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+1
-1
Submodule assets updated: 1e7adc749e...3af64d8b1f
@@ -24,6 +24,7 @@ public:
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointTakenID;
|
||||
EntityWrapper BlueTeamNextCapturePoint;
|
||||
EntityWrapper RedTeamNextCapturePoint;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -10,8 +10,9 @@ namespace Events
|
||||
struct PlayerDeath : Event
|
||||
{
|
||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||
EntityWrapper Player;
|
||||
std::string KilledByWhat;
|
||||
EntityWrapper Player = EntityWrapper::Invalid;
|
||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
||||
std::string KilledByWhat = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef EPlayerHealthPickup_h__
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
double HealthAmount;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
//can be 0 = none, 1,2
|
||||
int TeamThatWon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,164 +1,21 @@
|
||||
#ifndef EntityFile_h__
|
||||
#define EntityFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include "World.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityXMLFilePreprocessor.h"
|
||||
#include "EntityXMLFileParser.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
class EntityFile : private World, public Resource
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
EntityFile(std::string path);
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
EntityWrapper MergeInto(World* other);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
EntityID m_RootEntity = EntityID_Invalid;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef EntitySystem_h__
|
||||
#define EntitySystem_h__
|
||||
|
||||
#include "World.h"
|
||||
#include "SystemPipeline.h"
|
||||
|
||||
// An "EntitySystem" is defined as the combination of a World with a SystemPipeline
|
||||
template <typename WorldType>
|
||||
class EntitySystem : public WorldType, public SystemPipeline
|
||||
{
|
||||
static_assert(std::is_base_of<World, WorldType>::value, "WorldType must inherit from World");
|
||||
public:
|
||||
EntitySystem(EventBroker* eventBroker, bool isClient, bool isServer)
|
||||
: WorldType(eventBroker)
|
||||
, SystemPipeline(this, eventBroker, isClient, isServer)
|
||||
{ }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -23,22 +23,30 @@ struct EntityWrapper
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
const std::string Name();
|
||||
const std::string Name() const;
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
void DeleteChildren();
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityXMLFile(boost::filesystem::path path);
|
||||
~EntityXMLFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +1,19 @@
|
||||
#ifndef EntityFileParser_h__
|
||||
#define EntityFileParser_h__
|
||||
#ifndef EntityXMLFileParser_h__
|
||||
#define EntityXMLFileParser_h__
|
||||
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileParser
|
||||
class EntityXMLFileParser
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
+9
-8
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFilePreprocessor_h__
|
||||
#define EntityFilePreprocessor_h__
|
||||
#ifndef EntityXMLFilePreprocessor_h__
|
||||
#define EntityXMLFilePreprocessor_h__
|
||||
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
@@ -17,17 +17,18 @@
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "World.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
|
||||
class EntityFilePreprocessor
|
||||
class EntityXMLFilePreprocessor
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||
|
||||
void RegisterComponents(World* world);
|
||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
void RegisterComponents(World* world);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFileWriter_h__
|
||||
#define EntityFileWriter_h__
|
||||
#ifndef EntityXMLFileWriter_h__
|
||||
#define EntityXMLFileWriter_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
@@ -8,13 +8,13 @@
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileWriter
|
||||
class EntityXMLFileWriter
|
||||
{
|
||||
public:
|
||||
EntityFileWriter(boost::filesystem::path file)
|
||||
EntityXMLFileWriter(boost::filesystem::path file)
|
||||
: m_FilePath(file)
|
||||
{
|
||||
using namespace xercesc;
|
||||
@@ -118,9 +118,6 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
struct EntityWrapper;
|
||||
|
||||
class World
|
||||
{
|
||||
@@ -18,13 +19,13 @@ public:
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
// Check if an entity exists
|
||||
bool ValidEntity(EntityID entity) const;
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
void RegisterComponent(const ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
@@ -40,7 +41,7 @@ public:
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
@@ -49,6 +50,12 @@ public:
|
||||
void SetName(EntityID entity, const std::string& name);
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
// Get the first entity in the world with the name.
|
||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||
|
||||
// Merge another world into this one
|
||||
// Returns a map that maps entities from the other world to their copies in this one
|
||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
|
||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
@@ -104,6 +104,11 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
@@ -73,6 +74,12 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -111,6 +118,7 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -124,6 +132,7 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EntityFile.h"
|
||||
#include "../Core/EntityXMLFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
@@ -56,6 +55,7 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
@@ -6,17 +6,20 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||
m_DoubleJumping = isDoubleJumping;
|
||||
@@ -27,21 +30,24 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
EntityWrapper m_PlayerEntity;
|
||||
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_DoubleJumping = false;
|
||||
bool m_Crouching = false;
|
||||
bool m_CrouchingLastFrame = false;
|
||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||
double m_AssaultDashCoolDownTimer = 0.0;
|
||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||
//and its very unlikely that someone wants to change that value
|
||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||
@@ -52,7 +58,7 @@ protected:
|
||||
bool m_ShiftDashing = false;
|
||||
bool m_ValidDoubleTap = false;
|
||||
|
||||
//specialabilitys
|
||||
//specialabilities
|
||||
bool m_MovementKeyDown = false;
|
||||
bool m_SpecialAbilityKeyDown = false;
|
||||
int m_NumberOfMovementKeysDown = 0;
|
||||
@@ -64,9 +70,10 @@ protected:
|
||||
};
|
||||
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
, m_PlayerEntity(playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
@@ -77,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
m_CrouchingLastFrame = m_Crouching;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
@@ -105,7 +113,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
@@ -117,16 +124,155 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) { //Right Strafe
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Right";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { //LeftStrafe
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Left";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Animation
|
||||
if (glm::length2(m_Movement) < 0.25f) {
|
||||
//Blend to Idle
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//Blend to movement
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "DirectionBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
//Animation
|
||||
// movement direction blend
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
||||
Events::SetBlendWeight sbw;
|
||||
sbw.NodeName = "DirectionBlend";
|
||||
sbw.Weight = weight;
|
||||
sbw.RootNode = playerModel;
|
||||
m_EventBroker->Publish(sbw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Value != 0) {
|
||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||
@@ -145,10 +291,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,21 +304,42 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (e.Value == 0.f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "StandMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if(e.Value == 1.0f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "CrouchMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (e.Command == "SpecialAbility") {
|
||||
if (e.Value > 0) {
|
||||
m_SpecialAbilityKeyDown = true;
|
||||
} else {
|
||||
m_SpecialAbilityKeyDown = false;
|
||||
}
|
||||
}
|
||||
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||
m_ShiftDashing = true;
|
||||
} else {
|
||||
m_ShiftDashing = false;
|
||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
||||
}
|
||||
|
||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -191,23 +358,27 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
m_AssaultDashCoolDownTimer -= dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
m_PlayerIsDashing = true;
|
||||
} else {
|
||||
m_PlayerIsDashing = false;
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -227,7 +398,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
@@ -235,9 +406,10 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
//ok, we have a valid tap, lets do it
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
void Process(bool suppressNewEvents = false);
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
@@ -17,14 +17,21 @@
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
class Client : public Network
|
||||
{
|
||||
public:
|
||||
@@ -34,7 +41,9 @@ public:
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
//UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
@@ -82,11 +91,16 @@ public:
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerlist(Packet& packet);
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void hasServerTimedOut();
|
||||
@@ -94,6 +108,9 @@ public:
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
void removeWorld();
|
||||
void createMainMenu();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -109,10 +126,20 @@ public:
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility& e);
|
||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
||||
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ConnectRequest_h__
|
||||
#define Events_ConnectRequest_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ConnectRequest : public Event
|
||||
{
|
||||
std::string IP = "";
|
||||
int Port = 0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef Events_DisplayServerlist_h__
|
||||
#define Events_DisplayServerlist_h__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Core/Event.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string address, int port, std::string name, int players)
|
||||
{
|
||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DisplayServerlist : public Event
|
||||
{
|
||||
std::vector<ServerInfo> Serverlist;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef Events_KillDeath_h__
|
||||
#define Events_KillDeath_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
typedef unsigned int PlayerID;
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct KillDeath : public Event
|
||||
{
|
||||
PlayerID Casualty = -1;
|
||||
PlayerID Killer = -1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PlayerConnected
|
||||
#define Events_PlayerConnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerConnected : public Event
|
||||
{
|
||||
std::string PlayerName = "";
|
||||
int PlayerID = -1;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Events_PlayerConnected
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef Events_SearchForServers_h__
|
||||
#define Events_SearchForServers_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SearchForServers : public Event { };
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef HybridClient_h__
|
||||
#define HybridClient_h__
|
||||
|
||||
class HybridClient
|
||||
{
|
||||
public:
|
||||
HybridClient();
|
||||
~HybridClient();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef HybridServer_h__
|
||||
#define HybridServer_h__
|
||||
|
||||
class HybridServer
|
||||
{
|
||||
public:
|
||||
HybridServer();
|
||||
~HybridServer();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,6 +19,10 @@ enum class MessageType
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
OnDashEffect,
|
||||
ServerlistRequest,
|
||||
AmmoPickup,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,7 +24,9 @@ public:
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
|
||||
@@ -17,8 +17,13 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -31,7 +36,8 @@ public:
|
||||
private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
//UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
@@ -54,7 +60,8 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
std::string m_ServerName = "";
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
@@ -64,6 +71,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
@@ -73,17 +81,21 @@ private:
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
void parsePing();
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
// Events
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
@@ -94,6 +106,10 @@ private:
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,7 +10,7 @@ public:
|
||||
TCPClient();
|
||||
~TCPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
@@ -16,16 +16,22 @@ public:
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
int Port() { return m_Port; }
|
||||
std::string Address() { return m_Address; }
|
||||
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
std::string m_Address = "";
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,17 +10,18 @@ public:
|
||||
UDPClient();
|
||||
~UDPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
UDPServer(int port);
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,27 +3,41 @@
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include <imgui/imgui.h>
|
||||
#include "Rendering/BlendTree.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "Rendering/AutoBlendQueue.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Core/EEntityDeleted.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
class AnimationSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
AnimationSystem(SystemParams params);
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
void CreateBlendTrees();
|
||||
void UpdateAnimations(double dt);
|
||||
void UpdateWeights(double dt);
|
||||
|
||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef AutoBlendQueue_h__
|
||||
#define AutoBlendQueue_h__
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Skeleton.h"
|
||||
#include "Model.h"
|
||||
#include "BlendTree.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
class AutoBlendQueue
|
||||
{
|
||||
public:
|
||||
struct AutoBlendJob
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
double Duration;
|
||||
double CurrentTime = 0.0;
|
||||
double Delay = 0.0;
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
BlendTree::AutoBlendInfo BlendInfo;
|
||||
};
|
||||
|
||||
struct AutoblendNode
|
||||
{
|
||||
AutoBlendJob BlendJob;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
};
|
||||
|
||||
AutoBlendQueue() { };
|
||||
|
||||
void Insert(AutoBlendJob autoBlendJob);
|
||||
void UpdateTime(double dt);
|
||||
|
||||
void PrintQueue();
|
||||
bool HasActiveBlendJob();
|
||||
std::shared_ptr<BlendTree> GetBlendTree();
|
||||
|
||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||
|
||||
bool Empty() { return m_BlendQueue.empty(); }
|
||||
private:
|
||||
std::list<AutoblendNode> m_BlendQueue;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,104 @@
|
||||
#ifndef BlendTree_h__
|
||||
#define BlendTree_h__
|
||||
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Skeleton.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/World.h"
|
||||
#include <stack>
|
||||
|
||||
class BlendTree
|
||||
{
|
||||
public:
|
||||
enum class NodeType
|
||||
{
|
||||
Additive,
|
||||
Blend,
|
||||
Override,
|
||||
Animation,
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct Node
|
||||
{
|
||||
std::string Name;
|
||||
EntityWrapper Entity;
|
||||
Node* Parent = nullptr;
|
||||
Node* Child[2] = { nullptr, nullptr };
|
||||
NodeType Type;
|
||||
std::map<int, Skeleton::PoseData> Pose;
|
||||
bool SubTreeRoot = false;
|
||||
double Weight = 0.0;
|
||||
|
||||
Node* Next() {
|
||||
Node* next = this;
|
||||
|
||||
if (next->Child[1] == nullptr) {
|
||||
// Node has no right child
|
||||
next = this;
|
||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
||||
next = next->Parent;
|
||||
}
|
||||
next = next->Parent;
|
||||
} else {
|
||||
// Find the leftmost node in the right subtree
|
||||
next = next->Child[1];
|
||||
while (next->Child[0] != nullptr) {
|
||||
next = next->Child[0];
|
||||
}
|
||||
}
|
||||
|
||||
return next;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct AutoBlendInfo
|
||||
{
|
||||
std::string NodeName;
|
||||
double progress;
|
||||
bool Start;
|
||||
bool SingleBlend;
|
||||
double Weight;
|
||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
||||
};
|
||||
|
||||
|
||||
|
||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
||||
~BlendTree();
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||
glm::mat4 GetBoneTransform(int boneID);
|
||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||
void PrintTree();
|
||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||
|
||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
|
||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||
|
||||
void SetWeightByName(std::string name, double weight);
|
||||
|
||||
private:
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
Node* m_Root = nullptr;
|
||||
|
||||
std::vector<glm::mat4> m_FinalPose;
|
||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
std::vector<glm::mat4> AccumulateFinalPose();
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||
|
||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef BlurHUD_h__
|
||||
#define BlurHUD_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class BlurHUD
|
||||
{
|
||||
public:
|
||||
BlurHUD(IRenderer* renderer);
|
||||
~BlurHUD() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
||||
|
||||
void OnWindowResize();
|
||||
void FillStencil(RenderScene& scene);
|
||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations = 3;
|
||||
int m_Quality = 0;
|
||||
float m_BlurQuality = 4.f;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_DepthStencil_horiz = 0;
|
||||
GLuint m_DepthStencil_vert = 0;
|
||||
GLuint m_CombinedTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer m_CombinedTextureBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_FillDepthStencilProgram;
|
||||
ShaderProgram* m_CombineTexturesProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include "Rendering/BlendTree.h"
|
||||
|
||||
//Needs to be a higher orderlevel than AnimationSystem
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,8 +12,8 @@
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
~DrawBloomPass() { }
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
@@ -23,26 +23,33 @@ public:
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
|
||||
@@ -4,43 +4,45 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "BlurHUD.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
~DrawFinalPass() { }
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass);
|
||||
~DrawFinalPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene, GLuint SSAOTexture);
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||
//Return the SceneTexture with the blurred HUD bits.
|
||||
GLuint CombinedSceneTexture() const { return m_CombinedTexture; }
|
||||
//Return the blurred scene texture.
|
||||
GLuint FullBlurredTexture() const { return m_FullBlurredTexture; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
@@ -55,35 +57,50 @@ private:
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_BloomTextureLowRes;
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||
GLuint m_BloomTexture = 0;
|
||||
GLuint m_SceneTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
GLuint m_ShieldBuffer = 0;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
GLuint m_FullBlurredTexture;
|
||||
GLuint m_CombinedTexture; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
const ShadowPass* m_ShadowPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||
ShaderProgram* m_SpriteProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||
ShaderProgram* m_ShieldToStencilProgram;
|
||||
ShaderProgram* m_FillDepthBufferProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
||||
|
||||
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
||||
|
||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef Events_AutoAnimationBlend_h__
|
||||
#define Events_AutoAnimationBlend_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AutoAnimationBlend : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Duration = 0.0;
|
||||
double Delay = 0.0;
|
||||
|
||||
bool Start = false;
|
||||
bool Reverse = false;
|
||||
bool Restart = false;
|
||||
bool SingleLevelBlend = false;
|
||||
double Weight = -1.0;
|
||||
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_SetBlendWeight_h__
|
||||
#define Events_SetBlendWeight_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//Sets the blend weight for all nodes with "NodeName"
|
||||
struct SetBlendWeight : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Weight;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,8 +15,8 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
|
||||
@@ -43,6 +43,16 @@ public:
|
||||
~RenderBuffer();
|
||||
};
|
||||
|
||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||
{
|
||||
public:
|
||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
{ };
|
||||
|
||||
~Texture2DArray();
|
||||
};
|
||||
|
||||
class FrameBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
|
||||
struct PickData
|
||||
|
||||
@@ -15,10 +15,11 @@
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "BlendTree.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
@@ -110,45 +111,28 @@ struct ModelJob : RenderJob
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
Shadow = shadow;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
IsShielded = isShielded;
|
||||
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
if (world->HasComponent(Entity, "Animation")) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
|
||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
::Skeleton::AnimationData animationData;
|
||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||
if (animationData.animation == nullptr) {
|
||||
continue;
|
||||
}
|
||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||
|
||||
Animations.push_back(animationData);
|
||||
}
|
||||
}
|
||||
|
||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||
} else {
|
||||
AnimationOffset.animation = nullptr;
|
||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -167,10 +151,7 @@ struct ModelJob : RenderJob
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
std::vector<::Skeleton::AnimationData> Animations;
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
@@ -181,10 +162,14 @@ struct ModelJob : RenderJob
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
bool IsShielded;
|
||||
bool Shadow;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
Hash = TextureID;
|
||||
Hash += ModelID << 10;
|
||||
Hash += ShaderID << 20;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -28,15 +28,13 @@ public:
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
@@ -54,8 +52,8 @@ private:
|
||||
|
||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_PickingTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
|
||||
|
||||
@@ -16,16 +16,15 @@ struct RenderJob
|
||||
public:
|
||||
float Depth;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,7 +24,6 @@ struct RenderScene
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||
@@ -34,6 +33,7 @@ struct RenderScene
|
||||
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
bool ShouldBlur = false;
|
||||
glm::vec4 AmbientColor;
|
||||
|
||||
void Clear()
|
||||
@@ -41,7 +41,6 @@ struct RenderScene
|
||||
Jobs.OpaqueObjects.clear();
|
||||
Jobs.TransparentObjects.clear();
|
||||
Jobs.OpaqueShieldedObjects.clear();
|
||||
Jobs.TransparentShieldedObjects.clear();
|
||||
Jobs.ShieldObjects.clear();
|
||||
Jobs.SpriteJob.clear();
|
||||
Jobs.DirectionalLight.clear();
|
||||
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
bool StencilMask(GLuint mask);
|
||||
bool DepthMask(GLboolean flag);
|
||||
bool DepthFunc(GLenum func);
|
||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "BlurHUD.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -25,15 +27,18 @@
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
#include "ShadowPass.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
~Renderer();
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
@@ -46,6 +51,7 @@ private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
@@ -58,13 +64,10 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
int m_CubeMapTexture = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
float m_SSAO_Radius = 1.0f;
|
||||
float m_SSAO_Bias = 0.05f;
|
||||
float m_SSAO_Contrast = 1.5f;
|
||||
float m_SSAO_IntensityScale = 1.0f;
|
||||
int m_SSAO_NumOfSamples = 24;
|
||||
int m_SSAO_NumOfTurns = 7;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -74,6 +77,9 @@ private:
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
ShadowPass* m_ShadowPass;
|
||||
BlurHUD* m_BlurHUDPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -13,15 +13,32 @@
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* rendere);
|
||||
~SSAOPass() { };
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass();
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
|
||||
GLuint SSAOTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_WhiteTexture->m_Texture;
|
||||
} else {
|
||||
return m_Gaussian_vert;
|
||||
}
|
||||
}
|
||||
|
||||
int TextureQuality() const {
|
||||
if (m_Quality == 0) {
|
||||
return 13;
|
||||
} else {
|
||||
return m_TextureQuality;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
@@ -29,15 +46,13 @@ private:
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
void ComputeAO(GLuint depthBuffer, Camera* camera);
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
@@ -45,17 +60,28 @@ private:
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
int m_Iterations;
|
||||
int m_TextureQuality;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_SSAOTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
GLuint m_SSAOTexture = 0;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture;
|
||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
GLuint m_Gaussian_horiz = 0;
|
||||
GLuint m_Gaussian_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -21,6 +21,8 @@ public:
|
||||
std::string GetFileName() const;
|
||||
GLuint GetHandle() const;
|
||||
bool IsCompiled() const;
|
||||
static std::string ReadFile(std::string fileName);
|
||||
private:
|
||||
protected:
|
||||
GLenum m_ShaderType;
|
||||
std::string m_FileName;
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
#ifndef ShadowPass_h__
|
||||
#define ShadowPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "ShadowPassState.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
enum NearFar { NEAR = 0, FAR = 1 };
|
||||
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
||||
|
||||
struct ShadowFrustum
|
||||
{
|
||||
float NearClip;
|
||||
float FarClip;
|
||||
float FOV;
|
||||
float AspectRatio;
|
||||
glm::vec3 MiddlePoint;
|
||||
float Radius;
|
||||
std::array<float, 4> LRBT;
|
||||
std::array<glm::vec3, 8> CornerPoint;
|
||||
};
|
||||
|
||||
class ShadowPass
|
||||
{
|
||||
public:
|
||||
ShadowPass(IRenderer* renderer);
|
||||
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
||||
~ShadowPass();
|
||||
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void ClearBuffer();
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
void DebugGUI();
|
||||
|
||||
GLuint DepthMap() const { return m_DepthMap; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||
|
||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||
private:
|
||||
void InitializeCameras(RenderScene & scene);
|
||||
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
||||
|
||||
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
||||
|
||||
float FindRadius(ShadowFrustum& frustum);
|
||||
void RadiusToLightspace(ShadowFrustum& frustum);
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_DepthMap;
|
||||
FrameBuffer m_DepthBuffer;
|
||||
ShaderProgram* m_ShadowProgram;
|
||||
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||
|
||||
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
||||
|
||||
bool m_TransparentObjects = false;
|
||||
bool m_TexturedShadows = false;
|
||||
bool m_EnableShadows = true;
|
||||
|
||||
int m_CurrentNrOfSplits = 4;
|
||||
float m_SplitWeight = 0.962f;
|
||||
|
||||
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
||||
|
||||
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef ShadowPassState_h_
|
||||
#define ShadowPassState_h_
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class ShadowPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
ShadowPassState(GLuint frameBuffer);
|
||||
~ShadowPassState();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,27 +6,9 @@
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||
// : Name(name)
|
||||
// , OffsetMatrix(offsetMatrix)
|
||||
// { }
|
||||
//
|
||||
// ~Bone()
|
||||
// {
|
||||
// for (auto kv : Children) {
|
||||
// delete kv.second;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// std::string Name;
|
||||
// glm::mat4 OffsetMatrix;
|
||||
// glm::mat4 LocalMatrix;
|
||||
//
|
||||
// std::map<std::string, Bone*> Children;
|
||||
//};
|
||||
class BlendTree;
|
||||
|
||||
class Skeleton
|
||||
{
|
||||
@@ -68,58 +50,43 @@ public:
|
||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||
};
|
||||
|
||||
struct AnimationData
|
||||
{
|
||||
const Animation* animation;
|
||||
float time;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct JointFrameTransform {
|
||||
glm::vec3 PositionInterp = glm::vec3(0);
|
||||
glm::quat RotationInterp = glm::quat();
|
||||
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||
float Weight;
|
||||
};
|
||||
|
||||
struct AnimationOffset {
|
||||
const Animation* animation;
|
||||
float time;
|
||||
struct PoseData {
|
||||
glm::vec3 Translation;
|
||||
glm::quat Orientation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
Skeleton() { }
|
||||
~Skeleton();
|
||||
|
||||
Bone* RootBone;
|
||||
|
||||
std::map<int, Bone*> Bones;
|
||||
|
||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
||||
|
||||
// Attach a new bone to the skeleton
|
||||
// Returns: New bone index
|
||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
||||
|
||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
||||
|
||||
std::vector<glm::mat4> GetTPose();
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
std::map<std::string, Animation> Animations;
|
||||
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
std::map<std::string, Animation> Animations;
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
||||
|
||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "TextureSprite.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
@@ -17,21 +18,23 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
@@ -41,7 +44,8 @@ struct SpriteJob : RenderJob
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
|
||||
IsIndicator = isIndicator;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
};
|
||||
@@ -61,7 +65,10 @@ struct SpriteJob : RenderJob
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
bool BlurBackground = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -9,7 +9,7 @@ class Texture : public BaseTexture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
protected:
|
||||
Texture(std::string path);
|
||||
|
||||
public:
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef TextureSprite_h__
|
||||
#define TextureSprite_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "BaseTexture.h"
|
||||
#include "Texture.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class TextureSprite : public Texture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
TextureSprite(std::string path);
|
||||
|
||||
public:
|
||||
~TextureSprite();
|
||||
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,7 +8,27 @@
|
||||
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
|
||||
//Loads Texture/SpriteTexture and return null if it fails
|
||||
template <typename T, bool threaded>
|
||||
Texture* TryLoadResource(std::string path)
|
||||
{
|
||||
Texture* img;
|
||||
try {
|
||||
img = ResourceManager::Load<T, threaded>(path);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
|
||||
} catch (const std::exception&) {
|
||||
img = nullptr;
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +0,0 @@
|
||||
#include "Core/EntitySystem.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
|
||||
class CapturePointsEntitySystem : public EntitySystem<World>
|
||||
{
|
||||
public:
|
||||
CapturePointsEntitySystem(EventBroker* eventBroker, bool isClient, bool isServer, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~CapturePointsEntitySystem();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Octree<EntityAABB>* m_OctreeCollision = nullptr;
|
||||
Octree<EntityAABB>* m_OctreeTrigger = nullptr;
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling = nullptr;
|
||||
};
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef EAmmoPickup_h__
|
||||
#define EAmmoPickup_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AmmoPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
int AmmoGain;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,11 +2,15 @@
|
||||
#define Events_DashAbility_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DashAbility : public Event { };
|
||||
struct DashAbility : public Event
|
||||
{
|
||||
EntityID Player;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Events
|
||||
|
||||
struct DoubleJump : public Event
|
||||
{
|
||||
|
||||
EntityID entityID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef EGameEnd_h__
|
||||
#define EGameEnd_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct GameEnd : Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef EGameStart_h__
|
||||
#define EGameStart_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct GameStart : Event
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef EPlayerHealthPickup_h__
|
||||
#define EPlayerHealthPickup_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerHealthPickup : Event
|
||||
{
|
||||
EntityWrapper Player;
|
||||
double HealthAmount;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,19 +0,0 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
// The winning team corresponding to TeamEnum
|
||||
ComponentInfo::EnumType Team;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
+12
-6
@@ -12,16 +12,18 @@
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/EntitySystem.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityXMLFilePreprocessor.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "Systems/ExplosionEffectSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Rendering/RenderSystem.h"
|
||||
#include "Core/EntityXMLFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Rendering/Font.h"
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
@@ -53,7 +55,11 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
EntitySystem<World>* m_EntitySystem;
|
||||
World* m_World;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Client* m_NetworkClient = nullptr;
|
||||
Server* m_NetworkServer = nullptr;
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef AbilityCooldownHUDSystem_h__
|
||||
#define AbilityCooldownHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class AbilityCooldownHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AbilityCooldownHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,9 +4,9 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Events/EPickupSpawned.h"
|
||||
#include "Events/EAmmoPickup.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
|
||||
@@ -20,13 +20,37 @@ public:
|
||||
private:
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||
|
||||
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(Events::AmmoPickup& e);
|
||||
|
||||
struct NewAmmoPickup {
|
||||
glm::vec3 Pos;
|
||||
double AmmoGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
struct EntityAtMaxValuePickupStruct {
|
||||
EntityWrapper player;
|
||||
EntityWrapper trigger;
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
//class
|
||||
enum class PlayerClass {
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper,
|
||||
None
|
||||
};
|
||||
//helper methods
|
||||
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
|
||||
PlayerClass DetermineClass(EntityWrapper &player);
|
||||
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
|
||||
int GetPlayerMaxAmmo(EntityWrapper &player);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef AmmunitionHUDSystem_h__
|
||||
#define AmmunitionHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class AmmunitionHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AmmunitionHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef BoostIconsHUDSystem_h__
|
||||
#define BoostIconsHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class BoostIconsHUDSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoostIconsHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoostIconsHUD")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef BoostSystem_h__
|
||||
#define BoostSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
|
||||
class BoostSystem : public System
|
||||
{
|
||||
public:
|
||||
BoostSystem(SystemParams params);
|
||||
|
||||
private:
|
||||
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||
|
||||
std::string DetermineClass(EntityWrapper player);
|
||||
};
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef CapturePointArrowHUDSystem_h__
|
||||
#define CapturePointArrowHUDSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ECaptured.h"
|
||||
|
||||
|
||||
class CapturePointArrowHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
CapturePointArrowHUDSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
||||
bool OnCapturePointCaptured(Events::Captured& e);
|
||||
|
||||
bool m_InitialtargetsSet = false;
|
||||
glm::vec3 m_RedTeamCurrentTarget;
|
||||
glm::vec3 m_BlueTeamCurrentTarget;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Collision/ETrigger.h"
|
||||
|
||||
class CapturePointHUDSystem : public ImpureSystem
|
||||
{
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Events/ECaptured.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -41,9 +42,9 @@ private:
|
||||
int m_NumberOfCapturePoints = 0;
|
||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||
|
||||
//std::vector<ComponentWrapper>
|
||||
|
||||
bool m_ResetTimers = false;
|
||||
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||
Events::Captured m_CapturedEvent;
|
||||
|
||||
//vectors which will keep track of enter/leave changes
|
||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#include "Core/System.h"
|
||||
#include "Events/EGameStart.h"
|
||||
#include "Events/EGameEnd.h"
|
||||
#include "Events/ECaptured.h"
|
||||
#include "Events/EWin.h"
|
||||
|
||||
class CapturePointsGamemode : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
CapturePointsGamemode(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
bool m_GameRuning = false;
|
||||
double m_GameTime = 0.0;
|
||||
|
||||
EventRelay<CapturePointsGamemode, Events::GameStart> m_EGameStart;
|
||||
bool OnGameStart(const Events::GameStart& e);
|
||||
EventRelay<CapturePointsGamemode, Events::Captured> m_ECaptured;
|
||||
bool OnCaptured(const Events::Captured& e);
|
||||
|
||||
boost::optional<ComponentWrapper> currentGamemode();
|
||||
bool isCurrentGamemode();
|
||||
boost::optional<ComponentInfo::EnumType> winCondition();
|
||||
void setRunning(bool running);
|
||||
};
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
#include <tuple>
|
||||
@@ -14,11 +14,14 @@
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
class DamageIndicatorSystem : public System
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
DamageIndicatorSystem(SystemParams params);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
@@ -28,6 +31,22 @@ private:
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
EntityID m_CurrentCamera = -1;
|
||||
struct DamageIndicatorStruct {
|
||||
EntityWrapper spriteEntity;
|
||||
glm::vec3 enemyPosition;
|
||||
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
||||
: spriteEntity(sprite)
|
||||
, enemyPosition(pos) {}
|
||||
};
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
int m_TestVar = 0;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class FloatingEffectSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
FloatingEffectSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("FloatingEffect")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(double&)component["Time"] += dt;
|
||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||
|
||||
}
|
||||
};
|
||||
@@ -7,8 +7,8 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Events/EPlayerHealthPickup.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ public:
|
||||
: System(params)
|
||||
, PureSystem("Lifetime")
|
||||
{
|
||||
LOG_INFO("ASDASDASSA");
|
||||
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "Core/System.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/Event.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "GUI/EButtonClicked.h"
|
||||
#include "GUI/EButtonPressed.h"
|
||||
#include "GUI/EButtonReleased.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
@@ -27,6 +31,11 @@ private:
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
EventRelay<MainMenuSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
std::string m_CurrentCommand = "";
|
||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
|
||||
};
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Events/EPickupSpawned.h"
|
||||
#include "Events/EPlayerHealthPickup.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
#include <tuple>
|
||||
|
||||
class PickupSpawnSystem : public ImpureSystem
|
||||
{
|
||||
@@ -21,13 +20,22 @@ public:
|
||||
private:
|
||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||
|
||||
struct NewHealthPickup {
|
||||
glm::vec3 Pos;
|
||||
double HealthGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||
struct EntityAtMaxValuePickupStruct {
|
||||
EntityWrapper player;
|
||||
EntityWrapper trigger;
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -6,11 +6,9 @@
|
||||
#include "GLM.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
|
||||
class PlayerDeathSystem : public ImpureSystem
|
||||
{
|
||||
@@ -20,9 +18,16 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_LocalPlayerDeathEffect;
|
||||
|
||||
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
EventRelay<PlayerDeathSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
void setSpectatorCamera();
|
||||
void createDeathEffect(EntityWrapper player);
|
||||
|
||||
};
|
||||
|
||||
@@ -6,9 +6,7 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "Events/EDoubleJump.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
class PlayerMovementSystem : public ImpureSystem
|
||||
{
|
||||
@@ -32,12 +30,20 @@ private:
|
||||
bool m_LeftFoot = false;
|
||||
// To get a difference when calculating the walking state.
|
||||
glm::vec3 m_LastPosition = glm::vec3();
|
||||
// Used to track afterimages for sprint effect.
|
||||
float m_SprintEffectTimer;
|
||||
// The logic for making the sound play when player is moving
|
||||
void playerStep(double dt);
|
||||
// Spawn a hexagon at origin of an Entity
|
||||
void spawnHexagon(EntityWrapper target);
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
|
||||
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(double dt);
|
||||
void updateVelocity(EntityWrapper player, double dt);
|
||||
};
|
||||
@@ -13,14 +13,21 @@ public:
|
||||
PlayerSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||
|
||||
private:
|
||||
// This enum must correspond to the command values for PickTeam buttons.
|
||||
enum class PlayerClass
|
||||
{
|
||||
None = 0,
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper
|
||||
};
|
||||
struct SpawnRequest
|
||||
{
|
||||
int PlayerID;
|
||||
ComponentInfo::EnumType Team;
|
||||
PlayerClass Class;
|
||||
};
|
||||
|
||||
bool m_NetworkEnabled = false;
|
||||
@@ -31,8 +38,8 @@ private:
|
||||
//EntityWrapper ID -> Player ID.
|
||||
std::map<EntityID, int> m_PlayerIDs;
|
||||
|
||||
static float m_RespawnTime;
|
||||
float m_Timer;
|
||||
float m_ForcedRespawnTime;
|
||||
bool m_DbgConfigForceRespawn;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef ScoreScreenSystem_h__
|
||||
#define ScoreScreenSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "GLM.h"
|
||||
|
||||
class ScoreScreenSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ScoreScreenSystem(SystemParams params);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) override;
|
||||
|
||||
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::KillDeath& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
|
||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||
|
||||
private:
|
||||
struct PlayerData {
|
||||
int ID = -1;
|
||||
std::string Name = "";
|
||||
int Team = 1;
|
||||
int Kills = 0;
|
||||
int Deaths = 0;
|
||||
EntityWrapper Player = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
std::vector<int> m_DisconnectedIdentities;
|
||||
int m_PlayerCounter = 0;
|
||||
std::unordered_map<int, PlayerData> m_PlayerIdentities;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef ServerListSystem_h__
|
||||
#define ServerListSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/Event.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
|
||||
class ServerListSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ServerListSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
|
||||
|
||||
void RefreshList();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<ServerListSystem, Events::DisplayServerlist> m_EServerListRecieved;
|
||||
bool OnServerListRecieved(const Events::DisplayServerlist& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user