch>
|
||||
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
||||
<ViewPunch>0.15</ViewPunch>
|
||||
<ViewReturnSpeed>0.3</ViewReturnSpeed>
|
||||
<ReloadTime>0.5</ReloadTime>
|
||||
<TriggerHeld>false</TriggerHeld>
|
||||
<FireCooldown>0</FireCooldown>
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||
<xs:annotation><xs:documentation>The spread angle radius.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<EndScreen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EndScreen.xsd">
|
||||
</EndScreen>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="EndScreen">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Put this on the camera that will show the final screen.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user