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| fa0ace8c68 | |||
| 1d19c6901e |
+11
@@ -4,3 +4,14 @@ bin/
|
|||||||
lib/
|
lib/
|
||||||
# Because apparently nobody has any self control
|
# Because apparently nobody has any self control
|
||||||
*.orig
|
*.orig
|
||||||
|
|
||||||
|
*.suo
|
||||||
|
*.sdf
|
||||||
|
tools/MayaExporter/MayaExporter/x64/Debug/
|
||||||
|
tools/MayaExporter/x64/Debug/
|
||||||
|
|
||||||
|
tools/MayaExporter/MayaExporter/Debug/
|
||||||
|
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
||||||
|
|
||||||
|
tools/MayaExporter/MayaExporter/x64/*
|
||||||
|
tools/MayaExporter/x64/*
|
||||||
|
|||||||
@@ -14,6 +14,9 @@ endif()
|
|||||||
|
|
||||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
||||||
|
elseif(MSVC)
|
||||||
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
||||||
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
#set(BUILD_SHARED_LIBS FALSE)
|
#set(BUILD_SHARED_LIBS FALSE)
|
||||||
@@ -34,6 +37,12 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
|
|||||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
|
||||||
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
|
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
|
||||||
|
|
||||||
|
# DEBUG definition
|
||||||
|
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
|
||||||
|
$<$<CONFIG:Debug>:DEBUG>
|
||||||
|
$<$<CONFIG:RelWithDebInfo>:DEBUG>
|
||||||
|
)
|
||||||
|
|
||||||
include(cotire)
|
include(cotire)
|
||||||
add_subdirectory(src/Engine)
|
add_subdirectory(src/Engine)
|
||||||
add_subdirectory(src/Game)
|
add_subdirectory(src/Game)
|
||||||
|
|||||||
@@ -1,16 +1,18 @@
|
|||||||
#### Bundled libraries
|
#### Bundled libraries
|
||||||
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
|
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
|
||||||
|
|
||||||
| Project | Version | License |
|
| Project | Version | License |
|
||||||
| ------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
| ---------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||||
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
|
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
|
||||||
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
|
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
|
||||||
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
|
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
|
||||||
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
|
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
|
||||||
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
||||||
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
||||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
||||||
|
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) |
|
||||||
|
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt)
|
||||||
|
|
||||||
#### External libraries
|
#### External libraries
|
||||||
Libraries that are too big to be bundled with the project.
|
Libraries that are too big to be bundled with the project.
|
||||||
|
|||||||
+1
-1
Submodule assets updated: 673d4a4e4c...b040545bc3
+1
-1
Submodule deps updated: 1ae6ba5b12...ed45883a44
@@ -0,0 +1,87 @@
|
|||||||
|
#ifndef Collision_h__
|
||||||
|
#define Collision_h__
|
||||||
|
|
||||||
|
//NOTE: Collision.h needs to be #included before <GLFW/glfw3.h>,
|
||||||
|
//because Collision #includes "RawModel.h", which has "Texture.h", which has "OpenGL.h" which must be #included first
|
||||||
|
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <boost/optional.hpp>
|
||||||
|
|
||||||
|
#include "../Core/Ray.h"
|
||||||
|
#include "../Core/AABB.h"
|
||||||
|
#include "Rendering/RawModelCustom.h"
|
||||||
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
|
#include "../Core/Transform.h"
|
||||||
|
#include "../Core/Entity.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "EntityAABB.h"
|
||||||
|
|
||||||
|
class World;
|
||||||
|
struct ComponentWrapper;
|
||||||
|
|
||||||
|
namespace Collision
|
||||||
|
{
|
||||||
|
//Return true if the ray hits the box.
|
||||||
|
bool RayAABBIntr(const Ray& ray, const AABB& box);
|
||||||
|
bool RayVsAABB(const Ray& ray, const AABB& box);
|
||||||
|
//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
|
||||||
|
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
|
||||||
|
|
||||||
|
//Return true if the ray hits the triangle.
|
||||||
|
bool RayVsTriangle(const Ray& ray,
|
||||||
|
const glm::vec3& v0,
|
||||||
|
const glm::vec3& v1,
|
||||||
|
const glm::vec3& v2,
|
||||||
|
bool trueOnNegativeDistance = false);
|
||||||
|
//Return true if the ray hits the triangle, and the distance is less than outDistance.
|
||||||
|
bool RayVsTriangle(const Ray& ray,
|
||||||
|
const glm::vec3& v0,
|
||||||
|
const glm::vec3& v1,
|
||||||
|
const glm::vec3& v2,
|
||||||
|
float& outDistance,
|
||||||
|
float& outUCoord,
|
||||||
|
float& outVCoord,
|
||||||
|
bool trueOnNegativeDistance = false);
|
||||||
|
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||||
|
bool RayVsModel(const Ray& ray,
|
||||||
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices);
|
||||||
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
|
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||||
|
bool RayVsModel(const Ray& ray,
|
||||||
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
glm::vec3& outHitPosition);
|
||||||
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
|
//Also returns the distance from the ray origin to the closest
|
||||||
|
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||||
|
bool RayVsModel(const Ray& ray,
|
||||||
|
const std::vector<RawModel::Vertex>& modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
float& outDistance,
|
||||||
|
float& outUCoord,
|
||||||
|
float& outVCoord);
|
||||||
|
|
||||||
|
bool AABBvsTriangles(const AABB& box,
|
||||||
|
const RawModel::Vertex* modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix,
|
||||||
|
glm::vec3& boxVelocity,
|
||||||
|
float verticalStepHeight,
|
||||||
|
bool& isOnGround,
|
||||||
|
glm::vec3& outResolutionVector);
|
||||||
|
|
||||||
|
//Return true if the boxes are intersecting.
|
||||||
|
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||||
|
//Return true if the boxes are intersecting.
|
||||||
|
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||||
|
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||||
|
|
||||||
|
// Calculates an absolute AABB from an entity AABB component
|
||||||
|
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||||
|
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef CollisionSystem_h__
|
||||||
|
#define CollisionSystem_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/common.hpp>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/Octree.h"
|
||||||
|
#include "EntityAABB.h"
|
||||||
|
|
||||||
|
class CollisionSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Collidable")
|
||||||
|
, m_Octree(octree)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
std::vector<EntityAABB> m_OctreeResult;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef Events_TriggerEnter_h__
|
||||||
|
#define Events_TriggerEnter_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown once, when an entity is only touching a trigger. */
|
||||||
|
struct TriggerTouch : Event
|
||||||
|
{
|
||||||
|
/** The id of the entity that touches the trigger. */
|
||||||
|
EntityWrapper Entity;
|
||||||
|
/** The id of the trigger entity. */
|
||||||
|
EntityWrapper Trigger;
|
||||||
|
};
|
||||||
|
|
||||||
|
/** Thrown once, when an entity has completely left a trigger. */
|
||||||
|
struct TriggerLeave : Event
|
||||||
|
{
|
||||||
|
/** The id of the entity that left the trigger. */
|
||||||
|
EntityWrapper Entity;
|
||||||
|
/** The id of the trigger entity. */
|
||||||
|
EntityWrapper Trigger;
|
||||||
|
};
|
||||||
|
|
||||||
|
/** Thrown once, when an entity is completely contained inside a trigger. */
|
||||||
|
struct TriggerEnter : Event
|
||||||
|
{
|
||||||
|
/** The id of the entity that entered the trigger. */
|
||||||
|
EntityWrapper Entity;
|
||||||
|
/** The id of the trigger entity. */
|
||||||
|
EntityWrapper Trigger;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef EntityAABB_h__
|
||||||
|
#define EntityAABB_h__
|
||||||
|
|
||||||
|
#include "../Core/AABB.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
struct EntityAABB : AABB
|
||||||
|
{
|
||||||
|
EntityAABB() = default;
|
||||||
|
|
||||||
|
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
||||||
|
: AABB(minPos, maxPos)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
EntityAABB(const AABB& aabb)
|
||||||
|
: AABB(aabb)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
EntityWrapper Entity;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef FillFrustumOctreeSystem_h__
|
||||||
|
#define FillFrustumOctreeSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Core/Octree.h"
|
||||||
|
#include "Collision.h"
|
||||||
|
#include "EntityAABB.h"
|
||||||
|
|
||||||
|
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Model")
|
||||||
|
, m_Octree(octree)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef FillOctreeSystem_h__
|
||||||
|
#define FillOctreeSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Core/Octree.h"
|
||||||
|
#include "Collision.h"
|
||||||
|
#include "EntityAABB.h"
|
||||||
|
|
||||||
|
class FillOctreeSystem : public ImpureSystem, public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem(fillComponentType)
|
||||||
|
, m_Octree(octree)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
#ifndef TriggerSystem_h__
|
||||||
|
#define TriggerSystem_h__
|
||||||
|
|
||||||
|
#include <glm/common.hpp>
|
||||||
|
#include <unordered_set>
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/Octree.h"
|
||||||
|
#include "ETrigger.h"
|
||||||
|
#include "EntityAABB.h"
|
||||||
|
|
||||||
|
class AABB;
|
||||||
|
|
||||||
|
class TriggerSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Trigger")
|
||||||
|
, m_Octree(octree)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
std::vector<EntityAABB> m_OctreeOut;
|
||||||
|
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
|
||||||
|
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
|
||||||
|
|
||||||
|
//TODO: Only exists for debug purposes, remove later.
|
||||||
|
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
||||||
|
bool OnEnter(const Events::TriggerEnter &event);
|
||||||
|
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
|
||||||
|
bool OnTouch(const Events::TriggerTouch &event);
|
||||||
|
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
|
||||||
|
bool OnLeave(const Events::TriggerLeave &event);
|
||||||
|
|
||||||
|
//True if leave event was thrown.
|
||||||
|
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
|
||||||
|
template<typename Event>
|
||||||
|
void publish(EntityWrapper collider, EntityWrapper trigger)
|
||||||
|
{
|
||||||
|
Event e;
|
||||||
|
e.Trigger = trigger;
|
||||||
|
e.Entity = collider;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,7 +1,11 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <sstream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "Core/Util/Logging.h"
|
#include "Core/Util/Logging.h"
|
||||||
|
#include "Core/Util/IfDebug.h"
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#ifndef AABB_h__
|
||||||
|
#define AABB_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
|
||||||
|
class AABB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AABB() = default;
|
||||||
|
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
||||||
|
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||||
|
//No checks are made. Size must consist of non-negative numbers.
|
||||||
|
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
||||||
|
virtual ~AABB();
|
||||||
|
|
||||||
|
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
||||||
|
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
||||||
|
const glm::vec3& Origin() const { return m_Origin; }
|
||||||
|
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
||||||
|
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
||||||
|
private:
|
||||||
|
glm::vec3 m_MinCorner;
|
||||||
|
glm::vec3 m_MaxCorner;
|
||||||
|
glm::vec3 m_Origin;
|
||||||
|
glm::vec3 m_HalfSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -5,18 +5,31 @@
|
|||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
{
|
{
|
||||||
|
typedef int EnumType;
|
||||||
|
|
||||||
struct Meta_t
|
struct Meta_t
|
||||||
{
|
{
|
||||||
std::string Annotation;
|
std::string Annotation;
|
||||||
unsigned int Allocation = 0;
|
unsigned int Allocation = 0;
|
||||||
unsigned int Stride = 0;
|
std::map<std::string, std::string> FieldAnnotations;
|
||||||
|
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
||||||
|
bool NetworkReplicated = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct Field_t
|
||||||
|
{
|
||||||
|
std::string Name;
|
||||||
|
std::string Type;
|
||||||
|
unsigned int Offset;
|
||||||
|
unsigned int Stride;
|
||||||
|
};
|
||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::unordered_map<std::string, std::string> FieldTypes;
|
std::unordered_map<std::string, Field_t> Fields;
|
||||||
std::unordered_map<std::string, unsigned int> FieldOffsets;
|
std::vector<std::string> FieldsInOrder;
|
||||||
Meta_t Meta;
|
unsigned int Stride = 0;
|
||||||
std::shared_ptr<char> Defaults = nullptr;
|
std::shared_ptr<char> Defaults = nullptr;
|
||||||
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public:
|
|||||||
~ComponentPoolForwardIterator() = default;
|
~ComponentPoolForwardIterator() = default;
|
||||||
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator& operator++();
|
ComponentPoolForwardIterator& operator++();
|
||||||
ComponentPoolForwardIterator& operator++(int);
|
ComponentPoolForwardIterator operator++(int);
|
||||||
bool operator!=(const ComponentPoolForwardIterator& other) const;
|
bool operator!=(const ComponentPoolForwardIterator& other) const;
|
||||||
bool operator==(const ComponentPoolForwardIterator& other) const;
|
bool operator==(const ComponentPoolForwardIterator& other) const;
|
||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
@@ -43,7 +43,7 @@ public:
|
|||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
|
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||||
{ }
|
{ }
|
||||||
ComponentPool(const ComponentPool& other) = delete;
|
ComponentPool(const ComponentPool& other) = delete;
|
||||||
ComponentPool(const ComponentPool&& other) = delete;
|
ComponentPool(const ComponentPool&& other) = delete;
|
||||||
@@ -61,6 +61,7 @@ public:
|
|||||||
|
|
||||||
iterator begin() const;
|
iterator begin() const;
|
||||||
iterator end() const;
|
iterator end() const;
|
||||||
|
size_t size() const;
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#ifndef ComponentWrapper_h__
|
#ifndef ComponentWrapper_h__
|
||||||
#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
|
||||||
|
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
@@ -18,22 +19,37 @@ struct ComponentWrapper
|
|||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
|
||||||
template <typename T>
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||||
T& Property(std::string name)
|
|
||||||
{
|
{
|
||||||
unsigned int offset = Info.FieldOffsets.at(name);
|
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||||
return *reinterpret_cast<T*>(&Data[offset]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
|
T& Field(std::string name)
|
||||||
|
{
|
||||||
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
|
if (sizeof(T) > field.Stride) {
|
||||||
|
std::stringstream message;
|
||||||
|
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
|
||||||
|
throw new std::runtime_error(message.str().c_str());
|
||||||
|
}
|
||||||
|
return *reinterpret_cast<T*>(&Data[field.Offset]);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
|
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
|
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||||
|
|
||||||
|
void Copy(ComponentWrapper& destination)
|
||||||
|
{
|
||||||
|
memcpy(destination.Data, this->Data, Info.Stride);
|
||||||
|
}
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
@@ -47,45 +63,61 @@ struct ComponentWrapper
|
|||||||
std::string m_PropertyName;
|
std::string m_PropertyName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
template <typename T>
|
// Return the integer value of an enum type key for this field
|
||||||
operator T&() { return m_Component->Property<T>(m_PropertyName); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
// TODO: Pass by reference and rvalue (universal reference?)
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template<std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
|
{
|
||||||
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
|
: ComponentWrapper(componentInfo, data.get())
|
||||||
|
, m_DataReference(data)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::shared_array<char> m_DataReference;
|
||||||
|
};
|
||||||
|
|
||||||
// TODO: Move this to Tests once entity importing is finished
|
// TODO: Move this to Tests once entity importing is finished
|
||||||
class ComponentWrapperFactory
|
class ComponentWrapperFactory
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentWrapperFactory() = default;
|
ComponentWrapperFactory() = default;
|
||||||
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
m_ComponentInfo.Meta.Allocation = allocation;
|
m_ComponentInfo.Meta->Allocation = allocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
m_DefaultValues.push_back(defaultValue);
|
m_DefaultValues.push_back(defaultValue);
|
||||||
m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
|
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||||
m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
|
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||||
m_ComponentInfo.Meta.Stride += sizeof(T);
|
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||||
|
m_ComponentInfo.Stride += sizeof(T);
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
|
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& val : m_DefaultValues) {
|
for (auto& val : m_DefaultValues) {
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef ECaptured_h__
|
||||||
|
#define ECaptured_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/Entity.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
//triggers when a capturePoint has been taken over
|
||||||
|
struct Captured : Event
|
||||||
|
{
|
||||||
|
int TeamNumberThatCapturedCapturePoint;
|
||||||
|
EntityID CapturePointID;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef EComponentAttached_h__
|
||||||
|
#define EComponentAttached_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ComponentAttached : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Entity;
|
||||||
|
ComponentWrapper Component;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef EComponentDeleted_h__
|
||||||
|
#define EComponentDeleted_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "Event.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ComponentDeleted : Event
|
||||||
|
{
|
||||||
|
EntityID Entity;
|
||||||
|
std::string ComponentType;
|
||||||
|
// True if the component was deleted as a result of the entity it was attached to being deleted
|
||||||
|
bool Cascaded;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef EEntityDeleted_h__
|
||||||
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
|
#include "Event.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct EntityDeleted : Event
|
||||||
|
{
|
||||||
|
EntityID DeletedEntity;
|
||||||
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
|
bool Cascaded;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -11,6 +11,9 @@ struct KeyDown : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
|
bool ModCtrl;
|
||||||
|
bool ModAlt;
|
||||||
|
bool ModShift;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,9 @@ struct KeyUp : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
|
bool ModCtrl;
|
||||||
|
bool ModAlt;
|
||||||
|
bool ModShift;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef EPause_h__
|
||||||
|
#define EPause_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Pause : Event
|
||||||
|
{
|
||||||
|
::World* World;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Resume : Event
|
||||||
|
{
|
||||||
|
::World* World;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef EPickupSpawned_h__
|
||||||
|
#define EPickupSpawned_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PickupSpawned : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Pickup;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef EPlayerDamage_h__
|
||||||
|
#define EPlayerDamage_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerDamage : Event
|
||||||
|
{
|
||||||
|
//NOTE: this struct is missing information on what the damageSource is
|
||||||
|
EntityWrapper Player;
|
||||||
|
double Damage;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef EPlayerDeath_h__
|
||||||
|
#define EPlayerDeath_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerDeath : Event
|
||||||
|
{
|
||||||
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
|
EntityWrapper Player;
|
||||||
|
std::string KilledByWhat;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef EPlayerHealthPickup_h__
|
||||||
|
#define EPlayerHealthPickup_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerHealthPickup : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Player;
|
||||||
|
double HealthAmount;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef EPlayerSpawned_h__
|
||||||
|
#define EPlayerSpawned_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerSpawned : Event
|
||||||
|
{
|
||||||
|
int PlayerID;
|
||||||
|
EntityWrapper Player;
|
||||||
|
EntityWrapper Spawner;
|
||||||
|
std::string PlayerName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef EShoot_h__
|
||||||
|
#define EShoot_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Shoot : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Player;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef EWin_h__
|
||||||
|
#define EWin_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/Entity.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
//triggers when a team has captured all capturePoints
|
||||||
|
struct Win : Event
|
||||||
|
{
|
||||||
|
//can be 0 = none, 1,2
|
||||||
|
int TeamThatWon;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,5 +2,7 @@
|
|||||||
#define Entity_h__
|
#define Entity_h__
|
||||||
|
|
||||||
typedef unsigned int EntityID;
|
typedef unsigned int EntityID;
|
||||||
|
const static unsigned int EntityID_Invalid = -1;
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -285,7 +285,7 @@ private:
|
|||||||
|
|
||||||
XSValue::Status status;
|
XSValue::Status status;
|
||||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||||
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
compInfo.Meta->Allocation += val->fData.fValue.f_int;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save documentation string
|
// Save documentation string
|
||||||
@@ -293,11 +293,11 @@ private:
|
|||||||
if (documentationTags->getLength() != 0) {
|
if (documentationTags->getLength() != 0) {
|
||||||
auto child = documentationTags->item(0)->getFirstChild();
|
auto child = documentationTags->item(0)->getFirstChild();
|
||||||
if (child != nullptr) {
|
if (child != nullptr) {
|
||||||
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Parse annotation string XML
|
// TODO: Parse annotation string XML
|
||||||
// compInfo.Meta.Allocation = ...
|
// compInfo.Meta->Allocation = ...
|
||||||
} else {
|
} else {
|
||||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||||
}
|
}
|
||||||
@@ -344,7 +344,7 @@ private:
|
|||||||
fieldOffset += getTypeStride(type);
|
fieldOffset += getTypeStride(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
compInfo.Meta.Stride = fieldOffset;
|
compInfo.Stride = fieldOffset;
|
||||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -367,14 +367,14 @@ private:
|
|||||||
|
|
||||||
std::string componentName = XSTR(component->getLocalName());
|
std::string componentName = XSTR(component->getLocalName());
|
||||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||||
compInfo.Meta.Allocation += 1;
|
compInfo.Meta->Allocation += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "COMPONENT INFO" << std::endl;
|
std::cout << "COMPONENT INFO" << std::endl;
|
||||||
for (auto& pair : m_ComponentInfo) {
|
for (auto& pair : m_ComponentInfo) {
|
||||||
ComponentInfo& ci = pair.second;
|
ComponentInfo& ci = pair.second;
|
||||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
|
||||||
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
|
||||||
std::cout << " Fields:" << std::endl;
|
std::cout << " Fields:" << std::endl;
|
||||||
|
|
||||||
// Calculate component size
|
// Calculate component size
|
||||||
@@ -393,7 +393,7 @@ private:
|
|||||||
cs.ComponentName = ci.Name;
|
cs.ComponentName = ci.Name;
|
||||||
cs.Stride = stride;
|
cs.Stride = stride;
|
||||||
cs.Info = ci;
|
cs.Info = ci;
|
||||||
cs.Data = new char[stride*ci.Meta.Allocation];
|
cs.Data = new char[stride*ci.Meta->Allocation];
|
||||||
m_ComponentStore[cs.ComponentName] = cs;
|
m_ComponentStore[cs.ComponentName] = cs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,164 @@
|
|||||||
|
#ifndef EntityFile_h__
|
||||||
|
#define EntityFile_h__
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
public:
|
||||||
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||||
|
|
||||||
|
void warning(const xercesc::SAXParseException& e);
|
||||||
|
void error(const xercesc::SAXParseException& e);
|
||||||
|
void fatalError(const xercesc::SAXParseException& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs);
|
||||||
|
void onEndEntity();
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||||
|
void onStartComponent(const std::string& name);
|
||||||
|
void onEndComponent(const std::string& name);
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||||
|
void onEndComponentField(const std::string& field);
|
||||||
|
void onFieldData(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
private:
|
||||||
|
EntityFile(boost::filesystem::path path);
|
||||||
|
~EntityFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static unsigned int GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
|
|
||||||
|
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef EntityFileParser_h__
|
||||||
|
#define EntityFileParser_h__
|
||||||
|
|
||||||
|
#include "EntityFile.h"
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
class EntityFileParser
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EntityFileParser(const EntityFile* entityFile);
|
||||||
|
|
||||||
|
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
|
EntityFileHandler m_Handler;
|
||||||
|
World* m_World = nullptr;
|
||||||
|
EntityID m_FirstEntity = EntityID_Invalid;
|
||||||
|
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
||||||
|
// created in order to resolve parent-child relationships.
|
||||||
|
std::map<EntityID, EntityID> m_EntityIDMapper;
|
||||||
|
|
||||||
|
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
|
||||||
|
void onStartComponent(EntityID entity, const std::string& component);
|
||||||
|
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
|
||||||
|
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
#ifndef EntityFilePreprocessor_h__
|
||||||
|
#define EntityFilePreprocessor_h__
|
||||||
|
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAttributeUse.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||||
|
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||||
|
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||||
|
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "EntityFile.h"
|
||||||
|
|
||||||
|
class EntityFilePreprocessor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||||
|
|
||||||
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
|
void onStartComponent(EntityID entity, std::string type);
|
||||||
|
void parseComponentInfo();
|
||||||
|
void parseDefaults();
|
||||||
|
std::string parseAnnotationXML(const XMLCh* xml);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef EntityFileWriter_h__
|
||||||
|
#define EntityFileWriter_h__
|
||||||
|
|
||||||
|
#include <boost/filesystem.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "EntityFile.h"
|
||||||
|
#include "World.h"
|
||||||
|
|
||||||
|
class EntityFileWriter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EntityFileWriter(boost::filesystem::path file)
|
||||||
|
: m_FilePath(file)
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
|
||||||
|
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
|
||||||
|
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
|
||||||
|
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteWorld(World* world);
|
||||||
|
void WriteEntity(World* world, EntityID entity);
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::DOMImplementation* m_DOMImplementation;
|
||||||
|
xercesc::DOMLSSerializer* m_DOMLSSerializer;
|
||||||
|
|
||||||
|
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
|
||||||
|
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
#ifndef EntityWrapper_h__
|
||||||
|
#define EntityWrapper_h__
|
||||||
|
|
||||||
|
#include <boost/optional.hpp>
|
||||||
|
#include <boost/functional/hash.hpp>
|
||||||
|
#include "ComponentWrapper.h"
|
||||||
|
|
||||||
|
class World;
|
||||||
|
struct EntityWrapper
|
||||||
|
{
|
||||||
|
EntityWrapper()
|
||||||
|
: World(nullptr)
|
||||||
|
, ID(EntityID_Invalid)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
EntityWrapper(::World* world, EntityID id)
|
||||||
|
: World(world)
|
||||||
|
, ID(id)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
::World* World;
|
||||||
|
EntityID ID;
|
||||||
|
|
||||||
|
static const EntityWrapper Invalid;
|
||||||
|
|
||||||
|
const std::string Name();
|
||||||
|
bool HasComponent(const std::string& componentType);
|
||||||
|
void AttachComponent(const char* componentName);
|
||||||
|
EntityWrapper Parent();
|
||||||
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
|
bool IsChildOf(EntityWrapper potentialParent);
|
||||||
|
bool Valid() const;
|
||||||
|
|
||||||
|
ComponentWrapper operator[](const char* componentName);
|
||||||
|
bool operator==(const EntityWrapper& e) const;
|
||||||
|
bool operator!=(const EntityWrapper& e) const;
|
||||||
|
explicit operator EntityID() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace std
|
||||||
|
{
|
||||||
|
template<> struct hash<EntityWrapper>
|
||||||
|
{
|
||||||
|
std::size_t operator()(const EntityWrapper& e) const
|
||||||
|
{
|
||||||
|
std::size_t seed = 0;
|
||||||
|
boost::hash_combine(seed, e.World);
|
||||||
|
boost::hash_combine(seed, e.ID);
|
||||||
|
return seed;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,141 +0,0 @@
|
|||||||
#ifndef EntityXMLFile_h__
|
|
||||||
#define EntityXMLFile_h__
|
|
||||||
|
|
||||||
#include <sstream>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
#include <xercesc/framework/Wrapper4InputSource.hpp>
|
|
||||||
#include <xercesc/framework/LocalFileInputSource.hpp>
|
|
||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
|
||||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
|
||||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
|
||||||
#include <xercesc/sax/HandlerBase.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/util/XMLFloat.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLValidator.hpp>
|
|
||||||
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
class World;
|
|
||||||
|
|
||||||
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
bool handleError(const xercesc::DOMError &e) override
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
std::cerr << "Preprocessor DOMError: " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class XSTR
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
XSTR(const XMLCh* const xmlString)
|
|
||||||
{
|
|
||||||
m_AsChar = xercesc::XMLString::transcode(xmlString);
|
|
||||||
}
|
|
||||||
|
|
||||||
XSTR(const char* normalString)
|
|
||||||
{
|
|
||||||
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
|
|
||||||
}
|
|
||||||
|
|
||||||
~XSTR()
|
|
||||||
{
|
|
||||||
if (m_AsChar != nullptr) {
|
|
||||||
xercesc::XMLString::release(&m_AsChar);
|
|
||||||
}
|
|
||||||
if (m_AsXMLCh != nullptr) {
|
|
||||||
xercesc::XMLString::release(&m_AsXMLCh);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
operator const char*() const { return m_AsChar; }
|
|
||||||
operator const XMLCh*() const { return m_AsXMLCh; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
char* m_AsChar = nullptr;
|
|
||||||
XMLCh* m_AsXMLCh = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityXMLFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EntityXMLFile(std::string path);
|
|
||||||
|
|
||||||
public:
|
|
||||||
~EntityXMLFile();
|
|
||||||
|
|
||||||
void PopulateWorld(World* world);
|
|
||||||
|
|
||||||
private:
|
|
||||||
static unsigned int InstanceCount;
|
|
||||||
|
|
||||||
std::string m_EntityFile;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
|
|
||||||
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
|
|
||||||
xercesc::XercesDOMParser* m_DOMParser = nullptr;
|
|
||||||
xercesc::DOMDocument* m_DOMDocument = nullptr;
|
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
|
||||||
|
|
||||||
// Preprocesses the entity file to insert include-by-copy child entities
|
|
||||||
// TODO: Make this work in memory instead of saving to file
|
|
||||||
void preprocess(std::string inPath, std::string outPath);
|
|
||||||
|
|
||||||
void parseComponentInfo();
|
|
||||||
void parseDefaults();
|
|
||||||
void predictComponentAllocation();
|
|
||||||
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
|
|
||||||
std::size_t getTypeStride(std::string typeName);
|
|
||||||
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
|
|
||||||
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
@@ -13,6 +14,8 @@
|
|||||||
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
||||||
m_EventBroker->Subscribe(relay);
|
m_EventBroker->Subscribe(relay);
|
||||||
|
|
||||||
|
typedef unsigned int EventID;
|
||||||
|
|
||||||
class EventBroker;
|
class EventBroker;
|
||||||
|
|
||||||
class BaseEventRelay
|
class BaseEventRelay
|
||||||
@@ -31,6 +34,7 @@ public:
|
|||||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
EventID m_EventID;
|
||||||
std::string m_ContextTypeName;
|
std::string m_ContextTypeName;
|
||||||
std::string m_EventTypeName;
|
std::string m_EventTypeName;
|
||||||
EventBroker* m_Broker;
|
EventBroker* m_Broker;
|
||||||
@@ -40,7 +44,7 @@ template <typename ContextType, typename EventType>
|
|||||||
class EventRelay : public BaseEventRelay
|
class EventRelay : public BaseEventRelay
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
typedef std::function<bool(const EventType&)> CallbackType;
|
typedef std::function<bool(EventType&)> CallbackType;
|
||||||
|
|
||||||
EventRelay()
|
EventRelay()
|
||||||
: m_Callback(nullptr)
|
: m_Callback(nullptr)
|
||||||
@@ -62,7 +66,7 @@ template <typename ContextType, typename EventType>
|
|||||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||||
{
|
{
|
||||||
if (m_Callback != nullptr) {
|
if (m_Callback != nullptr) {
|
||||||
return m_Callback(*static_cast<const EventType*>(event.get()));
|
return m_Callback(*static_cast<EventType*>(event.get()));
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -95,6 +99,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_IsProcessing = false;
|
bool m_IsProcessing = false;
|
||||||
|
EventID m_NextEventID = 0;
|
||||||
|
|
||||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||||
@@ -103,14 +108,14 @@ private:
|
|||||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||||
ContextRelays_t m_ContextRelays;
|
ContextRelays_t m_ContextRelays;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||||
|
|
||||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||||
|
|
||||||
void subscribeImmediate(BaseEventRelay& relay);
|
void subscribeImmediate(BaseEventRelay& relay);
|
||||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventType>
|
template <typename EventType>
|
||||||
|
|||||||
@@ -0,0 +1,77 @@
|
|||||||
|
#ifndef Frustum_h__
|
||||||
|
#define Frustum_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "AABB.h"
|
||||||
|
#include <bitset>
|
||||||
|
|
||||||
|
//A frustum defined by 6 planes.
|
||||||
|
struct Frustum
|
||||||
|
{
|
||||||
|
//Contains points P in: dot(normal, P) + d = 0
|
||||||
|
struct Plane
|
||||||
|
{
|
||||||
|
glm::vec3 Normal;
|
||||||
|
float Distance;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class Output
|
||||||
|
{
|
||||||
|
Inside,
|
||||||
|
Outside,
|
||||||
|
Intersects
|
||||||
|
};
|
||||||
|
Plane Planes[6];
|
||||||
|
|
||||||
|
Frustum() = default;
|
||||||
|
Frustum(glm::mat4x4 viewProjMatrix)
|
||||||
|
{
|
||||||
|
//Order: Right, left, top, bottom, far, near.
|
||||||
|
int sign = 1;
|
||||||
|
for (int i = 0; i < 6; ++i) {
|
||||||
|
sign = -sign;
|
||||||
|
int index = i / 2;
|
||||||
|
Plane& plane = Planes[i];
|
||||||
|
plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
|
||||||
|
plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
|
||||||
|
plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
|
||||||
|
plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
|
||||||
|
float divByNormalLength = 1.0f / glm::length(plane.Normal);
|
||||||
|
plane.Normal *= divByNormalLength;
|
||||||
|
plane.Distance *= divByNormalLength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Output VsAABB(const AABB& box) const
|
||||||
|
{
|
||||||
|
const glm::vec3& maxCorner = box.MaxCorner();
|
||||||
|
const glm::vec3& minCorner = box.MinCorner();
|
||||||
|
bool completelyInside = true;
|
||||||
|
for (const Plane& p : Planes) {
|
||||||
|
bool anyWasInside = false;
|
||||||
|
bool anyWasOutside = false;
|
||||||
|
//If points are on both sides of the plane, we can stop.
|
||||||
|
for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
|
||||||
|
std::bitset<3> bits(i);
|
||||||
|
glm::vec3 corner;
|
||||||
|
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
||||||
|
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
||||||
|
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
||||||
|
if (glm::dot(p.Normal, corner) > -p.Distance) {
|
||||||
|
anyWasInside = true;
|
||||||
|
} else {
|
||||||
|
anyWasOutside = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!anyWasInside) {
|
||||||
|
return Output::Outside;
|
||||||
|
}
|
||||||
|
if (anyWasOutside) {
|
||||||
|
completelyInside = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return completelyInside ? Output::Inside : Output::Intersects;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -5,6 +5,14 @@
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
class MemoryPoolForwardIterator;
|
class MemoryPoolForwardIterator;
|
||||||
|
|
||||||
|
namespace DisableMemoryPool
|
||||||
|
{
|
||||||
|
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||||
|
//if false -> Use pool allocation.
|
||||||
|
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
|
||||||
|
extern bool Value;
|
||||||
|
}
|
||||||
|
|
||||||
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
||||||
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
||||||
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
||||||
@@ -80,8 +88,8 @@ public:
|
|||||||
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
||||||
char* Allocate()
|
char* Allocate()
|
||||||
{
|
{
|
||||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
|
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
|
||||||
if (m_CurrentAllocSlot < m_NumSlots) {
|
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
|
||||||
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
||||||
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
||||||
//Mark the slot as allocated.
|
//Mark the slot as allocated.
|
||||||
@@ -93,7 +101,9 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
if (!DisableMemoryPool::Value) {
|
||||||
|
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
|
}
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -108,7 +118,7 @@ public:
|
|||||||
//(i.e. IsAllocatedInPool may give false positives)
|
//(i.e. IsAllocatedInPool may give false positives)
|
||||||
//if it was malloc():ed
|
//if it was malloc():ed
|
||||||
//so, we may enter here even if we shouldn't.
|
//so, we may enter here even if we shouldn't.
|
||||||
if (IsAllocatedInPool(obj)) {
|
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
|
||||||
--m_NumAllocatedSlots;
|
--m_NumAllocatedSlots;
|
||||||
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
||||||
m_SlotIsAllocated[freeSlot] = false;
|
m_SlotIsAllocated[freeSlot] = false;
|
||||||
@@ -253,7 +263,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
||||||
MemoryPoolForwardIterator& operator++(int)
|
MemoryPoolForwardIterator operator++(int)
|
||||||
{
|
{
|
||||||
MemoryPoolForwardIterator<T> copyIter(*this);
|
MemoryPoolForwardIterator<T> copyIter(*this);
|
||||||
operator++();
|
operator++();
|
||||||
|
|||||||
@@ -0,0 +1,285 @@
|
|||||||
|
#ifndef Octree_h__
|
||||||
|
#define Octree_h__
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "AABB.h"
|
||||||
|
#include "Frustum.h"
|
||||||
|
#include "Ray.h"
|
||||||
|
|
||||||
|
namespace OctSpace
|
||||||
|
{
|
||||||
|
struct Output;
|
||||||
|
struct ContainedObject;
|
||||||
|
struct Child;
|
||||||
|
}
|
||||||
|
|
||||||
|
//T needs to be AABB, or inherit from AABB.
|
||||||
|
//T also needs to have a default constructor.
|
||||||
|
template<typename T>
|
||||||
|
class Octree
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Octree() = delete;
|
||||||
|
~Octree();
|
||||||
|
//For the root Octree, [octreeBounds] should be a box containing the entire level.
|
||||||
|
Octree(const AABB& octreeBounds, int subDivisions);
|
||||||
|
|
||||||
|
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
|
||||||
|
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
|
||||||
|
Octree(const Octree& other) = delete;
|
||||||
|
Octree(const Octree&& other) = delete;
|
||||||
|
Octree& operator= (const Octree& other) = delete;
|
||||||
|
//Add a dynamic object (one that moves around) into the tree.
|
||||||
|
void AddDynamicObject(const T& object);
|
||||||
|
//Add a static object (that does not move) into the tree.
|
||||||
|
void AddStaticObject(const T& object);
|
||||||
|
//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
|
||||||
|
//The type Box must be AABB, or inherit from AABB.
|
||||||
|
template<typename Box>
|
||||||
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
||||||
|
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
||||||
|
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
||||||
|
//Empty the tree of all objects, static and dynamic.
|
||||||
|
void ClearObjects();
|
||||||
|
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||||
|
void ClearDynamicObjects();
|
||||||
|
|
||||||
|
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||||
|
bool RayCollides(const Ray& ray, OctSpace::Output& data);
|
||||||
|
//Returns true if the box collides with something in the tree.
|
||||||
|
//On collision with a box, that box is written to [outBoxIntersected].
|
||||||
|
//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
|
||||||
|
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||||
|
|
||||||
|
private:
|
||||||
|
OctSpace::Child* m_Root;
|
||||||
|
std::vector<OctSpace::ContainedObject> m_StaticObjects;
|
||||||
|
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
|
||||||
|
|
||||||
|
void falsifyObjectChecks();
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace OctSpace
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Output
|
||||||
|
{
|
||||||
|
float CollideDistance;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ContainedObject
|
||||||
|
{
|
||||||
|
ContainedObject()
|
||||||
|
: Box(nullptr)
|
||||||
|
, Checked(false)
|
||||||
|
{}
|
||||||
|
template<typename BoxlikeObject>
|
||||||
|
ContainedObject(const BoxlikeObject& box)
|
||||||
|
: Box(new BoxlikeObject(box))
|
||||||
|
, Checked(false)
|
||||||
|
{}
|
||||||
|
std::unique_ptr<AABB> Box;
|
||||||
|
bool Checked;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Child
|
||||||
|
{
|
||||||
|
~Child();
|
||||||
|
Child(const AABB& octTreeBounds,
|
||||||
|
int subDivisions,
|
||||||
|
std::vector<ContainedObject>& staticObjects,
|
||||||
|
std::vector<ContainedObject>& dynamicObjects);
|
||||||
|
Child(const Child& other) = delete;
|
||||||
|
Child(const Child&& other) = delete;
|
||||||
|
Child& operator= (const Child& other) = delete;
|
||||||
|
void AddDynamicObject(const AABB& box);
|
||||||
|
void AddStaticObject(const AABB& box);
|
||||||
|
template<typename T, typename Box>
|
||||||
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||||
|
template<typename T>
|
||||||
|
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
||||||
|
void ClearObjects();
|
||||||
|
void ClearDynamicObjects();
|
||||||
|
bool RayCollides(const Ray& ray, Output& data) const;
|
||||||
|
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||||
|
|
||||||
|
Child* m_Children[8];
|
||||||
|
//Indices into the lists in Octree.
|
||||||
|
std::vector<int> m_StaticObjIndices;
|
||||||
|
std::vector<int> m_DynamicObjIndices;
|
||||||
|
AABB m_Box;
|
||||||
|
//Reference to the lists in Octree.
|
||||||
|
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||||
|
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||||
|
|
||||||
|
inline bool hasChildren() const { return m_Children[0] != nullptr; }
|
||||||
|
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||||
|
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||||
|
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||||
|
{
|
||||||
|
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
Octree<T>::~Octree()
|
||||||
|
{
|
||||||
|
delete m_Root;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::AddDynamicObject(const T& object)
|
||||||
|
{
|
||||||
|
m_Root->AddDynamicObject(object);
|
||||||
|
m_DynamicObjects.emplace_back(object);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::AddStaticObject(const T& object)
|
||||||
|
{
|
||||||
|
m_Root->AddStaticObject(object);
|
||||||
|
m_StaticObjects.emplace_back(object);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
template<typename Box>
|
||||||
|
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||||
|
{
|
||||||
|
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||||
|
falsifyObjectChecks();
|
||||||
|
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
|
||||||
|
{
|
||||||
|
falsifyObjectChecks();
|
||||||
|
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::ClearObjects()
|
||||||
|
{
|
||||||
|
m_StaticObjects.clear();
|
||||||
|
m_DynamicObjects.clear();
|
||||||
|
m_Root->ClearObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::ClearDynamicObjects()
|
||||||
|
{
|
||||||
|
m_DynamicObjects.clear();
|
||||||
|
m_Root->ClearDynamicObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
||||||
|
{
|
||||||
|
falsifyObjectChecks();
|
||||||
|
data.CollideDistance = -1;
|
||||||
|
return m_Root->RayCollides(ray, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||||
|
{
|
||||||
|
falsifyObjectChecks();
|
||||||
|
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::falsifyObjectChecks()
|
||||||
|
{
|
||||||
|
for (auto& obj : m_StaticObjects) {
|
||||||
|
obj.Checked = false;
|
||||||
|
}
|
||||||
|
for (auto& obj : m_DynamicObjects) {
|
||||||
|
obj.Checked = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T, typename Box>
|
||||||
|
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
||||||
|
{
|
||||||
|
if (hasChildren()) {
|
||||||
|
for (auto i : childIndicesContainingBox(box)) {
|
||||||
|
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
size_t startIndex = outObjects.size();
|
||||||
|
int numDuplicates = 0;
|
||||||
|
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||||
|
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||||
|
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||||
|
if (obj.Checked) {
|
||||||
|
++numDuplicates;
|
||||||
|
} else {
|
||||||
|
obj.Checked = true;
|
||||||
|
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||||
|
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||||
|
if (obj.Checked) {
|
||||||
|
++numDuplicates;
|
||||||
|
} else {
|
||||||
|
obj.Checked = true;
|
||||||
|
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||||
|
outObjects.pop_back();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
|
||||||
|
{
|
||||||
|
if (hasChildren()) {
|
||||||
|
for (const Child* c : m_Children) {
|
||||||
|
Frustum::Output out = Frustum::Output::Inside;
|
||||||
|
if (!takeAllDontTest) {
|
||||||
|
out = frustum.VsAABB(c->m_Box);
|
||||||
|
if (out == Frustum::Output::Outside) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
size_t startIndex = outObjects.size();
|
||||||
|
int numDuplicates = 0;
|
||||||
|
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||||
|
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||||
|
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||||
|
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||||
|
++numDuplicates;
|
||||||
|
} else {
|
||||||
|
obj.Checked = true;
|
||||||
|
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||||
|
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||||
|
if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
|
||||||
|
++numDuplicates;
|
||||||
|
} else {
|
||||||
|
obj.Checked = true;
|
||||||
|
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||||
|
outObjects.pop_back();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
#ifndef Ray_h__
|
||||||
|
#define Ray_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Common.h"
|
||||||
|
|
||||||
|
class Ray
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Ray()
|
||||||
|
: m_Origin(glm::vec3(0.f))
|
||||||
|
, m_Direction(glm::vec3(0, 0, 1))
|
||||||
|
{}
|
||||||
|
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||||
|
: m_Origin(origin)
|
||||||
|
, m_Direction(glm::normalize(dir))
|
||||||
|
{
|
||||||
|
DEBUG_IF(true) {
|
||||||
|
if (glm::any(glm::isnan(m_Direction))) {
|
||||||
|
LOG_WARNING("Ray Direction was set to the zero-vector, expect unknown side effects and/or crashes.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const glm::vec3& Origin() const { return m_Origin; }
|
||||||
|
const glm::vec3& Direction() const { return m_Direction; }
|
||||||
|
//Sets the ray origin at parameter.
|
||||||
|
void SetOrigin(const glm::vec3& origin) { m_Origin = origin; }
|
||||||
|
//Normalizes the parameter and sets direction to it.
|
||||||
|
void SetDirection(const glm::vec3& direction) { m_Direction = glm::normalize(direction); }
|
||||||
|
private:
|
||||||
|
glm::vec3 m_Origin;
|
||||||
|
glm::vec3 m_Direction;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // Ray_h__
|
||||||
@@ -12,7 +12,6 @@
|
|||||||
/** Base Resource class.
|
/** Base Resource class.
|
||||||
|
|
||||||
Implement this class for every resource to be handled by the resource manager.
|
Implement this class for every resource to be handled by the resource manager.
|
||||||
Implement Create() to return a new object of that type.
|
|
||||||
*/
|
*/
|
||||||
class Resource
|
class Resource
|
||||||
{
|
{
|
||||||
@@ -22,6 +21,23 @@ protected:
|
|||||||
Resource() { }
|
Resource() { }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
//Not actually an error, just a message to the ResourceManager.
|
||||||
|
struct StillLoadingException : public std::exception
|
||||||
|
{
|
||||||
|
virtual const char* what() const throw()
|
||||||
|
{
|
||||||
|
return "Resource is still loading.";
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct FailedLoadingException : public std::exception
|
||||||
|
{
|
||||||
|
FailedLoadingException(char const* const _Message)
|
||||||
|
: std::exception(_Message)
|
||||||
|
{ }
|
||||||
|
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
||||||
|
};
|
||||||
|
|
||||||
// Pretend that this is a pure virtual function that you have to implement
|
// Pretend that this is a pure virtual function that you have to implement
|
||||||
// FIXME: Why did we do this again instead of just using the constructor?
|
// FIXME: Why did we do this again instead of just using the constructor?
|
||||||
// static Resource* Create(std::string resourceName);
|
// static Resource* Create(std::string resourceName);
|
||||||
@@ -33,6 +49,15 @@ public:
|
|||||||
unsigned int ResourceID;
|
unsigned int ResourceID;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
|
||||||
|
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
|
||||||
|
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
|
||||||
|
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
|
||||||
|
class ThreadUnsafeResource : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
};
|
||||||
|
|
||||||
/** Singleton resource manager to keep track of and cache any external engine assets */
|
/** Singleton resource manager to keep track of and cache any external engine assets */
|
||||||
class ResourceManager
|
class ResourceManager
|
||||||
{
|
{
|
||||||
@@ -40,6 +65,7 @@ private:
|
|||||||
ResourceManager();
|
ResourceManager();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
static bool UseThreading;
|
||||||
/*static ResourceManager& Instance()
|
/*static ResourceManager& Instance()
|
||||||
{
|
{
|
||||||
static ResourceManager s;
|
static ResourceManager s;
|
||||||
@@ -49,15 +75,6 @@ public:
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
static void RegisterType(std::string typeName);
|
static void RegisterType(std::string typeName);
|
||||||
|
|
||||||
/** Preloads a resource and caches it for future use
|
|
||||||
|
|
||||||
@tparam T Resource type.
|
|
||||||
@param resourceName Fully qualified name of the resource to preload.
|
|
||||||
*/
|
|
||||||
template <typename T>
|
|
||||||
static void Preload(std::string resourceName);
|
|
||||||
static void Preload(std::string resourceType, std::string resourceName);
|
|
||||||
|
|
||||||
/** Checks if a resource is in cache
|
/** Checks if a resource is in cache
|
||||||
|
|
||||||
@param resourceType Resource type as string.
|
@param resourceType Resource type as string.
|
||||||
@@ -65,15 +82,20 @@ public:
|
|||||||
*/
|
*/
|
||||||
// TODO: Templateify
|
// TODO: Templateify
|
||||||
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
|
/** Return value should always be a valid pointer, will throw an exception on error.
|
||||||
|
If the resource has been loaded already, returns a pointer to it.
|
||||||
|
|
||||||
/** Hot-loads a resource and caches it for future use
|
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
|
||||||
|
If Async is true: If the resource is not loaded yet, starts loading the resource
|
||||||
|
in the background and throws Resource::StillLoadingException immediately.
|
||||||
|
|
||||||
@tparam T Resource type.
|
@tparam T Resource type.
|
||||||
|
@tparam async Set this to true if the resource should be loaded asyncronously.
|
||||||
@param resourceName Fully qualified name of the resource to load.
|
@param resourceName Fully qualified name of the resource to load.
|
||||||
*/
|
*/
|
||||||
template <typename T>
|
template <typename T, bool async = false>
|
||||||
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
|
||||||
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
|
||||||
|
|
||||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||||
|
|
||||||
@@ -87,19 +109,31 @@ public:
|
|||||||
static void Update();
|
static void Update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
|
||||||
|
struct MasterThreadChecker
|
||||||
|
{
|
||||||
|
MasterThreadChecker()
|
||||||
|
{
|
||||||
|
ResourceManager::IsMainThread();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const static MasterThreadChecker m_Checker;
|
||||||
|
|
||||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||||
|
|
||||||
|
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
|
||||||
|
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
|
||||||
|
static boost::recursive_mutex m_Mutex;
|
||||||
|
|
||||||
// TODO: Getters for IDs
|
// TODO: Getters for IDs
|
||||||
static unsigned int m_CurrentResourceTypeID;
|
static unsigned int m_CurrentResourceTypeID;
|
||||||
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||||
// Number of resources of a type. Doubles as local ID.
|
// Number of resources of a type. Doubles as local ID.
|
||||||
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||||
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
|
||||||
static bool m_Preloading;
|
|
||||||
|
|
||||||
static FileWatcher m_FileWatcher;
|
static FileWatcher m_FileWatcher;
|
||||||
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
||||||
@@ -108,22 +142,13 @@ private:
|
|||||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||||
|
|
||||||
// Internal: Create a resource and cache it
|
// Internal: Create a resource and cache it
|
||||||
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||||
|
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
|
||||||
|
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
||||||
|
|
||||||
|
static bool IsMainThread();
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
|
||||||
{
|
|
||||||
auto resourceTypename = typeid(T).name();
|
|
||||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
|
||||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
|
||||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return static_cast<T*>(Load(it->second, resourceName, parent));
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ResourceManager::RegisterType(std::string typeName)
|
void ResourceManager::RegisterType(std::string typeName)
|
||||||
{
|
{
|
||||||
@@ -131,17 +156,88 @@ void ResourceManager::RegisterType(std::string typeName)
|
|||||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T, bool async>
|
||||||
void ResourceManager::Preload(std::string resourceName)
|
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
|
||||||
{
|
{
|
||||||
auto resourceTypename = typeid(T).name();
|
auto resourceTypename = typeid(T).name();
|
||||||
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
if (it == m_CompilerTypenameToResourceType.end()) {
|
if (iter == m_CompilerTypenameToResourceType.end()) {
|
||||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
return;
|
throw Resource::FailedLoadingException();
|
||||||
}
|
}
|
||||||
|
|
||||||
Preload(it->second, resourceName);
|
std::string resourceType = iter->second;
|
||||||
|
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
|
||||||
|
if (mustNotLoadInThread && !IsMainThread()) {
|
||||||
|
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
|
||||||
|
throw Resource::FailedLoadingException();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto cacheKey = std::make_pair(resourceType, resourceName);
|
||||||
|
decltype(m_ResourceCache)::iterator it;
|
||||||
|
//If a thread has already been launched to load this resource.
|
||||||
|
auto tIt = m_LoadingThreads.find(cacheKey);
|
||||||
|
if (UseThreading && tIt != m_LoadingThreads.end()) {
|
||||||
|
if (async) {
|
||||||
|
//Throw StillLoadingException if the thread is still working.
|
||||||
|
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
|
||||||
|
throw Resource::StillLoadingException();
|
||||||
|
}
|
||||||
|
//Else we know the thread has completed.
|
||||||
|
} else {
|
||||||
|
//Wait for the thread to finish loading.
|
||||||
|
tIt->second.join();
|
||||||
|
}
|
||||||
|
//When the thread is done, delete the thread.
|
||||||
|
m_LoadingThreads.erase(tIt);
|
||||||
|
//Rethrow the thread exception if it threw any.
|
||||||
|
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
|
||||||
|
std::exception_ptr exception = excIt->second;
|
||||||
|
m_LoadingThreadExceptions.erase(excIt);
|
||||||
|
if (exception) {
|
||||||
|
std::rethrow_exception(exception);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//If resource has already been cached and completely loaded.
|
||||||
|
{
|
||||||
|
boost::lock_guard<decltype(m_Mutex)> guard(m_Mutex);
|
||||||
|
it = m_ResourceCache.find(cacheKey);
|
||||||
|
if (it != m_ResourceCache.end()) {
|
||||||
|
if (it->second != nullptr) {
|
||||||
|
return static_cast<T*>(it->second);
|
||||||
|
} else {
|
||||||
|
//Don't return null on failure, exception instead.
|
||||||
|
throw Resource::FailedLoadingException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//If resource is not cached..
|
||||||
|
if (UseThreading && async) {
|
||||||
|
if (mustNotLoadInThread) {
|
||||||
|
try {
|
||||||
|
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||||
|
} catch (const Resource::StillLoadingException&) {
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//Create a thread that loads the resource into cache.
|
||||||
|
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
|
||||||
|
throw Resource::StillLoadingException();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//load and return the resource.
|
||||||
|
while (true) {
|
||||||
|
try {
|
||||||
|
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
||||||
|
} catch (const Resource::StillLoadingException&) {
|
||||||
|
continue;
|
||||||
|
} catch (const std::exception&) {
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,43 +3,83 @@
|
|||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
#include "EntityWrapper.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "EPlayerSpawned.h"
|
||||||
|
|
||||||
|
struct SystemParams
|
||||||
|
{
|
||||||
|
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
||||||
|
: World(World)
|
||||||
|
, EventBroker(EventBroker)
|
||||||
|
, IsClient(IsClient)
|
||||||
|
, IsServer(IsServer)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
::World* World;
|
||||||
|
::EventBroker* EventBroker;
|
||||||
|
bool IsClient = false;
|
||||||
|
bool IsServer = false;
|
||||||
|
};
|
||||||
|
|
||||||
class System
|
class System
|
||||||
{
|
{
|
||||||
protected:
|
friend class SystemPipeline;
|
||||||
System(EventBroker* eventBroker)
|
|
||||||
: m_EventBroker(eventBroker)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
protected:
|
||||||
|
System(SystemParams params)
|
||||||
|
: m_World(params.World)
|
||||||
|
, m_EventBroker(params.EventBroker)
|
||||||
|
, IsClient(params.IsClient)
|
||||||
|
, IsServer(params.IsServer)
|
||||||
|
{
|
||||||
|
if (IsClient) {
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual ~System() = default;
|
||||||
|
|
||||||
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
bool IsClient = false;
|
||||||
|
bool IsServer = false;
|
||||||
|
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
||||||
|
{
|
||||||
|
if (e.PlayerID == -1) {
|
||||||
|
LocalPlayer = e.Player;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class PureSystem : public System
|
class PureSystem : public virtual System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
PureSystem(EventBroker* eventBroker, std::string componentType)
|
PureSystem(std::string componentType)
|
||||||
: System(eventBroker)
|
: m_ComponentType(componentType)
|
||||||
, m_ComponentType(componentType)
|
|
||||||
{ }
|
{ }
|
||||||
|
virtual ~PureSystem() = default;
|
||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public System
|
class ImpureSystem : public virtual System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ImpureSystem(EventBroker* eventBroker)
|
ImpureSystem() = default;
|
||||||
: System(eventBroker)
|
virtual ~ImpureSystem() = default;
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(World* world, double dt) = 0;
|
virtual void Update(double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,74 +5,120 @@
|
|||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
#include "EPause.h"
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemPipeline(EventBroker* eventBroker)
|
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
||||||
: m_EventBroker(eventBroker)
|
: m_World(world)
|
||||||
{ }
|
, m_EventBroker(eventBroker)
|
||||||
|
, m_IsClient(isClient)
|
||||||
|
, m_IsServer(isServer)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||||
|
}
|
||||||
|
|
||||||
~SystemPipeline()
|
~SystemPipeline()
|
||||||
{
|
{
|
||||||
for (auto& pair : m_PureSystems) {
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
for (auto& system : pair.second) {
|
for (auto& pair : group.Systems) {
|
||||||
delete system;
|
delete pair.second;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T, typename... Arguments>
|
template <typename T, typename... Arguments>
|
||||||
void AddSystem(Arguments... args)
|
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
|
||||||
|
void AddSystem(int updateOrderLevel, Arguments... args)
|
||||||
{
|
{
|
||||||
System* system = new T(m_EventBroker, args...);
|
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
|
||||||
m_Systems[typeid(T).name()] = system;
|
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||||
|
}
|
||||||
|
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||||
|
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
||||||
|
group.Systems[typeid(T).name()] = system;
|
||||||
|
|
||||||
if (std::is_base_of<PureSystem, T>::value) {
|
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
if (pureSystem != nullptr) {
|
||||||
if (!pureSystem->m_ComponentType.empty()) {
|
if (!pureSystem->m_ComponentType.empty()) {
|
||||||
m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||||
} else {
|
} else {
|
||||||
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
|
||||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
if (impureSystem != nullptr) {
|
||||||
m_ImpureSystems.push_back(impureSystem);
|
group.ImpureSystems.push_back(impureSystem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(World* world, double dt)
|
void Update(double dt)
|
||||||
{
|
{
|
||||||
// Process events
|
if (m_Paused) {
|
||||||
for (auto& pair : m_Systems) {
|
dt = 0.0;
|
||||||
m_EventBroker->Process(pair.first);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update
|
// Process utility events for the System base class
|
||||||
for (auto& pair : m_PureSystems) {
|
m_EventBroker->Process<System>();
|
||||||
const std::string& componentName = pair.first;
|
|
||||||
auto& systems = pair.second;
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
const ComponentPool* pool = world->GetComponents(componentName);
|
// Process events
|
||||||
if (pool == nullptr) {
|
for (auto& pair : group.Systems) {
|
||||||
continue;
|
m_EventBroker->Process(pair.first);
|
||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
|
||||||
for (auto& system : systems) {
|
// Update
|
||||||
system->UpdateComponent(world, component, dt);
|
for (auto& system : group.ImpureSystems) {
|
||||||
|
system->Update(dt);
|
||||||
|
}
|
||||||
|
for (auto& pair : group.PureSystems) {
|
||||||
|
const std::string& componentName = pair.first;
|
||||||
|
auto& systems = pair.second;
|
||||||
|
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
|
if (pool == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (auto& component : *pool) {
|
||||||
|
for (auto& system : systems) {
|
||||||
|
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto& system : m_ImpureSystems) {
|
|
||||||
system->Update(world, dt);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
std::map<std::string, System*> m_Systems;
|
bool m_IsClient = false;
|
||||||
std::map<std::string, std::vector<PureSystem*>> m_PureSystems;
|
bool m_IsServer = false;
|
||||||
std::vector<ImpureSystem*> m_ImpureSystems;
|
bool m_Paused = false;
|
||||||
|
|
||||||
|
struct UnorderedSystems
|
||||||
|
{
|
||||||
|
std::map<std::string, System*> Systems;
|
||||||
|
std::map<std::string, std::vector<PureSystem*>> PureSystems;
|
||||||
|
std::vector<ImpureSystem*> ImpureSystems;
|
||||||
|
};
|
||||||
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
|
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||||
|
bool OnPause(const Events::Pause& e) {
|
||||||
|
if (e.World == m_World) {
|
||||||
|
m_Paused = true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
||||||
|
bool OnResume(const Events::Resume& e) {
|
||||||
|
if (e.World == m_World) {
|
||||||
|
m_Paused = false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Transform
|
||||||
|
{
|
||||||
|
|
||||||
|
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef UniformScaleSystem_h__
|
||||||
|
#define UniformScaleSystem_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "System.h"
|
||||||
|
#include "../Rendering/ESetCamera.h"
|
||||||
|
|
||||||
|
class UniformScaleSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UniformScaleSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
|||||||
};
|
};
|
||||||
|
|
||||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
||||||
|
|
||||||
class FileWatcher::Worker
|
class FileWatcher::Worker
|
||||||
{
|
{
|
||||||
@@ -54,7 +54,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
struct FileInfo
|
struct FileInfo
|
||||||
{
|
{
|
||||||
int Size;
|
std::size_t Size;
|
||||||
std::time_t Timestamp;
|
std::time_t Timestamp;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
// Example:
|
||||||
|
// DEBUG_IF(condition) {
|
||||||
|
// // This code is executed only in debug mode and if condition is true.
|
||||||
|
// }
|
||||||
|
// NOTE: condition statement is not executed at all in release mode.
|
||||||
|
#ifndef DEBUG_IF
|
||||||
|
#ifdef DEBUG
|
||||||
|
#define DEBUG_IF(c) if(c)
|
||||||
|
#else
|
||||||
|
#define DEBUG_IF(c) if(false)
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
@@ -29,41 +29,9 @@ enum _LOG_LEVEL
|
|||||||
|
|
||||||
extern _LOG_LEVEL LOG_LEVEL;
|
extern _LOG_LEVEL LOG_LEVEL;
|
||||||
|
|
||||||
const static char* _LOG_LEVEL_PREFIX[] =
|
extern const char* _LOG_LEVEL_PREFIX[];
|
||||||
{
|
|
||||||
"EE: ",
|
|
||||||
"",
|
|
||||||
"WW: ",
|
|
||||||
"DD: "
|
|
||||||
};
|
|
||||||
|
|
||||||
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
|
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
|
||||||
{
|
|
||||||
if (logLevel > LOG_LEVEL) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
char* message = nullptr;
|
|
||||||
va_list args;
|
|
||||||
|
|
||||||
va_start(args, format);
|
|
||||||
size_t size = vsnprintf(message, 0, format, args) + 1;
|
|
||||||
va_end(args);
|
|
||||||
|
|
||||||
va_start(args, format);
|
|
||||||
message = new char[size];
|
|
||||||
vsnprintf(message, size, format, args);
|
|
||||||
va_end(args);
|
|
||||||
|
|
||||||
if (logLevel == LOG_LEVEL_ERROR) {
|
|
||||||
std::cerr << file << ":" << line << " " << func << std::endl;
|
|
||||||
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
|
||||||
} else {
|
|
||||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
delete[] message;
|
|
||||||
}
|
|
||||||
|
|
||||||
#define LOG(logLevel, format, ...) \
|
#define LOG(logLevel, format, ...) \
|
||||||
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
||||||
@@ -77,7 +45,11 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
|||||||
#define LOG_INFO(format, ...) \
|
#define LOG_INFO(format, ...) \
|
||||||
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
#define LOG_DEBUG(format, ...) \
|
#define LOG_DEBUG(format, ...) \
|
||||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||||
|
#else
|
||||||
|
#define LOG_DEBUG(format, ...)
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif // Logging_h__
|
#endif // Logging_h__
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
#ifndef Util_XercesString_h__
|
||||||
|
#define Util_XercesString_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
|
||||||
|
namespace XS
|
||||||
|
{
|
||||||
|
|
||||||
|
class ToString
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
|
||||||
|
~ToString()
|
||||||
|
{
|
||||||
|
if (m_AsChar != nullptr) {
|
||||||
|
xercesc::XMLString::release(&m_AsChar);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
operator std::string() const { return std::string(m_AsChar); }
|
||||||
|
private:
|
||||||
|
char* m_AsChar = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ToXMLCh
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
|
||||||
|
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
|
||||||
|
~ToXMLCh()
|
||||||
|
{
|
||||||
|
if (m_Transcoded != nullptr) {
|
||||||
|
xercesc::XMLString::release(&m_Transcoded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
operator const XMLCh*() const { return m_Transcoded; }
|
||||||
|
private:
|
||||||
|
XMLCh* m_Transcoded = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -5,48 +5,62 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
|
#include "EventBroker.h"
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
World() = default;
|
World() = default;
|
||||||
|
World(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
{ }
|
||||||
~World();
|
~World();
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = 0);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
|
// Check if an entity exists
|
||||||
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
bool HasComponent(EntityID entity, std::string componentType);
|
bool HasComponent(EntityID entity, const std::string& componentType) const;
|
||||||
// Get a component of an entity
|
// Get a component of an entity
|
||||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
|
||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, std::string componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(std::string componentType);
|
const ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
|
// Get children of an entity
|
||||||
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
||||||
|
// Set the textual name of an entity
|
||||||
|
void SetName(EntityID entity, const std::string& name);
|
||||||
|
// Get the textual name of an entity
|
||||||
|
std::string GetName(EntityID entity) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_CurrentEntityID = 1;
|
EventBroker* m_EventBroker = nullptr;
|
||||||
|
EntityID m_CurrentEntityID = 0;
|
||||||
|
|
||||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||||
// TODO: This should be a more effective structure
|
// TODO: This should be a more effective structure
|
||||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||||
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
||||||
|
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||||
|
|
||||||
EntityID generateEntityID();
|
EntityID generateEntityID();
|
||||||
|
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
#ifndef EditorCameraInputController_h__
|
||||||
|
#define EditorCameraInputController_h__
|
||||||
|
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
#include "../Input/FirstPersonInputController.h"
|
||||||
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Core/EMouseRelease.h"
|
||||||
|
#include "../Core/EMouseScroll.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
||||||
|
|
||||||
|
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
|
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
||||||
|
|
||||||
|
void Enable() { m_Enabled = true; }
|
||||||
|
void Disable() { m_Enabled = false; }
|
||||||
|
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
|
{
|
||||||
|
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Jump") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
m_Movement.y = glm::max(e.Value, 1.f);
|
||||||
|
} else {
|
||||||
|
m_Movement.y = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Crouch") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
m_Movement.y = glm::min(-e.Value, -1.f);
|
||||||
|
} else {
|
||||||
|
m_Movement.y = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Sprint") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
m_SpeedMultiplier *= 2.f;
|
||||||
|
} else {
|
||||||
|
m_SpeedMultiplier /= 2.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return FirstPersonInputController::OnCommand(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ConfigFile* m_Config;
|
||||||
|
bool m_Enabled = false;
|
||||||
|
double m_SpeedMultiplier = 1.f;
|
||||||
|
|
||||||
|
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e)
|
||||||
|
{
|
||||||
|
if (!m_Enabled) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (!io.WantCaptureMouse) {
|
||||||
|
LockMouse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||||
|
{
|
||||||
|
if (!m_Enabled) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||||
|
UnlockMouse();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
||||||
|
bool OnMouseScroll(const Events::MouseScroll& e)
|
||||||
|
{
|
||||||
|
if (!m_Enabled) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
|
m_Config->SaveToDisk();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,183 @@
|
|||||||
|
#ifndef EditorGUI_h__
|
||||||
|
#define EditorGUI_h__
|
||||||
|
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||||
|
#include <imgui/imgui_internal.h>
|
||||||
|
#include <nativefiledialog/nfd.h>
|
||||||
|
#include <boost/filesystem.hpp>
|
||||||
|
#include <boost/any.hpp>
|
||||||
|
#include <boost/algorithm/string/replace.hpp>
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include <glm/gtx/common.hpp>
|
||||||
|
|
||||||
|
#include "EditorWidgetSystem.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/EPause.h"
|
||||||
|
#include "../Core/EKeyDown.h"
|
||||||
|
#include "../Core/ELockMouse.h"
|
||||||
|
#include "../Core/EFileDropped.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
|
||||||
|
class EditorGUI
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorGUI(World* world, EventBroker* eventBroker);
|
||||||
|
|
||||||
|
enum class WidgetMode
|
||||||
|
{
|
||||||
|
Translate,
|
||||||
|
Rotate,
|
||||||
|
Scale
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class WidgetSpace
|
||||||
|
{
|
||||||
|
Global,
|
||||||
|
Local
|
||||||
|
};
|
||||||
|
|
||||||
|
void Draw();
|
||||||
|
|
||||||
|
void SelectEntity(EntityWrapper entity);
|
||||||
|
void SetDirty(EntityWrapper entity);
|
||||||
|
|
||||||
|
// Called when an entity is selected in the entity tree
|
||||||
|
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
||||||
|
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
||||||
|
// Called when the user means to import an entity file.
|
||||||
|
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
||||||
|
// @param boost::filesystem::path The path to the entity to import
|
||||||
|
// @return EntityWrapper The newly created entity
|
||||||
|
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
||||||
|
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
||||||
|
// Called when the user means to save an entity to file.
|
||||||
|
// Permitted to throw exceptions on save failure.
|
||||||
|
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
||||||
|
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
||||||
|
// Called when the user means to create a new entity.
|
||||||
|
// @param EntityWrapper The parent of the entity to be created
|
||||||
|
// @return EntityWrapper The newly created entity
|
||||||
|
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
||||||
|
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
||||||
|
// Called when the user means to delete an entity.
|
||||||
|
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
||||||
|
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
||||||
|
// Called when the user means to change the parent of an entity.
|
||||||
|
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
||||||
|
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
||||||
|
// Called when the user means to rename an entity.
|
||||||
|
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||||
|
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||||
|
// Called when the user means to attach a new component to an entity.
|
||||||
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||||
|
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||||
|
// Called when the user means to delete a component off an entity.
|
||||||
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
||||||
|
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
||||||
|
// Called when the user selects a widget mode.
|
||||||
|
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||||
|
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||||
|
// Called when the user selects a widget space.
|
||||||
|
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
||||||
|
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
|
struct EntityFileInfo
|
||||||
|
{
|
||||||
|
boost::filesystem::path Path;
|
||||||
|
bool Dirty = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Config variables
|
||||||
|
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
||||||
|
|
||||||
|
// State
|
||||||
|
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||||
|
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
||||||
|
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||||
|
std::string m_LastErrorMessage;
|
||||||
|
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||||
|
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
|
||||||
|
std::set<std::string> m_ModalsToOpen;
|
||||||
|
std::map<std::string, boost::any> m_ModalData;
|
||||||
|
std::string m_DroppedFile = "";
|
||||||
|
bool m_Paused = false;
|
||||||
|
bool m_MouseLocked = false;
|
||||||
|
|
||||||
|
// Callbacks
|
||||||
|
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||||
|
OnEntityImport_t m_OnEntityImport = nullptr;
|
||||||
|
OnEntitySave_t m_OnEntitySave = nullptr;
|
||||||
|
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
||||||
|
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
||||||
|
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
||||||
|
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
||||||
|
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||||
|
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||||
|
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||||
|
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||||
|
|
||||||
|
// Events
|
||||||
|
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||||
|
bool OnKeyDown(const Events::KeyDown& e);
|
||||||
|
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
|
||||||
|
bool OnFileDropped(const Events::FileDropped& e);
|
||||||
|
EventRelay<EditorGUI, Events::Pause> m_EPause;
|
||||||
|
bool OnPause(const Events::Pause& e);
|
||||||
|
EventRelay<EditorGUI, Events::Resume> m_EResume;
|
||||||
|
bool OnResume(const Events::Resume& e);
|
||||||
|
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
|
||||||
|
bool OnLockMouse(const Events::LockMouse& e);
|
||||||
|
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
|
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||||
|
|
||||||
|
// Utility functions
|
||||||
|
boost::filesystem::path fileOpenDialog();
|
||||||
|
boost::filesystem::path fileSaveDialog();
|
||||||
|
const std::string formatEntityName(EntityWrapper entity);
|
||||||
|
GLuint tryLoadTexture(std::string filePath);
|
||||||
|
void openModal(const std::string& modal);
|
||||||
|
void setWidgetMode(WidgetMode mode);
|
||||||
|
void toggleWidgetSpace();
|
||||||
|
static bool compareCharArray(const char* c1, const char* c2);
|
||||||
|
|
||||||
|
// Entity file handling methods
|
||||||
|
void entityImport(World* world);
|
||||||
|
void entitySave(EntityWrapper entity, bool saveAs = false);
|
||||||
|
void entityCreate(World* world, EntityWrapper parent);
|
||||||
|
void entityDelete(EntityWrapper entity);
|
||||||
|
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
|
|
||||||
|
// UI drawing methods
|
||||||
|
void drawMenu();
|
||||||
|
void drawTools();
|
||||||
|
void drawEntities(World* world);
|
||||||
|
void drawEntitiesRecursive(World* world, EntityID parent);
|
||||||
|
bool drawEntityNode(EntityWrapper entity);
|
||||||
|
void drawComponents(EntityWrapper entity);
|
||||||
|
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
||||||
|
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
||||||
|
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||||
|
void drawModals();
|
||||||
|
|
||||||
|
// Custom UI elements
|
||||||
|
bool createDeleteButton(const std::string& componentType);
|
||||||
|
void createWidgetToolButton(WidgetMode mode);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#ifndef EditorRenderSystem_h__
|
||||||
|
#define EditorRenderSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Rendering/ModelJob.h"
|
||||||
|
#include "../Rendering/Camera.h"
|
||||||
|
#include "../Rendering/ESetCamera.h"
|
||||||
|
|
||||||
|
class EditorRenderSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
RenderFrame* m_RenderFrame;
|
||||||
|
Camera* m_EditorCamera;
|
||||||
|
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(Events::SetCamera& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#include <numeric>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../OpenGL.h"
|
||||||
|
|
||||||
|
class EditorStats
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorStats();
|
||||||
|
void Draw(double dt);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// FPS graph
|
||||||
|
const unsigned int m_SampleSize = 100;
|
||||||
|
unsigned int m_FrameCount = 0;
|
||||||
|
std::vector<double> m_FrameTimes;
|
||||||
|
double m_TimeAccumulator = 0.0;
|
||||||
|
double m_AveragedSamplesPerSecond = 10.0;
|
||||||
|
const unsigned int m_AveragedSampleSize = 100;
|
||||||
|
unsigned int m_CurrentAveragedSampleIndex = 0;
|
||||||
|
std::vector<double> m_AveragedSamples;
|
||||||
|
void drawFPSGraph(double dt);
|
||||||
|
|
||||||
|
void drawRAMUsage(double dt);
|
||||||
|
|
||||||
|
void drawVRAMStats(double dt);
|
||||||
|
};
|
||||||
@@ -1,79 +1,72 @@
|
|||||||
#include <imgui/imgui.h>
|
|
||||||
#include <glm/gtx/common.hpp>
|
|
||||||
#include <boost/filesystem/path.hpp>
|
|
||||||
#include "../Core/System.h"
|
#include "../Core/System.h"
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/EMouseMove.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
#include "../Rendering/IRenderer.h"
|
||||||
#include "../Rendering/EPicking.h"
|
#include "../Rendering/Camera.h"
|
||||||
#include "../Core/EFileDropped.h"
|
#include "../Rendering/ESetCamera.h"
|
||||||
#include "../Rendering/RenderQueueFactory.h"
|
#include "../Core/World.h"
|
||||||
|
#include "../Core/SystemPipeline.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/EntityFilePreprocessor.h"
|
||||||
|
#include "../Core/EntityFileParser.h"
|
||||||
|
#include "../Core/EntityFileWriter.h"
|
||||||
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
#include "EditorGUI.h"
|
||||||
|
#include "EditorStats.h"
|
||||||
|
#include "EditorCameraInputController.h"
|
||||||
|
|
||||||
class EditorSystem : public ImpureSystem
|
class EditorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
|
~EditorSystem();
|
||||||
|
|
||||||
virtual void Update(World* world, double dt) override;
|
void Update(double dt);
|
||||||
|
|
||||||
|
void Enable();
|
||||||
|
void Disable();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
World* m_World = nullptr;
|
RenderFrame* m_RenderFrame;
|
||||||
|
World* m_EditorWorld;
|
||||||
|
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||||
|
//Camera* m_EditorCamera;
|
||||||
|
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
||||||
|
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
||||||
|
EditorGUI* m_EditorGUI;
|
||||||
|
EditorStats* m_EditorStats;
|
||||||
|
|
||||||
bool m_Enabled;
|
// State
|
||||||
bool m_Visible;
|
double m_LastTime = 0.f;
|
||||||
std::vector<glm::vec2> m_PickingQueue;
|
bool m_Enabled = true;
|
||||||
|
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||||
|
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
||||||
|
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||||
|
|
||||||
enum class WidgetMode
|
// Utility functions
|
||||||
{
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
None,
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
Translate,
|
|
||||||
Rotate,
|
|
||||||
Scale
|
|
||||||
} m_WidgetMode = WidgetMode::None;
|
|
||||||
|
|
||||||
enum class WidgetSpace
|
// GUI callbacks
|
||||||
{
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
Local,
|
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
||||||
Global
|
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
||||||
} m_WidgetSpace = WidgetSpace::Global;
|
void OnEntityDelete(EntityWrapper entity);
|
||||||
|
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
|
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||||
|
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||||
|
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||||
|
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||||
|
|
||||||
EntityID m_Widget = 0;
|
// Events
|
||||||
EntityID m_WidgetX = 0;
|
|
||||||
EntityID m_WidgetPlaneX = 0;
|
|
||||||
EntityID m_WidgetY = 0;
|
|
||||||
EntityID m_WidgetPlaneY = 0;
|
|
||||||
EntityID m_WidgetZ = 0;
|
|
||||||
EntityID m_WidgetPlaneZ = 0;
|
|
||||||
EntityID m_WidgetOrigin = 0;
|
|
||||||
glm::vec3 m_WidgetCurrentAxis;
|
|
||||||
float m_WidgetPickingDepth = 0.f;
|
|
||||||
|
|
||||||
EntityID m_Selection = 0;
|
|
||||||
EntityID m_LastSelection = 0;
|
|
||||||
glm::vec3 m_Position;
|
|
||||||
std::string m_LastDroppedFile;
|
|
||||||
|
|
||||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||||
bool OnMouseMove(const Events::MouseMove& e);
|
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||||
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnPicking(const Events::Picking& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnFileDropped(const Events::FileDropped& e);
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
void updateWidget();
|
|
||||||
void setWidgetMode(WidgetMode newMode);
|
|
||||||
void setWidgetSpace(WidgetSpace space);
|
|
||||||
void drawUI(World* world, double dt);
|
|
||||||
bool createDeleteButton(std::string componentType);
|
|
||||||
void changeParent(EntityID entity, EntityID newParent);
|
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
#ifndef EditorWidgetSystem_h__
|
||||||
|
#define EditorWidgetSystem_h__
|
||||||
|
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Rendering/Util/ScreenCoords.h"
|
||||||
|
#include "../Core/EMouseMove.h"
|
||||||
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct WidgetDelta : Event
|
||||||
|
{
|
||||||
|
glm::vec3 Translation;
|
||||||
|
glm::vec3 Rotation;
|
||||||
|
glm::vec3 Scale;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
// State
|
||||||
|
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||||
|
PickData m_PickData;
|
||||||
|
glm::vec2 m_MouseDelta;
|
||||||
|
|
||||||
|
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
||||||
|
bool OnMouseMove(const Events::MouseMove& e);
|
||||||
|
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
|
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -7,4 +7,5 @@
|
|||||||
#include <glm/gtx/rotate_vector.hpp>
|
#include <glm/gtx/rotate_vector.hpp>
|
||||||
#include <glm/gtc/quaternion.hpp>
|
#include <glm/gtc/quaternion.hpp>
|
||||||
#include <glm/gtx/quaternion.hpp>
|
#include <glm/gtx/quaternion.hpp>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
|
#include <glm/gtx/projection.hpp>
|
||||||
@@ -40,7 +40,7 @@ public:
|
|||||||
m_TexturePressed = resourceName;
|
m_TexturePressed = resourceName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Draw(RenderQueueCollection& rq) override
|
void Draw(RenderScene& rq) override
|
||||||
{
|
{
|
||||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
SetTexture(m_TextureReleased);
|
SetTexture(m_TextureReleased);
|
||||||
|
|||||||
@@ -212,7 +212,7 @@ public:
|
|||||||
|
|
||||||
virtual void Update(double dt) { }
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
void DrawLayered(RenderQueueCollection& rq)
|
void DrawLayered(RenderScene& rq)
|
||||||
{
|
{
|
||||||
if (this->Hidden())
|
if (this->Hidden())
|
||||||
return;
|
return;
|
||||||
@@ -232,7 +232,7 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Draw(RenderQueueCollection& rq) { }
|
virtual void Draw(RenderScene& rq) { }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
::EventBroker* m_EventBroker;
|
::EventBroker* m_EventBroker;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "Frame.h"
|
#include "Frame.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Rendering/Util/CommonFunctions.h"
|
||||||
|
|
||||||
namespace GUI
|
namespace GUI
|
||||||
{
|
{
|
||||||
@@ -16,7 +17,7 @@ public:
|
|||||||
void EnableScissor() { m_ScissorEnabled = true; }
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
void DisableScissor() { m_ScissorEnabled = false; }
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
void Draw(RenderQueueCollection& rq) override
|
void Draw(RenderScene& rq) override
|
||||||
{
|
{
|
||||||
if (m_Texture == nullptr)
|
if (m_Texture == nullptr)
|
||||||
return;
|
return;
|
||||||
@@ -55,10 +56,10 @@ public:
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||||
m_TextureName = resourceName;
|
m_TextureName = resourceName;
|
||||||
if (m_Texture == nullptr) {
|
if (m_Texture == nullptr) {
|
||||||
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
SizeToTexture();
|
SizeToTexture();
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Events_InputCommand_h__
|
#define Events_InputCommand_h__
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -9,7 +10,8 @@ namespace Events
|
|||||||
struct InputCommand : Event
|
struct InputCommand : Event
|
||||||
{
|
{
|
||||||
/** Numerical ID of the player. */
|
/** Numerical ID of the player. */
|
||||||
unsigned int PlayerID;
|
int PlayerID;
|
||||||
|
EntityWrapper Player;
|
||||||
/** The command that was sent. */
|
/** The command that was sent. */
|
||||||
std::string Command;
|
std::string Command;
|
||||||
/** The value of the command. */
|
/** The value of the command. */
|
||||||
|
|||||||
@@ -4,67 +4,236 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/InputController.h"
|
#include "../Core/InputController.h"
|
||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "InputHandler.h"
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||||
: InputController(eventBroker)
|
|
||||||
, m_PlayerID(playerID)
|
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||||
{
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
|
m_DoubleJumping = isDoubleJumping;
|
||||||
}
|
}
|
||||||
|
|
||||||
const glm::quat Orientation() const { return m_Orientation; }
|
void LockMouse();
|
||||||
|
void UnlockMouse();
|
||||||
void LockMouse()
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
{
|
virtual void Reset();
|
||||||
Events::LockMouse e;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnlockMouse()
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||||
{
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
Events::UnlockMouse e;
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
protected:
|
||||||
{
|
const int m_PlayerID;
|
||||||
if (m_PlayerID != e.PlayerID) {
|
bool m_MouseLocked = false;
|
||||||
return false;
|
glm::vec3 m_Rotation;
|
||||||
}
|
glm::vec3 m_Movement;
|
||||||
|
bool m_Jumping = false;
|
||||||
|
bool m_DoubleJumping = false;
|
||||||
|
bool m_Crouching = false;
|
||||||
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
|
double m_AssaultDashCoolDownTimer = 0.0;
|
||||||
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
|
//and its very unlikely that someone wants to change that value
|
||||||
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
|
std::string m_AssaultDashTapDirection = "";
|
||||||
|
std::string m_CurrentDirectionVector = "";
|
||||||
|
bool m_AssaultDashDoubleTapped = false;
|
||||||
|
bool m_PlayerIsDashing = false;
|
||||||
|
bool m_ShiftDashing = false;
|
||||||
|
bool m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (m_MouseLocked) {
|
//specialabilitys
|
||||||
if (e.Command == "Pitch") {
|
bool m_MovementKeyDown = false;
|
||||||
float val = glm::radians(e.Value);
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||||
float val = glm::radians(e.Value);
|
bool OnLockMouse(const Events::LockMouse& e);
|
||||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
return true;
|
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||||
}
|
};
|
||||||
}
|
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||||
|
: InputController(eventBroker)
|
||||||
|
, m_PlayerID(playerID)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
void FirstPersonInputController<EventContext>::Reset()
|
||||||
|
{
|
||||||
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
|
m_Jumping = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
void FirstPersonInputController<EventContext>::LockMouse()
|
||||||
|
{
|
||||||
|
Events::LockMouse e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
void FirstPersonInputController<EventContext>::UnlockMouse()
|
||||||
|
{
|
||||||
|
Events::UnlockMouse e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
||||||
|
{
|
||||||
|
if (m_PlayerID != e.PlayerID) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
if (e.Command == "Pitch") {
|
||||||
const unsigned int m_PlayerID;
|
float val = glm::radians(e.Value);
|
||||||
glm::quat m_Orientation;
|
m_Rotation.x += -val;
|
||||||
bool m_MouseLocked = false;
|
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||||
|
}
|
||||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
if (e.Command == "Yaw") {
|
||||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
float val = glm::radians(e.Value);
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
m_Rotation.y += -val;
|
||||||
};
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Forward" || e.Command == "Right") {
|
||||||
|
if (e.Command == "Forward") {
|
||||||
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
|
m_Movement.z = -val;
|
||||||
|
}
|
||||||
|
if (e.Command == "Right") {
|
||||||
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
|
m_Movement.x = val;
|
||||||
|
}
|
||||||
|
if (glm::length2(m_Movement) > 0) {
|
||||||
|
m_Movement = glm::normalize(m_Movement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Forward" || e.Command == "Right") {
|
||||||
|
if (e.Value != 0) {
|
||||||
|
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||||
|
}
|
||||||
|
//if value = 0 then you have just released this key
|
||||||
|
if (e.Value != 0) {
|
||||||
|
m_MovementKeyDown = true;
|
||||||
|
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
||||||
|
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
||||||
|
m_ValidDoubleTap = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//== 0
|
||||||
|
m_MovementKeyDown = false;
|
||||||
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Jump") {
|
||||||
|
m_Jumping = e.Value > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Crouch") {
|
||||||
|
m_Crouching = e.Value > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "SpecialAbility") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
m_SpecialAbilityKeyDown = true;
|
||||||
|
} else {
|
||||||
|
m_SpecialAbilityKeyDown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||||
|
m_ShiftDashing = true;
|
||||||
|
} else {
|
||||||
|
m_ShiftDashing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||||
|
{
|
||||||
|
m_MouseLocked = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
||||||
|
{
|
||||||
|
m_MouseLocked = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||||
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
|
m_AssaultDashCoolDownTimer -= dt;
|
||||||
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
|
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
|
m_PlayerIsDashing = true;
|
||||||
|
} else {
|
||||||
|
m_PlayerIsDashing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//dashing with shift
|
||||||
|
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
|
||||||
|
//player is dashing with shift
|
||||||
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
m_AssaultDashDoubleTapped = true;
|
||||||
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
//moving to the side has priority
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//dashing with doubletap - check if doubletap to dash enabled
|
||||||
|
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//reset the DoubleTapped state in case we recently doubleTapped (doubletap will only happen during 1 frame)
|
||||||
|
if (m_AssaultDashDoubleTapped) {
|
||||||
|
m_AssaultDashDoubleTapped = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check if we have received a valid doubletap
|
||||||
|
if (!m_ValidDoubleTap) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
|
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||||
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//ok, we have a valid tap, lets do it
|
||||||
|
m_AssaultDashDoubleTapped = true;
|
||||||
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
|
Events::DashAbility e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
#ifndef InputProxy_h__
|
#ifndef InputProxy_h__
|
||||||
#define InputProxy_h__
|
#define InputProxy_h__
|
||||||
|
|
||||||
|
#include <boost/tokenizer.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
|
|||||||
@@ -1,14 +1,116 @@
|
|||||||
#ifndef Client_h__
|
#ifndef Client_h__
|
||||||
#define Client_h__
|
#define Client_h__
|
||||||
|
|
||||||
#include <boost\asio.hpp>
|
#include <string>
|
||||||
|
#include <ctime>
|
||||||
|
#include <limits>
|
||||||
|
#include <queue>
|
||||||
|
|
||||||
class Client
|
#include <glm/common.hpp>
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
|
#include "Network/Network.h"
|
||||||
|
#include "Network/MessageType.h"
|
||||||
|
#include "Network/PlayerDefinition.h"
|
||||||
|
#include "Network/SnapshotDefinitions.h"
|
||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Network/EInterpolate.h"
|
||||||
|
#include "Network/SnapshotFilter.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
|
class Client : public Network
|
||||||
{
|
{
|
||||||
Client();
|
public:
|
||||||
~Client();
|
Client(World* world, EventBroker* eventBroker);
|
||||||
|
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
||||||
|
~Client();
|
||||||
|
|
||||||
|
void Connect(std::string address, int port);
|
||||||
|
void Update() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||||
|
|
||||||
|
// Assio UDP logic
|
||||||
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
|
|
||||||
|
// Sending message to server logic
|
||||||
|
size_t bytesRead = 0;
|
||||||
|
char readBuf[INPUTSIZE] = { 0 };
|
||||||
|
|
||||||
|
// Packet loss logic
|
||||||
|
PacketID m_PacketID = 0;
|
||||||
|
PacketID m_PreviousPacketID = 0;
|
||||||
|
PacketID m_SendPacketID = 0;
|
||||||
|
|
||||||
|
// Game logic
|
||||||
|
std::string m_PlayerName;
|
||||||
|
PlayerID m_PlayerID = -1;
|
||||||
|
bool m_IsConnected = false;
|
||||||
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
|
// Server Client Lookup map
|
||||||
|
// Assumes that root node for client and server is EntityID 0.
|
||||||
|
|
||||||
|
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
||||||
|
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
||||||
|
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||||
|
|
||||||
|
// Network logic
|
||||||
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
|
double m_DurationOfPingTime;
|
||||||
|
std::clock_t m_StartPingTime;
|
||||||
|
std::clock_t m_TimeSinceSentInputs;
|
||||||
|
unsigned int m_SendInputIntervalMs;
|
||||||
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
|
// Private member functions
|
||||||
|
void readFromServer();
|
||||||
|
size_t receive(char* data);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void connect();
|
||||||
|
void disconnect();
|
||||||
|
void parseMessageType(Packet& packet);
|
||||||
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
|
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||||
|
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||||
|
void parseConnect(Packet& packet);
|
||||||
|
void parsePlayerConnected(Packet& packet);
|
||||||
|
void parsePing();
|
||||||
|
void parseKick();
|
||||||
|
void parsePlayersSpawned(Packet& packet);
|
||||||
|
void parseEntityDeletion(Packet& packet);
|
||||||
|
void parseComponentDeletion(Packet& packet);
|
||||||
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
|
void parseSnapshot(Packet& packet);
|
||||||
|
void identifyPacketLoss();
|
||||||
|
bool hasServerTimedOut();
|
||||||
|
EntityID createPlayer();
|
||||||
|
void sendInputCommands();
|
||||||
|
void sendLocalPlayerTransform();
|
||||||
|
void becomePlayer();
|
||||||
|
// Mapping Logic
|
||||||
|
// Returns if local EntityID exist in map
|
||||||
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
|
// Returns if server EntityID exist in map
|
||||||
|
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||||
|
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||||
|
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||||
|
|
||||||
|
// Events
|
||||||
|
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
|
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef Events_Interpolate_h__
|
||||||
|
#define Events_Interpolate_h__
|
||||||
|
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Interpolate : Event
|
||||||
|
{
|
||||||
|
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||||
|
: Entity(Entity)
|
||||||
|
, Component(Component)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
EntityWrapper Entity;
|
||||||
|
SharedComponentWrapper Component;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef Events_PlayerDisconnected
|
||||||
|
#define Events_PlayerDisconnected
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerDisconnected : public Event
|
||||||
|
{
|
||||||
|
unsigned int PlayerID;
|
||||||
|
EntityID Entity;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#ifndef MessageType_h__
|
||||||
|
#define MessageType_h__
|
||||||
|
|
||||||
|
// Message types used by both server and client.
|
||||||
|
// Used to determine what type of message was sent.
|
||||||
|
enum class MessageType
|
||||||
|
{
|
||||||
|
Connect,
|
||||||
|
Disconnect,
|
||||||
|
Ping,
|
||||||
|
Message,
|
||||||
|
Snapshot,
|
||||||
|
OnInputCommand,
|
||||||
|
OnPlayerDamage,
|
||||||
|
PlayerConnected,
|
||||||
|
BecomePlayer,
|
||||||
|
Kick,
|
||||||
|
OnPlayerSpawned,
|
||||||
|
EntityDeleted,
|
||||||
|
ComponentDeleted,
|
||||||
|
PlayerTransform
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
#ifndef Network_h__
|
||||||
|
#define Network_h__
|
||||||
|
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Network/Packet.h"
|
||||||
|
#include "Network/NetworkData.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#define INPUTSIZE 32000
|
||||||
|
typedef unsigned int PlayerID;
|
||||||
|
typedef unsigned int PacketID;
|
||||||
|
|
||||||
|
class Network
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Network(World* world, EventBroker* eventBroker);
|
||||||
|
virtual ~Network() { };
|
||||||
|
|
||||||
|
virtual void Update() = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
|
// For Debug
|
||||||
|
bool isReadingData = false;
|
||||||
|
NetworkData m_NetworkData;
|
||||||
|
unsigned int m_SaveDataIntervalMs = 1000;
|
||||||
|
std::clock_t m_SaveDataTimer;
|
||||||
|
unsigned int m_MaxConnections;
|
||||||
|
double m_TimeoutMs;
|
||||||
|
void saveToFile();
|
||||||
|
void updateNetworkData();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef NetworkData_h__
|
||||||
|
#define NetworkData_h__
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
struct NetworkData {
|
||||||
|
double TotalTime = 0;
|
||||||
|
size_t TotalDataReceived = 0;
|
||||||
|
size_t TotalDataSent = 0;
|
||||||
|
size_t AmountOfMessagesReceived = 0;
|
||||||
|
unsigned int AmountOfMessagesSent = 0;
|
||||||
|
// Interval based
|
||||||
|
size_t DataReceivedThisInterval = 0;
|
||||||
|
size_t DataSentThisInterval = 0;
|
||||||
|
// pair: first=reveived, second=send
|
||||||
|
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
#ifndef Packet_h__
|
||||||
|
#define Packet_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "Network/MessageType.h"
|
||||||
|
#include "Core/Util/Logging.h"
|
||||||
|
|
||||||
|
// Defines the
|
||||||
|
class Packet
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// arg1: Type of message (Connect, Disconnect...)
|
||||||
|
// arg2: PacketID for identifying packet loss.
|
||||||
|
Packet(MessageType type, unsigned int& packetID);
|
||||||
|
// Used to create packet from already existing data buffer.
|
||||||
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
|
Packet(MessageType type);
|
||||||
|
~Packet();
|
||||||
|
void Init(MessageType type, unsigned int& packetID);
|
||||||
|
|
||||||
|
// Add primitive types like int, float, char...
|
||||||
|
template<typename T>
|
||||||
|
void WritePrimitive(T val)
|
||||||
|
{
|
||||||
|
// Check if we are trying to add more than the package can fit.
|
||||||
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
|
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||||
|
resizeData();
|
||||||
|
}
|
||||||
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
|
m_Offset += sizeof(T);
|
||||||
|
}
|
||||||
|
// Pops the first element as if it was a primitive.
|
||||||
|
template<typename T>
|
||||||
|
T ReadPrimitive()
|
||||||
|
{
|
||||||
|
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
|
||||||
|
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
T returnValue;
|
||||||
|
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
|
||||||
|
m_ReturnDataOffset += sizeof(T);
|
||||||
|
return returnValue;
|
||||||
|
}
|
||||||
|
// Add a string to the message
|
||||||
|
void WriteString(const std::string& str);
|
||||||
|
// Add data to the message
|
||||||
|
void WriteData(char* data, int sizeOfData);
|
||||||
|
// Pops the first element as if it was a string.
|
||||||
|
std::string ReadString();
|
||||||
|
char* ReadData(int SizeOfData);
|
||||||
|
void ChangePacketID(unsigned int& packetID);
|
||||||
|
size_t Size() { return m_Offset; };
|
||||||
|
char* Data() { return m_Data; };
|
||||||
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
char* m_Data;
|
||||||
|
size_t m_ReturnDataOffset = 0;
|
||||||
|
size_t m_Offset = 0;
|
||||||
|
size_t m_MaxPacketSize = 512;
|
||||||
|
size_t m_HeaderSize = 0;
|
||||||
|
void resizeData();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
#ifndef PlayerDefinition_h__
|
||||||
|
#define PlayerDefinition_h__
|
||||||
|
#include <string>
|
||||||
|
#include "../Core/Entity.h"
|
||||||
|
|
||||||
|
struct PlayerDefinition {
|
||||||
|
::EntityID EntityID = EntityID_Invalid;
|
||||||
|
std::string Name = "";
|
||||||
|
boost::asio::ip::udp::endpoint Endpoint;
|
||||||
|
unsigned int PacketID;
|
||||||
|
std::clock_t StopTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,12 +1,94 @@
|
|||||||
#ifndef Server_h__
|
#ifndef Server_h__
|
||||||
#define Server_h__
|
#define Server_h__
|
||||||
|
|
||||||
#include <boost\asio.hpp>
|
#include <string>
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
class Server
|
#include <glm/common.hpp>
|
||||||
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
|
||||||
|
#include "Network/MessageType.h"
|
||||||
|
#include "Network/PlayerDefinition.h"
|
||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "../Network/Network.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Core/EEntityDeleted.h"
|
||||||
|
#include "Core/EComponentDeleted.h"
|
||||||
|
|
||||||
|
class Server : public Network
|
||||||
{
|
{
|
||||||
Server();
|
public:
|
||||||
~Server();
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
|
~Server();
|
||||||
|
|
||||||
|
void Update() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int m_Port = 27666;
|
||||||
|
// UDP logic
|
||||||
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
|
||||||
|
// Sending messages to client logic
|
||||||
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
|
// HACK: Fix INPUTSIZE
|
||||||
|
char readBuffer[INPUTSIZE] = { 0 };
|
||||||
|
size_t bytesRead = 0;
|
||||||
|
// time for previouse message
|
||||||
|
std::clock_t previousePingMessage = std::clock();
|
||||||
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
// How often we send messages (milliseconds)
|
||||||
|
float pingIntervalMs;
|
||||||
|
float snapshotInterval;
|
||||||
|
int checkTimeOutInterval = 100;
|
||||||
|
int m_NextPlayerID = 0;
|
||||||
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
|
|
||||||
|
//Timers
|
||||||
|
std::clock_t m_StartPingTime;
|
||||||
|
|
||||||
|
// Packet loss logic
|
||||||
|
PacketID m_PacketID = 0;
|
||||||
|
PacketID m_PreviousPacketID = 0;
|
||||||
|
|
||||||
|
// Private member functions
|
||||||
|
size_t receive(char* data);
|
||||||
|
void readFromClients();
|
||||||
|
void send(PlayerID player, Packet& packet);
|
||||||
|
void send(Packet& packet);
|
||||||
|
void broadcast(Packet& packet);
|
||||||
|
void sendSnapshot();
|
||||||
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
|
void sendPing();
|
||||||
|
void checkForTimeOuts();
|
||||||
|
void disconnect(PlayerID playerID);
|
||||||
|
void parseMessageType(Packet& packet);
|
||||||
|
void parseOnInputCommand(Packet& packet);
|
||||||
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
|
void parseConnect(Packet& packet);
|
||||||
|
void parseDisconnect();
|
||||||
|
void parseClientPing();
|
||||||
|
void parsePing();
|
||||||
|
void identifyPacketLoss();
|
||||||
|
void kick(PlayerID player);
|
||||||
|
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||||
|
// Debug event
|
||||||
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
|
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
|
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||||
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
|
void parsePlayerTransform(Packet& packet);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef SnapshotDefinitions_h__
|
||||||
|
#define SnapshotDefinitions_h__
|
||||||
|
|
||||||
|
struct SnapshotDefinitions
|
||||||
|
{
|
||||||
|
// "+Forward" is 8 characters * sizeof(char) = 8
|
||||||
|
std::string InputForward;
|
||||||
|
// "+Right" is 6 characters * sizeof(char) = 6
|
||||||
|
std::string InputRight;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef SnapshotFilter_h__
|
||||||
|
#define SnapshotFilter_h__
|
||||||
|
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "../Core/ComponentWrapper.h"
|
||||||
|
|
||||||
|
class SnapshotFilter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Filters an incoming snapshot.
|
||||||
|
// Modify the component and return true if the component snapshot should be applied.
|
||||||
|
// Otherwise return false and it will be ignored.
|
||||||
|
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef AnimationSystem_h__
|
||||||
|
#define AnimationSystem_h__
|
||||||
|
|
||||||
|
#include "GLM.h"
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Rendering/Model.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
|
#include "Rendering/Skeleton.h"
|
||||||
|
#include <imgui/imgui.h>
|
||||||
|
|
||||||
|
class AnimationSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AnimationSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Animation")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
~AnimationSystem() { }
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
|
|
||||||
class BaseTexture : public Resource
|
class BaseTexture : public ThreadUnsafeResource
|
||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef BoneAttachmentSystem_h__
|
||||||
|
#define BoneAttachmentSystem_h__
|
||||||
|
|
||||||
|
#include "GLM.h"
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Rendering/Model.h"
|
||||||
|
#include "Rendering/Skeleton.h"
|
||||||
|
|
||||||
|
//Needs to be a higher orderlevel than AnimationSystem
|
||||||
|
class BoneAttachmentSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoneAttachmentSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("BoneAttachment")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
~BoneAttachmentSystem() { }
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& BoneAttachmentComponent, double dt) override;
|
||||||
|
private:
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Camera_h__
|
#define Camera_h__
|
||||||
|
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
|
||||||
class Camera
|
class Camera
|
||||||
{
|
{
|
||||||
@@ -26,13 +27,13 @@ public:
|
|||||||
glm::quat Orientation() const { return m_Orientation; }
|
glm::quat Orientation() const { return m_Orientation; }
|
||||||
void SetOrientation(glm::quat val);
|
void SetOrientation(glm::quat val);
|
||||||
|
|
||||||
/*float Pitch() const { return m_Pitch; }
|
|
||||||
void Pitch(float val);
|
|
||||||
float Yaw() const { return m_Yaw; }
|
|
||||||
void Yaw(float val);*/
|
|
||||||
|
|
||||||
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
||||||
|
void SetProjectionMatrix(glm::mat4 val);
|
||||||
|
|
||||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||||
|
void SetViewMatrix(glm::mat4 val);
|
||||||
|
|
||||||
|
glm::mat4 BillboardMatrix();
|
||||||
|
|
||||||
float AspectRatio() const { return m_AspectRatio; }
|
float AspectRatio() const { return m_AspectRatio; }
|
||||||
void SetAspectRatio(float val);
|
void SetAspectRatio(float val);
|
||||||
@@ -46,11 +47,12 @@ public:
|
|||||||
float FarClip() const { return m_FarClip; }
|
float FarClip() const { return m_FarClip; }
|
||||||
void SetFarClip(float val);
|
void SetFarClip(float val);
|
||||||
|
|
||||||
|
void UpdateViewMatrix();
|
||||||
|
void UpdateProjectionMatrix();
|
||||||
|
|
||||||
|
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void UpdateViewMatrix();
|
|
||||||
void UpdateProjectionMatrix();
|
|
||||||
|
|
||||||
glm::vec3 m_Position;
|
glm::vec3 m_Position;
|
||||||
glm::quat m_Orientation;
|
glm::quat m_Orientation;
|
||||||
|
|||||||
@@ -1,63 +0,0 @@
|
|||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Input/FirstPersonInputController.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
|
||||||
: FirstPersonInputController(eventBroker, playerID)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
const glm::vec3 Position() const { return m_Position; }
|
|
||||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
|
||||||
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
|
||||||
{
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
|
|
||||||
if (e.Command == "PrimaryFire") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
if (!io.WantCaptureMouse) {
|
|
||||||
LockMouse();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
UnlockMouse();
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!io.WantCaptureKeyboard) {
|
|
||||||
if (e.Command == "Right") {
|
|
||||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
|
||||||
m_Velocity.x = value;
|
|
||||||
}
|
|
||||||
if (e.Command == "Forward") {
|
|
||||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
|
||||||
m_Velocity.z = -value;
|
|
||||||
}
|
|
||||||
if (e.Command == "Sprint") {
|
|
||||||
if (e.Value > 0.f) {
|
|
||||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
|
||||||
} else {
|
|
||||||
m_Speed = m_BaseSpeed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return FirstPersonInputController::OnCommand(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update(double dt)
|
|
||||||
{
|
|
||||||
if (glm::length2(m_Velocity) > 0) {
|
|
||||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
|
||||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
|
||||||
float m_BaseSpeed = 2.0f;
|
|
||||||
float m_Speed = m_BaseSpeed;
|
|
||||||
};
|
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
#ifndef DirectionalLightJob_h__
|
||||||
|
#define DirectionalLightJob_h__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Core/ComponentWrapper.h"
|
||||||
|
#include "RenderJob.h"
|
||||||
|
#include "../Core/Transform.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
|
||||||
|
struct DirectionalLightJob : RenderJob
|
||||||
|
{
|
||||||
|
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
||||||
|
: RenderJob()
|
||||||
|
{
|
||||||
|
|
||||||
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
};
|
||||||
|
|
||||||
|
glm::vec4 Direction;
|
||||||
|
glm::vec4 Color;
|
||||||
|
float Intensity;
|
||||||
|
|
||||||
|
void CalculateHash() override
|
||||||
|
{
|
||||||
|
Hash = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
#ifndef DrawBloomPass_h__
|
||||||
|
#define DrawBloomPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "DrawBloomPassState.h"
|
||||||
|
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
//#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
|
class DrawBloomPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||||
|
~DrawBloomPass() { }
|
||||||
|
void InitializeTextures();
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
void InitializeBuffers();
|
||||||
|
void ClearBuffer();
|
||||||
|
|
||||||
|
void FillGaussianBuffer(FrameBuffer* fb);
|
||||||
|
|
||||||
|
void Draw(GLuint texture);
|
||||||
|
|
||||||
|
//Getters
|
||||||
|
//Return the blurred result of the texture that was sent into draw
|
||||||
|
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
|
||||||
|
Texture* m_WhiteTexture;
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
//const LightCullingPass* m_LightCullingPass
|
||||||
|
GLuint m_iterations = 9;
|
||||||
|
|
||||||
|
GLuint m_GaussianTexture_horiz;
|
||||||
|
GLuint m_GaussianTexture_vert;
|
||||||
|
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
|
|
||||||
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef DrawBloomPassState_h__
|
||||||
|
#define DrawBloomPassState_h__
|
||||||
|
|
||||||
|
#include "Rendering/RenderState.h"
|
||||||
|
|
||||||
|
class DrawBloomPassState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawBloomPassState();
|
||||||
|
~DrawBloomPassState();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef DrawColorCorrectionPass_h__
|
||||||
|
#define DrawColorCorrectionPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "DrawScreenQuadPassState.h"
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
//#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
#include "imgui/imgui.h"
|
||||||
|
|
||||||
|
class DrawColorCorrectionPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawColorCorrectionPass(IRenderer* renderer);
|
||||||
|
~DrawColorCorrectionPass() { }
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
|
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||||
|
private:
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
ShaderProgram* m_ColorCorrectionProgram;
|
||||||
|
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
#ifndef DrawFinalPass_h__
|
||||||
|
#define DrawFinalPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "DrawFinalPassState.h"
|
||||||
|
#include "LightCullingPass.h"
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Util/CommonFunctions.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
|
class DrawFinalPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||||
|
~DrawFinalPass() { }
|
||||||
|
void InitializeTextures();
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
void Draw(RenderScene& scene);
|
||||||
|
void ClearBuffer();
|
||||||
|
|
||||||
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
|
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||||
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
|
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||||
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||||
|
|
||||||
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
|
||||||
|
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||||
|
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||||
|
|
||||||
|
void BindExplosionTextures(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job);
|
||||||
|
void BindModelTextures(GLuint shaderHandle, std::shared_ptr<ModelJob>& job);
|
||||||
|
|
||||||
|
Texture* m_WhiteTexture;
|
||||||
|
Texture* m_BlackTexture;
|
||||||
|
Texture* m_NeutralNormalTexture;
|
||||||
|
Texture* m_GreyTexture;
|
||||||
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
|
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||||
|
GLuint m_BloomTexture;
|
||||||
|
GLuint m_SceneTexture;
|
||||||
|
GLuint m_BloomTextureLowRes;
|
||||||
|
GLuint m_SceneTextureLowRes;
|
||||||
|
GLuint m_DepthBuffer;
|
||||||
|
GLuint m_DepthBufferLowRes;
|
||||||
|
|
||||||
|
//maqke this component based i guess?
|
||||||
|
GLuint m_ShieldPixelRate = 16;
|
||||||
|
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
const LightCullingPass* m_LightCullingPass;
|
||||||
|
|
||||||
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
|
ShaderProgram* m_SpriteProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
|
ShaderProgram* m_ShieldToStencilProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferProgram;
|
||||||
|
|
||||||
|
|
||||||
|
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||||
|
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef DrawFinalPassState_h__
|
||||||
|
#define DrawFinalPassState_h__
|
||||||
|
|
||||||
|
#include "Rendering/RenderState.h"
|
||||||
|
|
||||||
|
class DrawFinalPassState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawFinalPassState(GLuint frameBuffer);
|
||||||
|
~DrawFinalPassState();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawStencilState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawStencilState(GLuint frameBuffer);
|
||||||
|
~DrawStencilState();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
#ifndef DrawScenePass_h__
|
|
||||||
#define DrawScenePass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawScenePassState.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class DrawScenePass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawScenePass(IRenderer* renderer);
|
|
||||||
~DrawScenePass() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
|
|
||||||
void Draw(RenderQueueCollection& rq);
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
ShaderProgram* m_BasicForwardProgram;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef DrawScenePassState_h__
|
|
||||||
#define DrawScenePassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class DrawScenePassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawScenePassState();
|
|
||||||
~DrawScenePassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#ifndef DrawScreenQuadPass_h__
|
||||||
|
#define DrawScreenQuadPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "DrawScreenQuadPassState.h"
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
//#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
|
class DrawScreenQuadPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawScreenQuadPass(IRenderer* renderer);
|
||||||
|
~DrawScreenQuadPass() { }
|
||||||
|
void InitializeFrameBuffers();
|
||||||
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
|
void Draw(GLuint texture);
|
||||||
|
private:
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
ShaderProgram* m_DrawQuadProgram;
|
||||||
|
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef DrawScreenQuadPassState_h__
|
||||||
|
#define DrawScreenQuadPassState_h__
|
||||||
|
|
||||||
|
#include "Rendering/RenderState.h"
|
||||||
|
|
||||||
|
class DrawScreenQuadPassState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawScreenQuadPassState();
|
||||||
|
~DrawScreenQuadPassState();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Draw(RenderQueueCollection& rq) override;
|
virtual void Draw(RenderFrame& rq) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef Events_AnimationComplete_h__
|
||||||
|
#define Events_AnimationComplete_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct AnimationComplete : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Entity;
|
||||||
|
std::string Name;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
#ifndef Events_Picking_h__
|
|
||||||
#define Events_Picking_h__
|
|
||||||
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "Util/ScreenCoords.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include "Util/UnorderedMapVec2.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown Every frame, use functions to pick*/
|
|
||||||
struct Picking : Event
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
|
||||||
: PickingBuffer(pickingBuffer)
|
|
||||||
, DepthBuffer(depthBuffer)
|
|
||||||
, ProjectionMatrix(projectionMatrix)
|
|
||||||
, ViewMatrix(viewMatrix)
|
|
||||||
, Resolution(resolution)
|
|
||||||
, PickingColorsToEntity(pickingColorsToEntity)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct PickData
|
|
||||||
{
|
|
||||||
//Picked Entity
|
|
||||||
EntityID Entity;
|
|
||||||
//World position of the "pick"
|
|
||||||
glm::vec3 Position;
|
|
||||||
// Depth
|
|
||||||
float Depth;
|
|
||||||
};
|
|
||||||
|
|
||||||
PickData Pick(glm::vec2 screenCoord) const
|
|
||||||
{
|
|
||||||
PickData pickData;
|
|
||||||
|
|
||||||
// Invert screen y coordinate
|
|
||||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
|
||||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
|
||||||
pickData.Depth = data.Depth;
|
|
||||||
|
|
||||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
|
||||||
if (it != PickingColorsToEntity->end()) {
|
|
||||||
pickData.Entity = it->second;
|
|
||||||
} else {
|
|
||||||
pickData.Entity = 0;
|
|
||||||
}
|
|
||||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
|
||||||
|
|
||||||
return pickData;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
FrameBuffer* PickingBuffer;
|
|
||||||
GLuint* DepthBuffer;
|
|
||||||
const glm::mat4 ProjectionMatrix;
|
|
||||||
const glm::mat4 ViewMatrix;
|
|
||||||
const Rectangle Resolution;
|
|
||||||
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_SetCamera_h__
|
||||||
|
#define Events_SetCamera_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SetCamera : Event
|
||||||
|
{
|
||||||
|
EntityWrapper CameraEntity;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
#ifndef ExplosionEffectJob_h__
|
||||||
|
#define ExplosionEffectJob_h__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Core/ComponentWrapper.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "RenderJob.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "Camera.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
|
||||||
|
struct ExplosionEffectJob : ModelJob
|
||||||
|
{
|
||||||
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||||
|
{
|
||||||
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
|
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||||
|
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||||
|
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||||
|
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||||
|
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||||
|
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||||
|
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
|
};
|
||||||
|
|
||||||
|
glm::vec3 ExplosionOrigin;
|
||||||
|
double TimeSinceDeath = 0.f; //Seconds
|
||||||
|
double ExplosionDuration = 2.f;
|
||||||
|
//bool Gravity = true;
|
||||||
|
//double GravityForce = 1.f; // Speed
|
||||||
|
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
|
||||||
|
glm::vec4 EndColor;
|
||||||
|
bool Randomness = false;
|
||||||
|
|
||||||
|
float RandomnessScalar = 1.f;
|
||||||
|
glm::vec2 Velocity;
|
||||||
|
bool ColorByDistance = false;
|
||||||
|
//bool ReverseAnimation = false;
|
||||||
|
//bool Wireframe = false;
|
||||||
|
bool ExponentialAccelaration = false;
|
||||||
|
|
||||||
|
std::array<float, 50> RandomNumbers = {
|
||||||
|
0.3257552917701f,
|
||||||
|
0.07601508315467f,
|
||||||
|
0.57408909014151f,
|
||||||
|
0.0f,
|
||||||
|
0.8618231368539f,
|
||||||
|
0.074957156588769f,
|
||||||
|
0.39413607511396f,
|
||||||
|
0.54579346698979f,
|
||||||
|
0.83222648353885f,
|
||||||
|
0.83635707285086f,
|
||||||
|
0.34473986148124f,
|
||||||
|
0.98092448710507f,
|
||||||
|
0.46346380070944f,
|
||||||
|
0.7308761201477f,
|
||||||
|
0.70832470371776f,
|
||||||
|
0.28268750909841f,
|
||||||
|
0.26291620883295f,
|
||||||
|
0.07685032816457f,
|
||||||
|
0.30760929515008f,
|
||||||
|
0.2781575388639f ,
|
||||||
|
0.016950582161988f ,
|
||||||
|
0.25787915254844f ,
|
||||||
|
0.76293767279151f ,
|
||||||
|
0.67730279903733f ,
|
||||||
|
0.49042877018937f ,
|
||||||
|
0.13002237823327f ,
|
||||||
|
0.62803373841012f ,
|
||||||
|
0.94525353747665f ,
|
||||||
|
0.32893980076953f ,
|
||||||
|
0.95952951719962f ,
|
||||||
|
0.056386206790985f ,
|
||||||
|
0.012030893476694f ,
|
||||||
|
0.93090049220757f,
|
||||||
|
0.83579883064879f,
|
||||||
|
0.79733513938139f,
|
||||||
|
0.8796381046435f ,
|
||||||
|
0.94160434600972f ,
|
||||||
|
0.76901855588379f ,
|
||||||
|
0.50253688101775f ,
|
||||||
|
0.82457069578793f ,
|
||||||
|
0.80157403359263f ,
|
||||||
|
0.87291810189975f ,
|
||||||
|
0.64679548919517f ,
|
||||||
|
0.42664138899494f ,
|
||||||
|
0.77171308303797f ,
|
||||||
|
0.75567959237643f ,
|
||||||
|
0.45190826265696f ,
|
||||||
|
0.59844922628181f ,
|
||||||
|
0.56534937655802f ,
|
||||||
|
0.195656257307f};
|
||||||
|
|
||||||
|
void CalculateHash() override
|
||||||
|
{
|
||||||
|
Hash = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
#ifndef Font_h__
|
||||||
|
#define Font_h__
|
||||||
|
|
||||||
|
#include <ft2build.h>
|
||||||
|
#include FT_FREETYPE_H
|
||||||
|
#include FT_GLYPH_H
|
||||||
|
#include <boost/tokenizer.hpp>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
|
#include "../OpenGL.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
|
||||||
|
class Font : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
private:
|
||||||
|
Font(std::string path);
|
||||||
|
|
||||||
|
public:
|
||||||
|
struct Character {
|
||||||
|
GLuint TextureID; // ID handle of the glyph texture
|
||||||
|
glm::ivec2 Size; // Size of glyph
|
||||||
|
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
|
||||||
|
GLuint Advance; // Offset to advance to next glyph
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int FontSize = 16;
|
||||||
|
|
||||||
|
~Font();
|
||||||
|
|
||||||
|
std::map<GLchar, Character> m_Characters;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -9,40 +9,47 @@
|
|||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "RenderQueue.h"
|
#include "RenderQueue.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
|
#include "../Core/World.h" //So temp
|
||||||
|
|
||||||
|
|
||||||
|
struct PickData
|
||||||
|
{
|
||||||
|
EntityID Entity;
|
||||||
|
glm::vec3 Position; //World position
|
||||||
|
float Depth;
|
||||||
|
::Camera* Camera;
|
||||||
|
const ::World* World;
|
||||||
|
};
|
||||||
|
|
||||||
class IRenderer
|
class IRenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GLFWwindow* Window() const { return m_Window; }
|
GLFWwindow* Window() const { return m_Window; }
|
||||||
|
//Returns screen size including window border and header
|
||||||
Rectangle Resolution() const { return m_Resolution; }
|
Rectangle Resolution() const { return m_Resolution; }
|
||||||
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||||
bool Fullscreen() { return m_Fullscreen; }
|
bool Fullscreen() { return m_Fullscreen; }
|
||||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||||
bool VSYNC() const { return m_VSYNC; }
|
bool VSYNC() const { return m_VSYNC; }
|
||||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||||
::Camera* Camera() const { return m_Camera; }
|
std::string WindowTitle() const { return m_WindowTitle; }
|
||||||
void SetCamera(::Camera* camera)
|
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||||
{
|
//Returns screen size excluding window border and header
|
||||||
if (camera == nullptr) {
|
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||||
m_Camera = m_DefaultCamera;
|
|
||||||
} else {
|
|
||||||
m_Camera = camera;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void Initialize() = 0;
|
virtual void Initialize() = 0;
|
||||||
virtual void Update(double dt) = 0;
|
virtual void Update(double dt) = 0;
|
||||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
virtual void Draw(RenderFrame& rq) = 0;
|
||||||
|
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Rectangle m_Resolution = Rectangle(1280, 720);
|
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||||
|
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
|
||||||
bool m_Fullscreen = false;
|
bool m_Fullscreen = false;
|
||||||
bool m_VSYNC = false;
|
bool m_VSYNC = false;
|
||||||
int m_GLVersion[2];
|
int m_GLVersion[2];
|
||||||
std::string m_GLVendor;
|
std::string m_GLVendor;
|
||||||
::Camera* m_DefaultCamera;
|
|
||||||
::Camera* m_Camera = nullptr;
|
|
||||||
GLFWwindow* m_Window = nullptr;
|
GLFWwindow* m_Window = nullptr;
|
||||||
|
std::string m_WindowTitle;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // Renderer_h__
|
#endif // Renderer_h__
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user